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/cvs/deliantra/server/include/region.h
Revision: 1.3
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +17 -17 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.3 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 root 1.1 *
4 root 1.3 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 root 1.1 *
8 root 1.3 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 root 1.1 *
13 root 1.3 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 root 1.1 *
18 root 1.3 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 root 1.1 */
24    
25     /*
26     * The maptile is allocated each time a new map is opened.
27     * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef REGION_H
31     #define REGION_H
32    
33     /*
34     * Each map is in a given region of the game world and links to a region definiton, so
35     * they have to appear here in the headers, before the mapdef
36     */
37     INTERFACE_CLASS (region)
38     struct region : zero_initialised
39     {
40     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
41     shstr ACC (RW, match); // a perl regex that matches map paths
42     region *ACC (RW, parent); /*
43     * Pointer to the region that is a parent of the current
44     * region, if a value isn't defined in the current region
45     * we traverse this series of pointers until it is.
46     */
47     shstr ACC (RW, longname); /* Official title of the region, this might be defined
48     * to be the same as name*/
49     shstr ACC (RW, msg); /* the description of the region */
50     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52     shstr ACC (RW, portalmap);
53     sint16 ACC (RW, portalx), ACC (RW, portaly);
54 root 1.1 int ACC (RW, index);
55     uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56     bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57     * this should be the one we fall back on as the default */
58     float treasure_density; // chance of treasure per mapspace
59     treasurelist *treasure; // treasure to generate (mostly monsters)
60    
61     static region *default_region ();
62     static region *find (const char *name);
63     static region *find_fuzzy (const char *name);
64     static region *read (object_thawer &f);
65     };
66    
67     typedef object_vector<region, &region::index> regionvec;
68    
69     extern regionvec regions;
70    
71     #define for_all_regions(var) \
72     for (unsigned _i = 0; _i < regions.size (); ++_i) \
73     declvar (region *, var, regions [_i])
74    
75     #endif
76