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/cvs/deliantra/server/include/region.h
Revision: 1.19
Committed: Sun Apr 25 11:23:31 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +0 -1 lines
Log Message:
remove protal_x/portal_y capability

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /*
26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map.
28 */
29
30 #ifndef REGION_H
31 #define REGION_H
32
33 typedef refptr<region> region_ptr;
34
35 //+GPL
36
37 /*
38 * Each map is in a given region of the game world and links to a region definition, so
39 * they have to appear here in the headers, before the mapdef
40 */
41 INTERFACE_CLASS (region)
42 struct region : zero_initialised, attachable
43 {
44 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
45 region_ptr ACC (RW, parent); /*
46 * Pointer to the region that is a parent of the current
47 * region, if a value isn't defined in the current region
48 * we traverse this series of pointers until it is.
49 */
50 shstr ACC (RW, longname); /* Official title of the region, this might be defined
51 * to be the same as name*/
52 shstr ACC (RW, msg); /* the description of the region */
53 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
54 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
55 shstr ACC (RW, portalmap);
56 object_vector_index ACC (RW, index);
57 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
58 * this should be the one we fall back on as the default */
59 float treasure_density; // chance of treasure per mapspace
60 treasurelist *treasure; // treasure to generate (mostly monsters)
61
62 //-GPL
63
64 MTH static region *default_region ();
65 MTH static region *find (shstr_cmp name);
66 static region *find (object_thawer &f); // tries to find region by thawer value
67 static region *read (object_thawer &f);
68
69 void do_destroy ();
70 };
71
72 typedef object_vector<region, &region::index> regionvec;
73
74 extern regionvec regions;
75
76 #define for_all_regions(var) \
77 for (unsigned _i = 0; _i < regions.size (); ++_i) \
78 statementvar (region *, var, regions [_i])
79
80 #endif
81