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/cvs/deliantra/server/include/region.h
Revision: 1.26
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.25: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /*
27 * The maptile is allocated each time a new map is opened.
28 * It contains pointers (very indirectly) to all objects on the map.
29 */
30
31 #ifndef REGION_H
32 #define REGION_H
33
34 //+GPL
35
36 /*
37 * Each map is in a given region of the game world and links to a region definition, so
38 * they have to appear here in the headers, before the mapdef
39 */
40 INTERFACE_CLASS (region)
41 struct region : zero_initialised, attachable
42 {
43 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
44 region_ptr ACC (RW, parent); /*
45 * Pointer to the region that is a parent of the current
46 * region, if a value isn't defined in the current region
47 * we traverse this series of pointers until it is.
48 */
49 shstr ACC (RW, longname); /* Official title of the region, this might be defined
50 * to be the same as name*/
51 shstr ACC (RW, msg); /* the description of the region */
52 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
53 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
54 shstr ACC (RW, portalmap);
55 object_vector_index ACC (RW, index);
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters)
60
61 //-GPL
62
63 MTH static region *default_region ();
64 MTH static region *find (shstr_cmp name);
65 static region *read (object_thawer &f);
66
67 void do_destroy ();
68 };
69
70 typedef object_vector<region, &region::index> regionvec;
71
72 extern regionvec regions;
73
74 #define for_all_regions(var) \
75 for (unsigned _i = 0; _i < regions.size (); ++_i) \
76 statementvar (region *, var, regions [_i])
77
78 #endif
79