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/cvs/deliantra/server/include/rmg.h
Revision: 1.5
Committed: Tue Jan 3 11:25:32 2012 UTC (12 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -1 lines
Log Message:
update copyrights to 2012

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4 root 1.5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.1 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7     *
8     * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21     *
22     * The authors can be reached via e-mail to <support@deliantra.net>
23     */
24    
25     #ifndef RMG_H
26     #define RMG_H
27    
28     #include "util.h"
29     #include "layout.h"
30    
31     struct random_map_params : zero_initialised
32     {
33     char wall_name[512];
34    
35     int xsize, ysize;
36     int layoutoptions1;
37     int layoutoptions2;
38     int layoutoptions3;
39     int difficulty;
40     int difficulty_given;
41     float difficulty_increase;
42    
43     int dungeon_level;
44     int dungeon_depth;
45    
46     uint64_t total_map_hp;
47    
48     HV *hv;
49    
50     shstr_tmp as_shstr () const;
51    
52     // fetch something from the options hash
53 root 1.3 SV *opt_sv (const char *option) const; // avoid clashing with perl's get_sv macro
54 root 1.1 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
55     IV get_iv (const char *option, IV fallback = 0) const;
56     UV get_uv (const char *option, UV fallback = 0) const;
57     NV get_nv (const char *option, NV fallback = 0) const;
58    
59     void set (const char *option, SV *value) const;
60     void set (const char *option, const_utf8_string value) const;
61     void set (const char *option, IV value) const;
62     void set (const char *option, UV value) const;
63     void set (const char *option, NV value) const;
64    
65     void set (const char *option, int value) const { set (option, (IV)value); }
66    
67     // "private", adjusted sizes
68     int Xsize;
69     int Ysize;
70    
71     int map_layout_style;
72     int symmetry_used;
73    
74     random_map_params ();
75     random_map_params (random_map_params *RP);
76     random_map_params (HV *hv);
77     ~random_map_params ();
78     };
79    
80     enum {
81     LAYOUT_NONE,
82     LAYOUT_ONION,
83     LAYOUT_MAZE,
84     LAYOUT_SPIRAL,
85     LAYOUT_ROGUELIKE,
86     LAYOUT_SNAKE,
87     LAYOUT_SQUARE_SPIRAL,
88     LAYOUT_CAVE,
89     LAYOUT_CASTLE,
90     LAYOUT_MULTIPLE,
91     NROFLAYOUTS,
92     };
93    
94     /*
95     * Move these defines out of room_gen_onion.c to here, as
96     * other files (like square_spiral) also uses them.
97    
98     options:
99     0 Pick random options below
100     1 "centered"
101     2 linear doors (default is nonlinear)
102     4 bottom "centered"
103     8 bottom-right centered
104     16 irregularly/randomly spaced layers (default: regular)
105     32 outer wall off: i.e., no outer wall.
106    
107     */
108    
109     enum {
110     RMOPT_RANDOM = 0,
111     RMOPT_CENTERED = 1,
112     RMOPT_LINEAR = 2,
113     RMOPT_BOTTOM_C = 4,
114     RMOPT_BOTTOM_R = 8,
115     RMOPT_IRR_SPACE = 16,
116     RMOPT_WALL_OFF = 32,
117     RMOPT_WALLS_ONLY = 64,
118     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
119     };
120    
121     /* symmetry definitions--used in this file AND in treasure.c:
122     the numerical values matter so don't change them. */
123     enum {
124     SYMMETRY_RANDOM,
125     SYMMETRY_NONE,
126     SYMMETRY_X,
127     SYMMETRY_Y,
128     SYMMETRY_XY,
129     };
130    
131     // 12 has been experimentally :( determined ot be a lot more stable
132     // than 11 or 10, leading to the assumption that something inherently
133     // needs a minimum size of at least 12
134     #define MIN_RANDOM_MAP_SIZE 12
135    
136     // we often use signed chars for coordinates (and U8 for distances)
137     #define MAX_RANDOM_MAP_SIZE 120
138    
139     // utility functions, to use rmg_rndm instead of rndm.
140     static inline int
141     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
142     {
143     swap (rmg_rndm, rndm);
144     int i = find_free_spot (ob, m, x, y, start, stop);
145     swap (rmg_rndm, rndm);
146     return i;
147     }
148    
149     #endif
150