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/cvs/deliantra/server/include/rproto.h
Revision: 1.2
Committed: Sat Apr 23 04:56:50 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +10 -9 lines
Log Message:
update copyright to 2011

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4 root 1.2 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 root 1.1 *
8 root 1.2 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.1 *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18 root 1.2 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.1 *
22     * The authors can be reached via e-mail to <support@deliantra.net>
23     */
24    
25     /* random_map.c */
26     extern int make_wall (layout &maze, int x, int y, int dir);
27     /* room_gen_onion.c */
28     extern void map_gen_onion (layout &maze, int option, int layers);
29     /* room_gen_spiral.c */
30     extern void map_gen_spiral (layout &maze, int option);
31     /* maze_gen.c */
32     extern void maze_gen (layout &maze, int full);
33     /* wall.c */
34     extern int surround_flag (const layout &maze, int i, int j);
35     extern int surround_flag2 (const layout &maze, int i, int j);
36     extern int surround_flag3 (maptile *map, int i, int j);
37     extern void make_map_walls (maptile *map, layout &maze, const char *w_style, const char *m_style, random_map_params *RP);
38     extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
39     /* monster.c */
40     extern void place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP);
41     /* door.c */
42     extern void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP);
43     /* decor.c */
44     extern void put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP);
45     /* exit.c */
46     extern void place_exits (maptile *map, layout &maze, const char *exitstyle, int orientation, random_map_params *RP);
47     extern void unblock_exits (maptile *map, layout &maze);
48     /* treasure.c */
49     extern int wall_blocked (maptile *m, int x, int y);
50     extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP);
51     /* special.c */
52     extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP);
53     /* rogue_layout.c */
54     extern int surround_check (layout &maze, int i, int j);
55     extern void roguelike_layout_gen (layout &maze, int options);
56     /* snake.c */
57     extern void make_snake_layout (layout &maze, int options);
58     /* square_spiral.c */
59     extern void make_square_spiral_layout (layout &maze, int options);
60     /* expand2x.c */
61     extern void expand2x (layout &maze);
62