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/cvs/deliantra/server/include/shstrinc.h
Revision: 1.22
Committed: Wed Mar 24 17:41:47 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +3 -0 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 // declare some predefined const shstr's
24
25 def (none)
26 def (NONE) //TODO, eradicate
27 def (All) //TODO, eradicate
28 def (NOCLASSFACECHANGE)
29 def (monk)
30 def (unknown)
31 def2(shstr_unknown_material_description, "an unknown substance")
32 def (bug)
33 def (player)
34 def (undead)
35 def (money)
36 def (clawing)
37 def (battleground)
38 def (shop_coords)
39 def (starting_wealth)
40 def (on_use_yield)
41 def (organic)
42 def (burnout)
43 def (icecube)
44 def (fire_trail)
45 def (noise_force)
46 def (killer_quit)
47 def (killer_logout)
48 def (rune_mark)
49 def (magic_mouth)
50 def (doppleganger)
51 def (keys)
52 def (GOD)
53 def (GOD_SLAYING)
54 def (GOD_FRIEND)
55 def (GODCULTMON)
56 def2(shstr_empty, "")
57 def2(shstr_one_handed_weapons, "one handed weapons")
58 def2(shstr_two_handed_weapons, "two handed weapons")
59 def2(shstr_grace_limit, "grace limit")
60 def2(shstr_restore_grace, "restore grace")
61
62 // magical map exit path to identify random map generators
63 def2(shstr_random_map_exit, "/!")
64
65 // archetypes
66 def (poisoning)
67 def (confusion)
68 def (blindness)
69 def (rock)
70 def (fireball)
71 def (immunity)
72 def (symptom)
73 def (runedet)
74 def (detect_magic)
75 def (luck)
76 def (earthwall)
77 def (slowness)
78 def (finger)
79 def (depletion)
80 def (gravestone)
81 def (pyrite)
82 def (pyrite2)
83 def (pyrite3)
84 def (stone)
85 def (slag)
86 def (slags)
87 def (bomb)
88
89 // dragons
90 def (dragon)
91 def (dragon_ability_force)
92 def (dragon_ability_fire)
93 def (dragon_ability_cold)
94 def (dragon_ability_elec)
95 def (dragon_ability_poison)
96 def (dragon_skin_force)
97
98 //treasures
99 def (ring)
100 def (amulet)
101 def (staff)
102 def (crown)
103 def (empty_archetype)
104
105 // rmg
106 def (fountain)
107 def (adamantium)
108 def (exit)
109 def (chest)
110 def (sign)
111 def (key_random_map)
112 def (locked_door1)
113