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/cvs/deliantra/server/include/shstrinc.h
Revision: 1.31
Committed: Thu Apr 28 14:58:08 2011 UTC (13 years ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.30: +1 -0 lines
Log Message:
implemented quad wall and floor removing and open_space exits.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 // declare some predefined const shstr's
24
25 def (none)
26 def (NONE) //TODO, eradicate
27 def (All) //TODO, eradicate
28 def (NOCLASSFACECHANGE)
29 def (monk)
30 def (unknown)
31 def2(shstr_unknown_material_description, "an unknown substance")
32 def (bug)
33 def (player)
34 def (undead)
35 def (money)
36 def (clawing)
37 def (battleground)
38 def (shop_coords)
39 def (gold)
40 def (starting_wealth)
41 def (on_use_yield)
42 def (organic)
43 def (burnout)
44 def (icecube)
45 def (fire_trail)
46 def (noise_force)
47 def (killer_quit)
48 def (killer_logout)
49 def (rune_mark)
50 def (magic_mouth)
51 def (doppleganger)
52 def (keys)
53 def (GOD)
54 def (GOD_SLAYING)
55 def (GOD_FRIEND)
56 def (GODCULTMON)
57 def (quad_open_space) // for quad building
58 def2(shstr_empty, "")
59 def2(shstr_one_handed_weapons, "one handed weapons")
60 def2(shstr_two_handed_weapons, "two handed weapons")
61 def2(shstr_missile_Weapons, "missile weapons")
62 def2(shstr_grace_limit, "grace limit")
63 def2(shstr_restore_grace, "restore grace")
64
65 // magical map exit path to identify random map generators
66 def2(shstr_random_map_exit, "/!")
67
68 // archetypes
69 def (poisoning)
70 def (confusion)
71 def (blindness)
72 def (rock)
73 def (fireball)
74 def (immunity)
75 def (symptom)
76 def (runedet)
77 def (detect_magic)
78 def (luck)
79 def (earthwall)
80 def (slowness)
81 def (finger)
82 def (depletion)
83 def (gravestone)
84 def (pyrite)
85 def (pyrite2)
86 def (pyrite3)
87 def (stone)
88 def (slag)
89 def (slags)
90 def (bomb)
91
92 // dragons
93 def (dragon)
94 def (dragon_ability_force)
95 def (dragon_ability_fire)
96 def (dragon_ability_cold)
97 def (dragon_ability_elec)
98 def (dragon_ability_poison)
99 def (dragon_skin_force)
100
101 //treasures
102 def (ring)
103 def (amulet)
104 def (staff)
105 def (crown)
106 def (potion)
107 def (potions)
108 def (empty_archetype)
109
110 // hardcoded skill names
111 def (praying)
112 def (literacy)
113 def (throwing)
114 def (bargaining)
115
116 // rmg
117 def (fountain)
118 def (adamantium)
119 def (exit)
120 def (chest)
121 def (sign)
122 def (key_random_map)
123 def (locked_door1)
124