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/cvs/deliantra/server/include/skillinc.h
Revision: 1.6
Committed: Thu May 17 00:33:29 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -1 lines
Log Message:
- do not require an item for the use magic item skill.
  thats because it is often used for "misc" objects such as scrolls,
  which do not get applied as ranged weapons. not requiring an item
  is not likely to be a big deal anyways.

File Contents

# User Rev Content
1 root 1.1 // the order of skills MUST stay the same, with no holes, to match
2     // the archetypes. Do not remove or add skills in between.
3    
4 root 1.2 // symbol flags
5     def (LOCKPICKING , SF_RANGED)
6     def (HIDING , SF_READY)
7     def (SMITHERY , SF_READY)
8     def (BOWYER , SF_READY)
9     def (JEWELER , SF_READY)
10     def (ALCHEMY , SF_READY)
11     def (STEALING , SF_RANGED)
12     def (LITERACY , SF_READY)
13     def (BARGAINING , SF_READY)
14     def (JUMPING , SF_RANGED)
15     def (DET_MAGIC , SF_READY)
16     def (ORATORY , SF_RANGED)
17     def (SINGING , SF_RANGED)
18     def (DET_CURSE , SF_READY)
19     def (FIND_TRAPS , SF_RANGED)
20     def (MEDITATION , SF_READY)
21     def (PUNCHING , SF_COMBAT)
22     def (FLAME_TOUCH , SF_COMBAT)
23     def (KARATE , SF_COMBAT)
24     def (CLIMBING , 0)
25     def (WOODSMAN , SF_READY)
26     def (INSCRIPTION , SF_READY)
27     def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON)
28     def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW)
29     def (THROWING , SF_RANGED)
30 root 1.6 def (USE_MAGIC_ITEM , SF_RANGED)
31 root 1.2 def (DISARM_TRAPS , SF_RANGED)
32 root 1.5 def (SET_TRAP , 0)
33 root 1.2 def (THAUMATURGY , SF_READY)
34     def (PRAYING , SF_RANGED | SF_GRACE)
35 root 1.4 def (CLAWING , SF_COMBAT)
36 root 1.2 def (LEVITATION , SF_READY)
37     def (SUMMONING , SF_RANGED | SF_MANA)
38     def (PYROMANCY , SF_RANGED | SF_MANA)
39     def (EVOCATION , SF_RANGED | SF_MANA)
40     def (SORCERY , SF_RANGED | SF_MANA)
41     def (TWO_HANDED_WEAPON , SF_COMBAT)
42     def (SPARK_TOUCH , SF_COMBAT)
43     def (SHIVER , SF_COMBAT)
44     def (ACID_SPLASH , SF_COMBAT)
45     def (POISON_NAIL , SF_COMBAT)
46