1 |
// the order of skills MUST stay the same, with no holes, to match |
2 |
// the archetypes. Do not remove or add skills in between. |
3 |
|
4 |
// symbol flags |
5 |
def (LOCKPICKING , SF_RANGED) |
6 |
def (HIDING , SF_USE) |
7 |
def (SMITHERY , SF_USE) |
8 |
def (BOWYER , SF_USE) |
9 |
def (JEWELER , SF_USE) |
10 |
def (ALCHEMY , SF_USE) |
11 |
def (STEALING , SF_RANGED) |
12 |
def (LITERACY , SF_USE) |
13 |
def (BARGAINING , SF_USE) |
14 |
def (JUMPING , SF_RANGED) |
15 |
def (DET_MAGIC , SF_USE) |
16 |
def (ORATORY , SF_RANGED) |
17 |
def (SINGING , SF_RANGED) |
18 |
def (DET_CURSE , SF_USE) |
19 |
def (FIND_TRAPS , SF_RANGED) |
20 |
def (MEDITATION , SF_USE) |
21 |
def (PUNCHING , SF_COMBAT) |
22 |
def (FLAME_TOUCH , SF_COMBAT) |
23 |
def (KARATE , SF_COMBAT) |
24 |
def (CLIMBING , 0) |
25 |
def (WOODSMAN , SF_USE) |
26 |
def (INSCRIPTION , SF_USE) |
27 |
def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) |
28 |
def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) |
29 |
def (THROWING , SF_RANGED) |
30 |
def (USE_MAGIC_ITEM , SF_RANGED) |
31 |
def (DISARM_TRAPS , SF_RANGED) |
32 |
def (SET_TRAP , 0) |
33 |
def (THAUMATURGY , SF_USE) |
34 |
def (PRAYING , SF_RANGED | SF_GRACE) |
35 |
def (CLAWING , SF_COMBAT) |
36 |
def (LEVITATION , SF_USE | SF_APPLY) |
37 |
def (SUMMONING , SF_RANGED | SF_MANA) |
38 |
def (PYROMANCY , SF_RANGED | SF_MANA) |
39 |
def (EVOCATION , SF_RANGED | SF_MANA) |
40 |
def (SORCERY , SF_RANGED | SF_MANA) |
41 |
def (TWO_HANDED_WEAPON , SF_COMBAT) |
42 |
def (SPARK_TOUCH , SF_COMBAT) |
43 |
def (SHIVER , SF_COMBAT) |
44 |
def (ACID_SPLASH , SF_COMBAT) |
45 |
def (POISON_NAIL , SF_COMBAT) |
46 |
|