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/cvs/deliantra/server/include/skills.h
Revision: 1.13
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.12: +22 -22 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.13 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at crossfire@schmorp.de
23     */
24 root 1.1
25 root 1.9 #ifndef SKILLS_H__
26     #define SKILLS_H__
27 root 1.1
28     /* This list is just a subtype <-> skill (code wise) in the
29     * server translation. In theory, the processing of the different
30     * skills could be done via strncmp
31     * This list doesn't really try to identify what the skills do.
32     * The order of this list has no special meaning. 0 is not used
33     * to denote improperly set objects.
34     */
35 root 1.9 enum {
36     SK_NONE = 0,
37     # define def(uc) SK_ ## uc,
38     # include "skillinc.h"
39     # undef def
40     NUM_SKILLS,
41     };
42 root 1.1
43     /* This is used in the exp functions - basically what to do if
44     * the player doesn't have the skill he should get exp in.
45     */
46    
47     #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
48     #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
49     #define SK_EXP_NONE 2 /* Player gets nothing */
50     #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
51 elmex 1.7 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
52 root 1.1
53     #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
54    
55 root 1.5 /* This macro is used in fix_player() to define if this is a skill
56 root 1.1 * that should be used to calculate wc's and the like.
57     */
58     #define IS_COMBAT_SKILL(num) \
59     ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
60     (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
61 pippijn 1.2 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
62 pippijn 1.3 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
63     (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
64 root 1.1
65     /* Like IS_COMBAT_SKILL above, but instead this is used to determine
66     * how many mana points the player has.
67     */
68     #define IS_MANA_SKILL(num) \
69     ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
70     (num==SK_PYROMANCY) || (num==SK_SUMMONING))
71    
72     /* Currently only one of these, but put the define here to make
73     * it easier to expand it in the future */
74     #define IS_GRACE_SKILL(num) \
75     (num==SK_PRAYING)
76    
77 root 1.8 extern shstr skill_names[NUM_SKILLS];
78 root 1.1
79 root 1.9 #endif
80 root 1.1