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/cvs/deliantra/server/include/skills.h
Revision: 1.23
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.22: +1 -1 lines
Log Message:
update copyright

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.22 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.13 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.19 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.13 *
8 root 1.22 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.20 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.13 *
13 root 1.20 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.13 *
18 root 1.20 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.19 *
21 root 1.22 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.13 */
23 root 1.1
24 root 1.9 #ifndef SKILLS_H__
25     #define SKILLS_H__
26 root 1.1
27     /* This list is just a subtype <-> skill (code wise) in the
28     * server translation. In theory, the processing of the different
29     * skills could be done via strncmp
30     * This list doesn't really try to identify what the skills do.
31     * The order of this list has no special meaning. 0 is not used
32     * to denote improperly set objects.
33     */
34 root 1.9 enum {
35     SK_NONE = 0,
36 root 1.14 # define def(uc, flags) SK_ ## uc,
37 root 1.9 # include "skillinc.h"
38     # undef def
39     NUM_SKILLS,
40     };
41 root 1.1
42 root 1.14 enum {
43     SF_COMBAT = 0x01, // skill is used only in direct attack combat
44 root 1.18 SF_NEED_WEAPON = 0x02, // skill requires a weapon object
45     SF_RANGED = 0x04, // skill is only used for ranged attacks
46     SF_NEED_BOW = 0x08, // skill requires a bow object
47     SF_USE = 0x10, // skill can be used but is directionless
48     SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
49 root 1.17
50 root 1.14 SF_MANA = 0x40, // skill requires a mana-consuming spell
51     SF_GRACE = 0x80, // skill can use a grace-consuming spell
52     };
53    
54 root 1.1 /* This is used in the exp functions - basically what to do if
55     * the player doesn't have the skill he should get exp in.
56     */
57    
58     #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
59     #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
60     #define SK_EXP_NONE 2 /* Player gets nothing */
61     #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62 elmex 1.7 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63 root 1.1
64     #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65    
66 root 1.5 /* This macro is used in fix_player() to define if this is a skill
67 root 1.1 * that should be used to calculate wc's and the like.
68     */
69 root 1.14 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70 root 1.15 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71 root 1.1
72     /* Like IS_COMBAT_SKILL above, but instead this is used to determine
73     * how many mana points the player has.
74     */
75 root 1.14 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
76 root 1.1
77     /* Currently only one of these, but put the define here to make
78     * it easier to expand it in the future */
79 root 1.14 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80 root 1.1
81 root 1.14 extern const uint8_t skill_flags[NUM_SKILLS];
82 root 1.21 // defined in shstr.C for initialisation order
83 root 1.8 extern shstr skill_names[NUM_SKILLS];
84 root 1.1
85 root 1.9 #endif
86 root 1.1