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/cvs/deliantra/server/include/skills.h
Revision: 1.25
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.22 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.13 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.25 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.13 *
8 root 1.24 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.13 *
13 root 1.20 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.13 *
18 root 1.24 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.19 *
22 root 1.22 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.13 */
24 root 1.1
25 root 1.9 #ifndef SKILLS_H__
26     #define SKILLS_H__
27 root 1.1
28     /* This list is just a subtype <-> skill (code wise) in the
29     * server translation. In theory, the processing of the different
30     * skills could be done via strncmp
31     * This list doesn't really try to identify what the skills do.
32     * The order of this list has no special meaning. 0 is not used
33     * to denote improperly set objects.
34     */
35 root 1.9 enum {
36     SK_NONE = 0,
37 root 1.14 # define def(uc, flags) SK_ ## uc,
38 root 1.9 # include "skillinc.h"
39     # undef def
40     NUM_SKILLS,
41     };
42 root 1.1
43 root 1.14 enum {
44     SF_COMBAT = 0x01, // skill is used only in direct attack combat
45 root 1.18 SF_NEED_WEAPON = 0x02, // skill requires a weapon object
46     SF_RANGED = 0x04, // skill is only used for ranged attacks
47     SF_NEED_BOW = 0x08, // skill requires a bow object
48     SF_USE = 0x10, // skill can be used but is directionless
49     SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
50 root 1.17
51 root 1.14 SF_MANA = 0x40, // skill requires a mana-consuming spell
52     SF_GRACE = 0x80, // skill can use a grace-consuming spell
53     };
54    
55 root 1.1 /* This is used in the exp functions - basically what to do if
56     * the player doesn't have the skill he should get exp in.
57     */
58    
59     #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
60     #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
61     #define SK_EXP_NONE 2 /* Player gets nothing */
62     #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
63 elmex 1.7 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
64 root 1.1
65     #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
66    
67 root 1.5 /* This macro is used in fix_player() to define if this is a skill
68 root 1.1 * that should be used to calculate wc's and the like.
69     */
70 root 1.14 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71 root 1.15 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
72 root 1.1
73     /* Like IS_COMBAT_SKILL above, but instead this is used to determine
74     * how many mana points the player has.
75     */
76 root 1.14 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
77 root 1.1
78     /* Currently only one of these, but put the define here to make
79     * it easier to expand it in the future */
80 root 1.14 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
81 root 1.1
82 root 1.14 extern const uint8_t skill_flags[NUM_SKILLS];
83 root 1.21 // defined in shstr.C for initialisation order
84 root 1.8 extern shstr skill_names[NUM_SKILLS];
85 root 1.1
86 root 1.9 #endif
87 root 1.1