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/cvs/deliantra/server/include/skills.h
Revision: 1.9
Committed: Tue Sep 12 00:53:57 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +10 -82 lines
Log Message:
introducing skillinc.h

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24 root 1.9 #ifndef SKILLS_H__
25     #define SKILLS_H__
26 root 1.1
27     /* This list is just a subtype <-> skill (code wise) in the
28     * server translation. In theory, the processing of the different
29     * skills could be done via strncmp
30     * This list doesn't really try to identify what the skills do.
31     * The order of this list has no special meaning. 0 is not used
32     * to denote improperly set objects.
33     */
34 root 1.9 enum {
35     SK_NONE = 0,
36     # define def(uc) SK_ ## uc,
37     # include "skillinc.h"
38     # undef def
39     NUM_SKILLS,
40     };
41 root 1.1
42     /* This is used in the exp functions - basically what to do if
43     * the player doesn't have the skill he should get exp in.
44     */
45    
46     #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
47     #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
48     #define SK_EXP_NONE 2 /* Player gets nothing */
49     #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
50 elmex 1.7 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
51 root 1.1
52     #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
53    
54 root 1.5 /* This macro is used in fix_player() to define if this is a skill
55 root 1.1 * that should be used to calculate wc's and the like.
56     */
57     #define IS_COMBAT_SKILL(num) \
58     ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
59     (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
60 pippijn 1.2 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
61 pippijn 1.3 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
62     (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
63 root 1.1
64     /* Like IS_COMBAT_SKILL above, but instead this is used to determine
65     * how many mana points the player has.
66     */
67     #define IS_MANA_SKILL(num) \
68     ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
69     (num==SK_PYROMANCY) || (num==SK_SUMMONING))
70    
71     /* Currently only one of these, but put the define here to make
72     * it easier to expand it in the future */
73     #define IS_GRACE_SKILL(num) \
74     (num==SK_PRAYING)
75    
76 root 1.8 extern shstr skill_names[NUM_SKILLS];
77 root 1.1
78 root 1.9 #endif
79 root 1.1