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/cvs/deliantra/server/include/skills.h
Revision: 1.13
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.12: +22 -22 lines
Log Message:
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File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de
23 */
24
25 #ifndef SKILLS_H__
26 #define SKILLS_H__
27
28 /* This list is just a subtype <-> skill (code wise) in the
29 * server translation. In theory, the processing of the different
30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects.
34 */
35 enum {
36 SK_NONE = 0,
37 # define def(uc) SK_ ## uc,
38 # include "skillinc.h"
39 # undef def
40 NUM_SKILLS,
41 };
42
43 /* This is used in the exp functions - basically what to do if
44 * the player doesn't have the skill he should get exp in.
45 */
46
47 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
48 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
49 #define SK_EXP_NONE 2 /* Player gets nothing */
50 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
51 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
52
53 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
54
55 /* This macro is used in fix_player() to define if this is a skill
56 * that should be used to calculate wc's and the like.
57 */
58 #define IS_COMBAT_SKILL(num) \
59 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
60 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
61 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
62 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
63 (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
64
65 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
66 * how many mana points the player has.
67 */
68 #define IS_MANA_SKILL(num) \
69 ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
70 (num==SK_PYROMANCY) || (num==SK_SUMMONING))
71
72 /* Currently only one of these, but put the define here to make
73 * it easier to expand it in the future */
74 #define IS_GRACE_SKILL(num) \
75 (num==SK_PRAYING)
76
77 extern shstr skill_names[NUM_SKILLS];
78
79 #endif
80