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/cvs/deliantra/server/include/skills.h
Revision: 1.9
Committed: Tue Sep 12 00:53:57 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +10 -82 lines
Log Message:
introducing skillinc.h

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23
24 #ifndef SKILLS_H__
25 #define SKILLS_H__
26
27 /* This list is just a subtype <-> skill (code wise) in the
28 * server translation. In theory, the processing of the different
29 * skills could be done via strncmp
30 * This list doesn't really try to identify what the skills do.
31 * The order of this list has no special meaning. 0 is not used
32 * to denote improperly set objects.
33 */
34 enum {
35 SK_NONE = 0,
36 # define def(uc) SK_ ## uc,
37 # include "skillinc.h"
38 # undef def
39 NUM_SKILLS,
40 };
41
42 /* This is used in the exp functions - basically what to do if
43 * the player doesn't have the skill he should get exp in.
44 */
45
46 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
47 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
48 #define SK_EXP_NONE 2 /* Player gets nothing */
49 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
50 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
51
52 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
53
54 /* This macro is used in fix_player() to define if this is a skill
55 * that should be used to calculate wc's and the like.
56 */
57 #define IS_COMBAT_SKILL(num) \
58 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
59 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
60 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
61 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
62 (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
63
64 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
65 * how many mana points the player has.
66 */
67 #define IS_MANA_SKILL(num) \
68 ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
69 (num==SK_PYROMANCY) || (num==SK_SUMMONING))
70
71 /* Currently only one of these, but put the define here to make
72 * it easier to expand it in the future */
73 #define IS_GRACE_SKILL(num) \
74 (num==SK_PRAYING)
75
76 extern shstr skill_names[NUM_SKILLS];
77
78 #endif
79