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/cvs/deliantra/server/include/sounds.h
Revision: 1.1
Committed: Fri Feb 3 07:12:50 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1992 Frank Tore Johansen
5    
6     This program is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10    
11     This program is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     GNU General Public License for more details.
15    
16     You should have received a copy of the GNU General Public License
17     along with this program; if not, write to the Free Software
18     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19    
20     The author can be reached via e-mail to mark@pyramid.com.
21     */
22     #ifndef SOUNDS_H
23     #define SOUNDS_H
24    
25     #define SOUND_NEW_PLAYER 0
26     #define SOUND_FIRE_ARROW 1
27     #define SOUND_LEARN_SPELL 2
28     #define SOUND_FUMBLE_SPELL 3
29     #define SOUND_WAND_POOF 4
30     #define SOUND_OPEN_DOOR 5
31     #define SOUND_PUSH_PLAYER 6
32     #define SOUND_PLAYER_HITS1 7
33     #define SOUND_PLAYER_HITS2 8
34     #define SOUND_PLAYER_HITS3 9
35     #define SOUND_PLAYER_HITS4 10
36     #define SOUND_PLAYER_IS_HIT1 11
37     #define SOUND_PLAYER_IS_HIT2 12
38     #define SOUND_PLAYER_IS_HIT3 13
39     #define SOUND_PLAYER_KILLS 14
40     #define SOUND_PET_IS_KILLED 15
41     #define SOUND_PLAYER_DIES 16
42     #define SOUND_OB_EVAPORATE 17
43     #define SOUND_OB_EXPLODE 18
44     #define SOUND_CLOCK 19
45     #define SOUND_TURN_HANDLE 20
46     #define SOUND_FALL_HOLE 21
47     #define SOUND_DRINK_POISON 22
48     #define SOUND_CAST_SPELL_0 23
49     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
50    
51     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
52     * if you add or remove any sound.
53     */
54     #endif