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/cvs/deliantra/server/include/sounds.h
Revision: 1.12
Committed: Sat Apr 23 04:56:50 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +1 -1 lines
Log Message:
update copyright to 2011

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.7 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.3 *
4 root 1.12 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.10 * Copyright (©) 1992 Frank Tore Johansen
6 pippijn 1.3 *
7 root 1.9 * Deliantra is free software: you can redistribute it and/or modify it under
8     * the terms of the Affero GNU General Public License as published by the
9     * Free Software Foundation, either version 3 of the License, or (at your
10     * option) any later version.
11 root 1.4 *
12 root 1.5 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.4 *
17 root 1.9 * You should have received a copy of the Affero GNU General Public License
18     * and the GNU General Public License along with this program. If not, see
19     * <http://www.gnu.org/licenses/>.
20 root 1.4 *
21 root 1.7 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.3 */
23 root 1.4
24 root 1.1 #ifndef SOUNDS_H
25     #define SOUNDS_H
26    
27 root 1.6 // gcfclient-style, very limited
28 root 1.1 #define SOUND_NEW_PLAYER 0
29     #define SOUND_FIRE_ARROW 1
30     #define SOUND_LEARN_SPELL 2
31     #define SOUND_FUMBLE_SPELL 3
32     #define SOUND_WAND_POOF 4
33     #define SOUND_OPEN_DOOR 5
34     #define SOUND_PUSH_PLAYER 6
35     #define SOUND_PLAYER_HITS1 7
36     #define SOUND_PLAYER_HITS2 8
37     #define SOUND_PLAYER_HITS3 9
38     #define SOUND_PLAYER_HITS4 10
39     #define SOUND_PLAYER_IS_HIT1 11
40     #define SOUND_PLAYER_IS_HIT2 12
41     #define SOUND_PLAYER_IS_HIT3 13
42     #define SOUND_PLAYER_KILLS 14
43     #define SOUND_PET_IS_KILLED 15
44     #define SOUND_PLAYER_DIES 16
45     #define SOUND_OB_EVAPORATE 17
46     #define SOUND_OB_EXPLODE 18
47     #define SOUND_CLOCK 19
48     #define SOUND_TURN_HANDLE 20
49     #define SOUND_FALL_HOLE 21
50     #define SOUND_DRINK_POISON 22
51     #define SOUND_CAST_SPELL_0 23
52     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
53     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
54     * if you add or remove any sound.
55     */
56 root 1.6
57     // cfplus
58     faceidx sound_find (const char *str);
59     void sound_set (const char *str, faceidx face);
60    
61 root 1.1 #endif
62 root 1.6