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/cvs/deliantra/server/include/sounds.h
Revision: 1.16
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.15: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.7 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.16 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.15 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.10 * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.9 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.5 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.9 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.7 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.3 */
24 root 1.4
25 root 1.1 #ifndef SOUNDS_H
26     #define SOUNDS_H
27    
28 root 1.6 // gcfclient-style, very limited
29 root 1.1 #define SOUND_NEW_PLAYER 0
30     #define SOUND_FIRE_ARROW 1
31     #define SOUND_LEARN_SPELL 2
32     #define SOUND_FUMBLE_SPELL 3
33     #define SOUND_WAND_POOF 4
34     #define SOUND_OPEN_DOOR 5
35     #define SOUND_PUSH_PLAYER 6
36     #define SOUND_PLAYER_HITS1 7
37     #define SOUND_PLAYER_HITS2 8
38     #define SOUND_PLAYER_HITS3 9
39     #define SOUND_PLAYER_HITS4 10
40     #define SOUND_PLAYER_IS_HIT1 11
41     #define SOUND_PLAYER_IS_HIT2 12
42     #define SOUND_PLAYER_IS_HIT3 13
43     #define SOUND_PLAYER_KILLS 14
44     #define SOUND_PET_IS_KILLED 15
45     #define SOUND_PLAYER_DIES 16
46     #define SOUND_OB_EVAPORATE 17
47     #define SOUND_OB_EXPLODE 18
48     #define SOUND_CLOCK 19
49     #define SOUND_TURN_HANDLE 20
50     #define SOUND_FALL_HOLE 21
51     #define SOUND_DRINK_POISON 22
52     #define SOUND_CAST_SPELL_0 23
53     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
54     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
55     * if you add or remove any sound.
56     */
57 root 1.6
58     // cfplus
59     faceidx sound_find (const char *str);
60     void sound_set (const char *str, faceidx face);
61    
62 root 1.1 #endif
63 root 1.6