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/cvs/deliantra/server/include/sounds.h
Revision: 1.4
Committed: Mon May 28 21:15:56 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +19 -18 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.4 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.3 *
4 root 1.4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 1992,2007 Frank Tore Johansen
6 pippijn 1.3 *
7 root 1.4 * Crossfire TRT is free software; you can redistribute it and/or modify it
8     * under the terms of the GNU General Public License as published by the Free
9     * Software Foundation; either version 2 of the License, or (at your option)
10     * any later version.
11     *
12     * This program is distributed in the hope that it will be useful, but
13     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15     * for more details.
16     *
17     * You should have received a copy of the GNU General Public License along
18     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20     *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.3 */
23 root 1.4
24 root 1.1 #ifndef SOUNDS_H
25     #define SOUNDS_H
26    
27     #define SOUND_NEW_PLAYER 0
28     #define SOUND_FIRE_ARROW 1
29     #define SOUND_LEARN_SPELL 2
30     #define SOUND_FUMBLE_SPELL 3
31     #define SOUND_WAND_POOF 4
32     #define SOUND_OPEN_DOOR 5
33     #define SOUND_PUSH_PLAYER 6
34     #define SOUND_PLAYER_HITS1 7
35     #define SOUND_PLAYER_HITS2 8
36     #define SOUND_PLAYER_HITS3 9
37     #define SOUND_PLAYER_HITS4 10
38     #define SOUND_PLAYER_IS_HIT1 11
39     #define SOUND_PLAYER_IS_HIT2 12
40     #define SOUND_PLAYER_IS_HIT3 13
41     #define SOUND_PLAYER_KILLS 14
42     #define SOUND_PET_IS_KILLED 15
43     #define SOUND_PLAYER_DIES 16
44     #define SOUND_OB_EVAPORATE 17
45     #define SOUND_OB_EXPLODE 18
46     #define SOUND_CLOCK 19
47     #define SOUND_TURN_HANDLE 20
48     #define SOUND_FALL_HOLE 21
49     #define SOUND_DRINK_POISON 22
50     #define SOUND_CAST_SPELL_0 23
51     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
52    
53     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
54     * if you add or remove any sound.
55     */
56     #endif