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/cvs/deliantra/server/include/sounds.h
Revision: 1.5
Committed: Sun Jul 1 05:00:18 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +11 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.5 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.3 *
4 root 1.4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 1992,2007 Frank Tore Johansen
6 pippijn 1.3 *
7 root 1.5 * Crossfire TRT is free software: you can redistribute it and/or modify
8     * it under the terms of the GNU General Public License as published by
9     * the Free Software Foundation, either version 3 of the License, or
10     * (at your option) any later version.
11 root 1.4 *
12 root 1.5 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.4 *
17 root 1.5 * You should have received a copy of the GNU General Public License
18     * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 root 1.4 *
20     * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 pippijn 1.3 */
22 root 1.4
23 root 1.1 #ifndef SOUNDS_H
24     #define SOUNDS_H
25    
26     #define SOUND_NEW_PLAYER 0
27     #define SOUND_FIRE_ARROW 1
28     #define SOUND_LEARN_SPELL 2
29     #define SOUND_FUMBLE_SPELL 3
30     #define SOUND_WAND_POOF 4
31     #define SOUND_OPEN_DOOR 5
32     #define SOUND_PUSH_PLAYER 6
33     #define SOUND_PLAYER_HITS1 7
34     #define SOUND_PLAYER_HITS2 8
35     #define SOUND_PLAYER_HITS3 9
36     #define SOUND_PLAYER_HITS4 10
37     #define SOUND_PLAYER_IS_HIT1 11
38     #define SOUND_PLAYER_IS_HIT2 12
39     #define SOUND_PLAYER_IS_HIT3 13
40     #define SOUND_PLAYER_KILLS 14
41     #define SOUND_PET_IS_KILLED 15
42     #define SOUND_PLAYER_DIES 16
43     #define SOUND_OB_EVAPORATE 17
44     #define SOUND_OB_EXPLODE 18
45     #define SOUND_CLOCK 19
46     #define SOUND_TURN_HANDLE 20
47     #define SOUND_FALL_HOLE 21
48     #define SOUND_DRINK_POISON 22
49     #define SOUND_CAST_SPELL_0 23
50     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
51    
52     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53     * if you add or remove any sound.
54     */
55     #endif