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/cvs/deliantra/server/include/sounds.h
Revision: 1.7
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.6: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.7 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.3 *
4 root 1.7 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.4 * Copyright (©) 1992,2007 Frank Tore Johansen
6 pippijn 1.3 *
7 root 1.7 * Deliantra is free software: you can redistribute it and/or modify
8 root 1.5 * it under the terms of the GNU General Public License as published by
9     * the Free Software Foundation, either version 3 of the License, or
10     * (at your option) any later version.
11 root 1.4 *
12 root 1.5 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.4 *
17 root 1.5 * You should have received a copy of the GNU General Public License
18     * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 root 1.4 *
20 root 1.7 * The authors can be reached via e-mail to <support@deliantra.net>
21 pippijn 1.3 */
22 root 1.4
23 root 1.1 #ifndef SOUNDS_H
24     #define SOUNDS_H
25    
26 root 1.6 // gcfclient-style, very limited
27 root 1.1 #define SOUND_NEW_PLAYER 0
28     #define SOUND_FIRE_ARROW 1
29     #define SOUND_LEARN_SPELL 2
30     #define SOUND_FUMBLE_SPELL 3
31     #define SOUND_WAND_POOF 4
32     #define SOUND_OPEN_DOOR 5
33     #define SOUND_PUSH_PLAYER 6
34     #define SOUND_PLAYER_HITS1 7
35     #define SOUND_PLAYER_HITS2 8
36     #define SOUND_PLAYER_HITS3 9
37     #define SOUND_PLAYER_HITS4 10
38     #define SOUND_PLAYER_IS_HIT1 11
39     #define SOUND_PLAYER_IS_HIT2 12
40     #define SOUND_PLAYER_IS_HIT3 13
41     #define SOUND_PLAYER_KILLS 14
42     #define SOUND_PET_IS_KILLED 15
43     #define SOUND_PLAYER_DIES 16
44     #define SOUND_OB_EVAPORATE 17
45     #define SOUND_OB_EXPLODE 18
46     #define SOUND_CLOCK 19
47     #define SOUND_TURN_HANDLE 20
48     #define SOUND_FALL_HOLE 21
49     #define SOUND_DRINK_POISON 22
50     #define SOUND_CAST_SPELL_0 23
51     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
52     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53     * if you add or remove any sound.
54     */
55 root 1.6
56     // cfplus
57     faceidx sound_find (const char *str);
58     void sound_set (const char *str, faceidx face);
59    
60 root 1.1 #endif
61 root 1.6