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/cvs/deliantra/server/include/sounds.h
Revision: 1.16
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.15: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef SOUNDS_H
26 #define SOUNDS_H
27
28 // gcfclient-style, very limited
29 #define SOUND_NEW_PLAYER 0
30 #define SOUND_FIRE_ARROW 1
31 #define SOUND_LEARN_SPELL 2
32 #define SOUND_FUMBLE_SPELL 3
33 #define SOUND_WAND_POOF 4
34 #define SOUND_OPEN_DOOR 5
35 #define SOUND_PUSH_PLAYER 6
36 #define SOUND_PLAYER_HITS1 7
37 #define SOUND_PLAYER_HITS2 8
38 #define SOUND_PLAYER_HITS3 9
39 #define SOUND_PLAYER_HITS4 10
40 #define SOUND_PLAYER_IS_HIT1 11
41 #define SOUND_PLAYER_IS_HIT2 12
42 #define SOUND_PLAYER_IS_HIT3 13
43 #define SOUND_PLAYER_KILLS 14
44 #define SOUND_PET_IS_KILLED 15
45 #define SOUND_PLAYER_DIES 16
46 #define SOUND_OB_EVAPORATE 17
47 #define SOUND_OB_EXPLODE 18
48 #define SOUND_CLOCK 19
49 #define SOUND_TURN_HANDLE 20
50 #define SOUND_FALL_HOLE 21
51 #define SOUND_DRINK_POISON 22
52 #define SOUND_CAST_SPELL_0 23
53 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
54 /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
55 * if you add or remove any sound.
56 */
57
58 // cfplus
59 faceidx sound_find (const char *str);
60 void sound_set (const char *str, faceidx face);
61
62 #endif
63