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/cvs/deliantra/server/include/sounds.h
Revision: 1.3
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0, rel-2_1
Changes since 1.2: +21 -21 lines
Log Message:
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File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1992 Frank Tore Johansen
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 *
21 * The author can be reached via e-mail to mark@pyramid.com.
22 */
23 #ifndef SOUNDS_H
24 #define SOUNDS_H
25
26 #define SOUND_NEW_PLAYER 0
27 #define SOUND_FIRE_ARROW 1
28 #define SOUND_LEARN_SPELL 2
29 #define SOUND_FUMBLE_SPELL 3
30 #define SOUND_WAND_POOF 4
31 #define SOUND_OPEN_DOOR 5
32 #define SOUND_PUSH_PLAYER 6
33 #define SOUND_PLAYER_HITS1 7
34 #define SOUND_PLAYER_HITS2 8
35 #define SOUND_PLAYER_HITS3 9
36 #define SOUND_PLAYER_HITS4 10
37 #define SOUND_PLAYER_IS_HIT1 11
38 #define SOUND_PLAYER_IS_HIT2 12
39 #define SOUND_PLAYER_IS_HIT3 13
40 #define SOUND_PLAYER_KILLS 14
41 #define SOUND_PET_IS_KILLED 15
42 #define SOUND_PLAYER_DIES 16
43 #define SOUND_OB_EVAPORATE 17
44 #define SOUND_OB_EXPLODE 18
45 #define SOUND_CLOCK 19
46 #define SOUND_TURN_HANDLE 20
47 #define SOUND_FALL_HOLE 21
48 #define SOUND_DRINK_POISON 22
49 #define SOUND_CAST_SPELL_0 23
50 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
51
52 /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53 * if you add or remove any sound.
54 */
55 #endif