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/cvs/deliantra/server/include/sproto.h
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:51 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_02_03
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 /* alchemy.c */
2     char *cauldron_sound(void);
3     void attempt_do_alchemy(object *caster, object *cauldron);
4     int content_recipe_value(object *op);
5     int numb_ob_inside(object *op);
6     object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
7     void adjust_product(object *item, int lvl, int yield);
8     object *make_item_from_recipe(object *cauldron, recipe *rp);
9     object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
10     void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
11     void remove_contents(object *first_ob, object *save_item);
12     int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
13     /* apply.c */
14     int should_director_abort(object *op, object *victim);
15     int apply_potion(object *op, object *tmp);
16     int check_item(object *op, const char *item);
17     int check_weapon_power(object *who, int improvs);
18     int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
19     int prepare_weapon(object *op, object *improver, object *weapon);
20     int improve_weapon(object *op, object *improver, object *weapon);
21     int check_improve_weapon(object *op, object *tmp);
22     int improve_armour(object *op, object *improver, object *armour);
23     int convert_item(object *item, object *converter);
24     int apply_container(object *op, object *sack);
25     int esrv_apply_container(object *op, object *sack);
26     void move_apply(object *trap, object *victim, object *originator);
27     void do_learn_spell(object *op, object *spell, int special_prayer);
28     void do_forget_spell(object *op, const char *spell);
29     void apply_scroll(object *op, object *tmp, int dir);
30     int dragon_eat_flesh(object *op, object *meal);
31     void apply_poison(object *op, object *tmp);
32     int is_legal_2ways_exit(object *op, object *exit);
33     int manual_apply(object *op, object *tmp, int aflag);
34     int player_apply(object *pl, object *op, int aflag, int quiet);
35     void player_apply_below(object *pl);
36     object *get_item_from_body_location(object *start, int loc);
37     int unapply_for_ob(object *who, object *op, int aflags);
38     int can_apply_object(object *who, object *op);
39     int apply_special(object *who, object *op, int aflags);
40     int monster_apply_special(object *who, object *op, int aflags);
41     int auto_apply(object *op);
42     void fix_auto_apply(mapstruct *m);
43     void eat_special_food(object *who, object *food);
44     void apply_lighter(object *who, object *lighter);
45     void scroll_failure(object *op, int failure, int power);
46     void apply_changes_to_player(object *pl, object *change);
47     void apply_item_transformer(object *pl, object *transformer);
48     /* attack.c */
49     void cancellation(object *op);
50     int did_make_save_item(object *op, int type, object *originator);
51     void save_throw_object(object *op, int type, object *originator);
52     int hit_map(object *op, int dir, int type, int full_hit);
53     void attack_message(int dam, int type, object *op, object *hitter);
54     int attack_ob(object *op, object *hitter);
55     object *hit_with_arrow(object *op, object *victim);
56     void tear_down_wall(object *op);
57     void scare_creature(object *target, object *hitter);
58     int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
59     int kill_object(object *op, int dam, object *hitter, int type);
60     int friendly_fire(object *op, object *hitter);
61     int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
62     void poison_player(object *op, object *hitter, int dam);
63     void slow_player(object *op, object *hitter, int dam);
64     void confuse_player(object *op, object *hitter, int dam);
65     void blind_player(object *op, object *hitter, int dam);
66     void paralyze_player(object *op, object *hitter, int dam);
67     void deathstrike_player(object *op, object *hitter, int *dam);
68     int adj_attackroll(object *hitter, object *target);
69     int is_aimed_missile(object *op);
70     /* ban.c */
71     int checkbanned(const char *login, const char *host);
72     /* build_map.c */
73     int can_build_over(struct mapdef *map, object *tmp, short x, short y);
74     void remove_marking_runes(struct mapdef *map, short x, short y);
75     int find_unused_connected_value(struct mapdef *map);
76     int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
77     object *get_connection_rune(object *pl, short x, short y);
78     object *get_msg_book(object *pl, short x, short y);
79     object *get_wall(struct mapdef *map, int x, int y);
80     void fix_walls(struct mapdef *map, int x, int y);
81     void apply_builder_floor(object *pl, object *material, short x, short y);
82     void apply_builder_wall(object *pl, object *material, short x, short y);
83     void apply_builder_item(object *pl, object *item, short x, short y);
84     void apply_builder_remove(object *pl, int dir);
85     void apply_map_builder(object *pl, int dir);
86     int adjust_sign_msg(object *pl, short x, short y, object *tmp);
87     /* c_chat.c */
88     int command_say(object *op, char *params);
89     int command_me(object *op, char *params);
90     int command_cointoss(object *op, char *params);
91     int command_orcknuckle(object *op, char *params);
92     int command_shout(object *op, char *params);
93     int command_chat(object *op, char *params);
94     int command_tell(object *op, char *params);
95     int command_reply(object *op, char *params);
96     int command_nod(object *op, char *params);
97     int command_dance(object *op, char *params);
98     int command_kiss(object *op, char *params);
99     int command_bounce(object *op, char *params);
100     int command_smile(object *op, char *params);
101     int command_cackle(object *op, char *params);
102     int command_laugh(object *op, char *params);
103     int command_giggle(object *op, char *params);
104     int command_shake(object *op, char *params);
105     int command_puke(object *op, char *params);
106     int command_growl(object *op, char *params);
107     int command_scream(object *op, char *params);
108     int command_sigh(object *op, char *params);
109     int command_sulk(object *op, char *params);
110     int command_hug(object *op, char *params);
111     int command_cry(object *op, char *params);
112     int command_poke(object *op, char *params);
113     int command_accuse(object *op, char *params);
114     int command_grin(object *op, char *params);
115     int command_bow(object *op, char *params);
116     int command_clap(object *op, char *params);
117     int command_blush(object *op, char *params);
118     int command_burp(object *op, char *params);
119     int command_chuckle(object *op, char *params);
120     int command_cough(object *op, char *params);
121     int command_flip(object *op, char *params);
122     int command_frown(object *op, char *params);
123     int command_gasp(object *op, char *params);
124     int command_glare(object *op, char *params);
125     int command_groan(object *op, char *params);
126     int command_hiccup(object *op, char *params);
127     int command_lick(object *op, char *params);
128     int command_pout(object *op, char *params);
129     int command_shiver(object *op, char *params);
130     int command_shrug(object *op, char *params);
131     int command_slap(object *op, char *params);
132     int command_smirk(object *op, char *params);
133     int command_snap(object *op, char *params);
134     int command_sneeze(object *op, char *params);
135     int command_snicker(object *op, char *params);
136     int command_sniff(object *op, char *params);
137     int command_snore(object *op, char *params);
138     int command_spit(object *op, char *params);
139     int command_strut(object *op, char *params);
140     int command_thank(object *op, char *params);
141     int command_twiddle(object *op, char *params);
142     int command_wave(object *op, char *params);
143     int command_whistle(object *op, char *params);
144     int command_wink(object *op, char *params);
145     int command_yawn(object *op, char *params);
146     int command_beg(object *op, char *params);
147     int command_bleed(object *op, char *params);
148     int command_cringe(object *op, char *params);
149     int command_think(object *op, char *params);
150     /* c_misc.c */
151     void map_info(object *op, char *search);
152     int command_body(object *op, char *params);
153     int command_motd(object *op, char *params);
154     int command_bug(object *op, char *params);
155     void malloc_info(object *op);
156     void current_region_info(object *op);
157     void current_map_info(object *op);
158     int command_whereabouts(object *op, char *params);
159     int command_who(object *op, char *params);
160     void display_who_entry(object *op, player *pl, const char *format);
161     void get_who_escape_code_value(char *return_val, const char letter, player *pl);
162     int command_afk(object *op, char *params);
163     int command_malloc(object *op, char *params);
164     int command_mapinfo(object *op, char *params);
165     int command_whereami(object *op, char *params);
166     int command_maps(object *op, char *params);
167     int command_strings(object *op, char *params);
168     int command_sstable(object *op, char *params);
169     int command_time(object *op, char *params);
170     int command_weather(object *op, char *params);
171     int command_archs(object *op, char *params);
172     int command_hiscore(object *op, char *params);
173     int command_debug(object *op, char *params);
174     int command_dumpbelow(object *op, char *params);
175     int command_wizpass(object *op, char *params);
176     int command_wizcast(object *op, char *params);
177     int command_dumpallobjects(object *op, char *params);
178     int command_dumpfriendlyobjects(object *op, char *params);
179     int command_dumpallarchetypes(object *op, char *params);
180     int command_ssdumptable(object *op, char *params);
181     int command_dumpmap(object *op, char *params);
182     int command_dumpallmaps(object *op, char *params);
183     int command_printlos(object *op, char *params);
184     int command_version(object *op, char *params);
185     void bug_report(const char *reportstring);
186     int command_output_sync(object *op, char *params);
187     int command_output_count(object *op, char *params);
188     int command_listen(object *op, char *params);
189     int command_statistics(object *pl, char *params);
190     int command_fix_me(object *op, char *params);
191     int command_players(object *op, char *paramss);
192     int command_logs(object *op, char *params);
193     int command_applymode(object *op, char *params);
194     int command_bowmode(object *op, char *params);
195     int command_petmode(object *op, char *params);
196     int command_showpets(object *op, char *params);
197     int command_usekeys(object *op, char *params);
198     int command_resistances(object *op, char *params);
199     int command_help(object *op, char *params);
200     int onoff_value(const char *line);
201     int command_quit(object *op, char *params);
202     int command_explore(object *op, char *params);
203     int command_sound(object *op, char *params);
204     void receive_player_name(object *op, char k);
205     void receive_player_password(object *op, char k);
206     int explore_mode(void);
207     int command_title(object *op, char *params);
208     int command_save(object *op, char *params);
209     int command_peaceful(object *op, char *params);
210     int command_wimpy(object *op, char *params);
211     int command_brace(object *op, char *params);
212     int command_style_map_info(object *op, char *params);
213     int command_kill_pets(object *op, char *params);
214     int command_quests(object *pl, char *params);
215     /* c_move.c */
216     int command_east(object *op, char *params);
217     int command_north(object *op, char *params);
218     int command_northeast(object *op, char *params);
219     int command_northwest(object *op, char *params);
220     int command_south(object *op, char *params);
221     int command_southeast(object *op, char *params);
222     int command_southwest(object *op, char *params);
223     int command_west(object *op, char *params);
224     int command_stay(object *op, char *params);
225     /* c_new.c */
226     int execute_newserver_command(object *pl, char *command);
227     int command_run(object *op, char *params);
228     int command_run_stop(object *op, char *params);
229     int command_fire(object *op, char *params);
230     int command_fire_stop(object *op, char *params);
231     int bad_command(object *op, char *params);
232     /* c_object.c */
233     object *find_best_object_match(object *pl, const char *params);
234     int command_build(object *pl, char *params);
235     int command_uskill(object *pl, char *params);
236     int command_rskill(object *pl, char *params);
237     int command_search(object *op, char *params);
238     int command_disarm(object *op, char *params);
239     int command_throw(object *op, char *params);
240     int command_apply(object *op, char *params);
241     int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
242     void pick_up(object *op, object *alt);
243     int command_take(object *op, char *params);
244     void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
245     void drop_object(object *op, object *tmp, uint32 nrof);
246     void drop(object *op, object *tmp);
247     int command_dropall(object *op, char *params);
248     int command_drop(object *op, char *params);
249     int command_examine(object *op, char *params);
250     object *find_marked_object(object *op);
251     int command_mark(object *op, char *params);
252     void examine_monster(object *op, object *tmp);
253     char *long_desc(object *tmp, object *pl);
254     void examine(object *op, object *tmp);
255     void inventory(object *op, object *inv);
256     int command_pickup(object *op, char *params);
257     void set_pickup_mode(object *op, int i);
258     int command_search_items(object *op, char *params);
259     int command_rename_item(object *op, char *params);
260     /* c_party.c */
261     partylist* get_firstparty(void);
262     void remove_party(partylist *target_party);
263     void obsolete_parties(void);
264     int confirm_party_password(object *op);
265     void receive_party_password(object *op, char k);
266     void send_party_message(object *op, char *msg);
267     int command_gsay(object *op, char *params);
268     int command_party(object *op, char *params);
269     /* c_range.c */
270     int command_invoke(object *op, char *params);
271     int command_cast(object *op, char *params);
272     int command_prepare(object *op, char *params);
273     int command_cast_spell(object *op, char *params, char command);
274     int legal_range(object *op, int r);
275     void change_spell(object *op, char k);
276     int command_rotateshoottype(object *op, char *params);
277     /* c_wiz.c */
278     int command_loadtest(object *op, char *params);
279     void do_wizard_hide(object *op, int silent_dm);
280     int command_hide(object *op, char *params);
281     int command_setgod(object *op, char *params);
282     int command_banish(object *op, char *params);
283     int command_kick(object *op, char *params);
284     int command_save_overlay(object *op, char *params);
285     int command_toggle_shout(object *op, char *params);
286     int command_shutdown(object *op, char *params);
287     int command_goto(object *op, char *params);
288     int command_generate(object *op, char *params);
289     int command_freeze(object *op, char *params);
290     int command_summon(object *op, char *params);
291     int command_teleport(object *op, char *params);
292     int command_create(object *op, char *params);
293     int command_inventory(object *op, char *params);
294     int command_skills(object *op, char *params);
295     int command_dump(object *op, char *params);
296     int command_mon_aggr(object *op, char *params);
297     int command_possess(object *op, char *params);
298     int command_patch(object *op, char *params);
299     int command_remove(object *op, char *params);
300     int command_free(object *op, char *params);
301     int command_addexp(object *op, char *params);
302     int command_speed(object *op, char *params);
303     int command_stats(object *op, char *params);
304     int command_abil(object *op, char *params);
305     int command_reset(object *op, char *params);
306     int command_nowiz(object *op, char *params);
307     int do_wizard_dm(object *op, char *params, int silent);
308     int command_dm(object *op, char *params);
309     int command_invisible(object *op, char *params);
310     int command_learn_spell(object *op, char *params);
311     int command_learn_special_prayer(object *op, char *params);
312     int command_forget_spell(object *op, char *params);
313     int command_listplugins(object *op, char *params);
314     int command_loadplugin(object *op, char *params);
315     int command_unloadplugin(object *op, char *params);
316     int command_dmhide(object *op, char *params);
317     void dm_stack_pop(player *pl);
318     object *dm_stack_peek(player *pl);
319     void dm_stack_push(player *pl, tag_t item);
320     object *get_dm_object(player *pl, char **params, int *from);
321     int command_stack_pop(object *op, char *params);
322     int command_stack_push(object *op, char *params);
323     int command_stack_list(object *op, char *params);
324     int command_stack_clear(object *op, char *params);
325     int command_diff(object *op, char *params);
326     /* commands.c */
327     void init_commands(void);
328     CommFunc find_oldsocket_command(char *cmd);
329     CommFunc find_oldsocket_command2(char *cmd);
330     int parse_string(object *op, char *str);
331     int parse_command(object *op, char *str);
332     /* daemon.c */
333     FILE *BecomeDaemon(char *filename);
334     /* disease.c */
335     int move_disease(object *disease);
336     int remove_symptoms(object *disease);
337     object *find_symptom(object *disease);
338     int check_infection(object *disease);
339     int infect_object(object *victim, object *disease, int force);
340     int do_symptoms(object *disease);
341     int grant_immunity(object *disease);
342     int move_symptom(object *symptom);
343     int check_physically_infect(object *victim, object *hitter);
344     object *find_disease(object *victim);
345     int cure_disease(object *sufferer, object *caster);
346     int reduce_symptoms(object *sufferer, int reduction);
347     /* egoitem.c */
348     int create_artifact(object *op, const char *artifactname);
349     int apply_power_crystal(object *op, object *crystal);
350     /* hiscore.c */
351     char *spool(char *bp, char *error);
352     void check_score(object *op);
353     void display_high_score(object *op, int max, const char *match);
354     /* gods.c */
355     int lookup_god_by_name(const char *name);
356     object *find_god(const char *name);
357     const char *determine_god(object *op);
358     void pray_at_altar(object *pl, object *altar, object *skill);
359     void become_follower(object *op, object *new_god);
360     int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
361     void stop_using_item(object *op, int type, int number);
362     void update_priest_flag(object *god, object *exp_ob, uint32 flag);
363     archetype *determine_holy_arch(object *god, const char *type);
364     void god_intervention(object *op, object *god, object *skill);
365     int god_examines_priest(object *op, object *god);
366     int god_examines_item(object *god, object *item);
367     int get_god(object *priest);
368     const char *get_god_for_race(const char *race);
369     int tailor_god_spell(object *spellop, object *caster);
370     /* init.c */
371     void set_logfile(char *val);
372     void call_version(void);
373     void showscores(void);
374     void set_debug(void);
375     void unset_debug(void);
376     void set_mondebug(void);
377     void set_dumpmon1(void);
378     void set_dumpmon2(void);
379     void set_dumpmon3(void);
380     void set_dumpmon4(void);
381     void set_dumpmon5(void);
382     void set_dumpmon6(void);
383     void set_dumpmon7(void);
384     void set_dumpmon8(void);
385     void set_dumpmon9(void);
386     void set_dumpmont(char *name);
387     void set_daemon(void);
388     void set_datadir(char *path);
389     void set_confdir(char *path);
390     void set_localdir(char *path);
391     void set_mapdir(char *path);
392     void set_archetypes(char *path);
393     void set_regions(char *path);
394     void set_treasures(char *path);
395     void set_uniquedir(char *path);
396     void set_templatedir(char *path);
397     void set_playerdir(char *path);
398     void set_tmpdir(char *path);
399     void showscoresparm(char *data);
400     void set_csport(char *val);
401     void init(int argc, char **argv);
402     void usage(void);
403     void help(void);
404     void init_beforeplay(void);
405     void init_startup(void);
406     void compile_info(void);
407     void rec_sigsegv(int i);
408     void rec_sigint(int i);
409     void rec_sighup(int i);
410     void rec_sigquit(int i);
411     void rec_sigpipe(int i);
412     void rec_sigbus(int i);
413     void rec_sigterm(int i);
414     void fatal_signal(int make_core, int close_sockets);
415     void init_signals(void);
416     void init_races(void);
417     void dump_races(void);
418     void add_to_racelist(const char *race_name, object *op);
419     racelink *get_racelist(void);
420     racelink *find_racelink(const char *name);
421     /* login.c */
422     void emergency_save(int flag);
423     void delete_character(const char *name, int new);
424     int verify_player(const char *name, char *password);
425     int check_name(player *me, const char *name);
426     int create_savedir_if_needed(char *savedir);
427     void destroy_object(object *op);
428     int save_player(object *op, int flag);
429     void copy_file(const char *filename, FILE *fpout);
430     void check_login(object *op);
431     /* main.c */
432     void version(object *op);
433     void info_keys(object *op);
434     void start_info(object *op);
435     char *crypt_string(char *str, char *salt);
436     int check_password(char *typed, char *crypted);
437     void enter_player_savebed(object *op);
438     void leave_map(object *op);
439     void set_map_timeout(mapstruct *oldmap);
440     char *clean_path(const char *file);
441     char *unclean_path(const char *src);
442     void enter_exit(object *op, object *exit_ob);
443     void process_active_maps(void);
444     void process_players1(mapstruct *map);
445     void process_players2(mapstruct *map);
446     void process_events(mapstruct *map);
447     void clean_tmp_files(void);
448     void cleanup(void);
449     void leave(player *pl, int draw_exit);
450     int forbid_play(void);
451     void do_specials(void);
452     int main(int argc, char **argv);
453     /* monster.c */
454     object *check_enemy(object *npc, rv_vector *rv);
455     object *find_nearest_living_creature(object *npc);
456     object *find_enemy(object *npc, rv_vector *rv);
457     int check_wakeup(object *op, object *enemy, rv_vector *rv);
458     int move_randomly(object *op);
459     int move_monster(object *op);
460     int can_hit(object *ob1, object *ob2, rv_vector *rv);
461     object *monster_choose_random_spell(object *monster);
462     int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
463     int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
464     int monster_use_skill(object *head, object *part, object *pl, int dir);
465     int monster_use_range(object *head, object *part, object *pl, int dir);
466     int monster_use_bow(object *head, object *part, object *pl, int dir);
467     int check_good_weapon(object *who, object *item);
468     int check_good_armour(object *who, object *item);
469     void monster_check_pickup(object *monster);
470     int monster_can_pick(object *monster, object *item);
471     void monster_apply_below(object *monster);
472     void monster_check_apply(object *mon, object *item);
473     void npc_call_help(object *op);
474     int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
475     int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476     int hitrun_att(int dir, object *ob, object *enemy);
477     int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
478     int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479     int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480     void circ1_move(object *ob);
481     void circ2_move(object *ob);
482     void pace_movev(object *ob);
483     void pace_moveh(object *ob);
484     void pace2_movev(object *ob);
485     void pace2_moveh(object *ob);
486     void rand_move(object *ob);
487     void check_earthwalls(object *op, mapstruct *m, int x, int y);
488     void check_doors(object *op, mapstruct *m, int x, int y);
489     void communicate(object *op, const char *txt);
490     int talk_to_npc(object *op, object *npc, const char *txt);
491     int talk_to_wall(object *pl, object *npc, const char *txt);
492     object *find_mon_throw_ob(object *op);
493     int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
494     int stand_in_light(object *op);
495     int can_see_enemy(object *op, object *enemy);
496     /* move.c */
497     int move_object(object *op, int dir);
498     int move_ob(object *op, int dir, object *originator);
499     int transfer_ob(object *op, int x, int y, int randomly, object *originator);
500     int teleport(object *teleporter, uint8 tele_type, object *user);
501     void recursive_roll(object *op, int dir, object *pusher);
502     int try_fit(object *op, mapstruct *m, int x, int y);
503     int roll_ob(object *op, int dir, object *pusher);
504     int push_ob(object *who, int dir, object *pusher);
505     /* pets.c */
506     object *get_pet_enemy(object *pet, rv_vector *rv);
507     void terminate_all_pets(object *owner);
508     void remove_all_pets(mapstruct *map);
509     void follow_owner(object *ob, object *owner);
510     void pet_move(object *ob);
511     object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
512     void move_golem(object *op);
513     void control_golem(object *op, int dir);
514     int summon_golem(object *op, object *caster, int dir, object *spob);
515     object *choose_cult_monster(object *pl, object *god, int summon_level);
516     int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
517     object *get_real_owner(object *ob);
518     int should_arena_attack(object *pet, object *owner, object *target);
519     /* player.c */
520     player *find_player(const char *plname);
521     player *find_player_partial_name(const char *plname);
522     void display_motd(object *op);
523     void send_rules(object *op);
524     void send_news(object *op);
525     int playername_ok(const char *cp);
526     int add_player(NewSocket *ns);
527     archetype *get_player_archetype(archetype *at);
528     object *get_nearest_player(object *mon);
529     int path_to_player(object *mon, object *pl, unsigned mindiff);
530     void give_initial_items(object *pl, treasurelist *items);
531     void get_name(object *op);
532     void get_password(object *op);
533     void play_again(object *op);
534     int receive_play_again(object *op, char key);
535     void confirm_password(object *op);
536     void get_party_password(object *op, partylist *party);
537     int roll_stat(void);
538     void roll_stats(object *op);
539     void Roll_Again(object *op);
540     void Swap_Stat(object *op, int Swap_Second);
541     int key_roll_stat(object *op, char key);
542     int key_change_class(object *op, char key);
543     int key_confirm_quit(object *op, char key);
544     void flee_player(object *op);
545     int check_pick(object *op);
546     object *find_arrow(object *op, const char *type);
547     object *find_better_arrow(object *op, object *target, const char *type, int *better);
548     object *pick_arrow_target(object *op, const char *type, int dir);
549     int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
550     int player_fire_bow(object *op, int dir);
551     void fire_misc_object(object *op, int dir);
552     void fire(object *op, int dir);
553     object *find_key(object *pl, object *container, object *door);
554     void move_player_attack(object *op, int dir);
555     int move_player(object *op, int dir);
556     int handle_newcs_player(object *op);
557     int save_life(object *op);
558     void remove_unpaid_objects(object *op, object *env);
559     char *gravestone_text(object *op);
560     void do_some_living(object *op);
561     void kill_player(object *op);
562     void loot_object(object *op);
563     void fix_weight(void);
564     void fix_luck(void);
565     void cast_dust(object *op, object *throw_ob, int dir);
566     void make_visible(object *op);
567     int is_true_undead(object *op);
568     int hideability(object *ob);
569     void do_hidden_move(object *op);
570     int stand_near_hostile(object *who);
571     int player_can_view(object *pl, object *op);
572     int action_makes_visible(object *op);
573     int op_on_battleground(object *op, int *x, int *y);
574     void dragon_ability_gain(object *who, int atnr, int level);
575     void player_unready_range_ob(player *pl, object *ob);
576     /* plugins.c */
577     int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
578     int execute_global_event(int eventcode, ...);
579     int plugins_init_plugin(const char *libfile);
580     void *cfapi_get_hooks(int *type, ...);
581     int plugins_remove_plugin(const char *id);
582     crossfire_plugin *plugins_find_plugin(const char *id);
583     void plugins_display_list(object *op);
584     void *cfapi_system_register_global_event(int *type, ...);
585     void *cfapi_system_unregister_global_event(int *type, ...);
586     void *cfapi_system_add_string(int *type, ...);
587     void *cfapi_system_remove_string(int *type, ...);
588     void *cfapi_system_check_path(int *type, ...);
589     void *cfapi_system_re_cmp(int *type, ...);
590     void *cfapi_system_strdup_local(int *type, ...);
591     void *cfapi_system_directory(int *type, ...);
592     void *cfapi_system_find_animation(int *type, ...);
593     void *cfapi_map_get_map(int *type, ...);
594     void *cfapi_map_has_been_loaded(int *type, ...);
595     void *cfapi_map_create_path(int *type, ...);
596     void *cfapi_map_get_map_property(int *type, ...);
597     void *cfapi_map_set_map_property(int *type, ...);
598     void *cfapi_map_out_of_map(int *type, ...);
599     void *cfapi_map_update_position(int *type, ...);
600     void *cfapi_map_delete_map(int *type, ...);
601     void *cfapi_map_message(int *type, ...);
602     void *cfapi_map_get_object_at(int *type, ...);
603     void *cfapi_map_get_flags(int* type, ...);
604     void *cfapi_map_present_arch_by_name(int* type, ...);
605     void *cfapi_object_get_key(int* type,...);
606     void *cfapi_object_set_key(int* type,...);
607     void *cfapi_object_get_property(int *type, ...);
608     void *cfapi_object_set_property(int *type, ...);
609     void *cfapi_object_apply(int *type, ...);
610     void *cfapi_object_identify(int *type, ...);
611     void *cfapi_object_describe(int *type, ...);
612     void *cfapi_object_drain(int *type, ...);
613     void *cfapi_object_fix(int *type, ...);
614     void *cfapi_object_give_skill(int *type, ...);
615     void *cfapi_object_transmute(int *type, ...);
616     void *cfapi_object_remove(int *type, ...);
617     void *cfapi_object_delete(int *type, ...);
618     void *cfapi_object_clone(int *type, ...);
619     void *cfapi_object_find(int *type, ...);
620     void *cfapi_object_create(int *type, ...);
621     void *cfapi_object_insert(int *type, ...);
622     void *cfapi_object_split(int *type, ...);
623     void *cfapi_object_merge(int *type, ...);
624     void *cfapi_object_distance(int *type, ...);
625     void *cfapi_object_update(int *type, ...);
626     void *cfapi_object_clear(int *type, ...);
627     void *cfapi_object_reset(int *type, ...);
628     void *cfapi_object_check_inventory(int *type, ...);
629     void *cfapi_object_clean_object(int *type, ...);
630     void *cfapi_object_on_same_map(int *type, ...);
631     void *cfapi_object_spring_trap(int *type, ...);
632     void *cfapi_object_check_trigger(int *type, ...);
633     void *cfapi_object_query_cost(int *type, ...);
634     void *cfapi_object_query_money(int *type, ...);
635     void *cfapi_object_cast(int *type, ...);
636     void *cfapi_object_learn_spell(int *type, ...);
637     void *cfapi_object_forget_spell(int *type, ...);
638     void *cfapi_object_check_spell(int *type, ...);
639     void *cfapi_object_pay_amount(int *type, ...);
640     void *cfapi_object_pay_item(int *type, ...);
641     void *cfapi_object_transfer(int *type, ...);
642     void *cfapi_object_find_archetype_inside(int *type, ...);
643     void *cfapi_object_drop(int *type, ...);
644     void *cfapi_object_take(int *type, ...);
645     void *cfapi_object_say(int *type, ...);
646     void *cfapi_object_speak(int *type, ...);
647     void *cfapi_player_find(int *type, ...);
648     void *cfapi_player_message(int *type, ...);
649     void *cfapi_player_send_inventory(int *type, ...);
650     void *cfapi_object_teleport(int *type, ...);
651     void *cfapi_object_pickup(int *type, ...);
652     void *cfapi_object_move(int* type, ...);
653     void *cfapi_object_apply_below(int* type, ...);
654     void *cfapi_archetype_get_first(int* type, ...);
655     void *cfapi_archetype_get_property(int* type, ...);
656     void *cfapi_party_get_property(int* type, ...);
657     void *cfapi_region_get_property(int* type, ...);
658     CommArray_s *find_plugin_command(char *cmd, object *op);
659     int initPlugins(void);
660     /* resurrection.c */
661     int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
662     int resurrection_fails(int levelcaster, int leveldead);
663     void dead_player(object *op);
664     void dead_character(const char *name);
665     int dead_player_exists(const char *name);
666     /* rune.c */
667     int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
668     void move_rune(object *op);
669     void rune_attack(object *op, object *victim);
670     void spring_trap(object *trap, object *victim);
671     int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
672     int trap_see(object *op, object *trap);
673     int trap_show(object *trap, object *where);
674     int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
675     void trap_adjust(object *trap, int difficulty);
676     /* shop.c */
677     uint64 query_cost(object *tmp, object *who, int flag);
678     const char *cost_string_from_value(uint64 cost);
679     const char *query_cost_string(object *tmp, object *who, int flag);
680     uint64 query_money(object *op);
681     int pay_for_amount(uint64 to_pay, object *pl);
682     int pay_for_item(object *op, object *pl);
683     int can_pay(object *pl);
684     int get_payment(object *pl, object *op);
685     void sell_item(object *op, object *pl);
686     double shop_specialisation_ratio(object *item, mapstruct *map);
687     double shop_greed(mapstruct *map);
688     double shopkeeper_approval(mapstruct *map, object *player);
689     int describe_shop(object *op);
690     void shop_listing(object *op);
691     /* skills.c */
692     int steal(object *op, int dir, object *skill);
693     int pick_lock(object *pl, int dir, object *skill);
694     int hide(object *op, object *skill);
695     int jump(object *pl, int dir, object *skill);
696     int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
697     int skill_ident(object *pl, object *skill);
698     int use_oratory(object *pl, int dir, object *skill);
699     int singing(object *pl, int dir, object *skill);
700     int find_traps(object *pl, object *skill);
701     int remove_trap(object *op, int dir, object *skill);
702     int pray(object *pl, object *skill);
703     void meditate(object *pl, object *skill);
704     int write_on_item(object *pl, const char *params, object *skill);
705     int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
706     /* skill_util.c */
707     void init_skills(void);
708     void link_player_skills(object *op);
709     object *find_skill_by_name(object *who, const char *name);
710     object *find_skill_by_number(object *who, int skillno);
711     int change_skill(object *who, object *new_skill, int flag);
712     void clear_skill(object *who);
713     int do_skill(object *op, object *part, object *skill, int dir, const char *string);
714     int calc_skill_exp(object *who, object *op, object *skill);
715     int learn_skill(object *pl, object *scroll);
716     void show_skills(object *op, const char* search);
717     int use_skill(object *op, const char *string);
718     int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
719     int attack_hth(object *pl, int dir, const char *string, object *skill);
720     int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721     /* spell_attack.c */
722     void check_spell_knockback(object *op);
723     void forklightning(object *op, object *tmp);
724     void move_bolt(object *op);
725     int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
726     void explosion(object *op);
727     void explode_bullet(object *op);
728     void check_bullet(object *op);
729     void move_bullet(object *op);
730     int fire_bullet(object *op, object *caster, int dir, object *spob);
731     void cone_drop(object *op);
732     void move_cone(object *op);
733     int cast_cone(object *op, object *caster, int dir, object *spell);
734     void animate_bomb(object *op);
735     int create_bomb(object *op, object *caster, int dir, object *spell);
736     object *get_pointed_target(object *op, int dir, int range, int type);
737     int cast_smite_spell(object *op, object *caster, int dir, object *spell);
738     void move_missile(object *op);
739     int make_object_glow(object *op, int radius, int time);
740     int cast_destruction(object *op, object *caster, object *spell_ob);
741     int cast_curse(object *op, object *caster, object *spell_ob, int dir);
742     int mood_change(object *op, object *caster, object *spell);
743     void move_ball_spell(object *op);
744     void move_swarm_spell(object *op);
745     int fire_swarm(object *op, object *caster, object *spell, int dir);
746     int cast_light(object *op, object *caster, object *spell, int dir);
747     int cast_cause_disease(object *op, object *caster, object *spell, int dir);
748     /* spell_effect.c */
749     void cast_magic_storm(object *op, object *tmp, int lvl);
750     int recharge(object *op, object *caster, object *spell_ob);
751     void polymorph_living(object *op);
752     void polymorph_melt(object *who, object *op);
753     void polymorph_item(object *who, object *op);
754     void polymorph(object *op, object *who);
755     int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
756     int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
757     int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
758     int probe(object *op, object *caster, object *spell_ob, int dir);
759     int makes_invisible_to(object *pl, object *mon);
760     int cast_invisible(object *op, object *caster, object *spell_ob);
761     int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
762     void execute_word_of_recall(object *op);
763     int cast_word_of_recall(object *op, object *caster, object *spell_ob);
764     int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
765     int perceive_self(object *op);
766     int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
767     int magic_wall(object *op, object *caster, int dir, object *spell_ob);
768     int dimension_door(object *op, object *caster, object *spob, int dir);
769     int cast_heal(object *op, object *caster, object *spell, int dir);
770     int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
771     int cast_bless(object *op, object *caster, object *spell_ob, int dir);
772     int alchemy(object *op, object *caster, object *spell_ob);
773     int remove_curse(object *op, object *caster, object *spell);
774     int cast_identify(object *op, object *caster, object *spell);
775     int cast_detection(object *op, object *caster, object *spell, object *skill);
776     int cast_transfer(object *op, object *caster, object *spell, int dir);
777     void counterspell(object *op, int dir);
778     int cast_consecrate(object *op, object *caster, object *spell);
779     int animate_weapon(object *op, object *caster, object *spell, int dir);
780     int cast_change_map_lightlevel(object *op, object *caster, object *spell);
781     int create_aura(object *op, object *caster, object *spell);
782     void move_aura(object *aura);
783     void move_peacemaker(object *op);
784     int write_mark(object *op, object *spell, const char *msg);
785     /* spell_util.c */
786     object *find_random_spell_in_ob(object *ob, const char *skill);
787     void set_spell_skill(object *op, object *caster, object *spob, object *dest);
788     void init_spells(void);
789     void dump_spells(void);
790     void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator);
791     int min_casting_level(object *caster, object *spell);
792     int caster_level(object *caster, object *spell);
793     sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
794     int SP_level_dam_adjust(object *caster, object *spob);
795     int SP_level_duration_adjust(object *caster, object *spob);
796     int SP_level_range_adjust(object *caster, object *spob);
797     object *check_spell_known(object *op, const char *name);
798     object *lookup_spell_by_name(object *op, const char *spname);
799     int reflwall(mapstruct *m, int x, int y, object *sp_op);
800     int cast_create_obj(object *op, object *caster, object *new_op, int dir);
801     int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop);
802     int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803     void regenerate_rod(object *rod);
804     void drain_rod_charge(object *rod);
805     object *find_target_for_friendly_spell(object *op, int dir);
806     int spell_find_dir(mapstruct *m, int x, int y, object *exclude);
807     void put_a_monster(object *op, const char *monstername);
808     int summon_hostile_monsters(object *op, int n, const char *monstername);
809     void shuffle_attack(object *op, int change_face);
810     void prayer_failure(object *op, int failure, int power);
811     void spell_failure(object *op, int failure, int power, object *skill);
812     int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
813     int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
814     void move_spell_effect(object *op);
815     void check_spell_effect(object *op);
816     void apply_spell_effect(object *spell, object *victim);
817     /* swamp.c */
818     void walk_on_deep_swamp(object *op, object *victim);
819     void move_deep_swamp(object *op);
820     /* swap.c */
821     void read_map_log(void);
822     void swap_map(mapstruct *map);
823     void check_active_maps(void);
824     mapstruct *map_least_timeout(char *except_level);
825     void swap_below_max(char *except_level);
826     int players_on_map(mapstruct *m, int show_all);
827     void flush_old_maps(void);
828     /* time.c */
829     void remove_door(object *op);
830     void remove_door2(object *op);
831     void generate_monster_inv(object *gen);
832     void generate_monster_arch(object *gen);
833     void generate_monster(object *gen);
834     void remove_force(object *op);
835     void remove_blindness(object *op);
836     void poison_more(object *op);
837     void move_gate(object *op);
838     void move_timed_gate(object *op);
839     void move_detector(object *op);
840     void animate_trigger(object *op);
841     void move_hole(object *op);
842     object *stop_item(object *op);
843     void fix_stopped_item(object *op, mapstruct *map, object *originator);
844     object *fix_stopped_arrow(object *op);
845     void move_arrow(object *op);
846     void change_object(object *op);
847     void move_teleporter(object *op);
848     void move_player_changer(object *op);
849     void move_firewall(object *op);
850     void move_player_mover(object *op);
851     void move_duplicator(object *op);
852     void move_creator(object *op);
853     void move_marker(object *op);
854     int process_object(object *op);
855     /* timers.c */
856     void cftimer_process_timers(void);
857     void cftimer_process_event(object *ob);
858     int cftimer_create(int id, long delay, object *ob, int mode);
859     int cftimer_destroy(int id);
860     int cftimer_find_free_id(void);
861     /* weather.c */
862     void set_darkness_map(mapstruct *m);
863     void tick_the_clock(void);
864     void init_weather(void);
865     void weather_effect(const char *filename);
866     int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
867     int real_world_temperature(int x, int y, mapstruct *m);
868     int similar_direction(int a, int b);