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/cvs/deliantra/server/include/sproto.h
Revision: 1.109
Committed: Fri Nov 6 12:27:05 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.108: +0 -131 lines
Log Message:
remove all protos from include/*proto.h for functions that are effectively static

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.67 *
4 root 1.89 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.67 *
6 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.106 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.67 *
20 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
21 root 1.67 */
22    
23 root 1.1 /* alchemy.c */
24 elmex 1.12 int need_identify (const object *obj);
25 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
26 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
27 root 1.18 void pay_player (object *pl, sint64 amount);
28     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30 pippijn 1.54
31 root 1.1 /* apply.c */
32 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
33     int apply_transport (object *pl, object *transport, int aflag);
34     int should_director_abort (object *op, object *victim);
35     int apply_potion (object *op, object *tmp);
36     int esrv_apply_container (object *op, object *sack);
37     void move_apply (object *trap, object *victim, object *originator);
38     void do_learn_spell (object *op, object *spell, int special_prayer);
39     void do_forget_spell (object *op, const char *spell);
40     void apply_scroll (object *op, object *tmp, int dir);
41     void apply_poison (object *op, object *tmp);
42     int manual_apply (object *op, object *tmp, int aflag);
43     int player_apply (object *pl, object *op, int aflag, int quiet);
44     void player_apply_below (object *pl);
45     int can_apply_object (object *who, object *op);
46     int apply_special (object *who, object *op, int aflags);
47     int auto_apply (object *op);
48     void fix_auto_apply (maptile *m);
49     void eat_special_food (object *who, object *food);
50     void apply_changes_to_player (object *pl, object *change);
51 elmex 1.72 extern void handle_apply_yield (object *op);
52 elmex 1.100 void apply_lamp (object *op, bool switch_on);
53 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
54 elmex 1.103 extern int convert_item (object *item, object *converter);
55 pippijn 1.54
56 root 1.1 /* attack.c */
57 pippijn 1.54 void cancellation (object *op);
58     void save_throw_object (object *op, int type, object *originator);
59     int hit_map (object *op, int dir, int type, int full_hit);
60     int attack_ob (object *op, object *hitter);
61     object *hit_with_arrow (object *op, object *victim);
62     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
63     int kill_object (object *op, int dam, object *hitter, int type);
64     int friendly_fire (object *op, object *hitter);
65     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
66     void confuse_player (object *op, object *hitter, int dam);
67     void blind_player (object *op, object *hitter, int dam);
68     void paralyze_player (object *op, object *hitter, int dam);
69    
70 root 1.1 /* build_map.c */
71 pippijn 1.54 void apply_map_builder (object *pl, int dir);
72    
73 root 1.1 /* c_misc.c */
74 pippijn 1.54 int command_motd (object *op, char *params);
75     int command_bug (object *op, char *params);
76     void malloc_info (object *op);
77     int command_whereabouts (object *op, char *params);
78     int command_malloc (object *op, char *params);
79     int command_maps (object *op, char *params);
80     int command_strings (object *op, char *params);
81     int command_sstable (object *op, char *params);
82     int command_time (object *op, char *params);
83     int command_weather (object *op, char *params);
84     int command_archs (object *op, char *params);
85     int command_hiscore (object *op, char *params);
86     int command_debug (object *op, char *params);
87     int command_dumpbelow (object *op, char *params);
88 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
89 pippijn 1.54 int command_wizpass (object *op, char *params);
90     int command_wizcast (object *op, char *params);
91     int command_printlos (object *op, char *params);
92     int command_version (object *op, char *params);
93     void bug_report (const char *reportstring);
94     int command_statistics (object *pl, char *params);
95     int command_fix_me (object *op, char *params);
96     int command_players (object *op, char *paramss);
97     int command_bowmode (object *op, char *params);
98     int command_showpets (object *op, char *params);
99     int command_resistances (object *op, char *params);
100     int command_help (object *op, char *params);
101     int command_quit (object *op, char *params);
102     int command_real_quit (object *op, char *params);
103     void receive_player_name (object *op, char k);
104     void receive_player_password (object *op, char k);
105     int command_title (object *op, char *params);
106     int command_kill_pets (object *op, char *params);
107     int command_quests (object *pl, char *params);
108    
109 root 1.1 /* c_move.c */
110 pippijn 1.54 int command_east (object *op, char *params);
111     int command_north (object *op, char *params);
112     int command_northeast (object *op, char *params);
113     int command_northwest (object *op, char *params);
114     int command_south (object *op, char *params);
115     int command_southeast (object *op, char *params);
116     int command_southwest (object *op, char *params);
117     int command_west (object *op, char *params);
118     int command_stay (object *op, char *params);
119    
120 root 1.1 /* c_new.c */
121 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
122    
123 root 1.1 /* c_object.c */
124 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
125     int command_build (object *pl, char *params);
126     int command_uskill (object *pl, char *params);
127     int command_rskill (object *pl, char *params);
128     int command_search (object *op, char *params);
129     int command_disarm (object *op, char *params);
130     int command_throw (object *op, char *params);
131     int command_apply (object *op, char *params);
132     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
133     void pick_up (object *op, object *alt);
134     int command_take (object *op, char *params);
135     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
136     void drop_object (object *op, object *tmp, uint32 nrof);
137 elmex 1.93 void drop_object (object *dropper, object *obj);
138 pippijn 1.54 void drop (object *op, object *tmp);
139     int command_dropall (object *op, char *params);
140     int command_drop (object *op, char *params);
141     int command_examine (object *op, char *params);
142     object *find_marked_object (object *op);
143     void examine_monster (object *op, object *tmp);
144 root 1.57 const char *long_desc (object *tmp, object *pl);
145 pippijn 1.54 void examine (object *op, object *tmp);
146     int command_pickup (object *op, char *params);
147     void set_pickup_mode (object *op, int i);
148     int command_search_items (object *op, char *params);
149     int command_rename_item (object *op, char *params);
150    
151 root 1.1 /* c_party.c */
152 pippijn 1.54 partylist *get_firstparty (void);
153     void obsolete_parties (void);
154 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155 pippijn 1.54 void receive_party_password (object *op, char k);
156     int command_gsay (object *op, char *params);
157     int command_party (object *op, char *params);
158    
159 root 1.1 /* c_range.c */
160 pippijn 1.54 int command_invoke (object *op, char *params);
161     int command_cast (object *op, char *params);
162     int command_prepare (object *op, char *params);
163     int legal_range (object *op, int r);
164     int command_rotateshoottype (object *op, char *params);
165    
166 root 1.1 /* c_wiz.c */
167 pippijn 1.54 int command_loadtest (object *op, char *params);
168     int command_hide (object *op, char *params);
169     int command_setgod (object *op, char *params);
170     int command_banish (object *op, char *params);
171     int command_save_overlay (object *op, char *params);
172     int command_freeze (object *op, char *params);
173     int command_arrest (object *op, char *params);
174     int command_summon (object *op, char *params);
175     int command_teleport (object *op, char *params);
176     int command_create (object *op, char *params);
177     int command_inventory (object *op, char *params);
178     int command_skills (object *op, char *params);
179     int command_dump (object *op, char *params);
180     int command_patch (object *op, char *params);
181     int command_remove (object *op, char *params);
182     int command_free (object *op, char *params);
183     int command_addexp (object *op, char *params);
184     int command_speed (object *op, char *params);
185     int command_stats (object *op, char *params);
186     int command_abil (object *op, char *params);
187     int command_reset (object *op, char *params);
188     int command_nowiz (object *op, char *params);
189     int command_dm (object *op, char *params);
190     int command_invisible (object *op, char *params);
191     int command_learn_spell (object *op, char *params);
192     int command_learn_special_prayer (object *op, char *params);
193     int command_forget_spell (object *op, char *params);
194     int command_dmhide (object *op, char *params);
195     void dm_stack_push (player *pl, tag_t item);
196     int command_stack_pop (object *op, char *params);
197     int command_stack_push (object *op, char *params);
198     int command_stack_list (object *op, char *params);
199     int command_stack_clear (object *op, char *params);
200     int command_diff (object *op, char *params);
201     int command_insert_into (object *op, char *params);
202    
203 root 1.1 /* commands.c */
204 pippijn 1.54 void init_commands (void);
205     CommFunc find_oldsocket_command (char *cmd);
206     CommFunc find_oldsocket_command2 (char *cmd);
207    
208 root 1.1 /* daemon.c */
209 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
210    
211 root 1.1 /* disease.c */
212 pippijn 1.54 int move_disease (object *disease);
213     int infect_object (object *victim, object *disease, int force);
214     int move_symptom (object *symptom);
215     int check_physically_infect (object *victim, object *hitter);
216 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
217 pippijn 1.54
218 root 1.1 /* egoitem.c */
219 pippijn 1.54 int apply_power_crystal (object *op, object *crystal);
220    
221 root 1.1 /* hiscore.c */
222 pippijn 1.54 void check_score (object *op);
223    
224 root 1.1 /* gods.c */
225 root 1.97 object *find_god (shstr_cmp name);
226 root 1.96 shstr_tmp determine_god (object *op);
227 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
228     void become_follower (object *op, object *new_god);
229 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
230 pippijn 1.54 int tailor_god_spell (object *spellop, object *caster);
231    
232 root 1.1 /* init.c */
233 root 1.91 void load_settings (void);
234     void load_materials (void);
235 pippijn 1.54 void init (int argc, char **argv);
236     void usage (void);
237     void help (void);
238     void init_beforeplay (void);
239     void init_signals (void);
240     racelink *find_racelink (const char *name);
241    
242 root 1.1 /* login.c */
243 pippijn 1.54 void delete_character (const char *name);
244     int verify_player (const char *name, char *password);
245     int check_name (player *me, const char *name);
246     int create_savedir_if_needed (char *savedir);
247     void copy_file (const char *filename, FILE *fpout);
248    
249 root 1.1 /* main.c */
250 root 1.13 void server_tick ();
251 pippijn 1.54 void version (object *op);
252     void info_keys (object *op);
253     char *crypt_string (char *str, char *salt);
254     void enter_player_savebed (object *op);
255     void leave_map (object *op);
256     char *clean_path (const char *file);
257     char *unclean_path (const char *src);
258     void enter_exit (object *op, object *exit_ob);
259     void clean_tmp_files (void);
260     void leave (player *pl,int draw_exit);
261     int main (int argc, char **argv);
262    
263 root 1.1 /* monster.c */
264 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
265     object *find_nearest_living_creature (object *npc);
266     int move_monster (object *op);
267     void monster_check_apply (object *mon, object *item);
268     void npc_call_help (object *op);
269     void check_earthwalls (object *op, maptile *m, int x, int y);
270     void check_doors (object *op, maptile *m, int x, int y);
271     void communicate (object *op, const char *txt);
272     int talk_to_npc (object *op, object *npc, const char *txt);
273     int talk_to_wall (object *pl, object *npc, const char *txt);
274     object *find_mon_throw_ob (object *op);
275     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
276     int stand_in_light (object *op);
277     int can_see_enemy (object *op, object *enemy);
278    
279 root 1.1 /* move.c */
280 pippijn 1.54 int move_object (object *op, int dir);
281     int move_ob (object *op, int dir, object *originator);
282     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
283     int teleport (object *teleporter, uint8 tele_type, object *user);
284     void recursive_roll (object *op, int dir, object *pusher);
285     int push_ob (object *who, int dir, object *pusher);
286    
287 root 1.1 /* pets.c */
288 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
289     void terminate_all_pets (object *owner);
290     void remove_all_pets (maptile *map);
291     int follow_owner (object *ob, object *owner);
292     void pet_move (object *ob);
293     void move_golem (object *op);
294     void control_golem (object *op, int dir);
295     int summon_golem (object *op, object *caster, int dir, object *spob);
296 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
297 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
298    
299 root 1.1 /* player.c */
300 pippijn 1.54 player *find_player (const char *plname);
301     player *find_player_partial_name (const char *plname);
302     int playername_ok (const char *cp);
303     object *get_nearest_player (object *mon);
304     int path_to_player (object *mon, object *pl, unsigned mindiff);
305     void give_initial_items (object *pl, treasurelist *items);
306     void get_name (object *op);
307     void get_password (object *op);
308     void play_again (object *op);
309     int receive_play_again (object *op, char key);
310     void confirm_password (object *op);
311     void get_party_password (object *op, partylist *party);
312     void Roll_Again (object *op);
313     void Swap_Stat (object *op, int Swap_Second);
314     int key_roll_stat (object *op, char key);
315     int key_change_class (object *op, char key);
316     int key_confirm_quit (object *op, char key);
317     int check_pick (object *op);
318     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
319 root 1.65 bool fire (object *op, int dir);
320 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
321 root 1.65 bool move_player_attack (object *op, int dir);
322     bool move_player (object *op, int dir);
323     bool handle_newcs_player (object *op);
324 pippijn 1.54 void do_some_living (object *op);
325     void kill_player (object *op);
326     void fix_weight (void);
327     void fix_luck (void);
328     void cast_dust (object *op, object *throw_ob, int dir);
329     void make_visible (object *op);
330     int is_true_undead (object *op);
331     int hideability (object *ob);
332     void do_hidden_move (object *op);
333     int stand_near_hostile (object *who);
334     int player_can_view (object *pl, object *op);
335     int op_on_battleground (object *op, int *x, int *y);
336     void dragon_ability_gain (object *who, int atnr, int level);
337     void player_unready_range_ob (player *pl, object *ob);
338    
339 root 1.1 /* resurrection.c */
340 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
341    
342 root 1.1 /* rune.c */
343 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
344     void move_rune (object *op);
345     void spring_trap (object *trap, object *victim);
346     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
347     int trap_see (object *op, object *trap);
348     int trap_show (object *trap, object *where);
349     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
350     void trap_adjust (object *trap, int difficulty);
351    
352 root 1.1 /* shop.c */
353 pippijn 1.54 int get_payment (object *pl);
354     sint64 query_cost (const object *tmp, object *who, int flag);
355     const char *query_cost_string (const object *tmp, object *who, int flag);
356     sint64 query_money (const object *op);
357     int pay_for_amount (sint64 to_pay, object *pl);
358     int pay_for_item (object *op, object *pl);
359     int can_pay (object *pl);
360 elmex 1.87 bool sell_item (object *op, object *pl);
361 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
362     int describe_shop (const object *op);
363 elmex 1.58 void shop_listing (object *sign, object *op);
364 elmex 1.14 bool is_in_shop (object *o);
365 root 1.20 bool is_in_shop (maptile *map, int x, int y);
366 pippijn 1.54
367 root 1.1 /* skills.c */
368 pippijn 1.54 int steal (object *op, int dir, object *skill);
369     int pick_lock (object *pl, int dir, object *skill);
370     int hide (object *op, object *skill);
371     int jump (object *pl, int dir, object *skill);
372     int skill_ident (object *pl, object *skill);
373     int use_oratory (object *pl, int dir, object *skill);
374     int singing (object *pl, int dir, object *skill);
375     int find_traps (object *pl, object *skill);
376     int remove_trap (object *op, int dir, object *skill);
377     int pray (object *pl, object *skill);
378     void meditate (object *pl, object *skill);
379     int write_on_item (object *pl, const char *params, object *skill);
380     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
381    
382 root 1.1 /* skill_util.c */
383 pippijn 1.54 void init_skills (void);
384     void link_player_skills (object *op);
385     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
386     int calc_skill_exp (object *who, object *op, object *skill);
387     int learn_skill (object *pl, object *scroll);
388     void show_skills (object *op, const char *search);
389     int use_skill (object *op, const char *string);
390     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
391    
392 root 1.1 /* spell_attack.c */
393 pippijn 1.54 void move_bolt (object *op);
394     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
395     void explosion (object *op);
396     void check_bullet (object *op);
397     void move_bullet (object *op);
398     int fire_bullet (object *op, object *caster, int dir, object *spob);
399     void move_cone (object *op);
400     int cast_cone (object *op, object *caster, int dir, object *spell);
401     void animate_bomb (object *op);
402     int create_bomb (object *op, object *caster, int dir, object *spell);
403     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
404     void move_missile (object *op);
405     int cast_destruction (object *op, object *caster, object *spell_ob);
406     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
407     int mood_change (object *op, object *caster, object *spell);
408     void move_ball_spell (object *op);
409     void move_swarm_spell (object *op);
410     int fire_swarm (object *op, object *caster, object *spell, int dir);
411     int cast_light (object *op, object *caster, object *spell, int dir);
412     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
413    
414 root 1.1 /* spell_effect.c */
415 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
416     int recharge (object *op, object *caster, object *spell_ob);
417     void polymorph_living (object *op);
418     void polymorph_melt (object *who, object *op);
419     void polymorph_item (object *who, object *op);
420     void polymorph (object *op, object *who);
421     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
422 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
423     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
424 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
425     int makes_invisible_to (object *pl, object *mon);
426     int cast_invisible (object *op, object *caster, object *spell_ob);
427     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
428     void execute_word_of_recall (object *op);
429     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
430     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
431     int perceive_self (object *op);
432     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
433 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
434 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
435 root 1.105 int change_ability_duration (object *spell, object *caster);
436 pippijn 1.54 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
437     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
438     int alchemy (object *op, object *caster, object *spell_ob);
439     int remove_curse (object *op, object *caster, object *spell);
440     int cast_identify (object *op, object *caster, object *spell);
441     int cast_detection (object *op, object *caster, object *spell, object *skill);
442     int cast_transfer (object *op, object *caster, object *spell, int dir);
443     void counterspell (object *op, int dir);
444     int cast_consecrate (object *op, object *caster, object *spell);
445     int animate_weapon (object *op, object *caster, object *spell, int dir);
446     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
447     int create_aura (object *op, object *caster, object *spell);
448     void move_aura (object *aura);
449     void move_peacemaker (object *op);
450     int write_mark (object *op, object *spell, const char *msg);
451    
452 root 1.1 /* spell_util.c */
453 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
454 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
455     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
456     int min_casting_level (object *caster, object *spell);
457 root 1.92 int casting_level (object *caster, object *spell);
458 pippijn 1.54 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
459     int SP_level_dam_adjust (object *caster, object *spob);
460     int SP_level_duration_adjust (object *caster, object *spob);
461     int SP_level_range_adjust (object *caster, object *spob);
462 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
463 pippijn 1.54 object *lookup_spell_by_name (object *op, const char *spname);
464     int reflwall (maptile *m, int x, int y, object *sp_op);
465     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
466     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
467     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
468     void regenerate_rod (object *rod);
469     void drain_rod_charge (object *rod);
470     object *find_target_for_friendly_spell (object *op, int dir);
471     int spell_find_dir (maptile *m, int x, int y, object *exclude);
472     int summon_hostile_monsters (object *op, int n, const char *monstername);
473     void shuffle_attack (object *op, int change_face);
474     void spell_failure (object *op, int failure, int power, object *skill);
475 root 1.104 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
476 pippijn 1.54 void move_spell_effect (object *op);
477     void apply_spell_effect (object *spell, object *victim);
478 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
479 pippijn 1.54
480 root 1.1 /* swamp.c */
481 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
482     void move_deep_swamp (object *op);
483    
484 root 1.1 /* swap.c */
485 pippijn 1.54 void read_map_log (void);
486     void swap_map (maptile *map);
487     void check_active_maps (void);
488     maptile *map_least_timeout (char *except_level);
489     void swap_below_max (char *except_level);
490     int players_on_map (maptile *m, int show_all);
491     void flush_old_maps (void);
492    
493 root 1.1 /* time.c */
494 pippijn 1.54 void remove_door (object *op);
495     void remove_door2 (object *op);
496     void animate_trigger (object *op);
497     object *stop_item (object *op);
498     void fix_stopped_item (object *op, maptile *map, object *originator);
499     object *fix_stopped_arrow (object *op);
500     void move_arrow (object *op);
501     void move_teleporter (object *op);
502     void move_firewall (object *op);
503     void move_duplicator (object *op);
504     void move_creator (object *creator);
505     void move_marker (object *op);
506 root 1.66 void process_object (object *op);
507 pippijn 1.54
508 root 1.1 /* weather.c */
509 root 1.56 void adjust_daylight (void);