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Revision: 1.118
Committed: Sat Apr 3 02:46:19 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.117: +0 -1 lines
Log Message:
looks good, no totally obvious bugs

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.67 *
4 root 1.115 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.67 *
6 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.106 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.67 *
20 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
21 root 1.67 */
22    
23 root 1.1 /* alchemy.c */
24 elmex 1.12 int need_identify (const object *obj);
25 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
26 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
27 root 1.18 void pay_player (object *pl, sint64 amount);
28     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30 pippijn 1.54
31 root 1.1 /* apply.c */
32 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
33     int apply_transport (object *pl, object *transport, int aflag);
34     int should_director_abort (object *op, object *victim);
35     int apply_potion (object *op, object *tmp);
36     int esrv_apply_container (object *op, object *sack);
37     void move_apply (object *trap, object *victim, object *originator);
38     void do_learn_spell (object *op, object *spell, int special_prayer);
39     void do_forget_spell (object *op, const char *spell);
40     void apply_scroll (object *op, object *tmp, int dir);
41     void apply_poison (object *op, object *tmp);
42 root 1.117 bool player_apply (object *pl, object *op, int aflag);
43 pippijn 1.54 void player_apply_below (object *pl);
44     int can_apply_object (object *who, object *op);
45     int apply_special (object *who, object *op, int aflags);
46     int auto_apply (object *op);
47     void fix_auto_apply (maptile *m);
48     void eat_special_food (object *who, object *food);
49     void apply_changes_to_player (object *pl, object *change);
50 root 1.110 void handle_apply_yield (object *op);
51 elmex 1.100 void apply_lamp (object *op, bool switch_on);
52 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
53 root 1.110 int convert_item (object *item, object *converter);
54 pippijn 1.54
55 root 1.1 /* attack.c */
56 pippijn 1.54 void cancellation (object *op);
57     void save_throw_object (object *op, int type, object *originator);
58 root 1.112 int hit_map (object *op, int dir, uint32_t type, int full_hit);
59 pippijn 1.54 int attack_ob (object *op, object *hitter);
60     object *hit_with_arrow (object *op, object *victim);
61 root 1.112 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
62 pippijn 1.54 int kill_object (object *op, int dam, object *hitter, int type);
63     int friendly_fire (object *op, object *hitter);
64 root 1.112 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
65 pippijn 1.54 void confuse_player (object *op, object *hitter, int dam);
66     void blind_player (object *op, object *hitter, int dam);
67     void paralyze_player (object *op, object *hitter, int dam);
68    
69 root 1.1 /* build_map.c */
70 pippijn 1.54 void apply_map_builder (object *pl, int dir);
71    
72 root 1.1 /* c_misc.c */
73 pippijn 1.54 int command_motd (object *op, char *params);
74     int command_bug (object *op, char *params);
75     void malloc_info (object *op);
76     int command_whereabouts (object *op, char *params);
77     int command_malloc (object *op, char *params);
78     int command_maps (object *op, char *params);
79     int command_strings (object *op, char *params);
80     int command_sstable (object *op, char *params);
81     int command_time (object *op, char *params);
82     int command_weather (object *op, char *params);
83     int command_archs (object *op, char *params);
84     int command_hiscore (object *op, char *params);
85     int command_debug (object *op, char *params);
86     int command_dumpbelow (object *op, char *params);
87 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
88 pippijn 1.54 int command_wizpass (object *op, char *params);
89     int command_wizcast (object *op, char *params);
90     int command_printlos (object *op, char *params);
91     int command_version (object *op, char *params);
92     void bug_report (const char *reportstring);
93     int command_statistics (object *pl, char *params);
94     int command_fix_me (object *op, char *params);
95     int command_players (object *op, char *paramss);
96     int command_bowmode (object *op, char *params);
97     int command_showpets (object *op, char *params);
98     int command_resistances (object *op, char *params);
99     int command_help (object *op, char *params);
100     int command_quit (object *op, char *params);
101     int command_real_quit (object *op, char *params);
102     void receive_player_name (object *op, char k);
103     void receive_player_password (object *op, char k);
104     int command_title (object *op, char *params);
105     int command_kill_pets (object *op, char *params);
106     int command_quests (object *pl, char *params);
107    
108 root 1.1 /* c_move.c */
109 pippijn 1.54 int command_east (object *op, char *params);
110     int command_north (object *op, char *params);
111     int command_northeast (object *op, char *params);
112     int command_northwest (object *op, char *params);
113     int command_south (object *op, char *params);
114     int command_southeast (object *op, char *params);
115     int command_southwest (object *op, char *params);
116     int command_west (object *op, char *params);
117     int command_stay (object *op, char *params);
118    
119 root 1.1 /* c_new.c */
120 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
121    
122 root 1.1 /* c_object.c */
123 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
124     int command_build (object *pl, char *params);
125     int command_uskill (object *pl, char *params);
126     int command_rskill (object *pl, char *params);
127     int command_search (object *op, char *params);
128     int command_disarm (object *op, char *params);
129     int command_throw (object *op, char *params);
130     int command_apply (object *op, char *params);
131     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
132     void pick_up (object *op, object *alt);
133     int command_take (object *op, char *params);
134     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
135     void drop_object (object *op, object *tmp, uint32 nrof);
136 elmex 1.93 void drop_object (object *dropper, object *obj);
137 pippijn 1.54 void drop (object *op, object *tmp);
138     int command_dropall (object *op, char *params);
139     int command_drop (object *op, char *params);
140     int command_examine (object *op, char *params);
141     object *find_marked_object (object *op);
142     void examine_monster (object *op, object *tmp);
143 root 1.57 const char *long_desc (object *tmp, object *pl);
144 pippijn 1.54 void examine (object *op, object *tmp);
145     int command_pickup (object *op, char *params);
146     void set_pickup_mode (object *op, int i);
147     int command_search_items (object *op, char *params);
148     int command_rename_item (object *op, char *params);
149 elmex 1.113 int command_unlock (object *op, char *params);
150     int command_lock (object *op, char *params);
151 pippijn 1.54
152 root 1.1 /* c_party.c */
153 root 1.111 partylist *get_firstparty ();
154     void obsolete_parties ();
155 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
156 pippijn 1.54 void receive_party_password (object *op, char k);
157     int command_gsay (object *op, char *params);
158     int command_party (object *op, char *params);
159    
160 root 1.1 /* c_range.c */
161 pippijn 1.54 int command_invoke (object *op, char *params);
162     int command_cast (object *op, char *params);
163     int command_prepare (object *op, char *params);
164     int legal_range (object *op, int r);
165     int command_rotateshoottype (object *op, char *params);
166    
167 root 1.1 /* c_wiz.c */
168 pippijn 1.54 int command_loadtest (object *op, char *params);
169     int command_hide (object *op, char *params);
170     int command_setgod (object *op, char *params);
171     int command_banish (object *op, char *params);
172     int command_save_overlay (object *op, char *params);
173     int command_freeze (object *op, char *params);
174     int command_arrest (object *op, char *params);
175     int command_summon (object *op, char *params);
176     int command_teleport (object *op, char *params);
177     int command_create (object *op, char *params);
178     int command_inventory (object *op, char *params);
179     int command_skills (object *op, char *params);
180     int command_dump (object *op, char *params);
181     int command_patch (object *op, char *params);
182     int command_remove (object *op, char *params);
183     int command_free (object *op, char *params);
184     int command_addexp (object *op, char *params);
185     int command_speed (object *op, char *params);
186     int command_stats (object *op, char *params);
187     int command_abil (object *op, char *params);
188     int command_reset (object *op, char *params);
189     int command_nowiz (object *op, char *params);
190     int command_dm (object *op, char *params);
191     int command_invisible (object *op, char *params);
192     int command_learn_spell (object *op, char *params);
193     int command_learn_special_prayer (object *op, char *params);
194     int command_forget_spell (object *op, char *params);
195     int command_dmhide (object *op, char *params);
196     void dm_stack_push (player *pl, tag_t item);
197     int command_stack_pop (object *op, char *params);
198     int command_stack_push (object *op, char *params);
199     int command_stack_list (object *op, char *params);
200     int command_stack_clear (object *op, char *params);
201     int command_diff (object *op, char *params);
202     int command_insert_into (object *op, char *params);
203    
204 root 1.1 /* commands.c */
205 root 1.111 void init_commands ();
206 pippijn 1.54 CommFunc find_oldsocket_command (char *cmd);
207     CommFunc find_oldsocket_command2 (char *cmd);
208    
209 root 1.1 /* daemon.c */
210 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
211    
212 root 1.1 /* disease.c */
213 pippijn 1.54 int move_disease (object *disease);
214     int infect_object (object *victim, object *disease, int force);
215     int move_symptom (object *symptom);
216     int check_physically_infect (object *victim, object *hitter);
217 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
218 pippijn 1.54
219 root 1.1 /* egoitem.c */
220 pippijn 1.54 int apply_power_crystal (object *op, object *crystal);
221    
222 root 1.1 /* hiscore.c */
223 pippijn 1.54 void check_score (object *op);
224    
225 root 1.1 /* gods.c */
226 root 1.97 object *find_god (shstr_cmp name);
227 root 1.96 shstr_tmp determine_god (object *op);
228 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
229     void become_follower (object *op, object *new_god);
230 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
231 pippijn 1.54 int tailor_god_spell (object *spellop, object *caster);
232    
233 root 1.1 /* init.c */
234 root 1.111 void load_settings ();
235 pippijn 1.54 void init (int argc, char **argv);
236 root 1.111 void usage ();
237     void help ();
238     void init_beforeplay ();
239     void init_signals ();
240 pippijn 1.54 racelink *find_racelink (const char *name);
241    
242 root 1.1 /* login.c */
243 pippijn 1.54 void delete_character (const char *name);
244     int verify_player (const char *name, char *password);
245     int check_name (player *me, const char *name);
246     int create_savedir_if_needed (char *savedir);
247     void copy_file (const char *filename, FILE *fpout);
248    
249 root 1.1 /* main.c */
250 root 1.13 void server_tick ();
251 pippijn 1.54 void version (object *op);
252     void info_keys (object *op);
253     char *crypt_string (char *str, char *salt);
254     void enter_player_savebed (object *op);
255     void leave_map (object *op);
256     char *clean_path (const char *file);
257     char *unclean_path (const char *src);
258     void enter_exit (object *op, object *exit_ob);
259 root 1.111 void clean_tmp_files ();
260 pippijn 1.54 void leave (player *pl,int draw_exit);
261     int main (int argc, char **argv);
262    
263 root 1.1 /* monster.c */
264 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
265     object *find_nearest_living_creature (object *npc);
266     int move_monster (object *op);
267     void monster_check_apply (object *mon, object *item);
268     void npc_call_help (object *op);
269     void check_earthwalls (object *op, maptile *m, int x, int y);
270     void check_doors (object *op, maptile *m, int x, int y);
271     void communicate (object *op, const char *txt);
272     int talk_to_npc (object *op, object *npc, const char *txt);
273     int talk_to_wall (object *pl, object *npc, const char *txt);
274     object *find_mon_throw_ob (object *op);
275     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
276     int stand_in_light (object *op);
277     int can_see_enemy (object *op, object *enemy);
278    
279 root 1.1 /* move.c */
280 pippijn 1.54 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
281     int teleport (object *teleporter, uint8 tele_type, object *user);
282     void recursive_roll (object *op, int dir, object *pusher);
283     int push_ob (object *who, int dir, object *pusher);
284    
285 root 1.1 /* pets.c */
286 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
287     void terminate_all_pets (object *owner);
288     void remove_all_pets (maptile *map);
289     int follow_owner (object *ob, object *owner);
290     void pet_move (object *ob);
291     void move_golem (object *op);
292     void control_golem (object *op, int dir);
293     int summon_golem (object *op, object *caster, int dir, object *spob);
294 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
295 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
296    
297 root 1.1 /* player.c */
298 pippijn 1.54 player *find_player (const char *plname);
299     player *find_player_partial_name (const char *plname);
300     int playername_ok (const char *cp);
301     object *get_nearest_player (object *mon);
302     int path_to_player (object *mon, object *pl, unsigned mindiff);
303     void give_initial_items (object *pl, treasurelist *items);
304     void get_name (object *op);
305     void get_password (object *op);
306     void play_again (object *op);
307     int receive_play_again (object *op, char key);
308     void confirm_password (object *op);
309     void get_party_password (object *op, partylist *party);
310     void Roll_Again (object *op);
311     void Swap_Stat (object *op, int Swap_Second);
312     int key_roll_stat (object *op, char key);
313     int key_change_class (object *op, char key);
314     int key_confirm_quit (object *op, char key);
315     int check_pick (object *op);
316     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
317 root 1.65 bool fire (object *op, int dir);
318 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
319 root 1.65 bool move_player_attack (object *op, int dir);
320     bool move_player (object *op, int dir);
321     bool handle_newcs_player (object *op);
322 pippijn 1.54 void do_some_living (object *op);
323     void kill_player (object *op);
324 root 1.111 void fix_weight ();
325     void fix_luck ();
326 pippijn 1.54 void cast_dust (object *op, object *throw_ob, int dir);
327     void make_visible (object *op);
328     int is_true_undead (object *op);
329     int hideability (object *ob);
330     void do_hidden_move (object *op);
331     int stand_near_hostile (object *who);
332     int player_can_view (object *pl, object *op);
333     int op_on_battleground (object *op, int *x, int *y);
334     void dragon_ability_gain (object *who, int atnr, int level);
335    
336 root 1.1 /* resurrection.c */
337 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
338    
339 root 1.1 /* rune.c */
340 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
341     void move_rune (object *op);
342     void spring_trap (object *trap, object *victim);
343     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
344     int trap_see (object *op, object *trap);
345     int trap_show (object *trap, object *where);
346     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
347     void trap_adjust (object *trap, int difficulty);
348    
349 root 1.1 /* shop.c */
350 pippijn 1.54 int get_payment (object *pl);
351     sint64 query_cost (const object *tmp, object *who, int flag);
352     const char *query_cost_string (const object *tmp, object *who, int flag);
353     sint64 query_money (const object *op);
354     int pay_for_amount (sint64 to_pay, object *pl);
355     int pay_for_item (object *op, object *pl);
356     int can_pay (object *pl);
357 elmex 1.87 bool sell_item (object *op, object *pl);
358 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
359     int describe_shop (const object *op);
360 elmex 1.58 void shop_listing (object *sign, object *op);
361 elmex 1.14 bool is_in_shop (object *o);
362 root 1.20 bool is_in_shop (maptile *map, int x, int y);
363 pippijn 1.54
364 root 1.1 /* skills.c */
365 pippijn 1.54 int steal (object *op, int dir, object *skill);
366     int pick_lock (object *pl, int dir, object *skill);
367     int hide (object *op, object *skill);
368     int jump (object *pl, int dir, object *skill);
369     int skill_ident (object *pl, object *skill);
370     int use_oratory (object *pl, int dir, object *skill);
371     int singing (object *pl, int dir, object *skill);
372     int find_traps (object *pl, object *skill);
373     int remove_trap (object *op, int dir, object *skill);
374     int pray (object *pl, object *skill);
375     void meditate (object *pl, object *skill);
376     int write_on_item (object *pl, const char *params, object *skill);
377     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378    
379 root 1.1 /* skill_util.c */
380 root 1.111 void init_skills ();
381 pippijn 1.54 void link_player_skills (object *op);
382     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
383     int calc_skill_exp (object *who, object *op, object *skill);
384     int learn_skill (object *pl, object *scroll);
385     void show_skills (object *op, const char *search);
386     int use_skill (object *op, const char *string);
387     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
388    
389 root 1.1 /* spell_attack.c */
390 pippijn 1.54 void move_bolt (object *op);
391     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
392     void explosion (object *op);
393     void check_bullet (object *op);
394     void move_bullet (object *op);
395     int fire_bullet (object *op, object *caster, int dir, object *spob);
396     void move_cone (object *op);
397     int cast_cone (object *op, object *caster, int dir, object *spell);
398     void animate_bomb (object *op);
399     int create_bomb (object *op, object *caster, int dir, object *spell);
400     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
401     void move_missile (object *op);
402     int cast_destruction (object *op, object *caster, object *spell_ob);
403     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
404     int mood_change (object *op, object *caster, object *spell);
405     void move_ball_spell (object *op);
406     void move_swarm_spell (object *op);
407     int fire_swarm (object *op, object *caster, object *spell, int dir);
408     int cast_light (object *op, object *caster, object *spell, int dir);
409     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
410    
411 root 1.1 /* spell_effect.c */
412 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
413     int recharge (object *op, object *caster, object *spell_ob);
414     void polymorph_living (object *op);
415     void polymorph_melt (object *who, object *op);
416     void polymorph_item (object *who, object *op);
417     void polymorph (object *op, object *who);
418     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
419 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
420     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
421 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
422     int makes_invisible_to (object *pl, object *mon);
423     int cast_invisible (object *op, object *caster, object *spell_ob);
424     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
425     void execute_word_of_recall (object *op);
426     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
427     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
428     int perceive_self (object *op);
429     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
430 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
431 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
432 root 1.105 int change_ability_duration (object *spell, object *caster);
433 pippijn 1.54 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
434     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
435     int alchemy (object *op, object *caster, object *spell_ob);
436     int remove_curse (object *op, object *caster, object *spell);
437     int cast_identify (object *op, object *caster, object *spell);
438     int cast_detection (object *op, object *caster, object *spell, object *skill);
439     int cast_transfer (object *op, object *caster, object *spell, int dir);
440     void counterspell (object *op, int dir);
441     int cast_consecrate (object *op, object *caster, object *spell);
442     int animate_weapon (object *op, object *caster, object *spell, int dir);
443     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
444     int create_aura (object *op, object *caster, object *spell);
445     void move_aura (object *aura);
446     void move_peacemaker (object *op);
447     int write_mark (object *op, object *spell, const char *msg);
448    
449 root 1.1 /* spell_util.c */
450 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
451 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
452     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
453     int min_casting_level (object *caster, object *spell);
454 root 1.92 int casting_level (object *caster, object *spell);
455 pippijn 1.54 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
456     int SP_level_dam_adjust (object *caster, object *spob);
457     int SP_level_duration_adjust (object *caster, object *spob);
458     int SP_level_range_adjust (object *caster, object *spob);
459 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
460 pippijn 1.54 object *lookup_spell_by_name (object *op, const char *spname);
461     int reflwall (maptile *m, int x, int y, object *sp_op);
462     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
463     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
464     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
465     void regenerate_rod (object *rod);
466     void drain_rod_charge (object *rod);
467     object *find_target_for_friendly_spell (object *op, int dir);
468     int spell_find_dir (maptile *m, int x, int y, object *exclude);
469     int summon_hostile_monsters (object *op, int n, const char *monstername);
470     void shuffle_attack (object *op, int change_face);
471     void spell_failure (object *op, int failure, int power, object *skill);
472 root 1.104 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
473 pippijn 1.54 void move_spell_effect (object *op);
474     void apply_spell_effect (object *spell, object *victim);
475 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
476 pippijn 1.54
477 root 1.1 /* swamp.c */
478 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
479     void move_deep_swamp (object *op);
480    
481 root 1.1 /* swap.c */
482 root 1.111 void read_map_log ();
483 pippijn 1.54 void swap_map (maptile *map);
484 root 1.111 void check_active_maps ();
485 pippijn 1.54 maptile *map_least_timeout (char *except_level);
486     void swap_below_max (char *except_level);
487     int players_on_map (maptile *m, int show_all);
488 root 1.111 void flush_old_maps ();
489 pippijn 1.54
490 root 1.1 /* time.c */
491 pippijn 1.54 void remove_door (object *op);
492     void remove_door2 (object *op);
493     void animate_trigger (object *op);
494     object *stop_item (object *op);
495     void fix_stopped_item (object *op, maptile *map, object *originator);
496     object *fix_stopped_arrow (object *op);
497     void move_arrow (object *op);
498     void move_teleporter (object *op);
499     void move_firewall (object *op);
500     void move_duplicator (object *op);
501     void move_creator (object *creator);
502     void move_marker (object *op);
503 root 1.66 void process_object (object *op);
504 pippijn 1.54
505 root 1.1 /* weather.c */
506 root 1.111 void adjust_daylight ();