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Revision: 1.134
Committed: Mon Oct 29 23:55:54 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.133: +5 -5 lines
Log Message:
trailing space removal

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.134 *
4 root 1.133 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.134 *
6 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.134 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.134 *
16 root 1.106 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.134 *
20 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
21 root 1.67 */
22    
23 root 1.1 /* alchemy.c */
24 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
25 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
26 root 1.18 void pay_player (object *pl, sint64 amount);
27     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29 pippijn 1.54
30 root 1.1 /* apply.c */
31 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
32     int apply_transport (object *pl, object *transport, int aflag);
33     int should_director_abort (object *op, object *victim);
34     int apply_potion (object *op, object *tmp);
35     int esrv_apply_container (object *op, object *sack);
36     void move_apply (object *trap, object *victim, object *originator);
37     void do_learn_spell (object *op, object *spell, int special_prayer);
38     void do_forget_spell (object *op, const char *spell);
39     void apply_scroll (object *op, object *tmp, int dir);
40     void apply_poison (object *op, object *tmp);
41     void player_apply_below (object *pl);
42     int can_apply_object (object *who, object *op);
43     int auto_apply (object *op);
44     void fix_auto_apply (maptile *m);
45     void eat_special_food (object *who, object *food);
46     void apply_changes_to_player (object *pl, object *change);
47 root 1.110 void handle_apply_yield (object *op);
48 elmex 1.100 void apply_lamp (object *op, bool switch_on);
49 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
50 root 1.110 int convert_item (object *item, object *converter);
51 pippijn 1.54
52 root 1.1 /* attack.c */
53 pippijn 1.54 void cancellation (object *op);
54     void save_throw_object (object *op, int type, object *originator);
55 root 1.112 int hit_map (object *op, int dir, uint32_t type, int full_hit);
56 pippijn 1.54 int attack_ob (object *op, object *hitter);
57     object *hit_with_arrow (object *op, object *victim);
58 root 1.112 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
59 pippijn 1.54 int kill_object (object *op, int dam, object *hitter, int type);
60     int friendly_fire (object *op, object *hitter);
61 root 1.112 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
62 pippijn 1.54 void confuse_player (object *op, object *hitter, int dam);
63     void blind_player (object *op, object *hitter, int dam);
64     void paralyze_player (object *op, object *hitter, int dam);
65    
66 root 1.1 /* build_map.c */
67 pippijn 1.54 void apply_map_builder (object *pl, int dir);
68    
69 root 1.1 /* c_misc.c */
70 pippijn 1.54 int command_motd (object *op, char *params);
71     int command_bug (object *op, char *params);
72     void malloc_info (object *op);
73     int command_whereabouts (object *op, char *params);
74     int command_malloc (object *op, char *params);
75     int command_maps (object *op, char *params);
76     int command_strings (object *op, char *params);
77     int command_sstable (object *op, char *params);
78     int command_time (object *op, char *params);
79     int command_weather (object *op, char *params);
80     int command_archs (object *op, char *params);
81     int command_hiscore (object *op, char *params);
82     int command_debug (object *op, char *params);
83     int command_dumpbelow (object *op, char *params);
84 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
85 pippijn 1.54 int command_wizpass (object *op, char *params);
86     int command_wizcast (object *op, char *params);
87     int command_printlos (object *op, char *params);
88     int command_version (object *op, char *params);
89     void bug_report (const char *reportstring);
90     int command_statistics (object *pl, char *params);
91     int command_fix_me (object *op, char *params);
92     int command_players (object *op, char *paramss);
93     int command_bowmode (object *op, char *params);
94     int command_showpets (object *op, char *params);
95     int command_resistances (object *op, char *params);
96     int command_help (object *op, char *params);
97     int command_quit (object *op, char *params);
98     int command_real_quit (object *op, char *params);
99     void receive_player_name (object *op, char k);
100     void receive_player_password (object *op, char k);
101     int command_title (object *op, char *params);
102     int command_kill_pets (object *op, char *params);
103     int command_quests (object *pl, char *params);
104    
105 root 1.1 /* c_move.c */
106 pippijn 1.54 int command_east (object *op, char *params);
107     int command_north (object *op, char *params);
108     int command_northeast (object *op, char *params);
109     int command_northwest (object *op, char *params);
110     int command_south (object *op, char *params);
111     int command_southeast (object *op, char *params);
112     int command_southwest (object *op, char *params);
113     int command_west (object *op, char *params);
114     int command_stay (object *op, char *params);
115 root 1.121 int command_run (object *op, char *params);
116     int command_run_stop (object *op, char *params);
117     int command_fire (object *op, char *params);
118     int command_fire_stop (object *op, char *params);
119 pippijn 1.54
120 root 1.1 /* c_new.c */
121 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
122    
123 root 1.1 /* c_object.c */
124 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
125     int command_build (object *pl, char *params);
126     int command_uskill (object *pl, char *params);
127     int command_rskill (object *pl, char *params);
128     int command_search (object *op, char *params);
129     int command_disarm (object *op, char *params);
130     int command_throw (object *op, char *params);
131     int command_apply (object *op, char *params);
132     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
133     void pick_up (object *op, object *alt);
134     int command_take (object *op, char *params);
135     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
136     void drop_object (object *op, object *tmp, uint32 nrof);
137 elmex 1.93 void drop_object (object *dropper, object *obj);
138 pippijn 1.54 void drop (object *op, object *tmp);
139     int command_dropall (object *op, char *params);
140     int command_drop (object *op, char *params);
141     int command_examine (object *op, char *params);
142     void examine_monster (object *op, object *tmp);
143 root 1.57 const char *long_desc (object *tmp, object *pl);
144 pippijn 1.54 void examine (object *op, object *tmp);
145     int command_pickup (object *op, char *params);
146     void set_pickup_mode (object *op, int i);
147     int command_search_items (object *op, char *params);
148     int command_rename_item (object *op, char *params);
149 elmex 1.113 int command_unlock (object *op, char *params);
150     int command_lock (object *op, char *params);
151 root 1.121 int command_mark (object *op, char *params);
152 pippijn 1.54
153 root 1.1 /* c_party.c */
154 root 1.111 partylist *get_firstparty ();
155     void obsolete_parties ();
156 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
157 pippijn 1.54 void receive_party_password (object *op, char k);
158     int command_gsay (object *op, char *params);
159     int command_party (object *op, char *params);
160    
161 root 1.1 /* c_range.c */
162 pippijn 1.54 int command_invoke (object *op, char *params);
163     int command_cast (object *op, char *params);
164     int command_prepare (object *op, char *params);
165     int legal_range (object *op, int r);
166     int command_rotateshoottype (object *op, char *params);
167    
168 root 1.1 /* c_wiz.c */
169 pippijn 1.54 int command_loadtest (object *op, char *params);
170     int command_hide (object *op, char *params);
171     int command_setgod (object *op, char *params);
172     int command_banish (object *op, char *params);
173     int command_save_overlay (object *op, char *params);
174     int command_freeze (object *op, char *params);
175     int command_arrest (object *op, char *params);
176     int command_summon (object *op, char *params);
177     int command_teleport (object *op, char *params);
178     int command_create (object *op, char *params);
179     int command_inventory (object *op, char *params);
180     int command_skills (object *op, char *params);
181     int command_dump (object *op, char *params);
182     int command_patch (object *op, char *params);
183     int command_remove (object *op, char *params);
184     int command_free (object *op, char *params);
185     int command_addexp (object *op, char *params);
186     int command_speed (object *op, char *params);
187     int command_stats (object *op, char *params);
188     int command_abil (object *op, char *params);
189     int command_reset (object *op, char *params);
190     int command_nowiz (object *op, char *params);
191     int command_dm (object *op, char *params);
192     int command_invisible (object *op, char *params);
193     int command_learn_spell (object *op, char *params);
194     int command_learn_special_prayer (object *op, char *params);
195     int command_forget_spell (object *op, char *params);
196     int command_dmhide (object *op, char *params);
197     void dm_stack_push (player *pl, tag_t item);
198     int command_stack_pop (object *op, char *params);
199     int command_stack_push (object *op, char *params);
200     int command_stack_list (object *op, char *params);
201     int command_stack_clear (object *op, char *params);
202     int command_diff (object *op, char *params);
203     int command_insert_into (object *op, char *params);
204    
205 root 1.1 /* daemon.c */
206 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
207    
208 root 1.1 /* disease.c */
209 pippijn 1.54 int move_disease (object *disease);
210     int infect_object (object *victim, object *disease, int force);
211     int move_symptom (object *symptom);
212     int check_physically_infect (object *victim, object *hitter);
213 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
214 pippijn 1.54
215 root 1.1 /* egoitem.c */
216 pippijn 1.54 int apply_power_crystal (object *op, object *crystal);
217    
218 root 1.1 /* gods.c */
219 root 1.97 object *find_god (shstr_cmp name);
220 root 1.96 shstr_tmp determine_god (object *op);
221 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
222     void become_follower (object *op, object *new_god);
223 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
224 pippijn 1.54 int tailor_god_spell (object *spellop, object *caster);
225    
226 root 1.1 /* init.c */
227 root 1.111 void load_settings ();
228 pippijn 1.54 void init (int argc, char **argv);
229 root 1.111 void usage ();
230     void help ();
231     void init_beforeplay ();
232     void init_signals ();
233 pippijn 1.54 racelink *find_racelink (const char *name);
234    
235 root 1.1 /* login.c */
236 pippijn 1.54 void delete_character (const char *name);
237     int verify_player (const char *name, char *password);
238     int check_name (player *me, const char *name);
239     int create_savedir_if_needed (char *savedir);
240     void copy_file (const char *filename, FILE *fpout);
241    
242 root 1.1 /* main.c */
243 root 1.132 void one_tick ();
244 pippijn 1.54 void version (object *op);
245     void info_keys (object *op);
246     char *crypt_string (char *str, char *salt);
247     void enter_player_savebed (object *op);
248     void leave_map (object *op);
249     char *clean_path (const char *file);
250     char *unclean_path (const char *src);
251     void enter_exit (object *op, object *exit_ob);
252 root 1.111 void clean_tmp_files ();
253 pippijn 1.54 void leave (player *pl,int draw_exit);
254     int main (int argc, char **argv);
255    
256 root 1.1 /* monster.c */
257 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
258     object *find_nearest_living_creature (object *npc);
259     int move_monster (object *op);
260     void monster_check_apply (object *mon, object *item);
261     void npc_call_help (object *op);
262     void check_earthwalls (object *op, maptile *m, int x, int y);
263     void check_doors (object *op, maptile *m, int x, int y);
264     void communicate (object *op, const char *txt);
265     int talk_to_npc (object *op, object *npc, const char *txt);
266     int talk_to_wall (object *pl, object *npc, const char *txt);
267     object *find_mon_throw_ob (object *op);
268     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
269     int stand_in_light (object *op);
270     int can_see_enemy (object *op, object *enemy);
271    
272 root 1.1 /* move.c */
273 pippijn 1.54 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
274     int teleport (object *teleporter, uint8 tele_type, object *user);
275     void recursive_roll (object *op, int dir, object *pusher);
276     int push_ob (object *who, int dir, object *pusher);
277    
278 root 1.1 /* pets.c */
279 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
280     void terminate_all_pets (object *owner);
281 root 1.127 void move_all_pets ();
282 pippijn 1.54 int follow_owner (object *ob, object *owner);
283     void pet_move (object *ob);
284     void move_golem (object *op);
285     void control_golem (object *op, int dir);
286     int summon_golem (object *op, object *caster, int dir, object *spob);
287 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
288 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
289    
290 root 1.1 /* player.c */
291 pippijn 1.54 player *find_player (const char *plname);
292     player *find_player_partial_name (const char *plname);
293     int playername_ok (const char *cp);
294     object *get_nearest_player (object *mon);
295     int path_to_player (object *mon, object *pl, unsigned mindiff);
296     void give_initial_items (object *pl, treasurelist *items);
297     void get_name (object *op);
298     void get_password (object *op);
299     void play_again (object *op);
300     int receive_play_again (object *op, char key);
301     void confirm_password (object *op);
302     void get_party_password (object *op, partylist *party);
303     void Roll_Again (object *op);
304     void Swap_Stat (object *op, int Swap_Second);
305     int key_roll_stat (object *op, char key);
306     int key_change_class (object *op, char key);
307     int key_confirm_quit (object *op, char key);
308     int check_pick (object *op);
309     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
310 root 1.119 bool fire (object *who, int dir);
311 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
312 root 1.65 bool move_player_attack (object *op, int dir);
313     bool move_player (object *op, int dir);
314     bool handle_newcs_player (object *op);
315 pippijn 1.54 void do_some_living (object *op);
316     void kill_player (object *op);
317 root 1.111 void fix_weight ();
318     void fix_luck ();
319 pippijn 1.54 void cast_dust (object *op, object *throw_ob, int dir);
320     void make_visible (object *op);
321     int is_true_undead (object *op);
322     int hideability (object *ob);
323     void do_hidden_move (object *op);
324     int stand_near_hostile (object *who);
325     int player_can_view (object *pl, object *op);
326     int op_on_battleground (object *op, int *x, int *y);
327     void dragon_ability_gain (object *who, int atnr, int level);
328    
329 root 1.1 /* resurrection.c */
330 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
331    
332 root 1.1 /* rune.c */
333 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
334     void move_rune (object *op);
335     void spring_trap (object *trap, object *victim);
336     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
337     int trap_see (object *op, object *trap);
338     int trap_show (object *trap, object *where);
339     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
340     void trap_adjust (object *trap, int difficulty);
341    
342 root 1.1 /* shop.c */
343 pippijn 1.54 int get_payment (object *pl);
344     sint64 query_money (const object *op);
345     int pay_for_amount (sint64 to_pay, object *pl);
346     int pay_for_item (object *op, object *pl);
347     int can_pay (object *pl);
348 elmex 1.87 bool sell_item (object *op, object *pl);
349 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
350     int describe_shop (const object *op);
351 elmex 1.58 void shop_listing (object *sign, object *op);
352 root 1.20 bool is_in_shop (maptile *map, int x, int y);
353 pippijn 1.54
354 root 1.1 /* skills.c */
355 pippijn 1.54 int steal (object *op, int dir, object *skill);
356     int pick_lock (object *pl, int dir, object *skill);
357     int hide (object *op, object *skill);
358     int jump (object *pl, int dir, object *skill);
359     int skill_ident (object *pl, object *skill);
360     int use_oratory (object *pl, int dir, object *skill);
361     int singing (object *pl, int dir, object *skill);
362     int find_traps (object *pl, object *skill);
363     int remove_trap (object *op, int dir, object *skill);
364     int pray (object *pl, object *skill);
365     void meditate (object *pl, object *skill);
366     int write_on_item (object *pl, const char *params, object *skill);
367     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368 root 1.119 bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369     bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
370 pippijn 1.54
371 root 1.1 /* skill_util.c */
372 root 1.111 void init_skills ();
373 pippijn 1.54 void link_player_skills (object *op);
374     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
375     int calc_skill_exp (object *who, object *op, object *skill);
376     int learn_skill (object *pl, object *scroll);
377     void show_skills (object *op, const char *search);
378     int use_skill (object *op, const char *string);
379     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
380    
381 root 1.1 /* spell_attack.c */
382 pippijn 1.54 void move_bolt (object *op);
383     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
384     void explosion (object *op);
385     void check_bullet (object *op);
386     void move_bullet (object *op);
387     int fire_bullet (object *op, object *caster, int dir, object *spob);
388     void move_cone (object *op);
389     int cast_cone (object *op, object *caster, int dir, object *spell);
390     void animate_bomb (object *op);
391     int create_bomb (object *op, object *caster, int dir, object *spell);
392     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
393     void move_missile (object *op);
394     int cast_destruction (object *op, object *caster, object *spell_ob);
395     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
396     int mood_change (object *op, object *caster, object *spell);
397     void move_ball_spell (object *op);
398     void move_swarm_spell (object *op);
399     int fire_swarm (object *op, object *caster, object *spell, int dir);
400     int cast_light (object *op, object *caster, object *spell, int dir);
401     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
402    
403 root 1.1 /* spell_effect.c */
404 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
405     int recharge (object *op, object *caster, object *spell_ob);
406     void polymorph_living (object *op);
407     void polymorph_melt (object *who, object *op);
408     void polymorph_item (object *who, object *op);
409     void polymorph (object *op, object *who);
410     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
411 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
412     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
413 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
414     int makes_invisible_to (object *pl, object *mon);
415     int cast_invisible (object *op, object *caster, object *spell_ob);
416     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
417     void execute_word_of_recall (object *op);
418     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
419     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
420     int perceive_self (object *op);
421     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
422 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
423 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
424     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
425     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
426     int alchemy (object *op, object *caster, object *spell_ob);
427     int remove_curse (object *op, object *caster, object *spell);
428     int cast_identify (object *op, object *caster, object *spell);
429     int cast_detection (object *op, object *caster, object *spell, object *skill);
430     int cast_transfer (object *op, object *caster, object *spell, int dir);
431     void counterspell (object *op, int dir);
432     int cast_consecrate (object *op, object *caster, object *spell);
433     int animate_weapon (object *op, object *caster, object *spell, int dir);
434     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
435     int create_aura (object *op, object *caster, object *spell);
436     void move_aura (object *aura);
437     void move_peacemaker (object *op);
438     int write_mark (object *op, object *spell, const char *msg);
439    
440 root 1.1 /* spell_util.c */
441 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
442 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
443     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
444 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
445 pippijn 1.54 object *lookup_spell_by_name (object *op, const char *spname);
446     int reflwall (maptile *m, int x, int y, object *sp_op);
447     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
448     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
449     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
450     void regenerate_rod (object *rod);
451     void drain_rod_charge (object *rod);
452     object *find_target_for_friendly_spell (object *op, int dir);
453     int spell_find_dir (maptile *m, int x, int y, object *exclude);
454     int summon_hostile_monsters (object *op, int n, const char *monstername);
455     void shuffle_attack (object *op, int change_face);
456     void spell_failure (object *op, int failure, int power, object *skill);
457 root 1.104 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
458 pippijn 1.54 void move_spell_effect (object *op);
459     void apply_spell_effect (object *spell, object *victim);
460 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
461 pippijn 1.54
462 root 1.1 /* swamp.c */
463 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
464     void move_deep_swamp (object *op);
465    
466 root 1.1 /* swap.c */
467 root 1.111 void read_map_log ();
468 pippijn 1.54 void swap_map (maptile *map);
469 root 1.111 void check_active_maps ();
470 pippijn 1.54 maptile *map_least_timeout (char *except_level);
471     void swap_below_max (char *except_level);
472     int players_on_map (maptile *m, int show_all);
473 root 1.111 void flush_old_maps ();
474 pippijn 1.54
475 root 1.1 /* time.c */
476 pippijn 1.54 void remove_door (object *op);
477     void remove_door2 (object *op);
478     void animate_trigger (object *op);
479     object *stop_item (object *op);
480     void fix_stopped_item (object *op, maptile *map, object *originator);
481     object *fix_stopped_arrow (object *op);
482     void move_arrow (object *op);
483     void move_teleporter (object *op);
484     void move_firewall (object *op);
485     void move_duplicator (object *op);
486     void move_creator (object *creator);
487     void move_marker (object *op);
488 root 1.66 void process_object (object *op);
489 pippijn 1.54
490 root 1.1 /* weather.c */
491 root 1.111 void adjust_daylight ();
492 root 1.130