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Revision: 1.138
Committed: Wed Nov 16 23:42:01 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.137: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.134 *
4 root 1.138 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.134 *
6 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.134 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.134 *
16 root 1.106 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.134 *
20 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
21 root 1.67 */
22    
23 root 1.1 /* alchemy.c */
24 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
25 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
26 root 1.18 void pay_player (object *pl, sint64 amount);
27     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29 pippijn 1.54
30 root 1.1 /* apply.c */
31 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
32     int apply_transport (object *pl, object *transport, int aflag);
33     int should_director_abort (object *op, object *victim);
34     int apply_potion (object *op, object *tmp);
35     int esrv_apply_container (object *op, object *sack);
36     void move_apply (object *trap, object *victim, object *originator);
37     void do_learn_spell (object *op, object *spell, int special_prayer);
38     void do_forget_spell (object *op, const char *spell);
39     void apply_scroll (object *op, object *tmp, int dir);
40     void apply_poison (object *op, object *tmp);
41     void player_apply_below (object *pl);
42     int can_apply_object (object *who, object *op);
43     int auto_apply (object *op);
44     void fix_auto_apply (maptile *m);
45     void eat_special_food (object *who, object *food);
46     void apply_changes_to_player (object *pl, object *change);
47 root 1.110 void handle_apply_yield (object *op);
48 elmex 1.100 void apply_lamp (object *op, bool switch_on);
49 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
50 root 1.110 int convert_item (object *item, object *converter);
51 pippijn 1.54
52 root 1.1 /* attack.c */
53 pippijn 1.54 void cancellation (object *op);
54     void save_throw_object (object *op, int type, object *originator);
55 root 1.112 int hit_map (object *op, int dir, uint32_t type, int full_hit);
56 pippijn 1.54 int attack_ob (object *op, object *hitter);
57     object *hit_with_arrow (object *op, object *victim);
58 root 1.112 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
59 pippijn 1.54 int kill_object (object *op, int dam, object *hitter, int type);
60     int friendly_fire (object *op, object *hitter);
61 root 1.112 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
62 pippijn 1.54 void confuse_player (object *op, object *hitter, int dam);
63     void blind_player (object *op, object *hitter, int dam);
64     void paralyze_player (object *op, object *hitter, int dam);
65    
66 root 1.1 /* build_map.c */
67 pippijn 1.54 void apply_map_builder (object *pl, int dir);
68    
69 root 1.1 /* c_misc.c */
70 pippijn 1.54 int command_motd (object *op, char *params);
71     int command_bug (object *op, char *params);
72     void malloc_info (object *op);
73     int command_whereabouts (object *op, char *params);
74     int command_malloc (object *op, char *params);
75     int command_maps (object *op, char *params);
76     int command_strings (object *op, char *params);
77     int command_sstable (object *op, char *params);
78     int command_time (object *op, char *params);
79     int command_weather (object *op, char *params);
80     int command_archs (object *op, char *params);
81     int command_hiscore (object *op, char *params);
82     int command_debug (object *op, char *params);
83     int command_dumpbelow (object *op, char *params);
84 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
85 pippijn 1.54 int command_wizpass (object *op, char *params);
86     int command_wizcast (object *op, char *params);
87     int command_printlos (object *op, char *params);
88     int command_version (object *op, char *params);
89     void bug_report (const char *reportstring);
90     int command_statistics (object *pl, char *params);
91     int command_fix_me (object *op, char *params);
92     int command_players (object *op, char *paramss);
93     int command_bowmode (object *op, char *params);
94     int command_showpets (object *op, char *params);
95     int command_resistances (object *op, char *params);
96     int command_help (object *op, char *params);
97     int command_quit (object *op, char *params);
98     int command_real_quit (object *op, char *params);
99     void receive_player_name (object *op, char k);
100     void receive_player_password (object *op, char k);
101     int command_title (object *op, char *params);
102     int command_kill_pets (object *op, char *params);
103     int command_quests (object *pl, char *params);
104    
105 root 1.1 /* c_move.c */
106 pippijn 1.54 int command_east (object *op, char *params);
107     int command_north (object *op, char *params);
108     int command_northeast (object *op, char *params);
109     int command_northwest (object *op, char *params);
110     int command_south (object *op, char *params);
111     int command_southeast (object *op, char *params);
112     int command_southwest (object *op, char *params);
113     int command_west (object *op, char *params);
114     int command_stay (object *op, char *params);
115 root 1.121 int command_run (object *op, char *params);
116     int command_run_stop (object *op, char *params);
117     int command_fire (object *op, char *params);
118     int command_fire_stop (object *op, char *params);
119 pippijn 1.54
120 root 1.1 /* c_new.c */
121 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
122    
123 root 1.1 /* c_object.c */
124 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
125     int command_build (object *pl, char *params);
126     int command_uskill (object *pl, char *params);
127     int command_rskill (object *pl, char *params);
128     int command_search (object *op, char *params);
129     int command_disarm (object *op, char *params);
130     int command_throw (object *op, char *params);
131     int command_apply (object *op, char *params);
132     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
133     void pick_up (object *op, object *alt);
134     int command_take (object *op, char *params);
135     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
136     void drop_object (object *op, object *tmp, uint32 nrof);
137 elmex 1.93 void drop_object (object *dropper, object *obj);
138 pippijn 1.54 void drop (object *op, object *tmp);
139     int command_dropall (object *op, char *params);
140     int command_drop (object *op, char *params);
141     int command_examine (object *op, char *params);
142     void examine_monster (object *op, object *tmp);
143 root 1.57 const char *long_desc (object *tmp, object *pl);
144 pippijn 1.54 void examine (object *op, object *tmp);
145     int command_pickup (object *op, char *params);
146     void set_pickup_mode (object *op, int i);
147     int command_search_items (object *op, char *params);
148     int command_rename_item (object *op, char *params);
149 elmex 1.113 int command_unlock (object *op, char *params);
150     int command_lock (object *op, char *params);
151 root 1.121 int command_mark (object *op, char *params);
152 pippijn 1.54
153 root 1.1 /* c_party.c */
154 root 1.111 partylist *get_firstparty ();
155     void obsolete_parties ();
156 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
157 pippijn 1.54 void receive_party_password (object *op, char k);
158     int command_gsay (object *op, char *params);
159     int command_party (object *op, char *params);
160    
161 root 1.1 /* c_range.c */
162 pippijn 1.54 int command_invoke (object *op, char *params);
163     int command_cast (object *op, char *params);
164     int command_prepare (object *op, char *params);
165     int legal_range (object *op, int r);
166     int command_rotateshoottype (object *op, char *params);
167    
168 root 1.1 /* c_wiz.c */
169 pippijn 1.54 int command_loadtest (object *op, char *params);
170     int command_setgod (object *op, char *params);
171     int command_banish (object *op, char *params);
172     int command_save_overlay (object *op, char *params);
173     int command_freeze (object *op, char *params);
174     int command_arrest (object *op, char *params);
175     int command_summon (object *op, char *params);
176     int command_teleport (object *op, char *params);
177     int command_create (object *op, char *params);
178     int command_inventory (object *op, char *params);
179     int command_skills (object *op, char *params);
180     int command_dump (object *op, char *params);
181     int command_patch (object *op, char *params);
182     int command_remove (object *op, char *params);
183     int command_free (object *op, char *params);
184     int command_addexp (object *op, char *params);
185     int command_speed (object *op, char *params);
186     int command_stats (object *op, char *params);
187     int command_abil (object *op, char *params);
188     int command_invisible (object *op, char *params);
189     int command_learn_spell (object *op, char *params);
190     int command_learn_special_prayer (object *op, char *params);
191     int command_forget_spell (object *op, char *params);
192     void dm_stack_push (player *pl, tag_t item);
193     int command_stack_pop (object *op, char *params);
194     int command_stack_push (object *op, char *params);
195     int command_stack_list (object *op, char *params);
196     int command_stack_clear (object *op, char *params);
197     int command_diff (object *op, char *params);
198     int command_insert_into (object *op, char *params);
199    
200 root 1.1 /* daemon.c */
201 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
202    
203 root 1.1 /* disease.c */
204 pippijn 1.54 int move_disease (object *disease);
205     int infect_object (object *victim, object *disease, int force);
206     int move_symptom (object *symptom);
207     int check_physically_infect (object *victim, object *hitter);
208 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
209 pippijn 1.54
210 root 1.1 /* egoitem.c */
211 pippijn 1.54 int apply_power_crystal (object *op, object *crystal);
212    
213 root 1.1 /* gods.c */
214 root 1.97 object *find_god (shstr_cmp name);
215 root 1.96 shstr_tmp determine_god (object *op);
216 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
217     void become_follower (object *op, object *new_god);
218 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
219 pippijn 1.54 int tailor_god_spell (object *spellop, object *caster);
220    
221 root 1.1 /* init.c */
222 root 1.111 void load_settings ();
223 pippijn 1.54 void init (int argc, char **argv);
224 root 1.111 void usage ();
225     void help ();
226     void init_beforeplay ();
227     void init_signals ();
228 pippijn 1.54 racelink *find_racelink (const char *name);
229    
230 root 1.1 /* login.c */
231 pippijn 1.54 void delete_character (const char *name);
232     int verify_player (const char *name, char *password);
233     int check_name (player *me, const char *name);
234     int create_savedir_if_needed (char *savedir);
235     void copy_file (const char *filename, FILE *fpout);
236    
237 root 1.1 /* main.c */
238 root 1.132 void one_tick ();
239 pippijn 1.54 void version (object *op);
240     void info_keys (object *op);
241     char *crypt_string (char *str, char *salt);
242     void enter_player_savebed (object *op);
243     void leave_map (object *op);
244     char *clean_path (const char *file);
245     char *unclean_path (const char *src);
246     void enter_exit (object *op, object *exit_ob);
247 root 1.111 void clean_tmp_files ();
248 pippijn 1.54 void leave (player *pl,int draw_exit);
249     int main (int argc, char **argv);
250    
251 root 1.1 /* monster.c */
252 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
253     object *find_nearest_living_creature (object *npc);
254     int move_monster (object *op);
255     void monster_check_apply (object *mon, object *item);
256     void npc_call_help (object *op);
257     void check_earthwalls (object *op, maptile *m, int x, int y);
258     void check_doors (object *op, maptile *m, int x, int y);
259     void communicate (object *op, const char *txt);
260     int talk_to_npc (object *op, object *npc, const char *txt);
261     int talk_to_wall (object *pl, object *npc, const char *txt);
262     object *find_mon_throw_ob (object *op);
263     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
264     int stand_in_light (object *op);
265     int can_see_enemy (object *op, object *enemy);
266    
267 root 1.1 /* move.c */
268 pippijn 1.54 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
269     int teleport (object *teleporter, uint8 tele_type, object *user);
270     void recursive_roll (object *op, int dir, object *pusher);
271     int push_ob (object *who, int dir, object *pusher);
272    
273 root 1.1 /* pets.c */
274 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
275     void terminate_all_pets (object *owner);
276 root 1.127 void move_all_pets ();
277 pippijn 1.54 int follow_owner (object *ob, object *owner);
278     void pet_move (object *ob);
279     void move_golem (object *op);
280     void control_golem (object *op, int dir);
281     int summon_golem (object *op, object *caster, int dir, object *spob);
282 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
283 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
284    
285 root 1.1 /* player.c */
286 pippijn 1.54 player *find_player (const char *plname);
287     player *find_player_partial_name (const char *plname);
288     int playername_ok (const char *cp);
289     object *get_nearest_player (object *mon);
290     int path_to_player (object *mon, object *pl, unsigned mindiff);
291     void give_initial_items (object *pl, treasurelist *items);
292     void get_name (object *op);
293     void get_password (object *op);
294     void play_again (object *op);
295     int receive_play_again (object *op, char key);
296     void confirm_password (object *op);
297     void get_party_password (object *op, partylist *party);
298     void Roll_Again (object *op);
299     void Swap_Stat (object *op, int Swap_Second);
300     int key_roll_stat (object *op, char key);
301     int key_change_class (object *op, char key);
302     int key_confirm_quit (object *op, char key);
303     int check_pick (object *op);
304     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
305 root 1.119 bool fire (object *who, int dir);
306 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
307 root 1.65 bool move_player_attack (object *op, int dir);
308     bool move_player (object *op, int dir);
309     bool handle_newcs_player (object *op);
310 pippijn 1.54 void do_some_living (object *op);
311     void kill_player (object *op);
312 root 1.111 void fix_weight ();
313     void fix_luck ();
314 pippijn 1.54 void cast_dust (object *op, object *throw_ob, int dir);
315     void make_visible (object *op);
316     int is_true_undead (object *op);
317     int hideability (object *ob);
318     void do_hidden_move (object *op);
319     int stand_near_hostile (object *who);
320     int player_can_view (object *pl, object *op);
321     int op_on_battleground (object *op, int *x, int *y);
322     void dragon_ability_gain (object *who, int atnr, int level);
323    
324 root 1.1 /* resurrection.c */
325 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
326    
327 root 1.1 /* rune.c */
328 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
329     void move_rune (object *op);
330     void spring_trap (object *trap, object *victim);
331     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
332     int trap_see (object *op, object *trap);
333     int trap_show (object *trap, object *where);
334     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
335     void trap_adjust (object *trap, int difficulty);
336    
337 root 1.1 /* shop.c */
338 pippijn 1.54 int get_payment (object *pl);
339     sint64 query_money (const object *op);
340     int pay_for_amount (sint64 to_pay, object *pl);
341     int pay_for_item (object *op, object *pl);
342     int can_pay (object *pl);
343 elmex 1.87 bool sell_item (object *op, object *pl);
344 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
345     int describe_shop (const object *op);
346 elmex 1.58 void shop_listing (object *sign, object *op);
347 root 1.20 bool is_in_shop (maptile *map, int x, int y);
348 pippijn 1.54
349 root 1.1 /* skills.c */
350 pippijn 1.54 int steal (object *op, int dir, object *skill);
351     int pick_lock (object *pl, int dir, object *skill);
352     int hide (object *op, object *skill);
353     int jump (object *pl, int dir, object *skill);
354     int skill_ident (object *pl, object *skill);
355     int use_oratory (object *pl, int dir, object *skill);
356     int singing (object *pl, int dir, object *skill);
357     int find_traps (object *pl, object *skill);
358     int remove_trap (object *op, int dir, object *skill);
359     int pray (object *pl, object *skill);
360     void meditate (object *pl, object *skill);
361     int write_on_item (object *pl, const char *params, object *skill);
362     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363 root 1.119 bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364     bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
365 pippijn 1.54
366 root 1.1 /* skill_util.c */
367 root 1.111 void init_skills ();
368 pippijn 1.54 void link_player_skills (object *op);
369     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
370     int calc_skill_exp (object *who, object *op, object *skill);
371     int learn_skill (object *pl, object *scroll);
372     void show_skills (object *op, const char *search);
373     int use_skill (object *op, const char *string);
374     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
375    
376 root 1.1 /* spell_attack.c */
377 pippijn 1.54 void move_bolt (object *op);
378     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
379     void explosion (object *op);
380     void check_bullet (object *op);
381     void move_bullet (object *op);
382     int fire_bullet (object *op, object *caster, int dir, object *spob);
383     void move_cone (object *op);
384     int cast_cone (object *op, object *caster, int dir, object *spell);
385     void animate_bomb (object *op);
386     int create_bomb (object *op, object *caster, int dir, object *spell);
387     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
388     void move_missile (object *op);
389     int cast_destruction (object *op, object *caster, object *spell_ob);
390     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
391     int mood_change (object *op, object *caster, object *spell);
392     void move_ball_spell (object *op);
393     void move_swarm_spell (object *op);
394     int fire_swarm (object *op, object *caster, object *spell, int dir);
395     int cast_light (object *op, object *caster, object *spell, int dir);
396     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
397    
398 root 1.1 /* spell_effect.c */
399 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
400     int recharge (object *op, object *caster, object *spell_ob);
401     void polymorph_living (object *op);
402     void polymorph_melt (object *who, object *op);
403     void polymorph_item (object *who, object *op);
404     void polymorph (object *op, object *who);
405     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
406 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
407     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
408 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
409     int makes_invisible_to (object *pl, object *mon);
410     int cast_invisible (object *op, object *caster, object *spell_ob);
411     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
412     void execute_word_of_recall (object *op);
413     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
414     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
415     int perceive_self (object *op);
416     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
417 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
418 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
419     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
420     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
421     int alchemy (object *op, object *caster, object *spell_ob);
422     int remove_curse (object *op, object *caster, object *spell);
423     int cast_identify (object *op, object *caster, object *spell);
424     int cast_detection (object *op, object *caster, object *spell, object *skill);
425     int cast_transfer (object *op, object *caster, object *spell, int dir);
426     void counterspell (object *op, int dir);
427     int cast_consecrate (object *op, object *caster, object *spell);
428     int animate_weapon (object *op, object *caster, object *spell, int dir);
429     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
430     int create_aura (object *op, object *caster, object *spell);
431     void move_aura (object *aura);
432     void move_peacemaker (object *op);
433     int write_mark (object *op, object *spell, const char *msg);
434    
435 root 1.1 /* spell_util.c */
436 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
437 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
438     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
439 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
440 pippijn 1.54 int reflwall (maptile *m, int x, int y, object *sp_op);
441 root 1.135 bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
442 pippijn 1.54 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
443     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
444     void regenerate_rod (object *rod);
445     void drain_rod_charge (object *rod);
446     object *find_target_for_friendly_spell (object *op, int dir);
447     int spell_find_dir (maptile *m, int x, int y, object *exclude);
448     int summon_hostile_monsters (object *op, int n, const char *monstername);
449     void shuffle_attack (object *op, int change_face);
450     void spell_failure (object *op, int failure, int power, object *skill);
451 root 1.104 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
452 pippijn 1.54 void move_spell_effect (object *op);
453     void apply_spell_effect (object *spell, object *victim);
454 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
455 pippijn 1.54
456 root 1.1 /* swamp.c */
457 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
458     void move_deep_swamp (object *op);
459    
460 root 1.1 /* swap.c */
461 root 1.111 void read_map_log ();
462 pippijn 1.54 void swap_map (maptile *map);
463 root 1.111 void check_active_maps ();
464 pippijn 1.54 maptile *map_least_timeout (char *except_level);
465     void swap_below_max (char *except_level);
466     int players_on_map (maptile *m, int show_all);
467 root 1.111 void flush_old_maps ();
468 pippijn 1.54
469 root 1.1 /* time.c */
470 pippijn 1.54 void remove_door (object *op);
471     void remove_door2 (object *op);
472     void animate_trigger (object *op);
473     object *stop_item (object *op);
474     void fix_stopped_item (object *op, maptile *map, object *originator);
475     object *fix_stopped_arrow (object *op);
476     void move_arrow (object *op);
477     void move_teleporter (object *op);
478     void move_firewall (object *op);
479     void move_duplicator (object *op);
480     void move_creator (object *creator);
481     void move_marker (object *op);
482 root 1.66 void process_object (object *op);
483 pippijn 1.54
484 root 1.1 /* weather.c */
485 root 1.111 void adjust_daylight ();
486 root 1.130