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/cvs/deliantra/server/include/sproto.h
Revision: 1.37
Committed: Sun Jan 7 02:39:14 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.36: +0 -2 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.32 int same_party (partylist *a, partylist *b);
2 root 1.1 /* alchemy.c */
3 elmex 1.12 int need_identify (const object *obj);
4 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
5 root 1.18 const char *cost_string_from_value(sint64 cost, int approx);
6     void pay_player (object *pl, sint64 amount);
7     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 root 1.1 void attempt_do_alchemy(object *caster, object *cauldron);
9     int content_recipe_value(object *op);
10     int numb_ob_inside(object *op);
11     object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12     void adjust_product(object *item, int lvl, int yield);
13     object *make_item_from_recipe(object *cauldron, recipe *rp);
14     object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15     void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16     void remove_contents(object *first_ob, object *save_item);
17     int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18     /* apply.c */
19 root 1.2 int transport_can_hold(const object *transport, const object *op, int nrof);
20     int apply_transport(object *pl, object *transport, int aflag);
21 root 1.1 int should_director_abort(object *op, object *victim);
22     int apply_potion(object *op, object *tmp);
23     int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24     int prepare_weapon(object *op, object *improver, object *weapon);
25     int improve_weapon(object *op, object *improver, object *weapon);
26     int check_improve_weapon(object *op, object *tmp);
27     int improve_armour(object *op, object *improver, object *armour);
28     int convert_item(object *item, object *converter);
29     int apply_container(object *op, object *sack);
30     int esrv_apply_container(object *op, object *sack);
31 elmex 1.30 void move_apply(object *trap, object *victim, object *originator);
32 root 1.1 void do_learn_spell(object *op, object *spell, int special_prayer);
33     void do_forget_spell(object *op, const char *spell);
34     void apply_scroll(object *op, object *tmp, int dir);
35     int dragon_eat_flesh(object *op, object *meal);
36     void apply_poison(object *op, object *tmp);
37     int is_legal_2ways_exit(object *op, object *exit);
38     int manual_apply(object *op, object *tmp, int aflag);
39     int player_apply(object *pl, object *op, int aflag, int quiet);
40     void player_apply_below(object *pl);
41     object *get_item_from_body_location(object *start, int loc);
42     int unapply_for_ob(object *who, object *op, int aflags);
43     int can_apply_object(object *who, object *op);
44     int apply_special(object *who, object *op, int aflags);
45     int monster_apply_special(object *who, object *op, int aflags);
46     int auto_apply(object *op);
47 root 1.20 void fix_auto_apply(maptile *m);
48 root 1.1 void eat_special_food(object *who, object *food);
49     void apply_lighter(object *who, object *lighter);
50     void scroll_failure(object *op, int failure, int power);
51     void apply_changes_to_player(object *pl, object *change);
52     void apply_item_transformer(object *pl, object *transformer);
53     /* attack.c */
54     void cancellation(object *op);
55     int did_make_save_item(object *op, int type, object *originator);
56     void save_throw_object(object *op, int type, object *originator);
57     int hit_map(object *op, int dir, int type, int full_hit);
58     void attack_message(int dam, int type, object *op, object *hitter);
59     int attack_ob(object *op, object *hitter);
60     object *hit_with_arrow(object *op, object *victim);
61     void tear_down_wall(object *op);
62     void scare_creature(object *target, object *hitter);
63     int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64     int kill_object(object *op, int dam, object *hitter, int type);
65     int friendly_fire(object *op, object *hitter);
66     int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67     void poison_player(object *op, object *hitter, int dam);
68     void slow_player(object *op, object *hitter, int dam);
69     void confuse_player(object *op, object *hitter, int dam);
70     void blind_player(object *op, object *hitter, int dam);
71     void paralyze_player(object *op, object *hitter, int dam);
72     void deathstrike_player(object *op, object *hitter, int *dam);
73     int adj_attackroll(object *hitter, object *target);
74     int is_aimed_missile(object *op);
75     /* ban.c */
76     int checkbanned(const char *login, const char *host);
77     /* build_map.c */
78     int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79     void remove_marking_runes(struct mapdef *map, short x, short y);
80     int find_unused_connected_value(struct mapdef *map);
81     int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82     object *get_connection_rune(object *pl, short x, short y);
83     object *get_msg_book(object *pl, short x, short y);
84     object *get_wall(struct mapdef *map, int x, int y);
85 elmex 1.23 void fix_walls(maptile *map, int x, int y);
86     void fix_walls_around(maptile *map, int x, int y);
87 root 1.1 void apply_builder_floor(object *pl, object *material, short x, short y);
88     void apply_builder_wall(object *pl, object *material, short x, short y);
89     void apply_builder_item(object *pl, object *item, short x, short y);
90     void apply_builder_remove(object *pl, int dir);
91     void apply_map_builder(object *pl, int dir);
92     int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93     /* c_chat.c */
94     int command_say(object *op, char *params);
95     int command_me(object *op, char *params);
96     int command_cointoss(object *op, char *params);
97     int command_orcknuckle(object *op, char *params);
98     int command_shout(object *op, char *params);
99     int command_chat(object *op, char *params);
100     int command_tell(object *op, char *params);
101     int command_reply(object *op, char *params);
102     int command_nod(object *op, char *params);
103     int command_dance(object *op, char *params);
104     int command_kiss(object *op, char *params);
105     int command_bounce(object *op, char *params);
106     int command_smile(object *op, char *params);
107     int command_cackle(object *op, char *params);
108     int command_laugh(object *op, char *params);
109     int command_giggle(object *op, char *params);
110     int command_shake(object *op, char *params);
111     int command_puke(object *op, char *params);
112     int command_growl(object *op, char *params);
113     int command_scream(object *op, char *params);
114     int command_sigh(object *op, char *params);
115     int command_sulk(object *op, char *params);
116     int command_hug(object *op, char *params);
117     int command_cry(object *op, char *params);
118     int command_poke(object *op, char *params);
119     int command_accuse(object *op, char *params);
120     int command_grin(object *op, char *params);
121     int command_bow(object *op, char *params);
122     int command_clap(object *op, char *params);
123     int command_blush(object *op, char *params);
124     int command_burp(object *op, char *params);
125     int command_chuckle(object *op, char *params);
126     int command_cough(object *op, char *params);
127     int command_flip(object *op, char *params);
128     int command_frown(object *op, char *params);
129     int command_gasp(object *op, char *params);
130     int command_glare(object *op, char *params);
131     int command_groan(object *op, char *params);
132     int command_hiccup(object *op, char *params);
133     int command_lick(object *op, char *params);
134     int command_pout(object *op, char *params);
135     int command_shiver(object *op, char *params);
136     int command_shrug(object *op, char *params);
137     int command_slap(object *op, char *params);
138     int command_smirk(object *op, char *params);
139     int command_snap(object *op, char *params);
140     int command_sneeze(object *op, char *params);
141     int command_snicker(object *op, char *params);
142     int command_sniff(object *op, char *params);
143     int command_snore(object *op, char *params);
144     int command_spit(object *op, char *params);
145     int command_strut(object *op, char *params);
146     int command_thank(object *op, char *params);
147     int command_twiddle(object *op, char *params);
148     int command_wave(object *op, char *params);
149     int command_whistle(object *op, char *params);
150     int command_wink(object *op, char *params);
151     int command_yawn(object *op, char *params);
152     int command_beg(object *op, char *params);
153     int command_bleed(object *op, char *params);
154     int command_cringe(object *op, char *params);
155     int command_think(object *op, char *params);
156     /* c_misc.c */
157     void map_info(object *op, char *search);
158     int command_body(object *op, char *params);
159     int command_motd(object *op, char *params);
160     int command_bug(object *op, char *params);
161     void malloc_info(object *op);
162     void current_region_info(object *op);
163     void current_map_info(object *op);
164     int command_whereabouts(object *op, char *params);
165     int command_afk(object *op, char *params);
166     int command_malloc(object *op, char *params);
167     int command_mapinfo(object *op, char *params);
168     int command_whereami(object *op, char *params);
169     int command_maps(object *op, char *params);
170     int command_strings(object *op, char *params);
171     int command_sstable(object *op, char *params);
172     int command_time(object *op, char *params);
173     int command_weather(object *op, char *params);
174     int command_archs(object *op, char *params);
175     int command_hiscore(object *op, char *params);
176     int command_debug(object *op, char *params);
177     int command_dumpbelow(object *op, char *params);
178     int command_wizpass(object *op, char *params);
179     int command_wizcast(object *op, char *params);
180     int command_dumpallobjects(object *op, char *params);
181     int command_dumpfriendlyobjects(object *op, char *params);
182     int command_dumpallarchetypes(object *op, char *params);
183     int command_ssdumptable(object *op, char *params);
184     int command_dumpmap(object *op, char *params);
185     int command_dumpallmaps(object *op, char *params);
186     int command_printlos(object *op, char *params);
187     int command_version(object *op, char *params);
188     void bug_report(const char *reportstring);
189     int command_output_sync(object *op, char *params);
190     int command_output_count(object *op, char *params);
191     int command_listen(object *op, char *params);
192     int command_statistics(object *pl, char *params);
193     int command_fix_me(object *op, char *params);
194     int command_players(object *op, char *paramss);
195     int command_logs(object *op, char *params);
196     int command_applymode(object *op, char *params);
197     int command_bowmode(object *op, char *params);
198     int command_petmode(object *op, char *params);
199     int command_showpets(object *op, char *params);
200     int command_usekeys(object *op, char *params);
201     int command_resistances(object *op, char *params);
202     int command_help(object *op, char *params);
203     int onoff_value(const char *line);
204     int command_quit(object *op, char *params);
205 root 1.2 int command_real_quit(object *op, char *params);
206 root 1.1 int command_sound(object *op, char *params);
207     void receive_player_name(object *op, char k);
208     void receive_player_password(object *op, char k);
209     int command_title(object *op, char *params);
210     int command_save(object *op, char *params);
211     int command_peaceful(object *op, char *params);
212     int command_wimpy(object *op, char *params);
213     int command_brace(object *op, char *params);
214     int command_style_map_info(object *op, char *params);
215     int command_kill_pets(object *op, char *params);
216     int command_quests(object *pl, char *params);
217     /* c_move.c */
218     int command_east(object *op, char *params);
219     int command_north(object *op, char *params);
220     int command_northeast(object *op, char *params);
221     int command_northwest(object *op, char *params);
222     int command_south(object *op, char *params);
223     int command_southeast(object *op, char *params);
224     int command_southwest(object *op, char *params);
225     int command_west(object *op, char *params);
226     int command_stay(object *op, char *params);
227     /* c_new.c */
228 root 1.24 void execute_newserver_command(object *pl, char *command);
229 root 1.1 int command_run(object *op, char *params);
230     int command_run_stop(object *op, char *params);
231     int command_fire(object *op, char *params);
232     int command_fire_stop(object *op, char *params);
233     int bad_command(object *op, char *params);
234     /* c_object.c */
235     object *find_best_object_match(object *pl, const char *params);
236     int command_build(object *pl, char *params);
237     int command_uskill(object *pl, char *params);
238     int command_rskill(object *pl, char *params);
239     int command_search(object *op, char *params);
240     int command_disarm(object *op, char *params);
241     int command_throw(object *op, char *params);
242     int command_apply(object *op, char *params);
243     int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
244     void pick_up(object *op, object *alt);
245     int command_take(object *op, char *params);
246     void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
247     void drop_object(object *op, object *tmp, uint32 nrof);
248     void drop(object *op, object *tmp);
249     int command_dropall(object *op, char *params);
250     int command_drop(object *op, char *params);
251     int command_examine(object *op, char *params);
252     object *find_marked_object(object *op);
253     int command_mark(object *op, char *params);
254     void examine_monster(object *op, object *tmp);
255     char *long_desc(object *tmp, object *pl);
256     void examine(object *op, object *tmp);
257     void inventory(object *op, object *inv);
258     int command_pickup(object *op, char *params);
259     void set_pickup_mode(object *op, int i);
260     int command_search_items(object *op, char *params);
261     int command_rename_item(object *op, char *params);
262     /* c_party.c */
263 root 1.6 int same_party(partylist *a, partylist *b);
264 root 1.2 partylist *get_firstparty(void);
265 root 1.1 void remove_party(partylist *target_party);
266     void obsolete_parties(void);
267 root 1.6 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
268 root 1.1 int confirm_party_password(object *op);
269     void receive_party_password(object *op, char k);
270     void send_party_message(object *op, char *msg);
271     int command_gsay(object *op, char *params);
272     int command_party(object *op, char *params);
273     /* c_range.c */
274     int command_invoke(object *op, char *params);
275     int command_cast(object *op, char *params);
276     int command_prepare(object *op, char *params);
277     int command_cast_spell(object *op, char *params, char command);
278     int legal_range(object *op, int r);
279     void change_spell(object *op, char k);
280     int command_rotateshoottype(object *op, char *params);
281     /* c_wiz.c */
282     int command_loadtest(object *op, char *params);
283     void do_wizard_hide(object *op, int silent_dm);
284     int command_hide(object *op, char *params);
285     int command_setgod(object *op, char *params);
286     int command_banish(object *op, char *params);
287     int command_kick(object *op, char *params);
288     int command_save_overlay(object *op, char *params);
289     int command_toggle_shout(object *op, char *params);
290     int command_shutdown(object *op, char *params);
291     int command_freeze(object *op, char *params);
292 root 1.2 int command_arrest(object *op, char *params);
293 root 1.1 int command_summon(object *op, char *params);
294     int command_teleport(object *op, char *params);
295     int command_create(object *op, char *params);
296     int command_inventory(object *op, char *params);
297     int command_skills(object *op, char *params);
298     int command_dump(object *op, char *params);
299     int command_mon_aggr(object *op, char *params);
300     int command_possess(object *op, char *params);
301     int command_patch(object *op, char *params);
302     int command_remove(object *op, char *params);
303     int command_free(object *op, char *params);
304     int command_addexp(object *op, char *params);
305     int command_speed(object *op, char *params);
306     int command_stats(object *op, char *params);
307     int command_abil(object *op, char *params);
308     int command_reset(object *op, char *params);
309     int command_nowiz(object *op, char *params);
310     int do_wizard_dm(object *op, char *params, int silent);
311     int command_dm(object *op, char *params);
312     int command_invisible(object *op, char *params);
313     int command_learn_spell(object *op, char *params);
314     int command_learn_special_prayer(object *op, char *params);
315     int command_forget_spell(object *op, char *params);
316     int command_listplugins(object *op, char *params);
317     int command_loadplugin(object *op, char *params);
318     int command_unloadplugin(object *op, char *params);
319     int command_dmhide(object *op, char *params);
320     void dm_stack_pop(player *pl);
321     object *dm_stack_peek(player *pl);
322     void dm_stack_push(player *pl, tag_t item);
323     object *get_dm_object(player *pl, char **params, int *from);
324     int command_stack_pop(object *op, char *params);
325     int command_stack_push(object *op, char *params);
326     int command_stack_list(object *op, char *params);
327     int command_stack_clear(object *op, char *params);
328     int command_diff(object *op, char *params);
329 root 1.2 int command_insert_into(object *op, char *params);
330 root 1.1 /* commands.c */
331     void init_commands(void);
332     CommFunc find_oldsocket_command(char *cmd);
333     CommFunc find_oldsocket_command2(char *cmd);
334     /* daemon.c */
335 elmex 1.9 FILE *BecomeDaemon(const char *filename);
336 root 1.1 /* disease.c */
337     int move_disease(object *disease);
338     int remove_symptoms(object *disease);
339     object *find_symptom(object *disease);
340     int check_infection(object *disease);
341     int infect_object(object *victim, object *disease, int force);
342     int do_symptoms(object *disease);
343     int grant_immunity(object *disease);
344     int move_symptom(object *symptom);
345     int check_physically_infect(object *victim, object *hitter);
346     object *find_disease(object *victim);
347     int cure_disease(object *sufferer, object *caster);
348     int reduce_symptoms(object *sufferer, int reduction);
349     /* egoitem.c */
350     int create_artifact(object *op, const char *artifactname);
351     int apply_power_crystal(object *op, object *crystal);
352     /* hiscore.c */
353     char *spool(char *bp, char *error);
354     void check_score(object *op);
355     void display_high_score(object *op, int max, const char *match);
356     /* gods.c */
357     int lookup_god_by_name(const char *name);
358     object *find_god(const char *name);
359     const char *determine_god(object *op);
360     void pray_at_altar(object *pl, object *altar, object *skill);
361     void become_follower(object *op, object *new_god);
362     int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
363     void stop_using_item(object *op, int type, int number);
364     void update_priest_flag(object *god, object *exp_ob, uint32 flag);
365     archetype *determine_holy_arch(object *god, const char *type);
366     void god_intervention(object *op, object *god, object *skill);
367     int god_examines_priest(object *op, object *god);
368     int god_examines_item(object *god, object *item);
369     int get_god(object *priest);
370     const char *get_god_for_race(const char *race);
371     int tailor_god_spell(object *spellop, object *caster);
372     /* init.c */
373     void set_logfile(char *val);
374     void call_version(void);
375     void showscores(void);
376     void set_debug(void);
377     void unset_debug(void);
378     void set_mondebug(void);
379     void set_dumpmon1(void);
380     void set_dumpmon2(void);
381     void set_dumpmon3(void);
382     void set_dumpmon4(void);
383     void set_dumpmon5(void);
384     void set_dumpmon6(void);
385     void set_dumpmon7(void);
386     void set_dumpmon8(void);
387     void set_dumpmon9(void);
388     void set_dumpmont(char *name);
389     void set_daemon(void);
390     void set_datadir(char *path);
391     void set_confdir(char *path);
392     void set_localdir(char *path);
393     void set_mapdir(char *path);
394     void set_archetypes(char *path);
395     void set_regions(char *path);
396     void set_treasures(char *path);
397     void set_uniquedir(char *path);
398     void set_templatedir(char *path);
399     void set_playerdir(char *path);
400     void set_tmpdir(char *path);
401     void showscoresparm(char *data);
402     void set_csport(char *val);
403     void init(int argc, char **argv);
404     void usage(void);
405     void help(void);
406     void init_beforeplay(void);
407     void init_startup(void);
408     void compile_info(void);
409     void rec_sigsegv(int i);
410     void rec_sigint(int i);
411     void rec_sighup(int i);
412     void rec_sigquit(int i);
413     void rec_sigpipe(int i);
414     void rec_sigbus(int i);
415     void rec_sigterm(int i);
416     void init_signals(void);
417     void init_races(void);
418     void dump_races(void);
419     void add_to_racelist(const char *race_name, object *op);
420     racelink *get_racelist(void);
421     racelink *find_racelink(const char *name);
422     /* login.c */
423 root 1.35 void delete_character(const char *name);
424 root 1.1 int verify_player(const char *name, char *password);
425     int check_name(player *me, const char *name);
426     int create_savedir_if_needed(char *savedir);
427     void destroy_object(object *op);
428     void copy_file(const char *filename, FILE *fpout);
429     /* main.c */
430 root 1.13 void server_tick ();
431 root 1.1 void version(object *op);
432     void info_keys(object *op);
433     char *crypt_string(char *str, char *salt);
434     int check_password(char *typed, char *crypted);
435     void enter_player_savebed(object *op);
436     void leave_map(object *op);
437 root 1.20 void set_map_timeout(maptile *oldmap);
438 root 1.1 char *clean_path(const char *file);
439     char *unclean_path(const char *src);
440     void enter_exit(object *op, object *exit_ob);
441 root 1.27 void process_events();
442 root 1.1 void clean_tmp_files(void);
443 root 1.15 void leave(player *pl,int draw_exit);
444 root 1.1 int forbid_play(void);
445     void do_specials(void);
446     int main(int argc, char **argv);
447     /* monster.c */
448     object *check_enemy(object *npc, rv_vector *rv);
449     object *find_nearest_living_creature(object *npc);
450     object *find_enemy(object *npc, rv_vector *rv);
451     int check_wakeup(object *op, object *enemy, rv_vector *rv);
452     int move_randomly(object *op);
453     int move_monster(object *op);
454     int can_hit(object *ob1, object *ob2, rv_vector *rv);
455     object *monster_choose_random_spell(object *monster);
456     int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
457     int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
458     int monster_use_skill(object *head, object *part, object *pl, int dir);
459     int monster_use_range(object *head, object *part, object *pl, int dir);
460     int monster_use_bow(object *head, object *part, object *pl, int dir);
461     int check_good_weapon(object *who, object *item);
462     int check_good_armour(object *who, object *item);
463     void monster_check_pickup(object *monster);
464     int monster_can_pick(object *monster, object *item);
465     void monster_apply_below(object *monster);
466     void monster_check_apply(object *mon, object *item);
467     void npc_call_help(object *op);
468     int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
469     int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
470     int hitrun_att(int dir, object *ob, object *enemy);
471     int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
472     int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
473     int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
474     void circ1_move(object *ob);
475     void circ2_move(object *ob);
476     void pace_movev(object *ob);
477     void pace_moveh(object *ob);
478     void pace2_movev(object *ob);
479     void pace2_moveh(object *ob);
480     void rand_move(object *ob);
481 root 1.20 void check_earthwalls(object *op, maptile *m, int x, int y);
482     void check_doors(object *op, maptile *m, int x, int y);
483 root 1.1 void communicate(object *op, const char *txt);
484     int talk_to_npc(object *op, object *npc, const char *txt);
485     int talk_to_wall(object *pl, object *npc, const char *txt);
486     object *find_mon_throw_ob(object *op);
487     int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
488     int stand_in_light(object *op);
489     int can_see_enemy(object *op, object *enemy);
490     /* move.c */
491     int move_object(object *op, int dir);
492     int move_ob(object *op, int dir, object *originator);
493     int transfer_ob(object *op, int x, int y, int randomly, object *originator);
494     int teleport(object *teleporter, uint8 tele_type, object *user);
495     void recursive_roll(object *op, int dir, object *pusher);
496 root 1.20 int try_fit(object *op, maptile *m, int x, int y);
497 root 1.1 int roll_ob(object *op, int dir, object *pusher);
498     int push_ob(object *who, int dir, object *pusher);
499     /* pets.c */
500     object *get_pet_enemy(object *pet, rv_vector *rv);
501     void terminate_all_pets(object *owner);
502 root 1.20 void remove_all_pets(maptile *map);
503 root 1.8 int follow_owner(object *ob, object *owner);
504 root 1.1 void pet_move(object *ob);
505     object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
506     void move_golem(object *op);
507     void control_golem(object *op, int dir);
508     int summon_golem(object *op, object *caster, int dir, object *spob);
509     object *choose_cult_monster(object *pl, object *god, int summon_level);
510     int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
511     object *get_real_owner(object *ob);
512     int should_arena_attack(object *pet, object *owner, object *target);
513     /* player.c */
514     player *find_player(const char *plname);
515     player *find_player_partial_name(const char *plname);
516 root 1.2 void display_motd(const object *op);
517     void send_rules(const object *op);
518     void send_news(const object *op);
519 root 1.1 int playername_ok(const char *cp);
520     archetype *get_player_archetype(archetype *at);
521     object *get_nearest_player(object *mon);
522     int path_to_player(object *mon, object *pl, unsigned mindiff);
523     void give_initial_items(object *pl, treasurelist *items);
524     void get_name(object *op);
525     void get_password(object *op);
526     void play_again(object *op);
527     int receive_play_again(object *op, char key);
528     void confirm_password(object *op);
529     void get_party_password(object *op, partylist *party);
530     void Roll_Again(object *op);
531     void Swap_Stat(object *op, int Swap_Second);
532     int key_roll_stat(object *op, char key);
533     int key_change_class(object *op, char key);
534     int key_confirm_quit(object *op, char key);
535     void flee_player(object *op);
536     int check_pick(object *op);
537     object *find_arrow(object *op, const char *type);
538     object *find_better_arrow(object *op, object *target, const char *type, int *better);
539     object *pick_arrow_target(object *op, const char *type, int dir);
540     int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
541     int player_fire_bow(object *op, int dir);
542     void fire_misc_object(object *op, int dir);
543     void fire(object *op, int dir);
544     object *find_key(object *pl, object *container, object *door);
545     void move_player_attack(object *op, int dir);
546     int move_player(object *op, int dir);
547     int handle_newcs_player(object *op);
548     int save_life(object *op);
549     void remove_unpaid_objects(object *op, object *env);
550     char *gravestone_text(object *op);
551     void do_some_living(object *op);
552     void kill_player(object *op);
553     void loot_object(object *op);
554     void fix_weight(void);
555     void fix_luck(void);
556     void cast_dust(object *op, object *throw_ob, int dir);
557     void make_visible(object *op);
558     int is_true_undead(object *op);
559     int hideability(object *ob);
560     void do_hidden_move(object *op);
561     int stand_near_hostile(object *who);
562     int player_can_view(object *pl, object *op);
563     int action_makes_visible(object *op);
564     int op_on_battleground(object *op, int *x, int *y);
565     void dragon_ability_gain(object *who, int atnr, int level);
566     void player_unready_range_ob(player *pl, object *ob);
567     /* plugins.c */
568     int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
569     int execute_global_event(int eventcode, ...);
570     int plugins_init_plugin(const char *libfile);
571     void *cfapi_get_hooks(int *type, ...);
572     int plugins_remove_plugin(const char *id);
573     crossfire_plugin *plugins_find_plugin(const char *id);
574     void plugins_display_list(object *op);
575 root 1.2 void *cfapi_system_find_animation(int *type, ...);
576 root 1.26 void *cfapi_system_strdup(int *type, ...);
577 root 1.1 void *cfapi_system_register_global_event(int *type, ...);
578     void *cfapi_system_unregister_global_event(int *type, ...);
579     void *cfapi_system_check_path(int *type, ...);
580     void *cfapi_system_re_cmp(int *type, ...);
581     void *cfapi_system_directory(int *type, ...);
582     void *cfapi_map_get_map(int *type, ...);
583     void *cfapi_map_has_been_loaded(int *type, ...);
584     void *cfapi_map_create_path(int *type, ...);
585     void *cfapi_map_get_map_property(int *type, ...);
586     void *cfapi_map_set_map_property(int *type, ...);
587     void *cfapi_map_out_of_map(int *type, ...);
588     void *cfapi_map_update_position(int *type, ...);
589     void *cfapi_map_delete_map(int *type, ...);
590     void *cfapi_map_message(int *type, ...);
591     void *cfapi_map_get_object_at(int *type, ...);
592 root 1.2 void *cfapi_map_get_flags(int *type, ...);
593     void *cfapi_map_present_arch_by_name(int *type, ...);
594     void *cfapi_object_move(int *type, ...);
595     void *cfapi_object_get_key(int *type, ...);
596     void *cfapi_object_set_key(int *type, ...);
597 root 1.1 void *cfapi_object_get_property(int *type, ...);
598     void *cfapi_object_set_property(int *type, ...);
599 root 1.2 void *cfapi_object_apply_below(int *type, ...);
600 root 1.1 void *cfapi_object_apply(int *type, ...);
601     void *cfapi_object_identify(int *type, ...);
602     void *cfapi_object_describe(int *type, ...);
603     void *cfapi_object_drain(int *type, ...);
604     void *cfapi_object_fix(int *type, ...);
605     void *cfapi_object_give_skill(int *type, ...);
606     void *cfapi_object_transmute(int *type, ...);
607     void *cfapi_object_remove(int *type, ...);
608     void *cfapi_object_delete(int *type, ...);
609     void *cfapi_object_clone(int *type, ...);
610     void *cfapi_object_find(int *type, ...);
611     void *cfapi_object_create(int *type, ...);
612     void *cfapi_object_insert(int *type, ...);
613     void *cfapi_object_split(int *type, ...);
614     void *cfapi_object_merge(int *type, ...);
615     void *cfapi_object_distance(int *type, ...);
616     void *cfapi_object_update(int *type, ...);
617     void *cfapi_object_clear(int *type, ...);
618     void *cfapi_object_reset(int *type, ...);
619     void *cfapi_object_check_inventory(int *type, ...);
620     void *cfapi_object_clean_object(int *type, ...);
621     void *cfapi_object_on_same_map(int *type, ...);
622     void *cfapi_object_spring_trap(int *type, ...);
623     void *cfapi_object_check_trigger(int *type, ...);
624     void *cfapi_object_query_cost(int *type, ...);
625     void *cfapi_object_query_money(int *type, ...);
626     void *cfapi_object_cast(int *type, ...);
627     void *cfapi_object_learn_spell(int *type, ...);
628     void *cfapi_object_forget_spell(int *type, ...);
629     void *cfapi_object_check_spell(int *type, ...);
630     void *cfapi_object_pay_amount(int *type, ...);
631     void *cfapi_object_pay_item(int *type, ...);
632     void *cfapi_object_transfer(int *type, ...);
633     void *cfapi_object_find_archetype_inside(int *type, ...);
634     void *cfapi_object_drop(int *type, ...);
635     void *cfapi_object_take(int *type, ...);
636     void *cfapi_object_say(int *type, ...);
637     void *cfapi_object_speak(int *type, ...);
638     void *cfapi_player_find(int *type, ...);
639     void *cfapi_player_message(int *type, ...);
640     void *cfapi_player_send_inventory(int *type, ...);
641     void *cfapi_object_teleport(int *type, ...);
642     void *cfapi_object_pickup(int *type, ...);
643 root 1.2 void *cfapi_archetype_get_first(int *type, ...);
644     void *cfapi_archetype_get_property(int *type, ...);
645     void *cfapi_party_get_property(int *type, ...);
646     void *cfapi_region_get_property(int *type, ...);
647 root 1.1 CommArray_s *find_plugin_command(char *cmd, object *op);
648     int initPlugins(void);
649     /* resurrection.c */
650     int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
651     int resurrection_fails(int levelcaster, int leveldead);
652     void dead_player(object *op);
653     void dead_character(const char *name);
654     int dead_player_exists(const char *name);
655     /* rune.c */
656     int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
657     void move_rune(object *op);
658     void rune_attack(object *op, object *victim);
659     void spring_trap(object *trap, object *victim);
660     int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
661     int trap_see(object *op, object *trap);
662     int trap_show(object *trap, object *where);
663     int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
664     void trap_adjust(object *trap, int difficulty);
665     /* shop.c */
666 root 1.18 int get_payment(object *pl);
667     sint64 query_cost(const object *tmp, object *who, int flag);
668 root 1.2 const char *query_cost_string(const object *tmp, object *who, int flag);
669 root 1.18 sint64 query_money(const object *op);
670     int pay_for_amount(sint64 to_pay, object *pl);
671 root 1.1 int pay_for_item(object *op, object *pl);
672     int can_pay(object *pl);
673     void sell_item(object *op, object *pl);
674 root 1.20 double shopkeeper_approval(const maptile *map, const object *player);
675 root 1.2 int describe_shop(const object *op);
676 root 1.1 void shop_listing(object *op);
677 elmex 1.14 bool is_in_shop (object *o);
678 root 1.20 bool is_in_shop (maptile *map, int x, int y);
679 root 1.1 /* skills.c */
680     int steal(object *op, int dir, object *skill);
681     int pick_lock(object *pl, int dir, object *skill);
682     int hide(object *op, object *skill);
683     int jump(object *pl, int dir, object *skill);
684     int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
685     int skill_ident(object *pl, object *skill);
686     int use_oratory(object *pl, int dir, object *skill);
687     int singing(object *pl, int dir, object *skill);
688     int find_traps(object *pl, object *skill);
689     int remove_trap(object *op, int dir, object *skill);
690     int pray(object *pl, object *skill);
691     void meditate(object *pl, object *skill);
692     int write_on_item(object *pl, const char *params, object *skill);
693     int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
694     /* skill_util.c */
695     void init_skills(void);
696     void link_player_skills(object *op);
697     object *find_skill_by_name(object *who, const char *name);
698     object *find_skill_by_number(object *who, int skillno);
699     int change_skill(object *who, object *new_skill, int flag);
700     void clear_skill(object *who);
701     int do_skill(object *op, object *part, object *skill, int dir, const char *string);
702     int calc_skill_exp(object *who, object *op, object *skill);
703     int learn_skill(object *pl, object *scroll);
704 root 1.2 void show_skills(object *op, const char *search);
705 root 1.1 int use_skill(object *op, const char *string);
706     int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
707     /* spell_attack.c */
708     void check_spell_knockback(object *op);
709     void forklightning(object *op, object *tmp);
710     void move_bolt(object *op);
711     int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
712     void explosion(object *op);
713     void explode_bullet(object *op);
714     void check_bullet(object *op);
715     void move_bullet(object *op);
716     int fire_bullet(object *op, object *caster, int dir, object *spob);
717     void cone_drop(object *op);
718     void move_cone(object *op);
719     int cast_cone(object *op, object *caster, int dir, object *spell);
720     void animate_bomb(object *op);
721     int create_bomb(object *op, object *caster, int dir, object *spell);
722     object *get_pointed_target(object *op, int dir, int range, int type);
723     int cast_smite_spell(object *op, object *caster, int dir, object *spell);
724     void move_missile(object *op);
725     int make_object_glow(object *op, int radius, int time);
726     int cast_destruction(object *op, object *caster, object *spell_ob);
727     int cast_curse(object *op, object *caster, object *spell_ob, int dir);
728     int mood_change(object *op, object *caster, object *spell);
729     void move_ball_spell(object *op);
730     void move_swarm_spell(object *op);
731     int fire_swarm(object *op, object *caster, object *spell, int dir);
732     int cast_light(object *op, object *caster, object *spell, int dir);
733     int cast_cause_disease(object *op, object *caster, object *spell, int dir);
734     /* spell_effect.c */
735     void cast_magic_storm(object *op, object *tmp, int lvl);
736     int recharge(object *op, object *caster, object *spell_ob);
737     void polymorph_living(object *op);
738     void polymorph_melt(object *who, object *op);
739     void polymorph_item(object *who, object *op);
740     void polymorph(object *op, object *who);
741     int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
742     int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
743     int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
744     int probe(object *op, object *caster, object *spell_ob, int dir);
745     int makes_invisible_to(object *pl, object *mon);
746     int cast_invisible(object *op, object *caster, object *spell_ob);
747     int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
748     void execute_word_of_recall(object *op);
749     int cast_word_of_recall(object *op, object *caster, object *spell_ob);
750     int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
751     int perceive_self(object *op);
752     int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
753     int magic_wall(object *op, object *caster, int dir, object *spell_ob);
754     int dimension_door(object *op, object *caster, object *spob, int dir);
755     int cast_heal(object *op, object *caster, object *spell, int dir);
756     int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
757     int cast_bless(object *op, object *caster, object *spell_ob, int dir);
758     int alchemy(object *op, object *caster, object *spell_ob);
759     int remove_curse(object *op, object *caster, object *spell);
760     int cast_identify(object *op, object *caster, object *spell);
761     int cast_detection(object *op, object *caster, object *spell, object *skill);
762     int cast_transfer(object *op, object *caster, object *spell, int dir);
763     void counterspell(object *op, int dir);
764     int cast_consecrate(object *op, object *caster, object *spell);
765     int animate_weapon(object *op, object *caster, object *spell, int dir);
766     int cast_change_map_lightlevel(object *op, object *caster, object *spell);
767     int create_aura(object *op, object *caster, object *spell);
768     void move_aura(object *aura);
769     void move_peacemaker(object *op);
770     int write_mark(object *op, object *spell, const char *msg);
771     /* spell_util.c */
772     object *find_random_spell_in_ob(object *ob, const char *skill);
773     void set_spell_skill(object *op, object *caster, object *spob, object *dest);
774     void init_spells(void);
775     void dump_spells(void);
776 root 1.20 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
777 root 1.1 int min_casting_level(object *caster, object *spell);
778     int caster_level(object *caster, object *spell);
779     sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
780     int SP_level_dam_adjust(object *caster, object *spob);
781     int SP_level_duration_adjust(object *caster, object *spob);
782     int SP_level_range_adjust(object *caster, object *spob);
783     object *check_spell_known(object *op, const char *name);
784     object *lookup_spell_by_name(object *op, const char *spname);
785 root 1.20 int reflwall(maptile *m, int x, int y, object *sp_op);
786 root 1.1 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
787 root 1.20 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
788 root 1.1 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
789     void regenerate_rod(object *rod);
790     void drain_rod_charge(object *rod);
791     object *find_target_for_friendly_spell(object *op, int dir);
792 root 1.20 int spell_find_dir(maptile *m, int x, int y, object *exclude);
793 root 1.1 void put_a_monster(object *op, const char *monstername);
794     int summon_hostile_monsters(object *op, int n, const char *monstername);
795     void shuffle_attack(object *op, int change_face);
796     void prayer_failure(object *op, int failure, int power);
797     void spell_failure(object *op, int failure, int power, object *skill);
798     int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
799     int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
800     void move_spell_effect(object *op);
801     void check_spell_effect(object *op);
802     void apply_spell_effect(object *spell, object *victim);
803     /* swamp.c */
804     void walk_on_deep_swamp(object *op, object *victim);
805     void move_deep_swamp(object *op);
806     /* swap.c */
807     void read_map_log(void);
808 root 1.20 void swap_map(maptile *map);
809 root 1.1 void check_active_maps(void);
810 root 1.20 maptile *map_least_timeout(char *except_level);
811 root 1.1 void swap_below_max(char *except_level);
812 root 1.20 int players_on_map(maptile *m, int show_all);
813 root 1.1 void flush_old_maps(void);
814     /* time.c */
815     void remove_door(object *op);
816     void remove_door2(object *op);
817     void generate_monster_inv(object *gen);
818     void generate_monster_arch(object *gen);
819     void generate_monster(object *gen);
820     void remove_force(object *op);
821     void remove_blindness(object *op);
822     void poison_more(object *op);
823     void move_gate(object *op);
824     void move_timed_gate(object *op);
825     void move_detector(object *op);
826     void animate_trigger(object *op);
827     void move_hole(object *op);
828     object *stop_item(object *op);
829 root 1.20 void fix_stopped_item(object *op, maptile *map, object *originator);
830 root 1.1 object *fix_stopped_arrow(object *op);
831     void move_arrow(object *op);
832     void change_object(object *op);
833     void move_teleporter(object *op);
834     void move_player_changer(object *op);
835     void move_firewall(object *op);
836     void move_player_mover(object *op);
837     void move_duplicator(object *op);
838 root 1.2 void move_creator(object *creator);
839 root 1.1 void move_marker(object *op);
840     int process_object(object *op);
841     /* timers.c */
842     void cftimer_process_timers(void);
843     void cftimer_process_event(object *ob);
844     int cftimer_create(int id, long delay, object *ob, int mode);
845     int cftimer_destroy(int id);
846     int cftimer_find_free_id(void);
847     /* weather.c */
848 root 1.20 void set_darkness_map(maptile *m);
849 root 1.1 void tick_the_clock(void);
850     void init_weather(void);
851     void weather_effect(const char *filename);
852 root 1.20 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
853     int real_world_temperature(int x, int y, maptile *m);
854 root 1.1 int similar_direction(int a, int b);