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/cvs/deliantra/server/include/sproto.h
Revision: 1.47
Committed: Fri Mar 2 11:13:51 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.46: +0 -2 lines
Log Message:
whereami in perl

File Contents

# User Rev Content
1 root 1.32 int same_party (partylist *a, partylist *b);
2 root 1.1 /* alchemy.c */
3 elmex 1.12 int need_identify (const object *obj);
4 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
5 root 1.18 const char *cost_string_from_value(sint64 cost, int approx);
6     void pay_player (object *pl, sint64 amount);
7     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 root 1.1 void attempt_do_alchemy(object *caster, object *cauldron);
9     int content_recipe_value(object *op);
10     int numb_ob_inside(object *op);
11     object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12     void adjust_product(object *item, int lvl, int yield);
13     object *make_item_from_recipe(object *cauldron, recipe *rp);
14     object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15     void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16     void remove_contents(object *first_ob, object *save_item);
17     int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18     /* apply.c */
19 root 1.2 int transport_can_hold(const object *transport, const object *op, int nrof);
20     int apply_transport(object *pl, object *transport, int aflag);
21 root 1.1 int should_director_abort(object *op, object *victim);
22     int apply_potion(object *op, object *tmp);
23     int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24     int prepare_weapon(object *op, object *improver, object *weapon);
25     int improve_weapon(object *op, object *improver, object *weapon);
26     int check_improve_weapon(object *op, object *tmp);
27     int improve_armour(object *op, object *improver, object *armour);
28     int convert_item(object *item, object *converter);
29     int apply_container(object *op, object *sack);
30     int esrv_apply_container(object *op, object *sack);
31 elmex 1.30 void move_apply(object *trap, object *victim, object *originator);
32 root 1.1 void do_learn_spell(object *op, object *spell, int special_prayer);
33     void do_forget_spell(object *op, const char *spell);
34     void apply_scroll(object *op, object *tmp, int dir);
35     int dragon_eat_flesh(object *op, object *meal);
36     void apply_poison(object *op, object *tmp);
37     int is_legal_2ways_exit(object *op, object *exit);
38     int manual_apply(object *op, object *tmp, int aflag);
39     int player_apply(object *pl, object *op, int aflag, int quiet);
40     void player_apply_below(object *pl);
41     object *get_item_from_body_location(object *start, int loc);
42     int unapply_for_ob(object *who, object *op, int aflags);
43     int can_apply_object(object *who, object *op);
44     int apply_special(object *who, object *op, int aflags);
45     int monster_apply_special(object *who, object *op, int aflags);
46     int auto_apply(object *op);
47 root 1.20 void fix_auto_apply(maptile *m);
48 root 1.1 void eat_special_food(object *who, object *food);
49     void apply_lighter(object *who, object *lighter);
50     void scroll_failure(object *op, int failure, int power);
51     void apply_changes_to_player(object *pl, object *change);
52     void apply_item_transformer(object *pl, object *transformer);
53     /* attack.c */
54     void cancellation(object *op);
55     int did_make_save_item(object *op, int type, object *originator);
56     void save_throw_object(object *op, int type, object *originator);
57     int hit_map(object *op, int dir, int type, int full_hit);
58     void attack_message(int dam, int type, object *op, object *hitter);
59     int attack_ob(object *op, object *hitter);
60     object *hit_with_arrow(object *op, object *victim);
61     void tear_down_wall(object *op);
62     void scare_creature(object *target, object *hitter);
63     int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64     int kill_object(object *op, int dam, object *hitter, int type);
65     int friendly_fire(object *op, object *hitter);
66     int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67     void poison_player(object *op, object *hitter, int dam);
68     void slow_player(object *op, object *hitter, int dam);
69     void confuse_player(object *op, object *hitter, int dam);
70     void blind_player(object *op, object *hitter, int dam);
71     void paralyze_player(object *op, object *hitter, int dam);
72     void deathstrike_player(object *op, object *hitter, int *dam);
73     int adj_attackroll(object *hitter, object *target);
74     int is_aimed_missile(object *op);
75     /* ban.c */
76     int checkbanned(const char *login, const char *host);
77     /* build_map.c */
78     int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79     void remove_marking_runes(struct mapdef *map, short x, short y);
80     int find_unused_connected_value(struct mapdef *map);
81     int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82     object *get_connection_rune(object *pl, short x, short y);
83     object *get_msg_book(object *pl, short x, short y);
84     object *get_wall(struct mapdef *map, int x, int y);
85 elmex 1.23 void fix_walls(maptile *map, int x, int y);
86     void fix_walls_around(maptile *map, int x, int y);
87 root 1.1 void apply_builder_floor(object *pl, object *material, short x, short y);
88     void apply_builder_wall(object *pl, object *material, short x, short y);
89     void apply_builder_item(object *pl, object *item, short x, short y);
90     void apply_builder_remove(object *pl, int dir);
91     void apply_map_builder(object *pl, int dir);
92     int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93     /* c_misc.c */
94     void map_info(object *op, char *search);
95     int command_body(object *op, char *params);
96     int command_motd(object *op, char *params);
97     int command_bug(object *op, char *params);
98     void malloc_info(object *op);
99     void current_map_info(object *op);
100     int command_whereabouts(object *op, char *params);
101     int command_malloc(object *op, char *params);
102     int command_mapinfo(object *op, char *params);
103     int command_maps(object *op, char *params);
104     int command_strings(object *op, char *params);
105     int command_sstable(object *op, char *params);
106     int command_time(object *op, char *params);
107     int command_weather(object *op, char *params);
108     int command_archs(object *op, char *params);
109     int command_hiscore(object *op, char *params);
110     int command_debug(object *op, char *params);
111     int command_dumpbelow(object *op, char *params);
112     int command_wizpass(object *op, char *params);
113     int command_wizcast(object *op, char *params);
114     int command_dumpallobjects(object *op, char *params);
115     int command_dumpfriendlyobjects(object *op, char *params);
116     int command_dumpallarchetypes(object *op, char *params);
117     int command_ssdumptable(object *op, char *params);
118     int command_dumpmap(object *op, char *params);
119     int command_dumpallmaps(object *op, char *params);
120     int command_printlos(object *op, char *params);
121     int command_version(object *op, char *params);
122     void bug_report(const char *reportstring);
123     int command_statistics(object *pl, char *params);
124     int command_fix_me(object *op, char *params);
125     int command_players(object *op, char *paramss);
126     int command_logs(object *op, char *params);
127     int command_bowmode(object *op, char *params);
128     int command_showpets(object *op, char *params);
129     int command_resistances(object *op, char *params);
130     int command_help(object *op, char *params);
131     int onoff_value(const char *line);
132     int command_quit(object *op, char *params);
133 root 1.2 int command_real_quit(object *op, char *params);
134 root 1.1 void receive_player_name(object *op, char k);
135     void receive_player_password(object *op, char k);
136     int command_title(object *op, char *params);
137     int command_style_map_info(object *op, char *params);
138     int command_kill_pets(object *op, char *params);
139     int command_quests(object *pl, char *params);
140     /* c_move.c */
141     int command_east(object *op, char *params);
142     int command_north(object *op, char *params);
143     int command_northeast(object *op, char *params);
144     int command_northwest(object *op, char *params);
145     int command_south(object *op, char *params);
146     int command_southeast(object *op, char *params);
147     int command_southwest(object *op, char *params);
148     int command_west(object *op, char *params);
149     int command_stay(object *op, char *params);
150     /* c_new.c */
151 root 1.24 void execute_newserver_command(object *pl, char *command);
152 root 1.1 int command_run(object *op, char *params);
153     int command_run_stop(object *op, char *params);
154     int command_fire(object *op, char *params);
155     int command_fire_stop(object *op, char *params);
156     int bad_command(object *op, char *params);
157     /* c_object.c */
158     object *find_best_object_match(object *pl, const char *params);
159     int command_build(object *pl, char *params);
160     int command_uskill(object *pl, char *params);
161     int command_rskill(object *pl, char *params);
162     int command_search(object *op, char *params);
163     int command_disarm(object *op, char *params);
164     int command_throw(object *op, char *params);
165     int command_apply(object *op, char *params);
166     int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
167     void pick_up(object *op, object *alt);
168     int command_take(object *op, char *params);
169     void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
170     void drop_object(object *op, object *tmp, uint32 nrof);
171     void drop(object *op, object *tmp);
172     int command_dropall(object *op, char *params);
173     int command_drop(object *op, char *params);
174     int command_examine(object *op, char *params);
175     object *find_marked_object(object *op);
176     int command_mark(object *op, char *params);
177     void examine_monster(object *op, object *tmp);
178     char *long_desc(object *tmp, object *pl);
179     void examine(object *op, object *tmp);
180     void inventory(object *op, object *inv);
181     int command_pickup(object *op, char *params);
182     void set_pickup_mode(object *op, int i);
183     int command_search_items(object *op, char *params);
184     int command_rename_item(object *op, char *params);
185     /* c_party.c */
186 root 1.6 int same_party(partylist *a, partylist *b);
187 root 1.2 partylist *get_firstparty(void);
188 root 1.1 void remove_party(partylist *target_party);
189     void obsolete_parties(void);
190 root 1.6 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
191 root 1.1 int confirm_party_password(object *op);
192     void receive_party_password(object *op, char k);
193     void send_party_message(object *op, char *msg);
194     int command_gsay(object *op, char *params);
195     int command_party(object *op, char *params);
196     /* c_range.c */
197     int command_invoke(object *op, char *params);
198     int command_cast(object *op, char *params);
199     int command_prepare(object *op, char *params);
200     int command_cast_spell(object *op, char *params, char command);
201     int legal_range(object *op, int r);
202     void change_spell(object *op, char k);
203     int command_rotateshoottype(object *op, char *params);
204     /* c_wiz.c */
205     int command_loadtest(object *op, char *params);
206     void do_wizard_hide(object *op, int silent_dm);
207     int command_hide(object *op, char *params);
208     int command_setgod(object *op, char *params);
209     int command_banish(object *op, char *params);
210     int command_kick(object *op, char *params);
211     int command_save_overlay(object *op, char *params);
212     int command_toggle_shout(object *op, char *params);
213     int command_shutdown(object *op, char *params);
214     int command_freeze(object *op, char *params);
215 root 1.2 int command_arrest(object *op, char *params);
216 root 1.1 int command_summon(object *op, char *params);
217     int command_teleport(object *op, char *params);
218     int command_create(object *op, char *params);
219     int command_inventory(object *op, char *params);
220     int command_skills(object *op, char *params);
221     int command_dump(object *op, char *params);
222     int command_mon_aggr(object *op, char *params);
223     int command_possess(object *op, char *params);
224     int command_patch(object *op, char *params);
225     int command_remove(object *op, char *params);
226     int command_free(object *op, char *params);
227     int command_addexp(object *op, char *params);
228     int command_speed(object *op, char *params);
229     int command_stats(object *op, char *params);
230     int command_abil(object *op, char *params);
231     int command_reset(object *op, char *params);
232     int command_nowiz(object *op, char *params);
233     int do_wizard_dm(object *op, char *params, int silent);
234     int command_dm(object *op, char *params);
235     int command_invisible(object *op, char *params);
236     int command_learn_spell(object *op, char *params);
237     int command_learn_special_prayer(object *op, char *params);
238     int command_forget_spell(object *op, char *params);
239     int command_listplugins(object *op, char *params);
240     int command_loadplugin(object *op, char *params);
241     int command_unloadplugin(object *op, char *params);
242     int command_dmhide(object *op, char *params);
243     void dm_stack_pop(player *pl);
244     object *dm_stack_peek(player *pl);
245     void dm_stack_push(player *pl, tag_t item);
246     object *get_dm_object(player *pl, char **params, int *from);
247     int command_stack_pop(object *op, char *params);
248     int command_stack_push(object *op, char *params);
249     int command_stack_list(object *op, char *params);
250     int command_stack_clear(object *op, char *params);
251     int command_diff(object *op, char *params);
252 root 1.2 int command_insert_into(object *op, char *params);
253 root 1.1 /* commands.c */
254     void init_commands(void);
255     CommFunc find_oldsocket_command(char *cmd);
256     CommFunc find_oldsocket_command2(char *cmd);
257     /* daemon.c */
258 elmex 1.9 FILE *BecomeDaemon(const char *filename);
259 root 1.1 /* disease.c */
260     int move_disease(object *disease);
261     int remove_symptoms(object *disease);
262     object *find_symptom(object *disease);
263     int check_infection(object *disease);
264     int infect_object(object *victim, object *disease, int force);
265     int do_symptoms(object *disease);
266     int grant_immunity(object *disease);
267     int move_symptom(object *symptom);
268     int check_physically_infect(object *victim, object *hitter);
269     object *find_disease(object *victim);
270     int cure_disease(object *sufferer, object *caster);
271     int reduce_symptoms(object *sufferer, int reduction);
272     /* egoitem.c */
273     int create_artifact(object *op, const char *artifactname);
274     int apply_power_crystal(object *op, object *crystal);
275     /* hiscore.c */
276     char *spool(char *bp, char *error);
277     void check_score(object *op);
278     void display_high_score(object *op, int max, const char *match);
279     /* gods.c */
280     int lookup_god_by_name(const char *name);
281     object *find_god(const char *name);
282     const char *determine_god(object *op);
283     void pray_at_altar(object *pl, object *altar, object *skill);
284     void become_follower(object *op, object *new_god);
285     int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
286     void stop_using_item(object *op, int type, int number);
287     void update_priest_flag(object *god, object *exp_ob, uint32 flag);
288     archetype *determine_holy_arch(object *god, const char *type);
289     void god_intervention(object *op, object *god, object *skill);
290     int god_examines_priest(object *op, object *god);
291     int god_examines_item(object *god, object *item);
292     int get_god(object *priest);
293     const char *get_god_for_race(const char *race);
294     int tailor_god_spell(object *spellop, object *caster);
295     /* init.c */
296     void set_logfile(char *val);
297     void call_version(void);
298     void showscores(void);
299     void set_debug(void);
300     void unset_debug(void);
301     void set_mondebug(void);
302     void set_dumpmon1(void);
303     void set_dumpmon2(void);
304     void set_dumpmon3(void);
305     void set_dumpmon4(void);
306     void set_dumpmon5(void);
307     void set_dumpmon6(void);
308     void set_dumpmon7(void);
309     void set_dumpmon8(void);
310     void set_dumpmon9(void);
311     void set_dumpmont(char *name);
312     void set_daemon(void);
313     void set_datadir(char *path);
314     void set_confdir(char *path);
315     void set_localdir(char *path);
316     void set_mapdir(char *path);
317     void set_archetypes(char *path);
318     void set_regions(char *path);
319     void set_treasures(char *path);
320     void set_uniquedir(char *path);
321     void set_templatedir(char *path);
322     void set_playerdir(char *path);
323     void set_tmpdir(char *path);
324     void showscoresparm(char *data);
325     void set_csport(char *val);
326     void init(int argc, char **argv);
327     void usage(void);
328     void help(void);
329     void init_beforeplay(void);
330     void init_startup(void);
331     void compile_info(void);
332     void rec_sigsegv(int i);
333     void rec_sigint(int i);
334     void rec_sighup(int i);
335     void rec_sigquit(int i);
336     void rec_sigpipe(int i);
337     void rec_sigbus(int i);
338     void rec_sigterm(int i);
339     void init_signals(void);
340     void init_races(void);
341     void dump_races(void);
342     void add_to_racelist(const char *race_name, object *op);
343     racelink *get_racelist(void);
344     racelink *find_racelink(const char *name);
345     /* login.c */
346 root 1.35 void delete_character(const char *name);
347 root 1.1 int verify_player(const char *name, char *password);
348     int check_name(player *me, const char *name);
349     int create_savedir_if_needed(char *savedir);
350     void destroy_object(object *op);
351     void copy_file(const char *filename, FILE *fpout);
352     /* main.c */
353 root 1.13 void server_tick ();
354 root 1.1 void version(object *op);
355     void info_keys(object *op);
356     char *crypt_string(char *str, char *salt);
357     int check_password(char *typed, char *crypted);
358     void enter_player_savebed(object *op);
359     void leave_map(object *op);
360 root 1.20 void set_map_timeout(maptile *oldmap);
361 root 1.1 char *clean_path(const char *file);
362     char *unclean_path(const char *src);
363     void enter_exit(object *op, object *exit_ob);
364 root 1.27 void process_events();
365 root 1.1 void clean_tmp_files(void);
366 root 1.15 void leave(player *pl,int draw_exit);
367 root 1.1 int forbid_play(void);
368     void do_specials(void);
369     int main(int argc, char **argv);
370     /* monster.c */
371     object *check_enemy(object *npc, rv_vector *rv);
372     object *find_nearest_living_creature(object *npc);
373     object *find_enemy(object *npc, rv_vector *rv);
374     int check_wakeup(object *op, object *enemy, rv_vector *rv);
375     int move_randomly(object *op);
376     int move_monster(object *op);
377     int can_hit(object *ob1, object *ob2, rv_vector *rv);
378     object *monster_choose_random_spell(object *monster);
379     int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
380     int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
381     int monster_use_skill(object *head, object *part, object *pl, int dir);
382     int monster_use_range(object *head, object *part, object *pl, int dir);
383     int monster_use_bow(object *head, object *part, object *pl, int dir);
384     int check_good_weapon(object *who, object *item);
385     int check_good_armour(object *who, object *item);
386     void monster_check_pickup(object *monster);
387     int monster_can_pick(object *monster, object *item);
388     void monster_apply_below(object *monster);
389     void monster_check_apply(object *mon, object *item);
390     void npc_call_help(object *op);
391     int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392     int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393     int hitrun_att(int dir, object *ob, object *enemy);
394     int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395     int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396     int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397     void circ1_move(object *ob);
398     void circ2_move(object *ob);
399     void pace_movev(object *ob);
400     void pace_moveh(object *ob);
401     void pace2_movev(object *ob);
402     void pace2_moveh(object *ob);
403     void rand_move(object *ob);
404 root 1.20 void check_earthwalls(object *op, maptile *m, int x, int y);
405     void check_doors(object *op, maptile *m, int x, int y);
406 root 1.1 void communicate(object *op, const char *txt);
407     int talk_to_npc(object *op, object *npc, const char *txt);
408     int talk_to_wall(object *pl, object *npc, const char *txt);
409     object *find_mon_throw_ob(object *op);
410     int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
411     int stand_in_light(object *op);
412     int can_see_enemy(object *op, object *enemy);
413     /* move.c */
414     int move_object(object *op, int dir);
415     int move_ob(object *op, int dir, object *originator);
416     int transfer_ob(object *op, int x, int y, int randomly, object *originator);
417     int teleport(object *teleporter, uint8 tele_type, object *user);
418     void recursive_roll(object *op, int dir, object *pusher);
419 root 1.20 int try_fit(object *op, maptile *m, int x, int y);
420 root 1.1 int roll_ob(object *op, int dir, object *pusher);
421     int push_ob(object *who, int dir, object *pusher);
422     /* pets.c */
423     object *get_pet_enemy(object *pet, rv_vector *rv);
424     void terminate_all_pets(object *owner);
425 root 1.20 void remove_all_pets(maptile *map);
426 root 1.8 int follow_owner(object *ob, object *owner);
427 root 1.1 void pet_move(object *ob);
428     object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
429     void move_golem(object *op);
430     void control_golem(object *op, int dir);
431     int summon_golem(object *op, object *caster, int dir, object *spob);
432     object *choose_cult_monster(object *pl, object *god, int summon_level);
433     int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
434     object *get_real_owner(object *ob);
435     int should_arena_attack(object *pet, object *owner, object *target);
436     /* player.c */
437     player *find_player(const char *plname);
438     player *find_player_partial_name(const char *plname);
439 root 1.2 void display_motd(const object *op);
440     void send_rules(const object *op);
441     void send_news(const object *op);
442 root 1.1 int playername_ok(const char *cp);
443     archetype *get_player_archetype(archetype *at);
444     object *get_nearest_player(object *mon);
445     int path_to_player(object *mon, object *pl, unsigned mindiff);
446     void give_initial_items(object *pl, treasurelist *items);
447     void get_name(object *op);
448     void get_password(object *op);
449     void play_again(object *op);
450     int receive_play_again(object *op, char key);
451     void confirm_password(object *op);
452     void get_party_password(object *op, partylist *party);
453     void Roll_Again(object *op);
454     void Swap_Stat(object *op, int Swap_Second);
455     int key_roll_stat(object *op, char key);
456     int key_change_class(object *op, char key);
457     int key_confirm_quit(object *op, char key);
458     void flee_player(object *op);
459     int check_pick(object *op);
460     object *find_arrow(object *op, const char *type);
461     object *find_better_arrow(object *op, object *target, const char *type, int *better);
462     object *pick_arrow_target(object *op, const char *type, int dir);
463     int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
464     int player_fire_bow(object *op, int dir);
465     void fire_misc_object(object *op, int dir);
466     void fire(object *op, int dir);
467     object *find_key(object *pl, object *container, object *door);
468     void move_player_attack(object *op, int dir);
469     int move_player(object *op, int dir);
470     int handle_newcs_player(object *op);
471     int save_life(object *op);
472     void remove_unpaid_objects(object *op, object *env);
473     char *gravestone_text(object *op);
474     void do_some_living(object *op);
475     void kill_player(object *op);
476     void loot_object(object *op);
477     void fix_weight(void);
478     void fix_luck(void);
479     void cast_dust(object *op, object *throw_ob, int dir);
480     void make_visible(object *op);
481     int is_true_undead(object *op);
482     int hideability(object *ob);
483     void do_hidden_move(object *op);
484     int stand_near_hostile(object *who);
485     int player_can_view(object *pl, object *op);
486     int action_makes_visible(object *op);
487     int op_on_battleground(object *op, int *x, int *y);
488     void dragon_ability_gain(object *who, int atnr, int level);
489     void player_unready_range_ob(player *pl, object *ob);
490     /* plugins.c */
491     int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
492     int execute_global_event(int eventcode, ...);
493     int plugins_init_plugin(const char *libfile);
494     void *cfapi_get_hooks(int *type, ...);
495     int plugins_remove_plugin(const char *id);
496     crossfire_plugin *plugins_find_plugin(const char *id);
497     void plugins_display_list(object *op);
498 root 1.2 void *cfapi_system_find_animation(int *type, ...);
499 root 1.26 void *cfapi_system_strdup(int *type, ...);
500 root 1.1 void *cfapi_system_register_global_event(int *type, ...);
501     void *cfapi_system_unregister_global_event(int *type, ...);
502     void *cfapi_system_check_path(int *type, ...);
503     void *cfapi_system_re_cmp(int *type, ...);
504     void *cfapi_system_directory(int *type, ...);
505     void *cfapi_map_get_map(int *type, ...);
506     void *cfapi_map_has_been_loaded(int *type, ...);
507     void *cfapi_map_create_path(int *type, ...);
508     void *cfapi_map_get_map_property(int *type, ...);
509     void *cfapi_map_set_map_property(int *type, ...);
510     void *cfapi_map_out_of_map(int *type, ...);
511     void *cfapi_map_update_position(int *type, ...);
512     void *cfapi_map_delete_map(int *type, ...);
513     void *cfapi_map_message(int *type, ...);
514     void *cfapi_map_get_object_at(int *type, ...);
515 root 1.2 void *cfapi_map_get_flags(int *type, ...);
516     void *cfapi_map_present_arch_by_name(int *type, ...);
517     void *cfapi_object_move(int *type, ...);
518     void *cfapi_object_get_key(int *type, ...);
519     void *cfapi_object_set_key(int *type, ...);
520 root 1.1 void *cfapi_object_get_property(int *type, ...);
521     void *cfapi_object_set_property(int *type, ...);
522 root 1.2 void *cfapi_object_apply_below(int *type, ...);
523 root 1.1 void *cfapi_object_apply(int *type, ...);
524     void *cfapi_object_identify(int *type, ...);
525     void *cfapi_object_describe(int *type, ...);
526     void *cfapi_object_drain(int *type, ...);
527     void *cfapi_object_fix(int *type, ...);
528     void *cfapi_object_give_skill(int *type, ...);
529     void *cfapi_object_transmute(int *type, ...);
530     void *cfapi_object_remove(int *type, ...);
531     void *cfapi_object_delete(int *type, ...);
532     void *cfapi_object_clone(int *type, ...);
533     void *cfapi_object_find(int *type, ...);
534     void *cfapi_object_create(int *type, ...);
535     void *cfapi_object_insert(int *type, ...);
536     void *cfapi_object_split(int *type, ...);
537     void *cfapi_object_merge(int *type, ...);
538     void *cfapi_object_distance(int *type, ...);
539     void *cfapi_object_update(int *type, ...);
540     void *cfapi_object_clear(int *type, ...);
541     void *cfapi_object_reset(int *type, ...);
542     void *cfapi_object_check_inventory(int *type, ...);
543     void *cfapi_object_clean_object(int *type, ...);
544     void *cfapi_object_on_same_map(int *type, ...);
545     void *cfapi_object_spring_trap(int *type, ...);
546     void *cfapi_object_check_trigger(int *type, ...);
547     void *cfapi_object_query_cost(int *type, ...);
548     void *cfapi_object_query_money(int *type, ...);
549     void *cfapi_object_cast(int *type, ...);
550     void *cfapi_object_learn_spell(int *type, ...);
551     void *cfapi_object_forget_spell(int *type, ...);
552     void *cfapi_object_check_spell(int *type, ...);
553     void *cfapi_object_pay_amount(int *type, ...);
554     void *cfapi_object_pay_item(int *type, ...);
555     void *cfapi_object_transfer(int *type, ...);
556     void *cfapi_object_find_archetype_inside(int *type, ...);
557     void *cfapi_object_drop(int *type, ...);
558     void *cfapi_object_take(int *type, ...);
559     void *cfapi_object_say(int *type, ...);
560     void *cfapi_object_speak(int *type, ...);
561     void *cfapi_player_find(int *type, ...);
562     void *cfapi_player_message(int *type, ...);
563     void *cfapi_player_send_inventory(int *type, ...);
564     void *cfapi_object_teleport(int *type, ...);
565     void *cfapi_object_pickup(int *type, ...);
566 root 1.2 void *cfapi_archetype_get_first(int *type, ...);
567     void *cfapi_archetype_get_property(int *type, ...);
568     void *cfapi_party_get_property(int *type, ...);
569     void *cfapi_region_get_property(int *type, ...);
570 root 1.1 CommArray_s *find_plugin_command(char *cmd, object *op);
571     int initPlugins(void);
572     /* resurrection.c */
573     int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
574     int resurrection_fails(int levelcaster, int leveldead);
575     void dead_player(object *op);
576     void dead_character(const char *name);
577     int dead_player_exists(const char *name);
578     /* rune.c */
579     int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
580     void move_rune(object *op);
581     void rune_attack(object *op, object *victim);
582     void spring_trap(object *trap, object *victim);
583     int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
584     int trap_see(object *op, object *trap);
585     int trap_show(object *trap, object *where);
586     int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
587     void trap_adjust(object *trap, int difficulty);
588     /* shop.c */
589 root 1.18 int get_payment(object *pl);
590     sint64 query_cost(const object *tmp, object *who, int flag);
591 root 1.2 const char *query_cost_string(const object *tmp, object *who, int flag);
592 root 1.18 sint64 query_money(const object *op);
593     int pay_for_amount(sint64 to_pay, object *pl);
594 root 1.1 int pay_for_item(object *op, object *pl);
595     int can_pay(object *pl);
596     void sell_item(object *op, object *pl);
597 root 1.20 double shopkeeper_approval(const maptile *map, const object *player);
598 root 1.2 int describe_shop(const object *op);
599 root 1.1 void shop_listing(object *op);
600 elmex 1.14 bool is_in_shop (object *o);
601 root 1.20 bool is_in_shop (maptile *map, int x, int y);
602 root 1.1 /* skills.c */
603     int steal(object *op, int dir, object *skill);
604     int pick_lock(object *pl, int dir, object *skill);
605     int hide(object *op, object *skill);
606     int jump(object *pl, int dir, object *skill);
607     int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
608     int skill_ident(object *pl, object *skill);
609     int use_oratory(object *pl, int dir, object *skill);
610     int singing(object *pl, int dir, object *skill);
611     int find_traps(object *pl, object *skill);
612     int remove_trap(object *op, int dir, object *skill);
613     int pray(object *pl, object *skill);
614     void meditate(object *pl, object *skill);
615     int write_on_item(object *pl, const char *params, object *skill);
616     int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
617     /* skill_util.c */
618     void init_skills(void);
619     void link_player_skills(object *op);
620     object *find_skill_by_name(object *who, const char *name);
621     object *find_skill_by_number(object *who, int skillno);
622     int change_skill(object *who, object *new_skill, int flag);
623     void clear_skill(object *who);
624     int do_skill(object *op, object *part, object *skill, int dir, const char *string);
625     int calc_skill_exp(object *who, object *op, object *skill);
626     int learn_skill(object *pl, object *scroll);
627 root 1.2 void show_skills(object *op, const char *search);
628 root 1.1 int use_skill(object *op, const char *string);
629     int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
630     /* spell_attack.c */
631     void check_spell_knockback(object *op);
632     void forklightning(object *op, object *tmp);
633     void move_bolt(object *op);
634     int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
635     void explosion(object *op);
636     void explode_bullet(object *op);
637     void check_bullet(object *op);
638     void move_bullet(object *op);
639     int fire_bullet(object *op, object *caster, int dir, object *spob);
640     void cone_drop(object *op);
641     void move_cone(object *op);
642     int cast_cone(object *op, object *caster, int dir, object *spell);
643     void animate_bomb(object *op);
644     int create_bomb(object *op, object *caster, int dir, object *spell);
645     object *get_pointed_target(object *op, int dir, int range, int type);
646     int cast_smite_spell(object *op, object *caster, int dir, object *spell);
647     void move_missile(object *op);
648     int make_object_glow(object *op, int radius, int time);
649     int cast_destruction(object *op, object *caster, object *spell_ob);
650     int cast_curse(object *op, object *caster, object *spell_ob, int dir);
651     int mood_change(object *op, object *caster, object *spell);
652     void move_ball_spell(object *op);
653     void move_swarm_spell(object *op);
654     int fire_swarm(object *op, object *caster, object *spell, int dir);
655     int cast_light(object *op, object *caster, object *spell, int dir);
656     int cast_cause_disease(object *op, object *caster, object *spell, int dir);
657     /* spell_effect.c */
658     void cast_magic_storm(object *op, object *tmp, int lvl);
659     int recharge(object *op, object *caster, object *spell_ob);
660     void polymorph_living(object *op);
661     void polymorph_melt(object *who, object *op);
662     void polymorph_item(object *who, object *op);
663     void polymorph(object *op, object *who);
664     int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
665     int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
666     int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
667     int probe(object *op, object *caster, object *spell_ob, int dir);
668     int makes_invisible_to(object *pl, object *mon);
669     int cast_invisible(object *op, object *caster, object *spell_ob);
670     int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
671     void execute_word_of_recall(object *op);
672     int cast_word_of_recall(object *op, object *caster, object *spell_ob);
673     int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
674     int perceive_self(object *op);
675     int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
676     int magic_wall(object *op, object *caster, int dir, object *spell_ob);
677     int dimension_door(object *op, object *caster, object *spob, int dir);
678     int cast_heal(object *op, object *caster, object *spell, int dir);
679     int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
680     int cast_bless(object *op, object *caster, object *spell_ob, int dir);
681     int alchemy(object *op, object *caster, object *spell_ob);
682     int remove_curse(object *op, object *caster, object *spell);
683     int cast_identify(object *op, object *caster, object *spell);
684     int cast_detection(object *op, object *caster, object *spell, object *skill);
685     int cast_transfer(object *op, object *caster, object *spell, int dir);
686     void counterspell(object *op, int dir);
687     int cast_consecrate(object *op, object *caster, object *spell);
688     int animate_weapon(object *op, object *caster, object *spell, int dir);
689     int cast_change_map_lightlevel(object *op, object *caster, object *spell);
690     int create_aura(object *op, object *caster, object *spell);
691     void move_aura(object *aura);
692     void move_peacemaker(object *op);
693     int write_mark(object *op, object *spell, const char *msg);
694     /* spell_util.c */
695     object *find_random_spell_in_ob(object *ob, const char *skill);
696     void set_spell_skill(object *op, object *caster, object *spob, object *dest);
697     void init_spells(void);
698     void dump_spells(void);
699 root 1.20 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
700 root 1.1 int min_casting_level(object *caster, object *spell);
701     int caster_level(object *caster, object *spell);
702     sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
703     int SP_level_dam_adjust(object *caster, object *spob);
704     int SP_level_duration_adjust(object *caster, object *spob);
705     int SP_level_range_adjust(object *caster, object *spob);
706     object *check_spell_known(object *op, const char *name);
707     object *lookup_spell_by_name(object *op, const char *spname);
708 root 1.20 int reflwall(maptile *m, int x, int y, object *sp_op);
709 root 1.1 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
710 root 1.20 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
711 root 1.1 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
712     void regenerate_rod(object *rod);
713     void drain_rod_charge(object *rod);
714     object *find_target_for_friendly_spell(object *op, int dir);
715 root 1.20 int spell_find_dir(maptile *m, int x, int y, object *exclude);
716 root 1.1 void put_a_monster(object *op, const char *monstername);
717     int summon_hostile_monsters(object *op, int n, const char *monstername);
718     void shuffle_attack(object *op, int change_face);
719     void prayer_failure(object *op, int failure, int power);
720     void spell_failure(object *op, int failure, int power, object *skill);
721     int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
722     int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
723     void move_spell_effect(object *op);
724     void check_spell_effect(object *op);
725     void apply_spell_effect(object *spell, object *victim);
726     /* swamp.c */
727     void walk_on_deep_swamp(object *op, object *victim);
728     void move_deep_swamp(object *op);
729     /* swap.c */
730     void read_map_log(void);
731 root 1.20 void swap_map(maptile *map);
732 root 1.1 void check_active_maps(void);
733 root 1.20 maptile *map_least_timeout(char *except_level);
734 root 1.1 void swap_below_max(char *except_level);
735 root 1.20 int players_on_map(maptile *m, int show_all);
736 root 1.1 void flush_old_maps(void);
737     /* time.c */
738     void remove_door(object *op);
739     void remove_door2(object *op);
740     void generate_monster_inv(object *gen);
741     void generate_monster_arch(object *gen);
742     void generate_monster(object *gen);
743     void remove_force(object *op);
744     void remove_blindness(object *op);
745     void poison_more(object *op);
746     void move_gate(object *op);
747     void move_timed_gate(object *op);
748     void move_detector(object *op);
749     void animate_trigger(object *op);
750     void move_hole(object *op);
751     object *stop_item(object *op);
752 root 1.20 void fix_stopped_item(object *op, maptile *map, object *originator);
753 root 1.1 object *fix_stopped_arrow(object *op);
754     void move_arrow(object *op);
755     void change_object(object *op);
756     void move_teleporter(object *op);
757     void move_player_changer(object *op);
758     void move_firewall(object *op);
759     void move_player_mover(object *op);
760     void move_duplicator(object *op);
761 root 1.2 void move_creator(object *creator);
762 root 1.1 void move_marker(object *op);
763     int process_object(object *op);
764     /* timers.c */
765     void cftimer_process_timers(void);
766     void cftimer_process_event(object *ob);
767     int cftimer_create(int id, long delay, object *ob, int mode);
768     int cftimer_destroy(int id);
769     int cftimer_find_free_id(void);
770     /* weather.c */
771 root 1.20 void set_darkness_map(maptile *m);
772 root 1.1 void tick_the_clock(void);
773     void init_weather(void);
774     void weather_effect(const char *filename);
775 root 1.20 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
776     int real_world_temperature(int x, int y, maptile *m);
777 root 1.1 int similar_direction(int a, int b);