ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
Revision: 1.49
Committed: Fri Mar 2 11:41:14 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.48: +0 -1 lines
Log Message:
body in perl

File Contents

# User Rev Content
1 root 1.32 int same_party (partylist *a, partylist *b);
2 root 1.1 /* alchemy.c */
3 elmex 1.12 int need_identify (const object *obj);
4 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
5 root 1.18 const char *cost_string_from_value(sint64 cost, int approx);
6     void pay_player (object *pl, sint64 amount);
7     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 root 1.1 void attempt_do_alchemy(object *caster, object *cauldron);
9     int content_recipe_value(object *op);
10     int numb_ob_inside(object *op);
11     object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12     void adjust_product(object *item, int lvl, int yield);
13     object *make_item_from_recipe(object *cauldron, recipe *rp);
14     object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15     void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16     void remove_contents(object *first_ob, object *save_item);
17     int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18     /* apply.c */
19 root 1.2 int transport_can_hold(const object *transport, const object *op, int nrof);
20     int apply_transport(object *pl, object *transport, int aflag);
21 root 1.1 int should_director_abort(object *op, object *victim);
22     int apply_potion(object *op, object *tmp);
23     int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24     int prepare_weapon(object *op, object *improver, object *weapon);
25     int improve_weapon(object *op, object *improver, object *weapon);
26     int check_improve_weapon(object *op, object *tmp);
27     int improve_armour(object *op, object *improver, object *armour);
28     int convert_item(object *item, object *converter);
29     int apply_container(object *op, object *sack);
30     int esrv_apply_container(object *op, object *sack);
31 elmex 1.30 void move_apply(object *trap, object *victim, object *originator);
32 root 1.1 void do_learn_spell(object *op, object *spell, int special_prayer);
33     void do_forget_spell(object *op, const char *spell);
34     void apply_scroll(object *op, object *tmp, int dir);
35     int dragon_eat_flesh(object *op, object *meal);
36     void apply_poison(object *op, object *tmp);
37     int is_legal_2ways_exit(object *op, object *exit);
38     int manual_apply(object *op, object *tmp, int aflag);
39     int player_apply(object *pl, object *op, int aflag, int quiet);
40     void player_apply_below(object *pl);
41     object *get_item_from_body_location(object *start, int loc);
42     int unapply_for_ob(object *who, object *op, int aflags);
43     int can_apply_object(object *who, object *op);
44     int apply_special(object *who, object *op, int aflags);
45     int monster_apply_special(object *who, object *op, int aflags);
46     int auto_apply(object *op);
47 root 1.20 void fix_auto_apply(maptile *m);
48 root 1.1 void eat_special_food(object *who, object *food);
49     void apply_lighter(object *who, object *lighter);
50     void scroll_failure(object *op, int failure, int power);
51     void apply_changes_to_player(object *pl, object *change);
52     void apply_item_transformer(object *pl, object *transformer);
53     /* attack.c */
54     void cancellation(object *op);
55     int did_make_save_item(object *op, int type, object *originator);
56     void save_throw_object(object *op, int type, object *originator);
57     int hit_map(object *op, int dir, int type, int full_hit);
58     void attack_message(int dam, int type, object *op, object *hitter);
59     int attack_ob(object *op, object *hitter);
60     object *hit_with_arrow(object *op, object *victim);
61     void tear_down_wall(object *op);
62     void scare_creature(object *target, object *hitter);
63     int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64     int kill_object(object *op, int dam, object *hitter, int type);
65     int friendly_fire(object *op, object *hitter);
66     int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67     void poison_player(object *op, object *hitter, int dam);
68     void slow_player(object *op, object *hitter, int dam);
69     void confuse_player(object *op, object *hitter, int dam);
70     void blind_player(object *op, object *hitter, int dam);
71     void paralyze_player(object *op, object *hitter, int dam);
72     void deathstrike_player(object *op, object *hitter, int *dam);
73     int adj_attackroll(object *hitter, object *target);
74     int is_aimed_missile(object *op);
75     /* ban.c */
76     int checkbanned(const char *login, const char *host);
77     /* build_map.c */
78     int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79     void remove_marking_runes(struct mapdef *map, short x, short y);
80     int find_unused_connected_value(struct mapdef *map);
81     int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82     object *get_connection_rune(object *pl, short x, short y);
83     object *get_msg_book(object *pl, short x, short y);
84     object *get_wall(struct mapdef *map, int x, int y);
85 elmex 1.23 void fix_walls(maptile *map, int x, int y);
86     void fix_walls_around(maptile *map, int x, int y);
87 root 1.1 void apply_builder_floor(object *pl, object *material, short x, short y);
88     void apply_builder_wall(object *pl, object *material, short x, short y);
89     void apply_builder_item(object *pl, object *item, short x, short y);
90     void apply_builder_remove(object *pl, int dir);
91     void apply_map_builder(object *pl, int dir);
92     int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93     /* c_misc.c */
94     int command_motd(object *op, char *params);
95     int command_bug(object *op, char *params);
96     void malloc_info(object *op);
97     int command_whereabouts(object *op, char *params);
98     int command_malloc(object *op, char *params);
99     int command_maps(object *op, char *params);
100     int command_strings(object *op, char *params);
101     int command_sstable(object *op, char *params);
102     int command_time(object *op, char *params);
103     int command_weather(object *op, char *params);
104     int command_archs(object *op, char *params);
105     int command_hiscore(object *op, char *params);
106     int command_debug(object *op, char *params);
107     int command_dumpbelow(object *op, char *params);
108     int command_wizpass(object *op, char *params);
109     int command_wizcast(object *op, char *params);
110     int command_dumpallobjects(object *op, char *params);
111     int command_dumpfriendlyobjects(object *op, char *params);
112     int command_dumpallarchetypes(object *op, char *params);
113     int command_ssdumptable(object *op, char *params);
114     int command_dumpmap(object *op, char *params);
115     int command_dumpallmaps(object *op, char *params);
116     int command_printlos(object *op, char *params);
117     int command_version(object *op, char *params);
118     void bug_report(const char *reportstring);
119     int command_statistics(object *pl, char *params);
120     int command_fix_me(object *op, char *params);
121     int command_players(object *op, char *paramss);
122     int command_logs(object *op, char *params);
123     int command_bowmode(object *op, char *params);
124     int command_showpets(object *op, char *params);
125     int command_resistances(object *op, char *params);
126     int command_help(object *op, char *params);
127     int onoff_value(const char *line);
128     int command_quit(object *op, char *params);
129 root 1.2 int command_real_quit(object *op, char *params);
130 root 1.1 void receive_player_name(object *op, char k);
131     void receive_player_password(object *op, char k);
132     int command_title(object *op, char *params);
133     int command_kill_pets(object *op, char *params);
134     int command_quests(object *pl, char *params);
135     /* c_move.c */
136     int command_east(object *op, char *params);
137     int command_north(object *op, char *params);
138     int command_northeast(object *op, char *params);
139     int command_northwest(object *op, char *params);
140     int command_south(object *op, char *params);
141     int command_southeast(object *op, char *params);
142     int command_southwest(object *op, char *params);
143     int command_west(object *op, char *params);
144     int command_stay(object *op, char *params);
145     /* c_new.c */
146 root 1.24 void execute_newserver_command(object *pl, char *command);
147 root 1.1 int command_run(object *op, char *params);
148     int command_run_stop(object *op, char *params);
149     int command_fire(object *op, char *params);
150     int command_fire_stop(object *op, char *params);
151     int bad_command(object *op, char *params);
152     /* c_object.c */
153     object *find_best_object_match(object *pl, const char *params);
154     int command_build(object *pl, char *params);
155     int command_uskill(object *pl, char *params);
156     int command_rskill(object *pl, char *params);
157     int command_search(object *op, char *params);
158     int command_disarm(object *op, char *params);
159     int command_throw(object *op, char *params);
160     int command_apply(object *op, char *params);
161     int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
162     void pick_up(object *op, object *alt);
163     int command_take(object *op, char *params);
164     void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
165     void drop_object(object *op, object *tmp, uint32 nrof);
166     void drop(object *op, object *tmp);
167     int command_dropall(object *op, char *params);
168     int command_drop(object *op, char *params);
169     int command_examine(object *op, char *params);
170     object *find_marked_object(object *op);
171     int command_mark(object *op, char *params);
172     void examine_monster(object *op, object *tmp);
173     char *long_desc(object *tmp, object *pl);
174     void examine(object *op, object *tmp);
175     void inventory(object *op, object *inv);
176     int command_pickup(object *op, char *params);
177     void set_pickup_mode(object *op, int i);
178     int command_search_items(object *op, char *params);
179     int command_rename_item(object *op, char *params);
180     /* c_party.c */
181 root 1.6 int same_party(partylist *a, partylist *b);
182 root 1.2 partylist *get_firstparty(void);
183 root 1.1 void remove_party(partylist *target_party);
184     void obsolete_parties(void);
185 root 1.6 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
186 root 1.1 int confirm_party_password(object *op);
187     void receive_party_password(object *op, char k);
188     void send_party_message(object *op, char *msg);
189     int command_gsay(object *op, char *params);
190     int command_party(object *op, char *params);
191     /* c_range.c */
192     int command_invoke(object *op, char *params);
193     int command_cast(object *op, char *params);
194     int command_prepare(object *op, char *params);
195     int command_cast_spell(object *op, char *params, char command);
196     int legal_range(object *op, int r);
197     void change_spell(object *op, char k);
198     int command_rotateshoottype(object *op, char *params);
199     /* c_wiz.c */
200     int command_loadtest(object *op, char *params);
201     void do_wizard_hide(object *op, int silent_dm);
202     int command_hide(object *op, char *params);
203     int command_setgod(object *op, char *params);
204     int command_banish(object *op, char *params);
205     int command_kick(object *op, char *params);
206     int command_save_overlay(object *op, char *params);
207     int command_toggle_shout(object *op, char *params);
208     int command_shutdown(object *op, char *params);
209     int command_freeze(object *op, char *params);
210 root 1.2 int command_arrest(object *op, char *params);
211 root 1.1 int command_summon(object *op, char *params);
212     int command_teleport(object *op, char *params);
213     int command_create(object *op, char *params);
214     int command_inventory(object *op, char *params);
215     int command_skills(object *op, char *params);
216     int command_dump(object *op, char *params);
217     int command_mon_aggr(object *op, char *params);
218     int command_possess(object *op, char *params);
219     int command_patch(object *op, char *params);
220     int command_remove(object *op, char *params);
221     int command_free(object *op, char *params);
222     int command_addexp(object *op, char *params);
223     int command_speed(object *op, char *params);
224     int command_stats(object *op, char *params);
225     int command_abil(object *op, char *params);
226     int command_reset(object *op, char *params);
227     int command_nowiz(object *op, char *params);
228     int do_wizard_dm(object *op, char *params, int silent);
229     int command_dm(object *op, char *params);
230     int command_invisible(object *op, char *params);
231     int command_learn_spell(object *op, char *params);
232     int command_learn_special_prayer(object *op, char *params);
233     int command_forget_spell(object *op, char *params);
234     int command_listplugins(object *op, char *params);
235     int command_loadplugin(object *op, char *params);
236     int command_unloadplugin(object *op, char *params);
237     int command_dmhide(object *op, char *params);
238     void dm_stack_pop(player *pl);
239     object *dm_stack_peek(player *pl);
240     void dm_stack_push(player *pl, tag_t item);
241     object *get_dm_object(player *pl, char **params, int *from);
242     int command_stack_pop(object *op, char *params);
243     int command_stack_push(object *op, char *params);
244     int command_stack_list(object *op, char *params);
245     int command_stack_clear(object *op, char *params);
246     int command_diff(object *op, char *params);
247 root 1.2 int command_insert_into(object *op, char *params);
248 root 1.1 /* commands.c */
249     void init_commands(void);
250     CommFunc find_oldsocket_command(char *cmd);
251     CommFunc find_oldsocket_command2(char *cmd);
252     /* daemon.c */
253 elmex 1.9 FILE *BecomeDaemon(const char *filename);
254 root 1.1 /* disease.c */
255     int move_disease(object *disease);
256     int remove_symptoms(object *disease);
257     object *find_symptom(object *disease);
258     int check_infection(object *disease);
259     int infect_object(object *victim, object *disease, int force);
260     int do_symptoms(object *disease);
261     int grant_immunity(object *disease);
262     int move_symptom(object *symptom);
263     int check_physically_infect(object *victim, object *hitter);
264     object *find_disease(object *victim);
265     int cure_disease(object *sufferer, object *caster);
266     int reduce_symptoms(object *sufferer, int reduction);
267     /* egoitem.c */
268     int create_artifact(object *op, const char *artifactname);
269     int apply_power_crystal(object *op, object *crystal);
270     /* hiscore.c */
271     char *spool(char *bp, char *error);
272     void check_score(object *op);
273     void display_high_score(object *op, int max, const char *match);
274     /* gods.c */
275     int lookup_god_by_name(const char *name);
276     object *find_god(const char *name);
277     const char *determine_god(object *op);
278     void pray_at_altar(object *pl, object *altar, object *skill);
279     void become_follower(object *op, object *new_god);
280     int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
281     void stop_using_item(object *op, int type, int number);
282     void update_priest_flag(object *god, object *exp_ob, uint32 flag);
283     archetype *determine_holy_arch(object *god, const char *type);
284     void god_intervention(object *op, object *god, object *skill);
285     int god_examines_priest(object *op, object *god);
286     int god_examines_item(object *god, object *item);
287     int get_god(object *priest);
288     const char *get_god_for_race(const char *race);
289     int tailor_god_spell(object *spellop, object *caster);
290     /* init.c */
291     void set_logfile(char *val);
292     void call_version(void);
293     void showscores(void);
294     void set_debug(void);
295     void unset_debug(void);
296     void set_mondebug(void);
297     void set_dumpmon1(void);
298     void set_dumpmon2(void);
299     void set_dumpmon3(void);
300     void set_dumpmon4(void);
301     void set_dumpmon5(void);
302     void set_dumpmon6(void);
303     void set_dumpmon7(void);
304     void set_dumpmon8(void);
305     void set_dumpmon9(void);
306     void set_dumpmont(char *name);
307     void set_daemon(void);
308     void set_datadir(char *path);
309     void set_confdir(char *path);
310     void set_localdir(char *path);
311     void set_mapdir(char *path);
312     void set_archetypes(char *path);
313     void set_regions(char *path);
314     void set_treasures(char *path);
315     void set_uniquedir(char *path);
316     void set_templatedir(char *path);
317     void set_playerdir(char *path);
318     void set_tmpdir(char *path);
319     void showscoresparm(char *data);
320     void set_csport(char *val);
321     void init(int argc, char **argv);
322     void usage(void);
323     void help(void);
324     void init_beforeplay(void);
325     void init_startup(void);
326     void compile_info(void);
327     void rec_sigsegv(int i);
328     void rec_sigint(int i);
329     void rec_sighup(int i);
330     void rec_sigquit(int i);
331     void rec_sigpipe(int i);
332     void rec_sigbus(int i);
333     void rec_sigterm(int i);
334     void init_signals(void);
335     void init_races(void);
336     void dump_races(void);
337     void add_to_racelist(const char *race_name, object *op);
338     racelink *get_racelist(void);
339     racelink *find_racelink(const char *name);
340     /* login.c */
341 root 1.35 void delete_character(const char *name);
342 root 1.1 int verify_player(const char *name, char *password);
343     int check_name(player *me, const char *name);
344     int create_savedir_if_needed(char *savedir);
345     void destroy_object(object *op);
346     void copy_file(const char *filename, FILE *fpout);
347     /* main.c */
348 root 1.13 void server_tick ();
349 root 1.1 void version(object *op);
350     void info_keys(object *op);
351     char *crypt_string(char *str, char *salt);
352     int check_password(char *typed, char *crypted);
353     void enter_player_savebed(object *op);
354     void leave_map(object *op);
355 root 1.20 void set_map_timeout(maptile *oldmap);
356 root 1.1 char *clean_path(const char *file);
357     char *unclean_path(const char *src);
358     void enter_exit(object *op, object *exit_ob);
359 root 1.27 void process_events();
360 root 1.1 void clean_tmp_files(void);
361 root 1.15 void leave(player *pl,int draw_exit);
362 root 1.1 int forbid_play(void);
363     void do_specials(void);
364     int main(int argc, char **argv);
365     /* monster.c */
366     object *check_enemy(object *npc, rv_vector *rv);
367     object *find_nearest_living_creature(object *npc);
368     object *find_enemy(object *npc, rv_vector *rv);
369     int check_wakeup(object *op, object *enemy, rv_vector *rv);
370     int move_randomly(object *op);
371     int move_monster(object *op);
372     int can_hit(object *ob1, object *ob2, rv_vector *rv);
373     object *monster_choose_random_spell(object *monster);
374     int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
375     int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
376     int monster_use_skill(object *head, object *part, object *pl, int dir);
377     int monster_use_range(object *head, object *part, object *pl, int dir);
378     int monster_use_bow(object *head, object *part, object *pl, int dir);
379     int check_good_weapon(object *who, object *item);
380     int check_good_armour(object *who, object *item);
381     void monster_check_pickup(object *monster);
382     int monster_can_pick(object *monster, object *item);
383     void monster_apply_below(object *monster);
384     void monster_check_apply(object *mon, object *item);
385     void npc_call_help(object *op);
386     int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387     int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
388     int hitrun_att(int dir, object *ob, object *enemy);
389     int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390     int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391     int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392     void circ1_move(object *ob);
393     void circ2_move(object *ob);
394     void pace_movev(object *ob);
395     void pace_moveh(object *ob);
396     void pace2_movev(object *ob);
397     void pace2_moveh(object *ob);
398     void rand_move(object *ob);
399 root 1.20 void check_earthwalls(object *op, maptile *m, int x, int y);
400     void check_doors(object *op, maptile *m, int x, int y);
401 root 1.1 void communicate(object *op, const char *txt);
402     int talk_to_npc(object *op, object *npc, const char *txt);
403     int talk_to_wall(object *pl, object *npc, const char *txt);
404     object *find_mon_throw_ob(object *op);
405     int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
406     int stand_in_light(object *op);
407     int can_see_enemy(object *op, object *enemy);
408     /* move.c */
409     int move_object(object *op, int dir);
410     int move_ob(object *op, int dir, object *originator);
411     int transfer_ob(object *op, int x, int y, int randomly, object *originator);
412     int teleport(object *teleporter, uint8 tele_type, object *user);
413     void recursive_roll(object *op, int dir, object *pusher);
414 root 1.20 int try_fit(object *op, maptile *m, int x, int y);
415 root 1.1 int roll_ob(object *op, int dir, object *pusher);
416     int push_ob(object *who, int dir, object *pusher);
417     /* pets.c */
418     object *get_pet_enemy(object *pet, rv_vector *rv);
419     void terminate_all_pets(object *owner);
420 root 1.20 void remove_all_pets(maptile *map);
421 root 1.8 int follow_owner(object *ob, object *owner);
422 root 1.1 void pet_move(object *ob);
423     object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
424     void move_golem(object *op);
425     void control_golem(object *op, int dir);
426     int summon_golem(object *op, object *caster, int dir, object *spob);
427     object *choose_cult_monster(object *pl, object *god, int summon_level);
428     int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
429     object *get_real_owner(object *ob);
430     int should_arena_attack(object *pet, object *owner, object *target);
431     /* player.c */
432     player *find_player(const char *plname);
433     player *find_player_partial_name(const char *plname);
434 root 1.2 void display_motd(const object *op);
435     void send_rules(const object *op);
436     void send_news(const object *op);
437 root 1.1 int playername_ok(const char *cp);
438     archetype *get_player_archetype(archetype *at);
439     object *get_nearest_player(object *mon);
440     int path_to_player(object *mon, object *pl, unsigned mindiff);
441     void give_initial_items(object *pl, treasurelist *items);
442     void get_name(object *op);
443     void get_password(object *op);
444     void play_again(object *op);
445     int receive_play_again(object *op, char key);
446     void confirm_password(object *op);
447     void get_party_password(object *op, partylist *party);
448     void Roll_Again(object *op);
449     void Swap_Stat(object *op, int Swap_Second);
450     int key_roll_stat(object *op, char key);
451     int key_change_class(object *op, char key);
452     int key_confirm_quit(object *op, char key);
453     void flee_player(object *op);
454     int check_pick(object *op);
455     object *find_arrow(object *op, const char *type);
456     object *find_better_arrow(object *op, object *target, const char *type, int *better);
457     object *pick_arrow_target(object *op, const char *type, int dir);
458     int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
459     int player_fire_bow(object *op, int dir);
460     void fire_misc_object(object *op, int dir);
461     void fire(object *op, int dir);
462     object *find_key(object *pl, object *container, object *door);
463     void move_player_attack(object *op, int dir);
464     int move_player(object *op, int dir);
465     int handle_newcs_player(object *op);
466     int save_life(object *op);
467     void remove_unpaid_objects(object *op, object *env);
468     char *gravestone_text(object *op);
469     void do_some_living(object *op);
470     void kill_player(object *op);
471     void loot_object(object *op);
472     void fix_weight(void);
473     void fix_luck(void);
474     void cast_dust(object *op, object *throw_ob, int dir);
475     void make_visible(object *op);
476     int is_true_undead(object *op);
477     int hideability(object *ob);
478     void do_hidden_move(object *op);
479     int stand_near_hostile(object *who);
480     int player_can_view(object *pl, object *op);
481     int action_makes_visible(object *op);
482     int op_on_battleground(object *op, int *x, int *y);
483     void dragon_ability_gain(object *who, int atnr, int level);
484     void player_unready_range_ob(player *pl, object *ob);
485     /* plugins.c */
486     int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
487     int execute_global_event(int eventcode, ...);
488     int plugins_init_plugin(const char *libfile);
489     void *cfapi_get_hooks(int *type, ...);
490     int plugins_remove_plugin(const char *id);
491     crossfire_plugin *plugins_find_plugin(const char *id);
492     void plugins_display_list(object *op);
493 root 1.2 void *cfapi_system_find_animation(int *type, ...);
494 root 1.26 void *cfapi_system_strdup(int *type, ...);
495 root 1.1 void *cfapi_system_register_global_event(int *type, ...);
496     void *cfapi_system_unregister_global_event(int *type, ...);
497     void *cfapi_system_check_path(int *type, ...);
498     void *cfapi_system_re_cmp(int *type, ...);
499     void *cfapi_system_directory(int *type, ...);
500     void *cfapi_map_get_map(int *type, ...);
501     void *cfapi_map_has_been_loaded(int *type, ...);
502     void *cfapi_map_create_path(int *type, ...);
503     void *cfapi_map_get_map_property(int *type, ...);
504     void *cfapi_map_set_map_property(int *type, ...);
505     void *cfapi_map_out_of_map(int *type, ...);
506     void *cfapi_map_update_position(int *type, ...);
507     void *cfapi_map_delete_map(int *type, ...);
508     void *cfapi_map_message(int *type, ...);
509     void *cfapi_map_get_object_at(int *type, ...);
510 root 1.2 void *cfapi_map_get_flags(int *type, ...);
511     void *cfapi_map_present_arch_by_name(int *type, ...);
512     void *cfapi_object_move(int *type, ...);
513     void *cfapi_object_get_key(int *type, ...);
514     void *cfapi_object_set_key(int *type, ...);
515 root 1.1 void *cfapi_object_get_property(int *type, ...);
516     void *cfapi_object_set_property(int *type, ...);
517 root 1.2 void *cfapi_object_apply_below(int *type, ...);
518 root 1.1 void *cfapi_object_apply(int *type, ...);
519     void *cfapi_object_identify(int *type, ...);
520     void *cfapi_object_describe(int *type, ...);
521     void *cfapi_object_drain(int *type, ...);
522     void *cfapi_object_fix(int *type, ...);
523     void *cfapi_object_give_skill(int *type, ...);
524     void *cfapi_object_transmute(int *type, ...);
525     void *cfapi_object_remove(int *type, ...);
526     void *cfapi_object_delete(int *type, ...);
527     void *cfapi_object_clone(int *type, ...);
528     void *cfapi_object_find(int *type, ...);
529     void *cfapi_object_create(int *type, ...);
530     void *cfapi_object_insert(int *type, ...);
531     void *cfapi_object_split(int *type, ...);
532     void *cfapi_object_merge(int *type, ...);
533     void *cfapi_object_distance(int *type, ...);
534     void *cfapi_object_update(int *type, ...);
535     void *cfapi_object_clear(int *type, ...);
536     void *cfapi_object_reset(int *type, ...);
537     void *cfapi_object_check_inventory(int *type, ...);
538     void *cfapi_object_clean_object(int *type, ...);
539     void *cfapi_object_on_same_map(int *type, ...);
540     void *cfapi_object_spring_trap(int *type, ...);
541     void *cfapi_object_check_trigger(int *type, ...);
542     void *cfapi_object_query_cost(int *type, ...);
543     void *cfapi_object_query_money(int *type, ...);
544     void *cfapi_object_cast(int *type, ...);
545     void *cfapi_object_learn_spell(int *type, ...);
546     void *cfapi_object_forget_spell(int *type, ...);
547     void *cfapi_object_check_spell(int *type, ...);
548     void *cfapi_object_pay_amount(int *type, ...);
549     void *cfapi_object_pay_item(int *type, ...);
550     void *cfapi_object_transfer(int *type, ...);
551     void *cfapi_object_find_archetype_inside(int *type, ...);
552     void *cfapi_object_drop(int *type, ...);
553     void *cfapi_object_take(int *type, ...);
554     void *cfapi_object_say(int *type, ...);
555     void *cfapi_object_speak(int *type, ...);
556     void *cfapi_player_find(int *type, ...);
557     void *cfapi_player_message(int *type, ...);
558     void *cfapi_player_send_inventory(int *type, ...);
559     void *cfapi_object_teleport(int *type, ...);
560     void *cfapi_object_pickup(int *type, ...);
561 root 1.2 void *cfapi_archetype_get_first(int *type, ...);
562     void *cfapi_archetype_get_property(int *type, ...);
563     void *cfapi_party_get_property(int *type, ...);
564     void *cfapi_region_get_property(int *type, ...);
565 root 1.1 CommArray_s *find_plugin_command(char *cmd, object *op);
566     int initPlugins(void);
567     /* resurrection.c */
568     int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
569     int resurrection_fails(int levelcaster, int leveldead);
570     void dead_player(object *op);
571     void dead_character(const char *name);
572     int dead_player_exists(const char *name);
573     /* rune.c */
574     int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
575     void move_rune(object *op);
576     void rune_attack(object *op, object *victim);
577     void spring_trap(object *trap, object *victim);
578     int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
579     int trap_see(object *op, object *trap);
580     int trap_show(object *trap, object *where);
581     int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
582     void trap_adjust(object *trap, int difficulty);
583     /* shop.c */
584 root 1.18 int get_payment(object *pl);
585     sint64 query_cost(const object *tmp, object *who, int flag);
586 root 1.2 const char *query_cost_string(const object *tmp, object *who, int flag);
587 root 1.18 sint64 query_money(const object *op);
588     int pay_for_amount(sint64 to_pay, object *pl);
589 root 1.1 int pay_for_item(object *op, object *pl);
590     int can_pay(object *pl);
591     void sell_item(object *op, object *pl);
592 root 1.20 double shopkeeper_approval(const maptile *map, const object *player);
593 root 1.2 int describe_shop(const object *op);
594 root 1.1 void shop_listing(object *op);
595 elmex 1.14 bool is_in_shop (object *o);
596 root 1.20 bool is_in_shop (maptile *map, int x, int y);
597 root 1.1 /* skills.c */
598     int steal(object *op, int dir, object *skill);
599     int pick_lock(object *pl, int dir, object *skill);
600     int hide(object *op, object *skill);
601     int jump(object *pl, int dir, object *skill);
602     int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
603     int skill_ident(object *pl, object *skill);
604     int use_oratory(object *pl, int dir, object *skill);
605     int singing(object *pl, int dir, object *skill);
606     int find_traps(object *pl, object *skill);
607     int remove_trap(object *op, int dir, object *skill);
608     int pray(object *pl, object *skill);
609     void meditate(object *pl, object *skill);
610     int write_on_item(object *pl, const char *params, object *skill);
611     int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
612     /* skill_util.c */
613     void init_skills(void);
614     void link_player_skills(object *op);
615     object *find_skill_by_name(object *who, const char *name);
616     object *find_skill_by_number(object *who, int skillno);
617     int change_skill(object *who, object *new_skill, int flag);
618     void clear_skill(object *who);
619     int do_skill(object *op, object *part, object *skill, int dir, const char *string);
620     int calc_skill_exp(object *who, object *op, object *skill);
621     int learn_skill(object *pl, object *scroll);
622 root 1.2 void show_skills(object *op, const char *search);
623 root 1.1 int use_skill(object *op, const char *string);
624     int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
625     /* spell_attack.c */
626     void check_spell_knockback(object *op);
627     void forklightning(object *op, object *tmp);
628     void move_bolt(object *op);
629     int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
630     void explosion(object *op);
631     void explode_bullet(object *op);
632     void check_bullet(object *op);
633     void move_bullet(object *op);
634     int fire_bullet(object *op, object *caster, int dir, object *spob);
635     void cone_drop(object *op);
636     void move_cone(object *op);
637     int cast_cone(object *op, object *caster, int dir, object *spell);
638     void animate_bomb(object *op);
639     int create_bomb(object *op, object *caster, int dir, object *spell);
640     object *get_pointed_target(object *op, int dir, int range, int type);
641     int cast_smite_spell(object *op, object *caster, int dir, object *spell);
642     void move_missile(object *op);
643     int make_object_glow(object *op, int radius, int time);
644     int cast_destruction(object *op, object *caster, object *spell_ob);
645     int cast_curse(object *op, object *caster, object *spell_ob, int dir);
646     int mood_change(object *op, object *caster, object *spell);
647     void move_ball_spell(object *op);
648     void move_swarm_spell(object *op);
649     int fire_swarm(object *op, object *caster, object *spell, int dir);
650     int cast_light(object *op, object *caster, object *spell, int dir);
651     int cast_cause_disease(object *op, object *caster, object *spell, int dir);
652     /* spell_effect.c */
653     void cast_magic_storm(object *op, object *tmp, int lvl);
654     int recharge(object *op, object *caster, object *spell_ob);
655     void polymorph_living(object *op);
656     void polymorph_melt(object *who, object *op);
657     void polymorph_item(object *who, object *op);
658     void polymorph(object *op, object *who);
659     int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
660     int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
661     int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
662     int probe(object *op, object *caster, object *spell_ob, int dir);
663     int makes_invisible_to(object *pl, object *mon);
664     int cast_invisible(object *op, object *caster, object *spell_ob);
665     int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
666     void execute_word_of_recall(object *op);
667     int cast_word_of_recall(object *op, object *caster, object *spell_ob);
668     int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
669     int perceive_self(object *op);
670     int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
671     int magic_wall(object *op, object *caster, int dir, object *spell_ob);
672     int dimension_door(object *op, object *caster, object *spob, int dir);
673     int cast_heal(object *op, object *caster, object *spell, int dir);
674     int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
675     int cast_bless(object *op, object *caster, object *spell_ob, int dir);
676     int alchemy(object *op, object *caster, object *spell_ob);
677     int remove_curse(object *op, object *caster, object *spell);
678     int cast_identify(object *op, object *caster, object *spell);
679     int cast_detection(object *op, object *caster, object *spell, object *skill);
680     int cast_transfer(object *op, object *caster, object *spell, int dir);
681     void counterspell(object *op, int dir);
682     int cast_consecrate(object *op, object *caster, object *spell);
683     int animate_weapon(object *op, object *caster, object *spell, int dir);
684     int cast_change_map_lightlevel(object *op, object *caster, object *spell);
685     int create_aura(object *op, object *caster, object *spell);
686     void move_aura(object *aura);
687     void move_peacemaker(object *op);
688     int write_mark(object *op, object *spell, const char *msg);
689     /* spell_util.c */
690     object *find_random_spell_in_ob(object *ob, const char *skill);
691     void set_spell_skill(object *op, object *caster, object *spob, object *dest);
692     void init_spells(void);
693     void dump_spells(void);
694 root 1.20 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
695 root 1.1 int min_casting_level(object *caster, object *spell);
696     int caster_level(object *caster, object *spell);
697     sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
698     int SP_level_dam_adjust(object *caster, object *spob);
699     int SP_level_duration_adjust(object *caster, object *spob);
700     int SP_level_range_adjust(object *caster, object *spob);
701     object *check_spell_known(object *op, const char *name);
702     object *lookup_spell_by_name(object *op, const char *spname);
703 root 1.20 int reflwall(maptile *m, int x, int y, object *sp_op);
704 root 1.1 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
705 root 1.20 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
706 root 1.1 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
707     void regenerate_rod(object *rod);
708     void drain_rod_charge(object *rod);
709     object *find_target_for_friendly_spell(object *op, int dir);
710 root 1.20 int spell_find_dir(maptile *m, int x, int y, object *exclude);
711 root 1.1 void put_a_monster(object *op, const char *monstername);
712     int summon_hostile_monsters(object *op, int n, const char *monstername);
713     void shuffle_attack(object *op, int change_face);
714     void prayer_failure(object *op, int failure, int power);
715     void spell_failure(object *op, int failure, int power, object *skill);
716     int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
717     int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
718     void move_spell_effect(object *op);
719     void check_spell_effect(object *op);
720     void apply_spell_effect(object *spell, object *victim);
721     /* swamp.c */
722     void walk_on_deep_swamp(object *op, object *victim);
723     void move_deep_swamp(object *op);
724     /* swap.c */
725     void read_map_log(void);
726 root 1.20 void swap_map(maptile *map);
727 root 1.1 void check_active_maps(void);
728 root 1.20 maptile *map_least_timeout(char *except_level);
729 root 1.1 void swap_below_max(char *except_level);
730 root 1.20 int players_on_map(maptile *m, int show_all);
731 root 1.1 void flush_old_maps(void);
732     /* time.c */
733     void remove_door(object *op);
734     void remove_door2(object *op);
735     void generate_monster_inv(object *gen);
736     void generate_monster_arch(object *gen);
737     void generate_monster(object *gen);
738     void remove_force(object *op);
739     void remove_blindness(object *op);
740     void poison_more(object *op);
741     void move_gate(object *op);
742     void move_timed_gate(object *op);
743     void move_detector(object *op);
744     void animate_trigger(object *op);
745     void move_hole(object *op);
746     object *stop_item(object *op);
747 root 1.20 void fix_stopped_item(object *op, maptile *map, object *originator);
748 root 1.1 object *fix_stopped_arrow(object *op);
749     void move_arrow(object *op);
750     void change_object(object *op);
751     void move_teleporter(object *op);
752     void move_player_changer(object *op);
753     void move_firewall(object *op);
754     void move_player_mover(object *op);
755     void move_duplicator(object *op);
756 root 1.2 void move_creator(object *creator);
757 root 1.1 void move_marker(object *op);
758     int process_object(object *op);
759     /* timers.c */
760     void cftimer_process_timers(void);
761     void cftimer_process_event(object *ob);
762     int cftimer_create(int id, long delay, object *ob, int mode);
763     int cftimer_destroy(int id);
764     int cftimer_find_free_id(void);
765     /* weather.c */
766 root 1.20 void set_darkness_map(maptile *m);
767 root 1.1 void tick_the_clock(void);
768     void init_weather(void);
769     void weather_effect(const char *filename);
770 root 1.20 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
771     int real_world_temperature(int x, int y, maptile *m);
772 root 1.1 int similar_direction(int a, int b);