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/cvs/deliantra/server/include/sproto.h
Revision: 1.60
Committed: Sat Apr 28 05:55:55 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.59: +0 -7 lines
Log Message:
reset (some) signal handlers to default after fork, limit the number of concurrent async backtraces

File Contents

# User Rev Content
1 pippijn 1.54 // server/c_party.C
2 root 1.32 int same_party (partylist *a, partylist *b);
3 pippijn 1.54
4 root 1.1 /* alchemy.c */
5 elmex 1.12 int need_identify (const object *obj);
6 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
7 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
8 root 1.18 void pay_player (object *pl, sint64 amount);
9     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10 pippijn 1.54 void attempt_do_alchemy (object *caster, object *cauldron);
11     int content_recipe_value (object *op);
12     int numb_ob_inside (object *op);
13     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14     void adjust_product (object *item, int lvl, int yield);
15     object *make_item_from_recipe (object *cauldron, recipe *rp);
16     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18     void remove_contents (object *first_ob, object *save_item);
19     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20    
21 root 1.1 /* apply.c */
22 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
23     int apply_transport (object *pl, object *transport, int aflag);
24     int should_director_abort (object *op, object *victim);
25     int apply_potion (object *op, object *tmp);
26     int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27     int prepare_weapon (object *op, object *improver, object *weapon);
28     int improve_weapon (object *op, object *improver, object *weapon);
29     int check_improve_weapon (object *op, object *tmp);
30     int improve_armour (object *op, object *improver, object *armour);
31     int convert_item (object *item, object *converter);
32     int apply_container (object *op, object *sack);
33     int esrv_apply_container (object *op, object *sack);
34     void move_apply (object *trap, object *victim, object *originator);
35     void do_learn_spell (object *op, object *spell, int special_prayer);
36     void do_forget_spell (object *op, const char *spell);
37     void apply_scroll (object *op, object *tmp, int dir);
38     int dragon_eat_flesh (object *op, object *meal);
39     void apply_poison (object *op, object *tmp);
40     int is_legal_2ways_exit (object *op, object *exit);
41     int manual_apply (object *op, object *tmp, int aflag);
42     int player_apply (object *pl, object *op, int aflag, int quiet);
43     void player_apply_below (object *pl);
44     object *get_item_from_body_location (object *start, int loc);
45     int unapply_for_ob (object *who, object *op, int aflags);
46     int can_apply_object (object *who, object *op);
47     int apply_special (object *who, object *op, int aflags);
48     int monster_apply_special (object *who, object *op, int aflags);
49     int auto_apply (object *op);
50     void fix_auto_apply (maptile *m);
51     void eat_special_food (object *who, object *food);
52     void apply_lighter (object *who, object *lighter);
53     void scroll_failure (object *op, int failure, int power);
54     void apply_changes_to_player (object *pl, object *change);
55     void apply_item_transformer (object *pl, object *transformer);
56    
57 root 1.1 /* attack.c */
58 pippijn 1.54 void cancellation (object *op);
59     int did_make_save_item (object *op, int type, object *originator);
60     void save_throw_object (object *op, int type, object *originator);
61     int hit_map (object *op, int dir, int type, int full_hit);
62     void attack_message (int dam, int type, object *op, object *hitter);
63     int attack_ob (object *op, object *hitter);
64     object *hit_with_arrow (object *op, object *victim);
65     void tear_down_wall (object *op);
66     void scare_creature (object *target, object *hitter);
67     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
68     int kill_object (object *op, int dam, object *hitter, int type);
69     int friendly_fire (object *op, object *hitter);
70     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
71     void poison_player (object *op, object *hitter, int dam);
72     void slow_player (object *op, object *hitter, int dam);
73     void confuse_player (object *op, object *hitter, int dam);
74     void blind_player (object *op, object *hitter, int dam);
75     void paralyze_player (object *op, object *hitter, int dam);
76     void deathstrike_player (object *op, object *hitter, int *dam);
77     int adj_attackroll (object *hitter, object *target);
78     int is_aimed_missile (object *op);
79    
80 root 1.1 /* build_map.c */
81 pippijn 1.54 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
82     void remove_marking_runes (struct mapdef *map, short x, short y);
83     int find_unused_connected_value (struct mapdef *map);
84     int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
85     object *get_connection_rune (object *pl, short x, short y);
86     object *get_msg_book (object *pl, short x, short y);
87     object *get_wall (struct mapdef *map, int x, int y);
88     void fix_walls (maptile *map, int x, int y);
89     void fix_walls_around (maptile *map, int x, int y);
90     void apply_builder_floor (object *pl, object *material, short x, short y);
91     void apply_builder_wall (object *pl, object *material, short x, short y);
92     void apply_builder_item (object *pl, object *item, short x, short y);
93     void apply_builder_remove (object *pl, int dir);
94     void apply_map_builder (object *pl, int dir);
95     int adjust_sign_msg (object *pl, short x, short y, object *tmp);
96    
97 root 1.1 /* c_misc.c */
98 pippijn 1.54 int command_motd (object *op, char *params);
99     int command_bug (object *op, char *params);
100     void malloc_info (object *op);
101     int command_whereabouts (object *op, char *params);
102     int command_malloc (object *op, char *params);
103     int command_maps (object *op, char *params);
104     int command_strings (object *op, char *params);
105     int command_sstable (object *op, char *params);
106     int command_time (object *op, char *params);
107     int command_weather (object *op, char *params);
108     int command_archs (object *op, char *params);
109     int command_hiscore (object *op, char *params);
110     int command_debug (object *op, char *params);
111     int command_dumpbelow (object *op, char *params);
112     int command_wizpass (object *op, char *params);
113     int command_wizcast (object *op, char *params);
114     int command_dumpallobjects (object *op, char *params);
115     int command_dumpfriendlyobjects (object *op, char *params);
116     int command_dumpallarchetypes (object *op, char *params);
117     int command_ssdumptable (object *op, char *params);
118     int command_dumpmap (object *op, char *params);
119     int command_dumpallmaps (object *op, char *params);
120     int command_printlos (object *op, char *params);
121     int command_version (object *op, char *params);
122     void bug_report (const char *reportstring);
123     int command_statistics (object *pl, char *params);
124     int command_fix_me (object *op, char *params);
125     int command_players (object *op, char *paramss);
126     int command_logs (object *op, char *params);
127     int command_bowmode (object *op, char *params);
128     int command_showpets (object *op, char *params);
129     int command_resistances (object *op, char *params);
130     int command_help (object *op, char *params);
131     int onoff_value (const char *line);
132     int command_quit (object *op, char *params);
133     int command_real_quit (object *op, char *params);
134     void receive_player_name (object *op, char k);
135     void receive_player_password (object *op, char k);
136     int command_title (object *op, char *params);
137     int command_kill_pets (object *op, char *params);
138     int command_quests (object *pl, char *params);
139    
140 root 1.1 /* c_move.c */
141 pippijn 1.54 int command_east (object *op, char *params);
142     int command_north (object *op, char *params);
143     int command_northeast (object *op, char *params);
144     int command_northwest (object *op, char *params);
145     int command_south (object *op, char *params);
146     int command_southeast (object *op, char *params);
147     int command_southwest (object *op, char *params);
148     int command_west (object *op, char *params);
149     int command_stay (object *op, char *params);
150    
151 root 1.1 /* c_new.c */
152 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
153     int bad_command (object *op, char *params);
154    
155 root 1.1 /* c_object.c */
156 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
157     int command_build (object *pl, char *params);
158     int command_uskill (object *pl, char *params);
159     int command_rskill (object *pl, char *params);
160     int command_search (object *op, char *params);
161     int command_disarm (object *op, char *params);
162     int command_throw (object *op, char *params);
163     int command_apply (object *op, char *params);
164     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165     void pick_up (object *op, object *alt);
166     int command_take (object *op, char *params);
167     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168     void drop_object (object *op, object *tmp, uint32 nrof);
169     void drop (object *op, object *tmp);
170     int command_dropall (object *op, char *params);
171     int command_drop (object *op, char *params);
172     int command_examine (object *op, char *params);
173     object *find_marked_object (object *op);
174     void examine_monster (object *op, object *tmp);
175 root 1.57 const char *long_desc (object *tmp, object *pl);
176 pippijn 1.54 void examine (object *op, object *tmp);
177     void inventory (object *op, object *inv);
178     int command_pickup (object *op, char *params);
179     void set_pickup_mode (object *op, int i);
180     int command_search_items (object *op, char *params);
181     int command_rename_item (object *op, char *params);
182    
183 root 1.1 /* c_party.c */
184 pippijn 1.54 int same_party (partylist *a, partylist *b);
185     partylist *get_firstparty (void);
186     void remove_party (partylist *target_party);
187     void obsolete_parties (void);
188 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189 pippijn 1.54 int confirm_party_password (object *op);
190     void receive_party_password (object *op, char k);
191     void send_party_message (object *op, char *msg);
192     int command_gsay (object *op, char *params);
193     int command_party (object *op, char *params);
194    
195 root 1.1 /* c_range.c */
196 pippijn 1.54 int command_invoke (object *op, char *params);
197     int command_cast (object *op, char *params);
198     int command_prepare (object *op, char *params);
199     int command_cast_spell (object *op, char *params, char command);
200     int legal_range (object *op, int r);
201     void change_spell (object *op, char k);
202     int command_rotateshoottype (object *op, char *params);
203    
204 root 1.1 /* c_wiz.c */
205 pippijn 1.54 int command_loadtest (object *op, char *params);
206     void do_wizard_hide (object *op, int silent_dm);
207     int command_hide (object *op, char *params);
208     int command_setgod (object *op, char *params);
209     int command_banish (object *op, char *params);
210     int command_save_overlay (object *op, char *params);
211     int command_toggle_shout (object *op, char *params);
212     int command_freeze (object *op, char *params);
213     int command_arrest (object *op, char *params);
214     int command_summon (object *op, char *params);
215     int command_teleport (object *op, char *params);
216     int command_create (object *op, char *params);
217     int command_inventory (object *op, char *params);
218     int command_skills (object *op, char *params);
219     int command_dump (object *op, char *params);
220     int command_patch (object *op, char *params);
221     int command_remove (object *op, char *params);
222     int command_free (object *op, char *params);
223     int command_addexp (object *op, char *params);
224     int command_speed (object *op, char *params);
225     int command_stats (object *op, char *params);
226     int command_abil (object *op, char *params);
227     int command_reset (object *op, char *params);
228     int command_nowiz (object *op, char *params);
229     int do_wizard_dm (object *op, char *params, int silent);
230     int command_dm (object *op, char *params);
231     int command_invisible (object *op, char *params);
232     int command_learn_spell (object *op, char *params);
233     int command_learn_special_prayer (object *op, char *params);
234     int command_forget_spell (object *op, char *params);
235     int command_listplugins (object *op, char *params);
236     int command_loadplugin (object *op, char *params);
237     int command_unloadplugin (object *op, char *params);
238     int command_dmhide (object *op, char *params);
239     void dm_stack_pop (player *pl);
240     object *dm_stack_peek (player *pl);
241     void dm_stack_push (player *pl, tag_t item);
242     object *get_dm_object (player *pl, char **params, int *from);
243     int command_stack_pop (object *op, char *params);
244     int command_stack_push (object *op, char *params);
245     int command_stack_list (object *op, char *params);
246     int command_stack_clear (object *op, char *params);
247     int command_diff (object *op, char *params);
248     int command_insert_into (object *op, char *params);
249    
250 root 1.1 /* commands.c */
251 pippijn 1.54 void init_commands (void);
252     CommFunc find_oldsocket_command (char *cmd);
253     CommFunc find_oldsocket_command2 (char *cmd);
254    
255 root 1.1 /* daemon.c */
256 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
257    
258 root 1.1 /* disease.c */
259 pippijn 1.54 int move_disease (object *disease);
260     int remove_symptoms (object *disease);
261     object *find_symptom (object *disease);
262     int check_infection (object *disease);
263     int infect_object (object *victim, object *disease, int force);
264     int do_symptoms (object *disease);
265     int grant_immunity (object *disease);
266     int move_symptom (object *symptom);
267     int check_physically_infect (object *victim, object *hitter);
268     object *find_disease (object *victim);
269     int cure_disease (object *sufferer, object *caster);
270     int reduce_symptoms (object *sufferer, int reduction);
271    
272 root 1.1 /* egoitem.c */
273 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
274     int apply_power_crystal (object *op, object *crystal);
275    
276 root 1.1 /* hiscore.c */
277 pippijn 1.54 char *spool (char *bp, char *error);
278     void check_score (object *op);
279     void display_high_score (object *op, int max, const char *match);
280    
281 root 1.1 /* gods.c */
282 pippijn 1.54 int lookup_god_by_name (const char *name);
283     object *find_god (const char *name);
284     const char *determine_god (object *op);
285     void pray_at_altar (object *pl, object *altar, object *skill);
286     void become_follower (object *op, object *new_god);
287     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288     void stop_using_item (object *op, int type, int number);
289     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290     archetype *determine_holy_arch (object *god, const char *type);
291     void god_intervention (object *op, object *god, object *skill);
292     int god_examines_priest (object *op, object *god);
293     int god_examines_item (object *god, object *item);
294     int get_god (object *priest);
295     const char *get_god_for_race (const char *race);
296     int tailor_god_spell (object *spellop, object *caster);
297    
298 root 1.1 /* init.c */
299 pippijn 1.54 void set_logfile (char *val);
300     void call_version (void);
301     void showscores (void);
302     void set_debug (void);
303     void unset_debug (void);
304     void set_mondebug (void);
305     void set_dumpmon1 (void);
306     void set_dumpmon2 (void);
307     void set_dumpmon3 (void);
308     void set_dumpmon4 (void);
309     void set_dumpmon5 (void);
310     void set_dumpmon6 (void);
311     void set_dumpmon7 (void);
312     void set_dumpmon8 (void);
313     void set_dumpmon9 (void);
314     void set_dumpmont (char *name);
315     void set_daemon (void);
316     void set_datadir (char *path);
317     void set_confdir (char *path);
318     void set_localdir (char *path);
319     void set_mapdir (char *path);
320     void set_archetypes (char *path);
321     void set_regions (char *path);
322     void set_treasures (char *path);
323     void set_uniquedir (char *path);
324     void set_templatedir (char *path);
325     void set_playerdir (char *path);
326     void set_tmpdir (char *path);
327     void showscoresparm (char *data);
328     void set_csport (char *val);
329     void init (int argc, char **argv);
330     void usage (void);
331     void help (void);
332     void init_beforeplay (void);
333     void init_startup (void);
334     void compile_info (void);
335     void init_signals (void);
336     void init_races (void);
337     void dump_races (void);
338     void add_to_racelist (const char *race_name, object *op);
339     racelink *get_racelist (void);
340     racelink *find_racelink (const char *name);
341    
342 root 1.1 /* login.c */
343 pippijn 1.54 void delete_character (const char *name);
344     int verify_player (const char *name, char *password);
345     int check_name (player *me, const char *name);
346     int create_savedir_if_needed (char *savedir);
347     void destroy_object (object *op);
348     void copy_file (const char *filename, FILE *fpout);
349    
350 root 1.1 /* main.c */
351 root 1.13 void server_tick ();
352 pippijn 1.54 void version (object *op);
353     void info_keys (object *op);
354     char *crypt_string (char *str, char *salt);
355     int check_password (char *typed, char *crypted);
356     void enter_player_savebed (object *op);
357     void leave_map (object *op);
358     void set_map_timeout (maptile *oldmap);
359     char *clean_path (const char *file);
360     char *unclean_path (const char *src);
361     void enter_exit (object *op, object *exit_ob);
362     void process_events ();
363     void clean_tmp_files (void);
364     void leave (player *pl,int draw_exit);
365     int forbid_play (void);
366     void do_specials (void);
367     int main (int argc, char **argv);
368    
369 root 1.1 /* monster.c */
370 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
371     object *find_nearest_living_creature (object *npc);
372     object *find_enemy (object *npc, rv_vector *rv);
373     int check_wakeup (object *op, object *enemy, rv_vector *rv);
374     int move_randomly (object *op);
375     int move_monster (object *op);
376     int can_hit (object *ob1, object *ob2, rv_vector *rv);
377     object *monster_choose_random_spell (object *monster);
378     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
379     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
380     int monster_use_skill (object *head, object *part, object *pl, int dir);
381     int monster_use_range (object *head, object *part, object *pl, int dir);
382     int monster_use_bow (object *head, object *part, object *pl, int dir);
383     int check_good_weapon (object *who, object *item);
384     int check_good_armour (object *who, object *item);
385     void monster_check_pickup (object *monster);
386     int monster_can_pick (object *monster, object *item);
387     void monster_apply_below (object *monster);
388     void monster_check_apply (object *mon, object *item);
389     void npc_call_help (object *op);
390     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392     int hitrun_att (int dir, object *ob, object *enemy);
393     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396     void circ1_move (object *ob);
397     void circ2_move (object *ob);
398     void pace_movev (object *ob);
399     void pace_moveh (object *ob);
400     void pace2_movev (object *ob);
401     void pace2_moveh (object *ob);
402     void rand_move (object *ob);
403     void check_earthwalls (object *op, maptile *m, int x, int y);
404     void check_doors (object *op, maptile *m, int x, int y);
405     void communicate (object *op, const char *txt);
406     int talk_to_npc (object *op, object *npc, const char *txt);
407     int talk_to_wall (object *pl, object *npc, const char *txt);
408     object *find_mon_throw_ob (object *op);
409     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
410     int stand_in_light (object *op);
411     int can_see_enemy (object *op, object *enemy);
412    
413 root 1.1 /* move.c */
414 pippijn 1.54 int move_object (object *op, int dir);
415     int move_ob (object *op, int dir, object *originator);
416     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
417     int teleport (object *teleporter, uint8 tele_type, object *user);
418     void recursive_roll (object *op, int dir, object *pusher);
419     int try_fit (object *op, maptile *m, int x, int y);
420     int roll_ob (object *op, int dir, object *pusher);
421     int push_ob (object *who, int dir, object *pusher);
422    
423 root 1.1 /* pets.c */
424 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
425     void terminate_all_pets (object *owner);
426     void remove_all_pets (maptile *map);
427     int follow_owner (object *ob, object *owner);
428     void pet_move (object *ob);
429     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
430     void move_golem (object *op);
431     void control_golem (object *op, int dir);
432     int summon_golem (object *op, object *caster, int dir, object *spob);
433     object *choose_cult_monster (object *pl, object *god, int summon_level);
434     int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
435     object *get_real_owner (object *ob);
436     int should_arena_attack (object *pet, object *owner, object *target);
437    
438 root 1.1 /* player.c */
439 pippijn 1.54 player *find_player (const char *plname);
440     player *find_player_partial_name (const char *plname);
441     void display_motd (const object *op);
442     void send_rules (const object *op);
443     void send_news (const object *op);
444     int playername_ok (const char *cp);
445     archetype *get_player_archetype (archetype *at);
446     object *get_nearest_player (object *mon);
447     int path_to_player (object *mon, object *pl, unsigned mindiff);
448     void give_initial_items (object *pl, treasurelist *items);
449     void get_name (object *op);
450     void get_password (object *op);
451     void play_again (object *op);
452     int receive_play_again (object *op, char key);
453     void confirm_password (object *op);
454     void get_party_password (object *op, partylist *party);
455     void Roll_Again (object *op);
456     void Swap_Stat (object *op, int Swap_Second);
457     int key_roll_stat (object *op, char key);
458     int key_change_class (object *op, char key);
459     int key_confirm_quit (object *op, char key);
460     void flee_player (object *op);
461     int check_pick (object *op);
462     object *find_arrow (object *op, const char *type);
463     object *find_better_arrow (object *op, object *target, const char *type, int *better);
464     object *pick_arrow_target (object *op, const char *type, int dir);
465     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466     int player_fire_bow (object *op, int dir);
467     void fire_misc_object (object *op, int dir);
468     void fire (object *op, int dir);
469     object *find_key (object *pl, object *container, object *door);
470     void move_player_attack (object *op, int dir);
471     int move_player (object *op, int dir);
472     int handle_newcs_player (object *op);
473     int save_life (object *op);
474     void remove_unpaid_objects (object *op, object *env);
475     char *gravestone_text (object *op);
476     void do_some_living (object *op);
477     void kill_player (object *op);
478     void loot_object (object *op);
479     void fix_weight (void);
480     void fix_luck (void);
481     void cast_dust (object *op, object *throw_ob, int dir);
482     void make_visible (object *op);
483     int is_true_undead (object *op);
484     int hideability (object *ob);
485     void do_hidden_move (object *op);
486     int stand_near_hostile (object *who);
487     int player_can_view (object *pl, object *op);
488     int action_makes_visible (object *op);
489     int op_on_battleground (object *op, int *x, int *y);
490     void dragon_ability_gain (object *who, int atnr, int level);
491     void player_unready_range_ob (player *pl, object *ob);
492    
493 root 1.1 /* plugins.c */
494 pippijn 1.54 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
495     int execute_global_event (int eventcode, ...);
496     int plugins_init_plugin (const char *libfile);
497     void *cfapi_get_hooks (int *type, ...);
498     int plugins_remove_plugin (const char *id);
499     crossfire_plugin *plugins_find_plugin (const char *id);
500     void plugins_display_list (object *op);
501     void *cfapi_system_find_animation (int *type, ...);
502     void *cfapi_system_strdup (int *type, ...);
503     void *cfapi_system_register_global_event (int *type, ...);
504     void *cfapi_system_unregister_global_event (int *type, ...);
505     void *cfapi_system_check_path (int *type, ...);
506     void *cfapi_system_re_cmp (int *type, ...);
507     void *cfapi_system_directory (int *type, ...);
508     void *cfapi_map_get_map (int *type, ...);
509     void *cfapi_map_has_been_loaded (int *type, ...);
510     void *cfapi_map_create_path (int *type, ...);
511     void *cfapi_map_get_map_property (int *type, ...);
512     void *cfapi_map_set_map_property (int *type, ...);
513     void *cfapi_map_out_of_map (int *type, ...);
514     void *cfapi_map_update_position (int *type, ...);
515     void *cfapi_map_delete_map (int *type, ...);
516     void *cfapi_map_message (int *type, ...);
517     void *cfapi_map_get_object_at (int *type, ...);
518     void *cfapi_map_get_flags (int *type, ...);
519     void *cfapi_map_present_arch_by_name (int *type, ...);
520     void *cfapi_object_move (int *type, ...);
521     void *cfapi_object_get_key (int *type, ...);
522     void *cfapi_object_set_key (int *type, ...);
523     void *cfapi_object_get_property (int *type, ...);
524     void *cfapi_object_set_property (int *type, ...);
525     void *cfapi_object_apply_below (int *type, ...);
526     void *cfapi_object_apply (int *type, ...);
527     void *cfapi_object_identify (int *type, ...);
528     void *cfapi_object_describe (int *type, ...);
529     void *cfapi_object_drain (int *type, ...);
530     void *cfapi_object_fix (int *type, ...);
531     void *cfapi_object_give_skill (int *type, ...);
532     void *cfapi_object_transmute (int *type, ...);
533     void *cfapi_object_remove (int *type, ...);
534     void *cfapi_object_delete (int *type, ...);
535     void *cfapi_object_clone (int *type, ...);
536     void *cfapi_object_find (int *type, ...);
537     void *cfapi_object_create (int *type, ...);
538     void *cfapi_object_insert (int *type, ...);
539     void *cfapi_object_split (int *type, ...);
540     void *cfapi_object_merge (int *type, ...);
541     void *cfapi_object_distance (int *type, ...);
542     void *cfapi_object_update (int *type, ...);
543     void *cfapi_object_clear (int *type, ...);
544     void *cfapi_object_reset (int *type, ...);
545     void *cfapi_object_check_inventory (int *type, ...);
546     void *cfapi_object_clean_object (int *type, ...);
547     void *cfapi_object_on_same_map (int *type, ...);
548     void *cfapi_object_spring_trap (int *type, ...);
549     void *cfapi_object_check_trigger (int *type, ...);
550     void *cfapi_object_query_cost (int *type, ...);
551     void *cfapi_object_query_money (int *type, ...);
552     void *cfapi_object_cast (int *type, ...);
553     void *cfapi_object_learn_spell (int *type, ...);
554     void *cfapi_object_forget_spell (int *type, ...);
555     void *cfapi_object_check_spell (int *type, ...);
556     void *cfapi_object_pay_amount (int *type, ...);
557     void *cfapi_object_pay_item (int *type, ...);
558     void *cfapi_object_transfer (int *type, ...);
559     void *cfapi_object_find_archetype_inside (int *type, ...);
560     void *cfapi_object_drop (int *type, ...);
561     void *cfapi_object_take (int *type, ...);
562     void *cfapi_object_say (int *type, ...);
563     void *cfapi_object_speak (int *type, ...);
564     void *cfapi_player_find (int *type, ...);
565     void *cfapi_player_message (int *type, ...);
566     void *cfapi_player_send_inventory (int *type, ...);
567     void *cfapi_object_teleport (int *type, ...);
568     void *cfapi_object_pickup (int *type, ...);
569     void *cfapi_archetype_get_first (int *type, ...);
570     void *cfapi_archetype_get_property (int *type, ...);
571     void *cfapi_party_get_property (int *type, ...);
572     void *cfapi_region_get_property (int *type, ...);
573     CommArray_s *find_plugin_command (char *cmd, object *op);
574     int initPlugins (void);
575    
576 root 1.1 /* resurrection.c */
577 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
578     int resurrection_fails (int levelcaster, int leveldead);
579     void dead_player (object *op);
580     void dead_character (const char *name);
581     int dead_player_exists (const char *name);
582    
583 root 1.1 /* rune.c */
584 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
585     void move_rune (object *op);
586     void rune_attack (object *op, object *victim);
587     void spring_trap (object *trap, object *victim);
588     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
589     int trap_see (object *op, object *trap);
590     int trap_show (object *trap, object *where);
591     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
592     void trap_adjust (object *trap, int difficulty);
593    
594 root 1.1 /* shop.c */
595 pippijn 1.54 int get_payment (object *pl);
596     sint64 query_cost (const object *tmp, object *who, int flag);
597     const char *query_cost_string (const object *tmp, object *who, int flag);
598     sint64 query_money (const object *op);
599     int pay_for_amount (sint64 to_pay, object *pl);
600     int pay_for_item (object *op, object *pl);
601     int can_pay (object *pl);
602     void sell_item (object *op, object *pl);
603     double shopkeeper_approval (const maptile *map, const object *player);
604     int describe_shop (const object *op);
605 elmex 1.58 void shop_listing (object *sign, object *op);
606 elmex 1.14 bool is_in_shop (object *o);
607 root 1.20 bool is_in_shop (maptile *map, int x, int y);
608 pippijn 1.54
609 root 1.1 /* skills.c */
610 pippijn 1.54 int steal (object *op, int dir, object *skill);
611     int pick_lock (object *pl, int dir, object *skill);
612     int hide (object *op, object *skill);
613     int jump (object *pl, int dir, object *skill);
614     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
615     int skill_ident (object *pl, object *skill);
616     int use_oratory (object *pl, int dir, object *skill);
617     int singing (object *pl, int dir, object *skill);
618     int find_traps (object *pl, object *skill);
619     int remove_trap (object *op, int dir, object *skill);
620     int pray (object *pl, object *skill);
621     void meditate (object *pl, object *skill);
622     int write_on_item (object *pl, const char *params, object *skill);
623     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
624    
625 root 1.1 /* skill_util.c */
626 pippijn 1.54 void init_skills (void);
627     void link_player_skills (object *op);
628     object *find_skill_by_name (object *who, const char *name);
629     object *find_skill_by_number (object *who, int skillno);
630     int change_skill (object *who, object *new_skill, int flag);
631     void clear_skill (object *who);
632     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
633     int calc_skill_exp (object *who, object *op, object *skill);
634     int learn_skill (object *pl, object *scroll);
635     void show_skills (object *op, const char *search);
636     int use_skill (object *op, const char *string);
637     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
638    
639 root 1.1 /* spell_attack.c */
640 pippijn 1.54 void check_spell_knockback (object *op);
641     void forklightning (object *op, object *tmp);
642     void move_bolt (object *op);
643     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
644     void explosion (object *op);
645     void explode_bullet (object *op);
646     void check_bullet (object *op);
647     void move_bullet (object *op);
648     int fire_bullet (object *op, object *caster, int dir, object *spob);
649     void cone_drop (object *op);
650     void move_cone (object *op);
651     int cast_cone (object *op, object *caster, int dir, object *spell);
652     void animate_bomb (object *op);
653     int create_bomb (object *op, object *caster, int dir, object *spell);
654     object *get_pointed_target (object *op, int dir, int range, int type);
655     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
656     void move_missile (object *op);
657     int make_object_glow (object *op, int radius, int time);
658     int cast_destruction (object *op, object *caster, object *spell_ob);
659     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
660     int mood_change (object *op, object *caster, object *spell);
661     void move_ball_spell (object *op);
662     void move_swarm_spell (object *op);
663     int fire_swarm (object *op, object *caster, object *spell, int dir);
664     int cast_light (object *op, object *caster, object *spell, int dir);
665     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
666    
667 root 1.1 /* spell_effect.c */
668 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
669     int recharge (object *op, object *caster, object *spell_ob);
670     void polymorph_living (object *op);
671     void polymorph_melt (object *who, object *op);
672     void polymorph_item (object *who, object *op);
673     void polymorph (object *op, object *who);
674     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
675     int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
676     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
677     int probe (object *op, object *caster, object *spell_ob, int dir);
678     int makes_invisible_to (object *pl, object *mon);
679     int cast_invisible (object *op, object *caster, object *spell_ob);
680     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
681     void execute_word_of_recall (object *op);
682     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
683     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
684     int perceive_self (object *op);
685     int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
686     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
687     int dimension_door (object *op, object *caster, object *spob, int dir);
688     int cast_heal (object *op, object *caster, object *spell, int dir);
689     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
690     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
691     int alchemy (object *op, object *caster, object *spell_ob);
692     int remove_curse (object *op, object *caster, object *spell);
693     int cast_identify (object *op, object *caster, object *spell);
694     int cast_detection (object *op, object *caster, object *spell, object *skill);
695     int cast_transfer (object *op, object *caster, object *spell, int dir);
696     void counterspell (object *op, int dir);
697     int cast_consecrate (object *op, object *caster, object *spell);
698     int animate_weapon (object *op, object *caster, object *spell, int dir);
699     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
700     int create_aura (object *op, object *caster, object *spell);
701     void move_aura (object *aura);
702     void move_peacemaker (object *op);
703     int write_mark (object *op, object *spell, const char *msg);
704    
705 root 1.1 /* spell_util.c */
706 pippijn 1.54 object *find_random_spell_in_ob (object *ob, const char *skill);
707     void set_spell_skill (object *op, object *caster, object *spob, object *dest);
708     void init_spells (void);
709     void dump_spells (void);
710     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
711     int min_casting_level (object *caster, object *spell);
712     int caster_level (object *caster, object *spell);
713     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
714     int SP_level_dam_adjust (object *caster, object *spob);
715     int SP_level_duration_adjust (object *caster, object *spob);
716     int SP_level_range_adjust (object *caster, object *spob);
717     object *check_spell_known (object *op, const char *name);
718     object *lookup_spell_by_name (object *op, const char *spname);
719     int reflwall (maptile *m, int x, int y, object *sp_op);
720     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
721     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
722     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
723     void regenerate_rod (object *rod);
724     void drain_rod_charge (object *rod);
725     object *find_target_for_friendly_spell (object *op, int dir);
726     int spell_find_dir (maptile *m, int x, int y, object *exclude);
727     void put_a_monster (object *op, const char *monstername);
728     int summon_hostile_monsters (object *op, int n, const char *monstername);
729     void shuffle_attack (object *op, int change_face);
730     void prayer_failure (object *op, int failure, int power);
731     void spell_failure (object *op, int failure, int power, object *skill);
732     int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
733     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
734     void move_spell_effect (object *op);
735     void check_spell_effect (object *op);
736     void apply_spell_effect (object *spell, object *victim);
737    
738 root 1.1 /* swamp.c */
739 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
740     void move_deep_swamp (object *op);
741    
742 root 1.1 /* swap.c */
743 pippijn 1.54 void read_map_log (void);
744     void swap_map (maptile *map);
745     void check_active_maps (void);
746     maptile *map_least_timeout (char *except_level);
747     void swap_below_max (char *except_level);
748     int players_on_map (maptile *m, int show_all);
749     void flush_old_maps (void);
750    
751 root 1.1 /* time.c */
752 pippijn 1.54 void remove_door (object *op);
753     void remove_door2 (object *op);
754     void generate_monster (object *gen);
755     void remove_force (object *op);
756     void remove_blindness (object *op);
757     void poison_more (object *op);
758     void move_gate (object *op);
759     void move_timed_gate (object *op);
760     void move_detector (object *op);
761     void animate_trigger (object *op);
762     void move_hole (object *op);
763     object *stop_item (object *op);
764     void fix_stopped_item (object *op, maptile *map, object *originator);
765     object *fix_stopped_arrow (object *op);
766     void move_arrow (object *op);
767     void change_object (object *op);
768     void move_teleporter (object *op);
769     void move_player_changer (object *op);
770     void move_firewall (object *op);
771     void move_player_mover (object *op);
772     void move_duplicator (object *op);
773     void move_creator (object *creator);
774     void move_marker (object *op);
775     int process_object (object *op);
776    
777 root 1.1 /* timers.c */
778 pippijn 1.54 void cftimer_process_timers (void);
779     void cftimer_process_event (object *ob);
780     int cftimer_create (int id, long delay, object *ob, int mode);
781     int cftimer_destroy (int id);
782     int cftimer_find_free_id (void);
783    
784 root 1.1 /* weather.c */
785 pippijn 1.54 void set_darkness_map (maptile *m);
786 root 1.56 void adjust_daylight (void);