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/cvs/deliantra/server/include/sproto.h
Revision: 1.62
Committed: Mon May 14 21:32:27 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.61: +0 -3 lines
Log Message:
breath life into completely broken skill tools

File Contents

# User Rev Content
1 pippijn 1.54 // server/c_party.C
2 root 1.32 int same_party (partylist *a, partylist *b);
3 pippijn 1.54
4 root 1.1 /* alchemy.c */
5 elmex 1.12 int need_identify (const object *obj);
6 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
7 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
8 root 1.18 void pay_player (object *pl, sint64 amount);
9     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10 pippijn 1.54 void attempt_do_alchemy (object *caster, object *cauldron);
11     int content_recipe_value (object *op);
12     int numb_ob_inside (object *op);
13     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14     void adjust_product (object *item, int lvl, int yield);
15     object *make_item_from_recipe (object *cauldron, recipe *rp);
16     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18     void remove_contents (object *first_ob, object *save_item);
19     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20    
21 root 1.1 /* apply.c */
22 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
23     int apply_transport (object *pl, object *transport, int aflag);
24     int should_director_abort (object *op, object *victim);
25     int apply_potion (object *op, object *tmp);
26     int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27     int prepare_weapon (object *op, object *improver, object *weapon);
28     int improve_weapon (object *op, object *improver, object *weapon);
29     int check_improve_weapon (object *op, object *tmp);
30     int improve_armour (object *op, object *improver, object *armour);
31     int convert_item (object *item, object *converter);
32     int apply_container (object *op, object *sack);
33     int esrv_apply_container (object *op, object *sack);
34     void move_apply (object *trap, object *victim, object *originator);
35     void do_learn_spell (object *op, object *spell, int special_prayer);
36     void do_forget_spell (object *op, const char *spell);
37     void apply_scroll (object *op, object *tmp, int dir);
38     int dragon_eat_flesh (object *op, object *meal);
39     void apply_poison (object *op, object *tmp);
40     int is_legal_2ways_exit (object *op, object *exit);
41     int manual_apply (object *op, object *tmp, int aflag);
42     int player_apply (object *pl, object *op, int aflag, int quiet);
43     void player_apply_below (object *pl);
44     int unapply_for_ob (object *who, object *op, int aflags);
45     int can_apply_object (object *who, object *op);
46     int apply_special (object *who, object *op, int aflags);
47     int monster_apply_special (object *who, object *op, int aflags);
48     int auto_apply (object *op);
49     void fix_auto_apply (maptile *m);
50     void eat_special_food (object *who, object *food);
51     void apply_lighter (object *who, object *lighter);
52     void scroll_failure (object *op, int failure, int power);
53     void apply_changes_to_player (object *pl, object *change);
54     void apply_item_transformer (object *pl, object *transformer);
55    
56 root 1.1 /* attack.c */
57 pippijn 1.54 void cancellation (object *op);
58     int did_make_save_item (object *op, int type, object *originator);
59     void save_throw_object (object *op, int type, object *originator);
60     int hit_map (object *op, int dir, int type, int full_hit);
61     void attack_message (int dam, int type, object *op, object *hitter);
62     int attack_ob (object *op, object *hitter);
63     object *hit_with_arrow (object *op, object *victim);
64     void tear_down_wall (object *op);
65     void scare_creature (object *target, object *hitter);
66     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
67     int kill_object (object *op, int dam, object *hitter, int type);
68     int friendly_fire (object *op, object *hitter);
69     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
70     void poison_player (object *op, object *hitter, int dam);
71     void slow_player (object *op, object *hitter, int dam);
72     void confuse_player (object *op, object *hitter, int dam);
73     void blind_player (object *op, object *hitter, int dam);
74     void paralyze_player (object *op, object *hitter, int dam);
75     void deathstrike_player (object *op, object *hitter, int *dam);
76     int adj_attackroll (object *hitter, object *target);
77     int is_aimed_missile (object *op);
78    
79 root 1.1 /* build_map.c */
80 pippijn 1.54 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
81     void remove_marking_runes (struct mapdef *map, short x, short y);
82     int find_unused_connected_value (struct mapdef *map);
83     int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
84     object *get_connection_rune (object *pl, short x, short y);
85     object *get_msg_book (object *pl, short x, short y);
86     object *get_wall (struct mapdef *map, int x, int y);
87     void fix_walls (maptile *map, int x, int y);
88     void fix_walls_around (maptile *map, int x, int y);
89     void apply_builder_floor (object *pl, object *material, short x, short y);
90     void apply_builder_wall (object *pl, object *material, short x, short y);
91     void apply_builder_item (object *pl, object *item, short x, short y);
92     void apply_builder_remove (object *pl, int dir);
93     void apply_map_builder (object *pl, int dir);
94     int adjust_sign_msg (object *pl, short x, short y, object *tmp);
95    
96 root 1.1 /* c_misc.c */
97 pippijn 1.54 int command_motd (object *op, char *params);
98     int command_bug (object *op, char *params);
99     void malloc_info (object *op);
100     int command_whereabouts (object *op, char *params);
101     int command_malloc (object *op, char *params);
102     int command_maps (object *op, char *params);
103     int command_strings (object *op, char *params);
104     int command_sstable (object *op, char *params);
105     int command_time (object *op, char *params);
106     int command_weather (object *op, char *params);
107     int command_archs (object *op, char *params);
108     int command_hiscore (object *op, char *params);
109     int command_debug (object *op, char *params);
110     int command_dumpbelow (object *op, char *params);
111     int command_wizpass (object *op, char *params);
112     int command_wizcast (object *op, char *params);
113     int command_dumpallobjects (object *op, char *params);
114     int command_dumpfriendlyobjects (object *op, char *params);
115     int command_dumpallarchetypes (object *op, char *params);
116     int command_ssdumptable (object *op, char *params);
117     int command_dumpmap (object *op, char *params);
118     int command_dumpallmaps (object *op, char *params);
119     int command_printlos (object *op, char *params);
120     int command_version (object *op, char *params);
121     void bug_report (const char *reportstring);
122     int command_statistics (object *pl, char *params);
123     int command_fix_me (object *op, char *params);
124     int command_players (object *op, char *paramss);
125     int command_logs (object *op, char *params);
126     int command_bowmode (object *op, char *params);
127     int command_showpets (object *op, char *params);
128     int command_resistances (object *op, char *params);
129     int command_help (object *op, char *params);
130     int onoff_value (const char *line);
131     int command_quit (object *op, char *params);
132     int command_real_quit (object *op, char *params);
133     void receive_player_name (object *op, char k);
134     void receive_player_password (object *op, char k);
135     int command_title (object *op, char *params);
136     int command_kill_pets (object *op, char *params);
137     int command_quests (object *pl, char *params);
138    
139 root 1.1 /* c_move.c */
140 pippijn 1.54 int command_east (object *op, char *params);
141     int command_north (object *op, char *params);
142     int command_northeast (object *op, char *params);
143     int command_northwest (object *op, char *params);
144     int command_south (object *op, char *params);
145     int command_southeast (object *op, char *params);
146     int command_southwest (object *op, char *params);
147     int command_west (object *op, char *params);
148     int command_stay (object *op, char *params);
149    
150 root 1.1 /* c_new.c */
151 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
152     int bad_command (object *op, char *params);
153    
154 root 1.1 /* c_object.c */
155 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
156     int command_build (object *pl, char *params);
157     int command_uskill (object *pl, char *params);
158     int command_rskill (object *pl, char *params);
159     int command_search (object *op, char *params);
160     int command_disarm (object *op, char *params);
161     int command_throw (object *op, char *params);
162     int command_apply (object *op, char *params);
163     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
164     void pick_up (object *op, object *alt);
165     int command_take (object *op, char *params);
166     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
167     void drop_object (object *op, object *tmp, uint32 nrof);
168     void drop (object *op, object *tmp);
169     int command_dropall (object *op, char *params);
170     int command_drop (object *op, char *params);
171     int command_examine (object *op, char *params);
172     object *find_marked_object (object *op);
173     void examine_monster (object *op, object *tmp);
174 root 1.57 const char *long_desc (object *tmp, object *pl);
175 pippijn 1.54 void examine (object *op, object *tmp);
176     void inventory (object *op, object *inv);
177     int command_pickup (object *op, char *params);
178     void set_pickup_mode (object *op, int i);
179     int command_search_items (object *op, char *params);
180     int command_rename_item (object *op, char *params);
181    
182 root 1.1 /* c_party.c */
183 pippijn 1.54 int same_party (partylist *a, partylist *b);
184     partylist *get_firstparty (void);
185     void remove_party (partylist *target_party);
186     void obsolete_parties (void);
187 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188 pippijn 1.54 int confirm_party_password (object *op);
189     void receive_party_password (object *op, char k);
190     void send_party_message (object *op, char *msg);
191     int command_gsay (object *op, char *params);
192     int command_party (object *op, char *params);
193    
194 root 1.1 /* c_range.c */
195 pippijn 1.54 int command_invoke (object *op, char *params);
196     int command_cast (object *op, char *params);
197     int command_prepare (object *op, char *params);
198     int command_cast_spell (object *op, char *params, char command);
199     int legal_range (object *op, int r);
200     void change_spell (object *op, char k);
201     int command_rotateshoottype (object *op, char *params);
202    
203 root 1.1 /* c_wiz.c */
204 pippijn 1.54 int command_loadtest (object *op, char *params);
205     void do_wizard_hide (object *op, int silent_dm);
206     int command_hide (object *op, char *params);
207     int command_setgod (object *op, char *params);
208     int command_banish (object *op, char *params);
209     int command_save_overlay (object *op, char *params);
210     int command_toggle_shout (object *op, char *params);
211     int command_freeze (object *op, char *params);
212     int command_arrest (object *op, char *params);
213     int command_summon (object *op, char *params);
214     int command_teleport (object *op, char *params);
215     int command_create (object *op, char *params);
216     int command_inventory (object *op, char *params);
217     int command_skills (object *op, char *params);
218     int command_dump (object *op, char *params);
219     int command_patch (object *op, char *params);
220     int command_remove (object *op, char *params);
221     int command_free (object *op, char *params);
222     int command_addexp (object *op, char *params);
223     int command_speed (object *op, char *params);
224     int command_stats (object *op, char *params);
225     int command_abil (object *op, char *params);
226     int command_reset (object *op, char *params);
227     int command_nowiz (object *op, char *params);
228     int do_wizard_dm (object *op, char *params, int silent);
229     int command_dm (object *op, char *params);
230     int command_invisible (object *op, char *params);
231     int command_learn_spell (object *op, char *params);
232     int command_learn_special_prayer (object *op, char *params);
233     int command_forget_spell (object *op, char *params);
234     int command_listplugins (object *op, char *params);
235     int command_loadplugin (object *op, char *params);
236     int command_unloadplugin (object *op, char *params);
237     int command_dmhide (object *op, char *params);
238     void dm_stack_pop (player *pl);
239     object *dm_stack_peek (player *pl);
240     void dm_stack_push (player *pl, tag_t item);
241     object *get_dm_object (player *pl, char **params, int *from);
242     int command_stack_pop (object *op, char *params);
243     int command_stack_push (object *op, char *params);
244     int command_stack_list (object *op, char *params);
245     int command_stack_clear (object *op, char *params);
246     int command_diff (object *op, char *params);
247     int command_insert_into (object *op, char *params);
248    
249 root 1.1 /* commands.c */
250 pippijn 1.54 void init_commands (void);
251     CommFunc find_oldsocket_command (char *cmd);
252     CommFunc find_oldsocket_command2 (char *cmd);
253    
254 root 1.1 /* daemon.c */
255 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
256    
257 root 1.1 /* disease.c */
258 pippijn 1.54 int move_disease (object *disease);
259     int remove_symptoms (object *disease);
260     object *find_symptom (object *disease);
261     int check_infection (object *disease);
262     int infect_object (object *victim, object *disease, int force);
263     int do_symptoms (object *disease);
264     int grant_immunity (object *disease);
265     int move_symptom (object *symptom);
266     int check_physically_infect (object *victim, object *hitter);
267     object *find_disease (object *victim);
268     int cure_disease (object *sufferer, object *caster);
269     int reduce_symptoms (object *sufferer, int reduction);
270    
271 root 1.1 /* egoitem.c */
272 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
273     int apply_power_crystal (object *op, object *crystal);
274    
275 root 1.1 /* hiscore.c */
276 pippijn 1.54 char *spool (char *bp, char *error);
277     void check_score (object *op);
278     void display_high_score (object *op, int max, const char *match);
279    
280 root 1.1 /* gods.c */
281 pippijn 1.54 int lookup_god_by_name (const char *name);
282     object *find_god (const char *name);
283     const char *determine_god (object *op);
284     void pray_at_altar (object *pl, object *altar, object *skill);
285     void become_follower (object *op, object *new_god);
286     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
287     void stop_using_item (object *op, int type, int number);
288     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
289     archetype *determine_holy_arch (object *god, const char *type);
290     void god_intervention (object *op, object *god, object *skill);
291     int god_examines_priest (object *op, object *god);
292     int god_examines_item (object *god, object *item);
293     int get_god (object *priest);
294     const char *get_god_for_race (const char *race);
295     int tailor_god_spell (object *spellop, object *caster);
296    
297 root 1.1 /* init.c */
298 pippijn 1.54 void set_logfile (char *val);
299     void call_version (void);
300     void showscores (void);
301     void set_debug (void);
302     void unset_debug (void);
303     void set_mondebug (void);
304     void set_dumpmon1 (void);
305     void set_dumpmon2 (void);
306     void set_dumpmon3 (void);
307     void set_dumpmon4 (void);
308     void set_dumpmon5 (void);
309     void set_dumpmon6 (void);
310     void set_dumpmon7 (void);
311     void set_dumpmon8 (void);
312     void set_dumpmon9 (void);
313     void set_dumpmont (char *name);
314     void set_daemon (void);
315     void set_datadir (char *path);
316     void set_confdir (char *path);
317     void set_localdir (char *path);
318     void set_mapdir (char *path);
319     void set_archetypes (char *path);
320     void set_regions (char *path);
321     void set_treasures (char *path);
322     void set_uniquedir (char *path);
323     void set_templatedir (char *path);
324     void set_playerdir (char *path);
325     void set_tmpdir (char *path);
326     void showscoresparm (char *data);
327     void set_csport (char *val);
328     void init (int argc, char **argv);
329     void usage (void);
330     void help (void);
331     void init_beforeplay (void);
332     void init_startup (void);
333     void compile_info (void);
334     void init_signals (void);
335     void init_races (void);
336     void dump_races (void);
337     void add_to_racelist (const char *race_name, object *op);
338     racelink *get_racelist (void);
339     racelink *find_racelink (const char *name);
340    
341 root 1.1 /* login.c */
342 pippijn 1.54 void delete_character (const char *name);
343     int verify_player (const char *name, char *password);
344     int check_name (player *me, const char *name);
345     int create_savedir_if_needed (char *savedir);
346     void destroy_object (object *op);
347     void copy_file (const char *filename, FILE *fpout);
348    
349 root 1.1 /* main.c */
350 root 1.13 void server_tick ();
351 pippijn 1.54 void version (object *op);
352     void info_keys (object *op);
353     char *crypt_string (char *str, char *salt);
354     int check_password (char *typed, char *crypted);
355     void enter_player_savebed (object *op);
356     void leave_map (object *op);
357     void set_map_timeout (maptile *oldmap);
358     char *clean_path (const char *file);
359     char *unclean_path (const char *src);
360     void enter_exit (object *op, object *exit_ob);
361     void process_events ();
362     void clean_tmp_files (void);
363     void leave (player *pl,int draw_exit);
364     int forbid_play (void);
365     void do_specials (void);
366     int main (int argc, char **argv);
367    
368 root 1.1 /* monster.c */
369 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
370     object *find_nearest_living_creature (object *npc);
371     object *find_enemy (object *npc, rv_vector *rv);
372     int check_wakeup (object *op, object *enemy, rv_vector *rv);
373     int move_randomly (object *op);
374     int move_monster (object *op);
375     int can_hit (object *ob1, object *ob2, rv_vector *rv);
376     object *monster_choose_random_spell (object *monster);
377     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
378     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
379     int monster_use_skill (object *head, object *part, object *pl, int dir);
380     int monster_use_range (object *head, object *part, object *pl, int dir);
381     int monster_use_bow (object *head, object *part, object *pl, int dir);
382     int check_good_weapon (object *who, object *item);
383     int check_good_armour (object *who, object *item);
384     void monster_check_pickup (object *monster);
385     int monster_can_pick (object *monster, object *item);
386     void monster_apply_below (object *monster);
387     void monster_check_apply (object *mon, object *item);
388     void npc_call_help (object *op);
389     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391     int hitrun_att (int dir, object *ob, object *enemy);
392     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395     void circ1_move (object *ob);
396     void circ2_move (object *ob);
397     void pace_movev (object *ob);
398     void pace_moveh (object *ob);
399     void pace2_movev (object *ob);
400     void pace2_moveh (object *ob);
401     void rand_move (object *ob);
402     void check_earthwalls (object *op, maptile *m, int x, int y);
403     void check_doors (object *op, maptile *m, int x, int y);
404     void communicate (object *op, const char *txt);
405     int talk_to_npc (object *op, object *npc, const char *txt);
406     int talk_to_wall (object *pl, object *npc, const char *txt);
407     object *find_mon_throw_ob (object *op);
408     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
409     int stand_in_light (object *op);
410     int can_see_enemy (object *op, object *enemy);
411    
412 root 1.1 /* move.c */
413 pippijn 1.54 int move_object (object *op, int dir);
414     int move_ob (object *op, int dir, object *originator);
415     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
416     int teleport (object *teleporter, uint8 tele_type, object *user);
417     void recursive_roll (object *op, int dir, object *pusher);
418     int try_fit (object *op, maptile *m, int x, int y);
419     int roll_ob (object *op, int dir, object *pusher);
420     int push_ob (object *who, int dir, object *pusher);
421    
422 root 1.1 /* pets.c */
423 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
424     void terminate_all_pets (object *owner);
425     void remove_all_pets (maptile *map);
426     int follow_owner (object *ob, object *owner);
427     void pet_move (object *ob);
428     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
429     void move_golem (object *op);
430     void control_golem (object *op, int dir);
431     int summon_golem (object *op, object *caster, int dir, object *spob);
432     object *choose_cult_monster (object *pl, object *god, int summon_level);
433     int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
434     object *get_real_owner (object *ob);
435     int should_arena_attack (object *pet, object *owner, object *target);
436    
437 root 1.1 /* player.c */
438 pippijn 1.54 player *find_player (const char *plname);
439     player *find_player_partial_name (const char *plname);
440     void display_motd (const object *op);
441     void send_rules (const object *op);
442     void send_news (const object *op);
443     int playername_ok (const char *cp);
444     archetype *get_player_archetype (archetype *at);
445     object *get_nearest_player (object *mon);
446     int path_to_player (object *mon, object *pl, unsigned mindiff);
447     void give_initial_items (object *pl, treasurelist *items);
448     void get_name (object *op);
449     void get_password (object *op);
450     void play_again (object *op);
451     int receive_play_again (object *op, char key);
452     void confirm_password (object *op);
453     void get_party_password (object *op, partylist *party);
454     void Roll_Again (object *op);
455     void Swap_Stat (object *op, int Swap_Second);
456     int key_roll_stat (object *op, char key);
457     int key_change_class (object *op, char key);
458     int key_confirm_quit (object *op, char key);
459     void flee_player (object *op);
460     int check_pick (object *op);
461     object *find_arrow (object *op, const char *type);
462     object *find_better_arrow (object *op, object *target, const char *type, int *better);
463     object *pick_arrow_target (object *op, const char *type, int dir);
464     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465     int player_fire_bow (object *op, int dir);
466     void fire_misc_object (object *op, int dir);
467     void fire (object *op, int dir);
468     object *find_key (object *pl, object *container, object *door);
469     void move_player_attack (object *op, int dir);
470     int move_player (object *op, int dir);
471     int handle_newcs_player (object *op);
472     int save_life (object *op);
473     void remove_unpaid_objects (object *op, object *env);
474     char *gravestone_text (object *op);
475     void do_some_living (object *op);
476     void kill_player (object *op);
477     void loot_object (object *op);
478     void fix_weight (void);
479     void fix_luck (void);
480     void cast_dust (object *op, object *throw_ob, int dir);
481     void make_visible (object *op);
482     int is_true_undead (object *op);
483     int hideability (object *ob);
484     void do_hidden_move (object *op);
485     int stand_near_hostile (object *who);
486     int player_can_view (object *pl, object *op);
487     int action_makes_visible (object *op);
488     int op_on_battleground (object *op, int *x, int *y);
489     void dragon_ability_gain (object *who, int atnr, int level);
490     void player_unready_range_ob (player *pl, object *ob);
491    
492 root 1.1 /* plugins.c */
493 pippijn 1.54 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
494     int execute_global_event (int eventcode, ...);
495     int plugins_init_plugin (const char *libfile);
496     void *cfapi_get_hooks (int *type, ...);
497     int plugins_remove_plugin (const char *id);
498     crossfire_plugin *plugins_find_plugin (const char *id);
499     void plugins_display_list (object *op);
500     void *cfapi_system_find_animation (int *type, ...);
501     void *cfapi_system_strdup (int *type, ...);
502     void *cfapi_system_register_global_event (int *type, ...);
503     void *cfapi_system_unregister_global_event (int *type, ...);
504     void *cfapi_system_check_path (int *type, ...);
505     void *cfapi_system_re_cmp (int *type, ...);
506     void *cfapi_system_directory (int *type, ...);
507     void *cfapi_map_get_map (int *type, ...);
508     void *cfapi_map_has_been_loaded (int *type, ...);
509     void *cfapi_map_create_path (int *type, ...);
510     void *cfapi_map_get_map_property (int *type, ...);
511     void *cfapi_map_set_map_property (int *type, ...);
512     void *cfapi_map_out_of_map (int *type, ...);
513     void *cfapi_map_update_position (int *type, ...);
514     void *cfapi_map_delete_map (int *type, ...);
515     void *cfapi_map_message (int *type, ...);
516     void *cfapi_map_get_object_at (int *type, ...);
517     void *cfapi_map_get_flags (int *type, ...);
518     void *cfapi_map_present_arch_by_name (int *type, ...);
519     void *cfapi_object_move (int *type, ...);
520     void *cfapi_object_get_key (int *type, ...);
521     void *cfapi_object_set_key (int *type, ...);
522     void *cfapi_object_get_property (int *type, ...);
523     void *cfapi_object_set_property (int *type, ...);
524     void *cfapi_object_apply_below (int *type, ...);
525     void *cfapi_object_apply (int *type, ...);
526     void *cfapi_object_identify (int *type, ...);
527     void *cfapi_object_describe (int *type, ...);
528     void *cfapi_object_drain (int *type, ...);
529     void *cfapi_object_fix (int *type, ...);
530     void *cfapi_object_give_skill (int *type, ...);
531     void *cfapi_object_transmute (int *type, ...);
532     void *cfapi_object_remove (int *type, ...);
533     void *cfapi_object_delete (int *type, ...);
534     void *cfapi_object_clone (int *type, ...);
535     void *cfapi_object_find (int *type, ...);
536     void *cfapi_object_create (int *type, ...);
537     void *cfapi_object_insert (int *type, ...);
538     void *cfapi_object_split (int *type, ...);
539     void *cfapi_object_merge (int *type, ...);
540     void *cfapi_object_distance (int *type, ...);
541     void *cfapi_object_update (int *type, ...);
542     void *cfapi_object_clear (int *type, ...);
543     void *cfapi_object_reset (int *type, ...);
544     void *cfapi_object_check_inventory (int *type, ...);
545     void *cfapi_object_clean_object (int *type, ...);
546     void *cfapi_object_on_same_map (int *type, ...);
547     void *cfapi_object_spring_trap (int *type, ...);
548     void *cfapi_object_check_trigger (int *type, ...);
549     void *cfapi_object_query_cost (int *type, ...);
550     void *cfapi_object_query_money (int *type, ...);
551     void *cfapi_object_cast (int *type, ...);
552     void *cfapi_object_learn_spell (int *type, ...);
553     void *cfapi_object_forget_spell (int *type, ...);
554     void *cfapi_object_check_spell (int *type, ...);
555     void *cfapi_object_pay_amount (int *type, ...);
556     void *cfapi_object_pay_item (int *type, ...);
557     void *cfapi_object_transfer (int *type, ...);
558     void *cfapi_object_find_archetype_inside (int *type, ...);
559     void *cfapi_object_drop (int *type, ...);
560     void *cfapi_object_take (int *type, ...);
561     void *cfapi_object_say (int *type, ...);
562     void *cfapi_object_speak (int *type, ...);
563     void *cfapi_player_find (int *type, ...);
564     void *cfapi_player_message (int *type, ...);
565     void *cfapi_player_send_inventory (int *type, ...);
566     void *cfapi_object_teleport (int *type, ...);
567     void *cfapi_object_pickup (int *type, ...);
568     void *cfapi_archetype_get_first (int *type, ...);
569     void *cfapi_archetype_get_property (int *type, ...);
570     void *cfapi_party_get_property (int *type, ...);
571     void *cfapi_region_get_property (int *type, ...);
572     CommArray_s *find_plugin_command (char *cmd, object *op);
573     int initPlugins (void);
574    
575 root 1.1 /* resurrection.c */
576 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
577     int resurrection_fails (int levelcaster, int leveldead);
578     void dead_player (object *op);
579     void dead_character (const char *name);
580     int dead_player_exists (const char *name);
581    
582 root 1.1 /* rune.c */
583 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
584     void move_rune (object *op);
585     void rune_attack (object *op, object *victim);
586     void spring_trap (object *trap, object *victim);
587     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
588     int trap_see (object *op, object *trap);
589     int trap_show (object *trap, object *where);
590     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
591     void trap_adjust (object *trap, int difficulty);
592    
593 root 1.1 /* shop.c */
594 pippijn 1.54 int get_payment (object *pl);
595     sint64 query_cost (const object *tmp, object *who, int flag);
596     const char *query_cost_string (const object *tmp, object *who, int flag);
597     sint64 query_money (const object *op);
598     int pay_for_amount (sint64 to_pay, object *pl);
599     int pay_for_item (object *op, object *pl);
600     int can_pay (object *pl);
601     void sell_item (object *op, object *pl);
602     double shopkeeper_approval (const maptile *map, const object *player);
603     int describe_shop (const object *op);
604 elmex 1.58 void shop_listing (object *sign, object *op);
605 elmex 1.14 bool is_in_shop (object *o);
606 root 1.20 bool is_in_shop (maptile *map, int x, int y);
607 pippijn 1.54
608 root 1.1 /* skills.c */
609 pippijn 1.54 int steal (object *op, int dir, object *skill);
610     int pick_lock (object *pl, int dir, object *skill);
611     int hide (object *op, object *skill);
612     int jump (object *pl, int dir, object *skill);
613     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
614     int skill_ident (object *pl, object *skill);
615     int use_oratory (object *pl, int dir, object *skill);
616     int singing (object *pl, int dir, object *skill);
617     int find_traps (object *pl, object *skill);
618     int remove_trap (object *op, int dir, object *skill);
619     int pray (object *pl, object *skill);
620     void meditate (object *pl, object *skill);
621     int write_on_item (object *pl, const char *params, object *skill);
622     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
623    
624 root 1.1 /* skill_util.c */
625 pippijn 1.54 void init_skills (void);
626     void link_player_skills (object *op);
627     void clear_skill (object *who);
628     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
629     int calc_skill_exp (object *who, object *op, object *skill);
630     int learn_skill (object *pl, object *scroll);
631     void show_skills (object *op, const char *search);
632     int use_skill (object *op, const char *string);
633     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
634    
635 root 1.1 /* spell_attack.c */
636 pippijn 1.54 void check_spell_knockback (object *op);
637     void forklightning (object *op, object *tmp);
638     void move_bolt (object *op);
639     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
640     void explosion (object *op);
641     void explode_bullet (object *op);
642     void check_bullet (object *op);
643     void move_bullet (object *op);
644     int fire_bullet (object *op, object *caster, int dir, object *spob);
645     void cone_drop (object *op);
646     void move_cone (object *op);
647     int cast_cone (object *op, object *caster, int dir, object *spell);
648     void animate_bomb (object *op);
649     int create_bomb (object *op, object *caster, int dir, object *spell);
650     object *get_pointed_target (object *op, int dir, int range, int type);
651     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
652     void move_missile (object *op);
653     int make_object_glow (object *op, int radius, int time);
654     int cast_destruction (object *op, object *caster, object *spell_ob);
655     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
656     int mood_change (object *op, object *caster, object *spell);
657     void move_ball_spell (object *op);
658     void move_swarm_spell (object *op);
659     int fire_swarm (object *op, object *caster, object *spell, int dir);
660     int cast_light (object *op, object *caster, object *spell, int dir);
661     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
662    
663 root 1.1 /* spell_effect.c */
664 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
665     int recharge (object *op, object *caster, object *spell_ob);
666     void polymorph_living (object *op);
667     void polymorph_melt (object *who, object *op);
668     void polymorph_item (object *who, object *op);
669     void polymorph (object *op, object *who);
670     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
671     int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
672     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
673     int probe (object *op, object *caster, object *spell_ob, int dir);
674     int makes_invisible_to (object *pl, object *mon);
675     int cast_invisible (object *op, object *caster, object *spell_ob);
676     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
677     void execute_word_of_recall (object *op);
678     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
679     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
680     int perceive_self (object *op);
681     int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
682     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
683     int dimension_door (object *op, object *caster, object *spob, int dir);
684     int cast_heal (object *op, object *caster, object *spell, int dir);
685     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
686     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
687     int alchemy (object *op, object *caster, object *spell_ob);
688     int remove_curse (object *op, object *caster, object *spell);
689     int cast_identify (object *op, object *caster, object *spell);
690     int cast_detection (object *op, object *caster, object *spell, object *skill);
691     int cast_transfer (object *op, object *caster, object *spell, int dir);
692     void counterspell (object *op, int dir);
693     int cast_consecrate (object *op, object *caster, object *spell);
694     int animate_weapon (object *op, object *caster, object *spell, int dir);
695     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
696     int create_aura (object *op, object *caster, object *spell);
697     void move_aura (object *aura);
698     void move_peacemaker (object *op);
699     int write_mark (object *op, object *spell, const char *msg);
700    
701 root 1.1 /* spell_util.c */
702 pippijn 1.54 object *find_random_spell_in_ob (object *ob, const char *skill);
703     void set_spell_skill (object *op, object *caster, object *spob, object *dest);
704     void init_spells (void);
705     void dump_spells (void);
706     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
707     int min_casting_level (object *caster, object *spell);
708     int caster_level (object *caster, object *spell);
709     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
710     int SP_level_dam_adjust (object *caster, object *spob);
711     int SP_level_duration_adjust (object *caster, object *spob);
712     int SP_level_range_adjust (object *caster, object *spob);
713     object *check_spell_known (object *op, const char *name);
714     object *lookup_spell_by_name (object *op, const char *spname);
715     int reflwall (maptile *m, int x, int y, object *sp_op);
716     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
717     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
718     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
719     void regenerate_rod (object *rod);
720     void drain_rod_charge (object *rod);
721     object *find_target_for_friendly_spell (object *op, int dir);
722     int spell_find_dir (maptile *m, int x, int y, object *exclude);
723     void put_a_monster (object *op, const char *monstername);
724     int summon_hostile_monsters (object *op, int n, const char *monstername);
725     void shuffle_attack (object *op, int change_face);
726     void prayer_failure (object *op, int failure, int power);
727     void spell_failure (object *op, int failure, int power, object *skill);
728     int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
729     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
730     void move_spell_effect (object *op);
731     void check_spell_effect (object *op);
732     void apply_spell_effect (object *spell, object *victim);
733    
734 root 1.1 /* swamp.c */
735 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
736     void move_deep_swamp (object *op);
737    
738 root 1.1 /* swap.c */
739 pippijn 1.54 void read_map_log (void);
740     void swap_map (maptile *map);
741     void check_active_maps (void);
742     maptile *map_least_timeout (char *except_level);
743     void swap_below_max (char *except_level);
744     int players_on_map (maptile *m, int show_all);
745     void flush_old_maps (void);
746    
747 root 1.1 /* time.c */
748 pippijn 1.54 void remove_door (object *op);
749     void remove_door2 (object *op);
750     void generate_monster (object *gen);
751     void remove_force (object *op);
752     void remove_blindness (object *op);
753     void poison_more (object *op);
754     void move_gate (object *op);
755     void move_timed_gate (object *op);
756     void move_detector (object *op);
757     void animate_trigger (object *op);
758     void move_hole (object *op);
759     object *stop_item (object *op);
760     void fix_stopped_item (object *op, maptile *map, object *originator);
761     object *fix_stopped_arrow (object *op);
762     void move_arrow (object *op);
763     void change_object (object *op);
764     void move_teleporter (object *op);
765     void move_player_changer (object *op);
766     void move_firewall (object *op);
767     void move_player_mover (object *op);
768     void move_duplicator (object *op);
769     void move_creator (object *creator);
770     void move_marker (object *op);
771     int process_object (object *op);
772    
773 root 1.1 /* timers.c */
774 pippijn 1.54 void cftimer_process_timers (void);
775     void cftimer_process_event (object *ob);
776     int cftimer_create (int id, long delay, object *ob, int mode);
777     int cftimer_destroy (int id);
778     int cftimer_find_free_id (void);
779    
780 root 1.1 /* weather.c */
781 pippijn 1.54 void set_darkness_map (maptile *m);
782 root 1.56 void adjust_daylight (void);