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/cvs/deliantra/server/include/sproto.h
Revision: 1.73
Committed: Thu Jul 26 00:27:08 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.72: +0 -2 lines
Log Message:
very very preliminary, non-working sound framework

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.70 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 root 1.67 *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     *
6 root 1.70 * Crossfire TRT is free software: you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation, either version 3 of the License, or
9     * (at your option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.70 * You should have received a copy of the GNU General Public License
17     * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 root 1.67 *
19     * The authors can be reached via e-mail to <crossfire@schmorp.de>
20     */
21    
22 root 1.1 /* alchemy.c */
23 elmex 1.12 int need_identify (const object *obj);
24 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
25 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
26 root 1.18 void pay_player (object *pl, sint64 amount);
27     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 pippijn 1.54 void attempt_do_alchemy (object *caster, object *cauldron);
29     int content_recipe_value (object *op);
30     int numb_ob_inside (object *op);
31     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32     void adjust_product (object *item, int lvl, int yield);
33     object *make_item_from_recipe (object *cauldron, recipe *rp);
34     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36     void remove_contents (object *first_ob, object *save_item);
37     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38    
39 root 1.1 /* apply.c */
40 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
41     int apply_transport (object *pl, object *transport, int aflag);
42     int should_director_abort (object *op, object *victim);
43     int apply_potion (object *op, object *tmp);
44     int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45     int prepare_weapon (object *op, object *improver, object *weapon);
46     int improve_weapon (object *op, object *improver, object *weapon);
47     int check_improve_weapon (object *op, object *tmp);
48     int improve_armour (object *op, object *improver, object *armour);
49     int convert_item (object *item, object *converter);
50     int apply_container (object *op, object *sack);
51     int esrv_apply_container (object *op, object *sack);
52     void move_apply (object *trap, object *victim, object *originator);
53     void do_learn_spell (object *op, object *spell, int special_prayer);
54     void do_forget_spell (object *op, const char *spell);
55     void apply_scroll (object *op, object *tmp, int dir);
56     int dragon_eat_flesh (object *op, object *meal);
57     void apply_poison (object *op, object *tmp);
58     int is_legal_2ways_exit (object *op, object *exit);
59     int manual_apply (object *op, object *tmp, int aflag);
60     int player_apply (object *pl, object *op, int aflag, int quiet);
61     void player_apply_below (object *pl);
62     int unapply_for_ob (object *who, object *op, int aflags);
63     int can_apply_object (object *who, object *op);
64     int apply_special (object *who, object *op, int aflags);
65     int monster_apply_special (object *who, object *op, int aflags);
66     int auto_apply (object *op);
67     void fix_auto_apply (maptile *m);
68     void eat_special_food (object *who, object *food);
69     void apply_lighter (object *who, object *lighter);
70     void scroll_failure (object *op, int failure, int power);
71     void apply_changes_to_player (object *pl, object *change);
72     void apply_item_transformer (object *pl, object *transformer);
73 elmex 1.72 extern void handle_apply_yield (object *op);
74 pippijn 1.54
75 root 1.1 /* attack.c */
76 pippijn 1.54 void cancellation (object *op);
77     int did_make_save_item (object *op, int type, object *originator);
78     void save_throw_object (object *op, int type, object *originator);
79     int hit_map (object *op, int dir, int type, int full_hit);
80     void attack_message (int dam, int type, object *op, object *hitter);
81     int attack_ob (object *op, object *hitter);
82     object *hit_with_arrow (object *op, object *victim);
83     void tear_down_wall (object *op);
84     void scare_creature (object *target, object *hitter);
85     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
86     int kill_object (object *op, int dam, object *hitter, int type);
87     int friendly_fire (object *op, object *hitter);
88     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
89     void poison_player (object *op, object *hitter, int dam);
90     void slow_player (object *op, object *hitter, int dam);
91     void confuse_player (object *op, object *hitter, int dam);
92     void blind_player (object *op, object *hitter, int dam);
93     void paralyze_player (object *op, object *hitter, int dam);
94     void deathstrike_player (object *op, object *hitter, int *dam);
95     int adj_attackroll (object *hitter, object *target);
96     int is_aimed_missile (object *op);
97    
98 root 1.1 /* build_map.c */
99 pippijn 1.54 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100     void remove_marking_runes (struct mapdef *map, short x, short y);
101     int find_unused_connected_value (struct mapdef *map);
102     int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
103     object *get_connection_rune (object *pl, short x, short y);
104     object *get_msg_book (object *pl, short x, short y);
105     object *get_wall (struct mapdef *map, int x, int y);
106     void fix_walls (maptile *map, int x, int y);
107     void fix_walls_around (maptile *map, int x, int y);
108     void apply_builder_floor (object *pl, object *material, short x, short y);
109     void apply_builder_wall (object *pl, object *material, short x, short y);
110     void apply_builder_item (object *pl, object *item, short x, short y);
111     void apply_builder_remove (object *pl, int dir);
112     void apply_map_builder (object *pl, int dir);
113     int adjust_sign_msg (object *pl, short x, short y, object *tmp);
114    
115 root 1.1 /* c_misc.c */
116 pippijn 1.54 int command_motd (object *op, char *params);
117     int command_bug (object *op, char *params);
118     void malloc_info (object *op);
119     int command_whereabouts (object *op, char *params);
120     int command_malloc (object *op, char *params);
121     int command_maps (object *op, char *params);
122     int command_strings (object *op, char *params);
123     int command_sstable (object *op, char *params);
124     int command_time (object *op, char *params);
125     int command_weather (object *op, char *params);
126     int command_archs (object *op, char *params);
127     int command_hiscore (object *op, char *params);
128     int command_debug (object *op, char *params);
129     int command_dumpbelow (object *op, char *params);
130 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
131 pippijn 1.54 int command_wizpass (object *op, char *params);
132     int command_wizcast (object *op, char *params);
133     int command_printlos (object *op, char *params);
134     int command_version (object *op, char *params);
135     void bug_report (const char *reportstring);
136     int command_statistics (object *pl, char *params);
137     int command_fix_me (object *op, char *params);
138     int command_players (object *op, char *paramss);
139     int command_logs (object *op, char *params);
140     int command_bowmode (object *op, char *params);
141     int command_showpets (object *op, char *params);
142     int command_resistances (object *op, char *params);
143     int command_help (object *op, char *params);
144     int onoff_value (const char *line);
145     int command_quit (object *op, char *params);
146     int command_real_quit (object *op, char *params);
147     void receive_player_name (object *op, char k);
148     void receive_player_password (object *op, char k);
149     int command_title (object *op, char *params);
150     int command_kill_pets (object *op, char *params);
151     int command_quests (object *pl, char *params);
152    
153 root 1.1 /* c_move.c */
154 pippijn 1.54 int command_east (object *op, char *params);
155     int command_north (object *op, char *params);
156     int command_northeast (object *op, char *params);
157     int command_northwest (object *op, char *params);
158     int command_south (object *op, char *params);
159     int command_southeast (object *op, char *params);
160     int command_southwest (object *op, char *params);
161     int command_west (object *op, char *params);
162     int command_stay (object *op, char *params);
163    
164 root 1.1 /* c_new.c */
165 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
166     int bad_command (object *op, char *params);
167    
168 root 1.1 /* c_object.c */
169 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
170     int command_build (object *pl, char *params);
171     int command_uskill (object *pl, char *params);
172     int command_rskill (object *pl, char *params);
173     int command_search (object *op, char *params);
174     int command_disarm (object *op, char *params);
175     int command_throw (object *op, char *params);
176     int command_apply (object *op, char *params);
177     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
178     void pick_up (object *op, object *alt);
179     int command_take (object *op, char *params);
180     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
181     void drop_object (object *op, object *tmp, uint32 nrof);
182     void drop (object *op, object *tmp);
183     int command_dropall (object *op, char *params);
184     int command_drop (object *op, char *params);
185     int command_examine (object *op, char *params);
186     object *find_marked_object (object *op);
187     void examine_monster (object *op, object *tmp);
188 root 1.57 const char *long_desc (object *tmp, object *pl);
189 pippijn 1.54 void examine (object *op, object *tmp);
190     void inventory (object *op, object *inv);
191     int command_pickup (object *op, char *params);
192     void set_pickup_mode (object *op, int i);
193     int command_search_items (object *op, char *params);
194     int command_rename_item (object *op, char *params);
195    
196 root 1.1 /* c_party.c */
197 pippijn 1.54 partylist *get_firstparty (void);
198     void remove_party (partylist *target_party);
199     void obsolete_parties (void);
200 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201 pippijn 1.54 int confirm_party_password (object *op);
202     void receive_party_password (object *op, char k);
203     void send_party_message (object *op, char *msg);
204     int command_gsay (object *op, char *params);
205     int command_party (object *op, char *params);
206    
207 root 1.1 /* c_range.c */
208 pippijn 1.54 int command_invoke (object *op, char *params);
209     int command_cast (object *op, char *params);
210     int command_prepare (object *op, char *params);
211     int command_cast_spell (object *op, char *params, char command);
212     int legal_range (object *op, int r);
213     void change_spell (object *op, char k);
214     int command_rotateshoottype (object *op, char *params);
215    
216 root 1.1 /* c_wiz.c */
217 pippijn 1.54 int command_loadtest (object *op, char *params);
218     void do_wizard_hide (object *op, int silent_dm);
219     int command_hide (object *op, char *params);
220     int command_setgod (object *op, char *params);
221     int command_banish (object *op, char *params);
222     int command_save_overlay (object *op, char *params);
223     int command_freeze (object *op, char *params);
224     int command_arrest (object *op, char *params);
225     int command_summon (object *op, char *params);
226     int command_teleport (object *op, char *params);
227     int command_create (object *op, char *params);
228     int command_inventory (object *op, char *params);
229     int command_skills (object *op, char *params);
230     int command_dump (object *op, char *params);
231     int command_patch (object *op, char *params);
232     int command_remove (object *op, char *params);
233     int command_free (object *op, char *params);
234     int command_addexp (object *op, char *params);
235     int command_speed (object *op, char *params);
236     int command_stats (object *op, char *params);
237     int command_abil (object *op, char *params);
238     int command_reset (object *op, char *params);
239     int command_nowiz (object *op, char *params);
240     int do_wizard_dm (object *op, char *params, int silent);
241     int command_dm (object *op, char *params);
242     int command_invisible (object *op, char *params);
243     int command_learn_spell (object *op, char *params);
244     int command_learn_special_prayer (object *op, char *params);
245     int command_forget_spell (object *op, char *params);
246     int command_listplugins (object *op, char *params);
247     int command_loadplugin (object *op, char *params);
248     int command_unloadplugin (object *op, char *params);
249     int command_dmhide (object *op, char *params);
250     void dm_stack_pop (player *pl);
251     object *dm_stack_peek (player *pl);
252     void dm_stack_push (player *pl, tag_t item);
253     object *get_dm_object (player *pl, char **params, int *from);
254     int command_stack_pop (object *op, char *params);
255     int command_stack_push (object *op, char *params);
256     int command_stack_list (object *op, char *params);
257     int command_stack_clear (object *op, char *params);
258     int command_diff (object *op, char *params);
259     int command_insert_into (object *op, char *params);
260    
261 root 1.1 /* commands.c */
262 pippijn 1.54 void init_commands (void);
263     CommFunc find_oldsocket_command (char *cmd);
264     CommFunc find_oldsocket_command2 (char *cmd);
265    
266 root 1.1 /* daemon.c */
267 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
268    
269 root 1.1 /* disease.c */
270 pippijn 1.54 int move_disease (object *disease);
271     int remove_symptoms (object *disease);
272     object *find_symptom (object *disease);
273     int check_infection (object *disease);
274     int infect_object (object *victim, object *disease, int force);
275     int do_symptoms (object *disease);
276     int grant_immunity (object *disease);
277     int move_symptom (object *symptom);
278     int check_physically_infect (object *victim, object *hitter);
279     object *find_disease (object *victim);
280     int cure_disease (object *sufferer, object *caster);
281     int reduce_symptoms (object *sufferer, int reduction);
282    
283 root 1.1 /* egoitem.c */
284 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
285     int apply_power_crystal (object *op, object *crystal);
286    
287 root 1.1 /* hiscore.c */
288 pippijn 1.54 char *spool (char *bp, char *error);
289     void check_score (object *op);
290     void display_high_score (object *op, int max, const char *match);
291    
292 root 1.1 /* gods.c */
293 pippijn 1.54 int lookup_god_by_name (const char *name);
294     object *find_god (const char *name);
295     const char *determine_god (object *op);
296     void pray_at_altar (object *pl, object *altar, object *skill);
297     void become_follower (object *op, object *new_god);
298     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
299     void stop_using_item (object *op, int type, int number);
300     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
301     archetype *determine_holy_arch (object *god, const char *type);
302     void god_intervention (object *op, object *god, object *skill);
303     int god_examines_priest (object *op, object *god);
304     int god_examines_item (object *god, object *item);
305     int get_god (object *priest);
306     const char *get_god_for_race (const char *race);
307     int tailor_god_spell (object *spellop, object *caster);
308    
309 root 1.1 /* init.c */
310 pippijn 1.54 void set_logfile (char *val);
311     void call_version (void);
312     void showscores (void);
313     void set_debug (void);
314     void unset_debug (void);
315     void set_mondebug (void);
316     void set_dumpmon1 (void);
317     void set_dumpmon2 (void);
318     void set_dumpmon3 (void);
319     void set_dumpmon4 (void);
320     void set_dumpmon5 (void);
321     void set_dumpmon6 (void);
322     void set_dumpmon7 (void);
323     void set_dumpmon8 (void);
324     void set_dumpmon9 (void);
325     void set_dumpmont (char *name);
326     void set_daemon (void);
327     void set_datadir (char *path);
328     void set_confdir (char *path);
329     void set_localdir (char *path);
330     void set_mapdir (char *path);
331     void set_archetypes (char *path);
332     void set_regions (char *path);
333     void set_treasures (char *path);
334     void set_uniquedir (char *path);
335     void set_templatedir (char *path);
336     void set_playerdir (char *path);
337     void set_tmpdir (char *path);
338     void showscoresparm (char *data);
339     void set_csport (char *val);
340     void init (int argc, char **argv);
341     void usage (void);
342     void help (void);
343     void init_beforeplay (void);
344     void init_startup (void);
345     void compile_info (void);
346     void init_signals (void);
347     void init_races (void);
348     void dump_races (void);
349     void add_to_racelist (const char *race_name, object *op);
350     racelink *get_racelist (void);
351     racelink *find_racelink (const char *name);
352    
353 root 1.1 /* login.c */
354 pippijn 1.54 void delete_character (const char *name);
355     int verify_player (const char *name, char *password);
356     int check_name (player *me, const char *name);
357     int create_savedir_if_needed (char *savedir);
358     void destroy_object (object *op);
359     void copy_file (const char *filename, FILE *fpout);
360    
361 root 1.1 /* main.c */
362 root 1.13 void server_tick ();
363 pippijn 1.54 void version (object *op);
364     void info_keys (object *op);
365     char *crypt_string (char *str, char *salt);
366     void enter_player_savebed (object *op);
367     void leave_map (object *op);
368     void set_map_timeout (maptile *oldmap);
369     char *clean_path (const char *file);
370     char *unclean_path (const char *src);
371     void enter_exit (object *op, object *exit_ob);
372     void process_events ();
373     void clean_tmp_files (void);
374     void leave (player *pl,int draw_exit);
375     int forbid_play (void);
376     void do_specials (void);
377     int main (int argc, char **argv);
378    
379 root 1.1 /* monster.c */
380 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
381     object *find_nearest_living_creature (object *npc);
382     object *find_enemy (object *npc, rv_vector *rv);
383     int check_wakeup (object *op, object *enemy, rv_vector *rv);
384     int move_randomly (object *op);
385     int move_monster (object *op);
386     int can_hit (object *ob1, object *ob2, rv_vector *rv);
387     object *monster_choose_random_spell (object *monster);
388     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
389     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
390     int monster_use_skill (object *head, object *part, object *pl, int dir);
391     int monster_use_range (object *head, object *part, object *pl, int dir);
392     int monster_use_bow (object *head, object *part, object *pl, int dir);
393     int check_good_weapon (object *who, object *item);
394     int check_good_armour (object *who, object *item);
395     void monster_check_pickup (object *monster);
396     int monster_can_pick (object *monster, object *item);
397     void monster_apply_below (object *monster);
398     void monster_check_apply (object *mon, object *item);
399     void npc_call_help (object *op);
400     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402     int hitrun_att (int dir, object *ob, object *enemy);
403     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
404     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406     void circ1_move (object *ob);
407     void circ2_move (object *ob);
408     void pace_movev (object *ob);
409     void pace_moveh (object *ob);
410     void pace2_movev (object *ob);
411     void pace2_moveh (object *ob);
412     void rand_move (object *ob);
413     void check_earthwalls (object *op, maptile *m, int x, int y);
414     void check_doors (object *op, maptile *m, int x, int y);
415     void communicate (object *op, const char *txt);
416     int talk_to_npc (object *op, object *npc, const char *txt);
417     int talk_to_wall (object *pl, object *npc, const char *txt);
418     object *find_mon_throw_ob (object *op);
419     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
420     int stand_in_light (object *op);
421     int can_see_enemy (object *op, object *enemy);
422    
423 root 1.1 /* move.c */
424 pippijn 1.54 int move_object (object *op, int dir);
425     int move_ob (object *op, int dir, object *originator);
426     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
427     int teleport (object *teleporter, uint8 tele_type, object *user);
428     void recursive_roll (object *op, int dir, object *pusher);
429     int try_fit (object *op, maptile *m, int x, int y);
430     int roll_ob (object *op, int dir, object *pusher);
431     int push_ob (object *who, int dir, object *pusher);
432    
433 root 1.1 /* pets.c */
434 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
435     void terminate_all_pets (object *owner);
436     void remove_all_pets (maptile *map);
437     int follow_owner (object *ob, object *owner);
438     void pet_move (object *ob);
439     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
440     void move_golem (object *op);
441     void control_golem (object *op, int dir);
442     int summon_golem (object *op, object *caster, int dir, object *spob);
443     object *choose_cult_monster (object *pl, object *god, int summon_level);
444     int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
445     object *get_real_owner (object *ob);
446     int should_arena_attack (object *pet, object *owner, object *target);
447    
448 root 1.1 /* player.c */
449 pippijn 1.54 player *find_player (const char *plname);
450     player *find_player_partial_name (const char *plname);
451     void display_motd (const object *op);
452     void send_rules (const object *op);
453     void send_news (const object *op);
454     int playername_ok (const char *cp);
455     archetype *get_player_archetype (archetype *at);
456     object *get_nearest_player (object *mon);
457     int path_to_player (object *mon, object *pl, unsigned mindiff);
458     void give_initial_items (object *pl, treasurelist *items);
459     void get_name (object *op);
460     void get_password (object *op);
461     void play_again (object *op);
462     int receive_play_again (object *op, char key);
463     void confirm_password (object *op);
464     void get_party_password (object *op, partylist *party);
465     void Roll_Again (object *op);
466     void Swap_Stat (object *op, int Swap_Second);
467     int key_roll_stat (object *op, char key);
468     int key_change_class (object *op, char key);
469     int key_confirm_quit (object *op, char key);
470     void flee_player (object *op);
471     int check_pick (object *op);
472     object *find_arrow (object *op, const char *type);
473     object *find_better_arrow (object *op, object *target, const char *type, int *better);
474     object *pick_arrow_target (object *op, const char *type, int dir);
475     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
476     int player_fire_bow (object *op, int dir);
477     void fire_misc_object (object *op, int dir);
478 root 1.65 bool fire (object *op, int dir);
479 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
480 root 1.65 bool move_player_attack (object *op, int dir);
481     bool move_player (object *op, int dir);
482     bool handle_newcs_player (object *op);
483 pippijn 1.54 int save_life (object *op);
484     char *gravestone_text (object *op);
485     void do_some_living (object *op);
486     void kill_player (object *op);
487     void loot_object (object *op);
488     void fix_weight (void);
489     void fix_luck (void);
490     void cast_dust (object *op, object *throw_ob, int dir);
491     void make_visible (object *op);
492     int is_true_undead (object *op);
493     int hideability (object *ob);
494     void do_hidden_move (object *op);
495     int stand_near_hostile (object *who);
496     int player_can_view (object *pl, object *op);
497     int action_makes_visible (object *op);
498     int op_on_battleground (object *op, int *x, int *y);
499     void dragon_ability_gain (object *who, int atnr, int level);
500     void player_unready_range_ob (player *pl, object *ob);
501    
502 root 1.1 /* plugins.c */
503 pippijn 1.54 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
504     int execute_global_event (int eventcode, ...);
505     int plugins_init_plugin (const char *libfile);
506     void *cfapi_get_hooks (int *type, ...);
507     int plugins_remove_plugin (const char *id);
508     crossfire_plugin *plugins_find_plugin (const char *id);
509     void plugins_display_list (object *op);
510     void *cfapi_system_find_animation (int *type, ...);
511     void *cfapi_system_strdup (int *type, ...);
512     void *cfapi_system_register_global_event (int *type, ...);
513     void *cfapi_system_unregister_global_event (int *type, ...);
514     void *cfapi_system_re_cmp (int *type, ...);
515     void *cfapi_system_directory (int *type, ...);
516     void *cfapi_map_get_map (int *type, ...);
517     void *cfapi_map_has_been_loaded (int *type, ...);
518     void *cfapi_map_create_path (int *type, ...);
519     void *cfapi_map_get_map_property (int *type, ...);
520     void *cfapi_map_set_map_property (int *type, ...);
521     void *cfapi_map_out_of_map (int *type, ...);
522     void *cfapi_map_update_position (int *type, ...);
523     void *cfapi_map_delete_map (int *type, ...);
524     void *cfapi_map_message (int *type, ...);
525     void *cfapi_map_get_object_at (int *type, ...);
526     void *cfapi_map_get_flags (int *type, ...);
527     void *cfapi_map_present_arch_by_name (int *type, ...);
528     void *cfapi_object_move (int *type, ...);
529     void *cfapi_object_get_key (int *type, ...);
530     void *cfapi_object_set_key (int *type, ...);
531     void *cfapi_object_get_property (int *type, ...);
532     void *cfapi_object_set_property (int *type, ...);
533     void *cfapi_object_apply_below (int *type, ...);
534     void *cfapi_object_apply (int *type, ...);
535     void *cfapi_object_identify (int *type, ...);
536     void *cfapi_object_describe (int *type, ...);
537     void *cfapi_object_drain (int *type, ...);
538     void *cfapi_object_fix (int *type, ...);
539     void *cfapi_object_give_skill (int *type, ...);
540     void *cfapi_object_transmute (int *type, ...);
541     void *cfapi_object_remove (int *type, ...);
542     void *cfapi_object_delete (int *type, ...);
543     void *cfapi_object_clone (int *type, ...);
544     void *cfapi_object_find (int *type, ...);
545     void *cfapi_object_create (int *type, ...);
546     void *cfapi_object_insert (int *type, ...);
547     void *cfapi_object_split (int *type, ...);
548     void *cfapi_object_merge (int *type, ...);
549     void *cfapi_object_distance (int *type, ...);
550     void *cfapi_object_update (int *type, ...);
551     void *cfapi_object_clear (int *type, ...);
552     void *cfapi_object_reset (int *type, ...);
553     void *cfapi_object_check_inventory (int *type, ...);
554     void *cfapi_object_clean_object (int *type, ...);
555     void *cfapi_object_on_same_map (int *type, ...);
556     void *cfapi_object_spring_trap (int *type, ...);
557     void *cfapi_object_check_trigger (int *type, ...);
558     void *cfapi_object_query_cost (int *type, ...);
559     void *cfapi_object_query_money (int *type, ...);
560     void *cfapi_object_cast (int *type, ...);
561     void *cfapi_object_learn_spell (int *type, ...);
562     void *cfapi_object_forget_spell (int *type, ...);
563     void *cfapi_object_check_spell (int *type, ...);
564     void *cfapi_object_pay_amount (int *type, ...);
565     void *cfapi_object_pay_item (int *type, ...);
566     void *cfapi_object_transfer (int *type, ...);
567     void *cfapi_object_find_archetype_inside (int *type, ...);
568     void *cfapi_object_drop (int *type, ...);
569     void *cfapi_object_take (int *type, ...);
570     void *cfapi_object_say (int *type, ...);
571     void *cfapi_object_speak (int *type, ...);
572     void *cfapi_player_find (int *type, ...);
573     void *cfapi_player_message (int *type, ...);
574     void *cfapi_player_send_inventory (int *type, ...);
575     void *cfapi_object_teleport (int *type, ...);
576     void *cfapi_object_pickup (int *type, ...);
577     void *cfapi_archetype_get_first (int *type, ...);
578     void *cfapi_archetype_get_property (int *type, ...);
579     void *cfapi_party_get_property (int *type, ...);
580     void *cfapi_region_get_property (int *type, ...);
581     CommArray_s *find_plugin_command (char *cmd, object *op);
582     int initPlugins (void);
583    
584 root 1.1 /* resurrection.c */
585 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
586     int resurrection_fails (int levelcaster, int leveldead);
587     void dead_player (object *op);
588     void dead_character (const char *name);
589     int dead_player_exists (const char *name);
590    
591 root 1.1 /* rune.c */
592 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
593     void move_rune (object *op);
594     void rune_attack (object *op, object *victim);
595     void spring_trap (object *trap, object *victim);
596     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
597     int trap_see (object *op, object *trap);
598     int trap_show (object *trap, object *where);
599     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
600     void trap_adjust (object *trap, int difficulty);
601    
602 root 1.1 /* shop.c */
603 pippijn 1.54 int get_payment (object *pl);
604     sint64 query_cost (const object *tmp, object *who, int flag);
605     const char *query_cost_string (const object *tmp, object *who, int flag);
606     sint64 query_money (const object *op);
607     int pay_for_amount (sint64 to_pay, object *pl);
608     int pay_for_item (object *op, object *pl);
609     int can_pay (object *pl);
610     void sell_item (object *op, object *pl);
611     double shopkeeper_approval (const maptile *map, const object *player);
612     int describe_shop (const object *op);
613 elmex 1.58 void shop_listing (object *sign, object *op);
614 elmex 1.14 bool is_in_shop (object *o);
615 root 1.20 bool is_in_shop (maptile *map, int x, int y);
616 pippijn 1.54
617 root 1.1 /* skills.c */
618 pippijn 1.54 int steal (object *op, int dir, object *skill);
619     int pick_lock (object *pl, int dir, object *skill);
620     int hide (object *op, object *skill);
621     int jump (object *pl, int dir, object *skill);
622     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
623     int skill_ident (object *pl, object *skill);
624     int use_oratory (object *pl, int dir, object *skill);
625     int singing (object *pl, int dir, object *skill);
626     int find_traps (object *pl, object *skill);
627     int remove_trap (object *op, int dir, object *skill);
628     int pray (object *pl, object *skill);
629     void meditate (object *pl, object *skill);
630     int write_on_item (object *pl, const char *params, object *skill);
631     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
632    
633 root 1.1 /* skill_util.c */
634 pippijn 1.54 void init_skills (void);
635     void link_player_skills (object *op);
636     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
637     int calc_skill_exp (object *who, object *op, object *skill);
638     int learn_skill (object *pl, object *scroll);
639     void show_skills (object *op, const char *search);
640     int use_skill (object *op, const char *string);
641     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
642    
643 root 1.1 /* spell_attack.c */
644 pippijn 1.54 void check_spell_knockback (object *op);
645     void forklightning (object *op, object *tmp);
646     void move_bolt (object *op);
647     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
648     void explosion (object *op);
649     void explode_bullet (object *op);
650     void check_bullet (object *op);
651     void move_bullet (object *op);
652     int fire_bullet (object *op, object *caster, int dir, object *spob);
653     void cone_drop (object *op);
654     void move_cone (object *op);
655     int cast_cone (object *op, object *caster, int dir, object *spell);
656     void animate_bomb (object *op);
657     int create_bomb (object *op, object *caster, int dir, object *spell);
658     object *get_pointed_target (object *op, int dir, int range, int type);
659     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
660     void move_missile (object *op);
661     int make_object_glow (object *op, int radius, int time);
662     int cast_destruction (object *op, object *caster, object *spell_ob);
663     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
664     int mood_change (object *op, object *caster, object *spell);
665     void move_ball_spell (object *op);
666     void move_swarm_spell (object *op);
667     int fire_swarm (object *op, object *caster, object *spell, int dir);
668     int cast_light (object *op, object *caster, object *spell, int dir);
669     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
670    
671 root 1.1 /* spell_effect.c */
672 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
673     int recharge (object *op, object *caster, object *spell_ob);
674     void polymorph_living (object *op);
675     void polymorph_melt (object *who, object *op);
676     void polymorph_item (object *who, object *op);
677     void polymorph (object *op, object *who);
678     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
679     int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
680     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
681     int probe (object *op, object *caster, object *spell_ob, int dir);
682     int makes_invisible_to (object *pl, object *mon);
683     int cast_invisible (object *op, object *caster, object *spell_ob);
684     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
685     void execute_word_of_recall (object *op);
686     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
687     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
688     int perceive_self (object *op);
689     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
690     int dimension_door (object *op, object *caster, object *spob, int dir);
691     int cast_heal (object *op, object *caster, object *spell, int dir);
692     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
693     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
694     int alchemy (object *op, object *caster, object *spell_ob);
695     int remove_curse (object *op, object *caster, object *spell);
696     int cast_identify (object *op, object *caster, object *spell);
697     int cast_detection (object *op, object *caster, object *spell, object *skill);
698     int cast_transfer (object *op, object *caster, object *spell, int dir);
699     void counterspell (object *op, int dir);
700     int cast_consecrate (object *op, object *caster, object *spell);
701     int animate_weapon (object *op, object *caster, object *spell, int dir);
702     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
703     int create_aura (object *op, object *caster, object *spell);
704     void move_aura (object *aura);
705     void move_peacemaker (object *op);
706     int write_mark (object *op, object *spell, const char *msg);
707    
708 root 1.1 /* spell_util.c */
709 pippijn 1.54 object *find_random_spell_in_ob (object *ob, const char *skill);
710     void set_spell_skill (object *op, object *caster, object *spob, object *dest);
711     void init_spells (void);
712     void dump_spells (void);
713     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
714     int min_casting_level (object *caster, object *spell);
715     int caster_level (object *caster, object *spell);
716     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
717     int SP_level_dam_adjust (object *caster, object *spob);
718     int SP_level_duration_adjust (object *caster, object *spob);
719     int SP_level_range_adjust (object *caster, object *spob);
720     object *check_spell_known (object *op, const char *name);
721     object *lookup_spell_by_name (object *op, const char *spname);
722     int reflwall (maptile *m, int x, int y, object *sp_op);
723     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
724     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
725     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
726     void regenerate_rod (object *rod);
727     void drain_rod_charge (object *rod);
728     object *find_target_for_friendly_spell (object *op, int dir);
729     int spell_find_dir (maptile *m, int x, int y, object *exclude);
730     void put_a_monster (object *op, const char *monstername);
731     int summon_hostile_monsters (object *op, int n, const char *monstername);
732     void shuffle_attack (object *op, int change_face);
733     void prayer_failure (object *op, int failure, int power);
734     void spell_failure (object *op, int failure, int power, object *skill);
735     int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
736     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
737     void move_spell_effect (object *op);
738     void check_spell_effect (object *op);
739     void apply_spell_effect (object *spell, object *victim);
740    
741 root 1.1 /* swamp.c */
742 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
743     void move_deep_swamp (object *op);
744    
745 root 1.1 /* swap.c */
746 pippijn 1.54 void read_map_log (void);
747     void swap_map (maptile *map);
748     void check_active_maps (void);
749     maptile *map_least_timeout (char *except_level);
750     void swap_below_max (char *except_level);
751     int players_on_map (maptile *m, int show_all);
752     void flush_old_maps (void);
753    
754 root 1.1 /* time.c */
755 pippijn 1.54 void remove_door (object *op);
756     void remove_door2 (object *op);
757     void generate_monster (object *gen);
758     void remove_force (object *op);
759     void remove_blindness (object *op);
760     void poison_more (object *op);
761     void move_gate (object *op);
762     void move_timed_gate (object *op);
763     void move_detector (object *op);
764     void animate_trigger (object *op);
765     void move_hole (object *op);
766     object *stop_item (object *op);
767     void fix_stopped_item (object *op, maptile *map, object *originator);
768     object *fix_stopped_arrow (object *op);
769     void move_arrow (object *op);
770     void change_object (object *op);
771     void move_teleporter (object *op);
772     void move_player_changer (object *op);
773     void move_firewall (object *op);
774     void move_player_mover (object *op);
775     void move_duplicator (object *op);
776     void move_creator (object *creator);
777     void move_marker (object *op);
778 root 1.66 void process_object (object *op);
779 pippijn 1.54
780 root 1.1 /* timers.c */
781 pippijn 1.54 void cftimer_process_timers (void);
782     void cftimer_process_event (object *ob);
783     int cftimer_create (int id, long delay, object *ob, int mode);
784     int cftimer_destroy (int id);
785     int cftimer_find_free_id (void);
786    
787 root 1.1 /* weather.c */
788 pippijn 1.54 void set_darkness_map (maptile *m);
789 root 1.56 void adjust_daylight (void);