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/cvs/deliantra/server/include/sproto.h
Revision: 1.81
Committed: Mon Nov 26 12:54:32 2007 UTC (16 years, 6 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.80: +1 -0 lines
Log Message:
moved update_stats from the inner drop/put loop to the callers. and converted
some old messages. also hard limited pick_up now.

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.67 *
4 root 1.80 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.67 *
6 root 1.80 * Deliantra is free software: you can redistribute it and/or modify
7 root 1.70 * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation, either version 3 of the License, or
9     * (at your option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.70 * You should have received a copy of the GNU General Public License
17     * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 root 1.67 *
19 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
20 root 1.67 */
21    
22 root 1.1 /* alchemy.c */
23 elmex 1.12 int need_identify (const object *obj);
24 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
25 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
26 root 1.18 void pay_player (object *pl, sint64 amount);
27     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 pippijn 1.54 void attempt_do_alchemy (object *caster, object *cauldron);
29     int content_recipe_value (object *op);
30     int numb_ob_inside (object *op);
31     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32     void adjust_product (object *item, int lvl, int yield);
33     object *make_item_from_recipe (object *cauldron, recipe *rp);
34     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36     void remove_contents (object *first_ob, object *save_item);
37     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38    
39 root 1.1 /* apply.c */
40 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
41     int apply_transport (object *pl, object *transport, int aflag);
42     int should_director_abort (object *op, object *victim);
43     int apply_potion (object *op, object *tmp);
44     int prepare_weapon (object *op, object *improver, object *weapon);
45     int improve_weapon (object *op, object *improver, object *weapon);
46     int check_improve_weapon (object *op, object *tmp);
47     int improve_armour (object *op, object *improver, object *armour);
48     int convert_item (object *item, object *converter);
49     int apply_container (object *op, object *sack);
50     int esrv_apply_container (object *op, object *sack);
51     void move_apply (object *trap, object *victim, object *originator);
52     void do_learn_spell (object *op, object *spell, int special_prayer);
53     void do_forget_spell (object *op, const char *spell);
54     void apply_scroll (object *op, object *tmp, int dir);
55     int dragon_eat_flesh (object *op, object *meal);
56     void apply_poison (object *op, object *tmp);
57     int is_legal_2ways_exit (object *op, object *exit);
58     int manual_apply (object *op, object *tmp, int aflag);
59     int player_apply (object *pl, object *op, int aflag, int quiet);
60     void player_apply_below (object *pl);
61     int unapply_for_ob (object *who, object *op, int aflags);
62     int can_apply_object (object *who, object *op);
63     int apply_special (object *who, object *op, int aflags);
64     int monster_apply_special (object *who, object *op, int aflags);
65     int auto_apply (object *op);
66     void fix_auto_apply (maptile *m);
67     void eat_special_food (object *who, object *food);
68     void apply_lighter (object *who, object *lighter);
69     void scroll_failure (object *op, int failure, int power);
70     void apply_changes_to_player (object *pl, object *change);
71     void apply_item_transformer (object *pl, object *transformer);
72 elmex 1.72 extern void handle_apply_yield (object *op);
73 pippijn 1.54
74 root 1.1 /* attack.c */
75 pippijn 1.54 void cancellation (object *op);
76     int did_make_save_item (object *op, int type, object *originator);
77     void save_throw_object (object *op, int type, object *originator);
78     int hit_map (object *op, int dir, int type, int full_hit);
79     void attack_message (int dam, int type, object *op, object *hitter);
80     int attack_ob (object *op, object *hitter);
81     object *hit_with_arrow (object *op, object *victim);
82     void tear_down_wall (object *op);
83     void scare_creature (object *target, object *hitter);
84     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
85     int kill_object (object *op, int dam, object *hitter, int type);
86     int friendly_fire (object *op, object *hitter);
87     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
88     void poison_player (object *op, object *hitter, int dam);
89     void slow_player (object *op, object *hitter, int dam);
90     void confuse_player (object *op, object *hitter, int dam);
91     void blind_player (object *op, object *hitter, int dam);
92     void paralyze_player (object *op, object *hitter, int dam);
93     void deathstrike_player (object *op, object *hitter, int *dam);
94     int adj_attackroll (object *hitter, object *target);
95     int is_aimed_missile (object *op);
96    
97 root 1.1 /* build_map.c */
98 pippijn 1.54 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99     void remove_marking_runes (struct mapdef *map, short x, short y);
100     int find_unused_connected_value (struct mapdef *map);
101     int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102     object *get_connection_rune (object *pl, short x, short y);
103     object *get_msg_book (object *pl, short x, short y);
104     object *get_wall (struct mapdef *map, int x, int y);
105     void fix_walls (maptile *map, int x, int y);
106     void fix_walls_around (maptile *map, int x, int y);
107     void apply_builder_floor (object *pl, object *material, short x, short y);
108     void apply_builder_wall (object *pl, object *material, short x, short y);
109     void apply_builder_item (object *pl, object *item, short x, short y);
110     void apply_builder_remove (object *pl, int dir);
111     void apply_map_builder (object *pl, int dir);
112     int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113    
114 root 1.1 /* c_misc.c */
115 pippijn 1.54 int command_motd (object *op, char *params);
116     int command_bug (object *op, char *params);
117     void malloc_info (object *op);
118     int command_whereabouts (object *op, char *params);
119     int command_malloc (object *op, char *params);
120     int command_maps (object *op, char *params);
121     int command_strings (object *op, char *params);
122     int command_sstable (object *op, char *params);
123     int command_time (object *op, char *params);
124     int command_weather (object *op, char *params);
125     int command_archs (object *op, char *params);
126     int command_hiscore (object *op, char *params);
127     int command_debug (object *op, char *params);
128     int command_dumpbelow (object *op, char *params);
129 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
130 pippijn 1.54 int command_wizpass (object *op, char *params);
131     int command_wizcast (object *op, char *params);
132     int command_printlos (object *op, char *params);
133     int command_version (object *op, char *params);
134     void bug_report (const char *reportstring);
135     int command_statistics (object *pl, char *params);
136     int command_fix_me (object *op, char *params);
137     int command_players (object *op, char *paramss);
138     int command_logs (object *op, char *params);
139     int command_bowmode (object *op, char *params);
140     int command_showpets (object *op, char *params);
141     int command_resistances (object *op, char *params);
142     int command_help (object *op, char *params);
143     int onoff_value (const char *line);
144     int command_quit (object *op, char *params);
145     int command_real_quit (object *op, char *params);
146     void receive_player_name (object *op, char k);
147     void receive_player_password (object *op, char k);
148     int command_title (object *op, char *params);
149     int command_kill_pets (object *op, char *params);
150     int command_quests (object *pl, char *params);
151    
152 root 1.1 /* c_move.c */
153 pippijn 1.54 int command_east (object *op, char *params);
154     int command_north (object *op, char *params);
155     int command_northeast (object *op, char *params);
156     int command_northwest (object *op, char *params);
157     int command_south (object *op, char *params);
158     int command_southeast (object *op, char *params);
159     int command_southwest (object *op, char *params);
160     int command_west (object *op, char *params);
161     int command_stay (object *op, char *params);
162    
163 root 1.1 /* c_new.c */
164 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
165     int bad_command (object *op, char *params);
166    
167 root 1.1 /* c_object.c */
168 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
169     int command_build (object *pl, char *params);
170     int command_uskill (object *pl, char *params);
171     int command_rskill (object *pl, char *params);
172     int command_search (object *op, char *params);
173     int command_disarm (object *op, char *params);
174     int command_throw (object *op, char *params);
175     int command_apply (object *op, char *params);
176     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177     void pick_up (object *op, object *alt);
178     int command_take (object *op, char *params);
179     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180     void drop_object (object *op, object *tmp, uint32 nrof);
181 elmex 1.81 void update_after_inventory_change (object *op);
182 pippijn 1.54 void drop (object *op, object *tmp);
183     int command_dropall (object *op, char *params);
184     int command_drop (object *op, char *params);
185     int command_examine (object *op, char *params);
186     object *find_marked_object (object *op);
187     void examine_monster (object *op, object *tmp);
188 root 1.57 const char *long_desc (object *tmp, object *pl);
189 pippijn 1.54 void examine (object *op, object *tmp);
190     int command_pickup (object *op, char *params);
191     void set_pickup_mode (object *op, int i);
192     int command_search_items (object *op, char *params);
193     int command_rename_item (object *op, char *params);
194    
195 root 1.1 /* c_party.c */
196 pippijn 1.54 partylist *get_firstparty (void);
197     void remove_party (partylist *target_party);
198     void obsolete_parties (void);
199 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200 pippijn 1.54 int confirm_party_password (object *op);
201     void receive_party_password (object *op, char k);
202     void send_party_message (object *op, char *msg);
203     int command_gsay (object *op, char *params);
204     int command_party (object *op, char *params);
205    
206 root 1.1 /* c_range.c */
207 pippijn 1.54 int command_invoke (object *op, char *params);
208     int command_cast (object *op, char *params);
209     int command_prepare (object *op, char *params);
210     int command_cast_spell (object *op, char *params, char command);
211     int legal_range (object *op, int r);
212     void change_spell (object *op, char k);
213     int command_rotateshoottype (object *op, char *params);
214    
215 root 1.1 /* c_wiz.c */
216 pippijn 1.54 int command_loadtest (object *op, char *params);
217     void do_wizard_hide (object *op, int silent_dm);
218     int command_hide (object *op, char *params);
219     int command_setgod (object *op, char *params);
220     int command_banish (object *op, char *params);
221     int command_save_overlay (object *op, char *params);
222     int command_freeze (object *op, char *params);
223     int command_arrest (object *op, char *params);
224     int command_summon (object *op, char *params);
225     int command_teleport (object *op, char *params);
226     int command_create (object *op, char *params);
227     int command_inventory (object *op, char *params);
228     int command_skills (object *op, char *params);
229     int command_dump (object *op, char *params);
230     int command_patch (object *op, char *params);
231     int command_remove (object *op, char *params);
232     int command_free (object *op, char *params);
233     int command_addexp (object *op, char *params);
234     int command_speed (object *op, char *params);
235     int command_stats (object *op, char *params);
236     int command_abil (object *op, char *params);
237     int command_reset (object *op, char *params);
238     int command_nowiz (object *op, char *params);
239     int do_wizard_dm (object *op, char *params, int silent);
240     int command_dm (object *op, char *params);
241     int command_invisible (object *op, char *params);
242     int command_learn_spell (object *op, char *params);
243     int command_learn_special_prayer (object *op, char *params);
244     int command_forget_spell (object *op, char *params);
245     int command_dmhide (object *op, char *params);
246     void dm_stack_pop (player *pl);
247     object *dm_stack_peek (player *pl);
248     void dm_stack_push (player *pl, tag_t item);
249     object *get_dm_object (player *pl, char **params, int *from);
250     int command_stack_pop (object *op, char *params);
251     int command_stack_push (object *op, char *params);
252     int command_stack_list (object *op, char *params);
253     int command_stack_clear (object *op, char *params);
254     int command_diff (object *op, char *params);
255     int command_insert_into (object *op, char *params);
256    
257 root 1.1 /* commands.c */
258 pippijn 1.54 void init_commands (void);
259     CommFunc find_oldsocket_command (char *cmd);
260     CommFunc find_oldsocket_command2 (char *cmd);
261    
262 root 1.1 /* daemon.c */
263 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
264    
265 root 1.1 /* disease.c */
266 pippijn 1.54 int move_disease (object *disease);
267     int remove_symptoms (object *disease);
268     object *find_symptom (object *disease);
269     int check_infection (object *disease);
270     int infect_object (object *victim, object *disease, int force);
271     int do_symptoms (object *disease);
272     int grant_immunity (object *disease);
273     int move_symptom (object *symptom);
274     int check_physically_infect (object *victim, object *hitter);
275     object *find_disease (object *victim);
276 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
277 pippijn 1.54 int reduce_symptoms (object *sufferer, int reduction);
278    
279 root 1.1 /* egoitem.c */
280 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
281     int apply_power_crystal (object *op, object *crystal);
282    
283 root 1.1 /* hiscore.c */
284 pippijn 1.54 char *spool (char *bp, char *error);
285     void check_score (object *op);
286     void display_high_score (object *op, int max, const char *match);
287    
288 root 1.1 /* gods.c */
289 pippijn 1.54 int lookup_god_by_name (const char *name);
290     object *find_god (const char *name);
291     const char *determine_god (object *op);
292     void pray_at_altar (object *pl, object *altar, object *skill);
293     void become_follower (object *op, object *new_god);
294     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
295     void stop_using_item (object *op, int type, int number);
296     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
297     archetype *determine_holy_arch (object *god, const char *type);
298     void god_intervention (object *op, object *god, object *skill);
299     int god_examines_priest (object *op, object *god);
300     int god_examines_item (object *god, object *item);
301     int get_god (object *priest);
302     const char *get_god_for_race (const char *race);
303     int tailor_god_spell (object *spellop, object *caster);
304    
305 root 1.1 /* init.c */
306 pippijn 1.54 void set_logfile (char *val);
307     void call_version (void);
308     void showscores (void);
309     void set_debug (void);
310     void unset_debug (void);
311     void set_mondebug (void);
312     void set_dumpmon1 (void);
313     void set_dumpmon2 (void);
314     void set_dumpmon3 (void);
315     void set_dumpmon4 (void);
316     void set_dumpmon5 (void);
317     void set_dumpmon6 (void);
318     void set_dumpmon7 (void);
319     void set_dumpmon8 (void);
320     void set_dumpmon9 (void);
321     void set_dumpmont (char *name);
322     void set_daemon (void);
323     void set_datadir (char *path);
324     void set_confdir (char *path);
325     void set_localdir (char *path);
326     void set_mapdir (char *path);
327     void set_archetypes (char *path);
328     void set_regions (char *path);
329     void set_treasures (char *path);
330     void set_uniquedir (char *path);
331     void set_templatedir (char *path);
332     void set_playerdir (char *path);
333     void set_tmpdir (char *path);
334     void showscoresparm (char *data);
335     void set_csport (char *val);
336     void init (int argc, char **argv);
337     void usage (void);
338     void help (void);
339     void init_beforeplay (void);
340     void init_signals (void);
341     void init_races (void);
342     void dump_races (void);
343     void add_to_racelist (const char *race_name, object *op);
344     racelink *get_racelist (void);
345     racelink *find_racelink (const char *name);
346    
347 root 1.1 /* login.c */
348 pippijn 1.54 void delete_character (const char *name);
349     int verify_player (const char *name, char *password);
350     int check_name (player *me, const char *name);
351     int create_savedir_if_needed (char *savedir);
352     void destroy_object (object *op);
353     void copy_file (const char *filename, FILE *fpout);
354    
355 root 1.1 /* main.c */
356 root 1.13 void server_tick ();
357 pippijn 1.54 void version (object *op);
358     void info_keys (object *op);
359     char *crypt_string (char *str, char *salt);
360     void enter_player_savebed (object *op);
361     void leave_map (object *op);
362     void set_map_timeout (maptile *oldmap);
363     char *clean_path (const char *file);
364     char *unclean_path (const char *src);
365     void enter_exit (object *op, object *exit_ob);
366     void process_events ();
367     void clean_tmp_files (void);
368     void leave (player *pl,int draw_exit);
369     void do_specials (void);
370     int main (int argc, char **argv);
371    
372 root 1.1 /* monster.c */
373 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
374     object *find_nearest_living_creature (object *npc);
375     object *find_enemy (object *npc, rv_vector *rv);
376     int check_wakeup (object *op, object *enemy, rv_vector *rv);
377     int move_randomly (object *op);
378     int move_monster (object *op);
379     int can_hit (object *ob1, object *ob2, rv_vector *rv);
380     object *monster_choose_random_spell (object *monster);
381     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
382     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
383     int monster_use_skill (object *head, object *part, object *pl, int dir);
384     int monster_use_range (object *head, object *part, object *pl, int dir);
385     int monster_use_bow (object *head, object *part, object *pl, int dir);
386     int check_good_weapon (object *who, object *item);
387     int check_good_armour (object *who, object *item);
388     void monster_check_pickup (object *monster);
389     int monster_can_pick (object *monster, object *item);
390     void monster_apply_below (object *monster);
391     void monster_check_apply (object *mon, object *item);
392     void npc_call_help (object *op);
393     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395     int hitrun_att (int dir, object *ob, object *enemy);
396     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
398     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
399     void circ1_move (object *ob);
400     void circ2_move (object *ob);
401     void pace_movev (object *ob);
402     void pace_moveh (object *ob);
403     void pace2_movev (object *ob);
404     void pace2_moveh (object *ob);
405     void rand_move (object *ob);
406     void check_earthwalls (object *op, maptile *m, int x, int y);
407     void check_doors (object *op, maptile *m, int x, int y);
408     void communicate (object *op, const char *txt);
409     int talk_to_npc (object *op, object *npc, const char *txt);
410     int talk_to_wall (object *pl, object *npc, const char *txt);
411     object *find_mon_throw_ob (object *op);
412     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
413     int stand_in_light (object *op);
414     int can_see_enemy (object *op, object *enemy);
415    
416 root 1.1 /* move.c */
417 pippijn 1.54 int move_object (object *op, int dir);
418     int move_ob (object *op, int dir, object *originator);
419     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
420     int teleport (object *teleporter, uint8 tele_type, object *user);
421     void recursive_roll (object *op, int dir, object *pusher);
422     int try_fit (object *op, maptile *m, int x, int y);
423     int roll_ob (object *op, int dir, object *pusher);
424     int push_ob (object *who, int dir, object *pusher);
425    
426 root 1.1 /* pets.c */
427 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
428     void terminate_all_pets (object *owner);
429     void remove_all_pets (maptile *map);
430     int follow_owner (object *ob, object *owner);
431     void pet_move (object *ob);
432     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
433     void move_golem (object *op);
434     void control_golem (object *op, int dir);
435     int summon_golem (object *op, object *caster, int dir, object *spob);
436     object *choose_cult_monster (object *pl, object *god, int summon_level);
437     int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
438     object *get_real_owner (object *ob);
439     int should_arena_attack (object *pet, object *owner, object *target);
440    
441 root 1.1 /* player.c */
442 pippijn 1.54 player *find_player (const char *plname);
443     player *find_player_partial_name (const char *plname);
444     void display_motd (const object *op);
445     void send_rules (const object *op);
446     void send_news (const object *op);
447     int playername_ok (const char *cp);
448     archetype *get_player_archetype (archetype *at);
449     object *get_nearest_player (object *mon);
450     int path_to_player (object *mon, object *pl, unsigned mindiff);
451     void give_initial_items (object *pl, treasurelist *items);
452     void get_name (object *op);
453     void get_password (object *op);
454     void play_again (object *op);
455     int receive_play_again (object *op, char key);
456     void confirm_password (object *op);
457     void get_party_password (object *op, partylist *party);
458     void Roll_Again (object *op);
459     void Swap_Stat (object *op, int Swap_Second);
460     int key_roll_stat (object *op, char key);
461     int key_change_class (object *op, char key);
462     int key_confirm_quit (object *op, char key);
463     void flee_player (object *op);
464     int check_pick (object *op);
465     object *find_arrow (object *op, const char *type);
466     object *find_better_arrow (object *op, object *target, const char *type, int *better);
467     object *pick_arrow_target (object *op, const char *type, int dir);
468     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
469     int player_fire_bow (object *op, int dir);
470     void fire_misc_object (object *op, int dir);
471 root 1.65 bool fire (object *op, int dir);
472 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
473 root 1.65 bool move_player_attack (object *op, int dir);
474     bool move_player (object *op, int dir);
475     bool handle_newcs_player (object *op);
476 pippijn 1.54 int save_life (object *op);
477     char *gravestone_text (object *op);
478     void do_some_living (object *op);
479     void kill_player (object *op);
480     void loot_object (object *op);
481     void fix_weight (void);
482     void fix_luck (void);
483     void cast_dust (object *op, object *throw_ob, int dir);
484     void make_visible (object *op);
485     int is_true_undead (object *op);
486     int hideability (object *ob);
487     void do_hidden_move (object *op);
488     int stand_near_hostile (object *who);
489     int player_can_view (object *pl, object *op);
490     int action_makes_visible (object *op);
491     int op_on_battleground (object *op, int *x, int *y);
492     void dragon_ability_gain (object *who, int atnr, int level);
493     void player_unready_range_ob (player *pl, object *ob);
494    
495 root 1.1 /* resurrection.c */
496 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
497     int resurrection_fails (int levelcaster, int leveldead);
498     void dead_player (object *op);
499     void dead_character (const char *name);
500     int dead_player_exists (const char *name);
501    
502 root 1.1 /* rune.c */
503 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
504     void move_rune (object *op);
505     void rune_attack (object *op, object *victim);
506     void spring_trap (object *trap, object *victim);
507     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
508     int trap_see (object *op, object *trap);
509     int trap_show (object *trap, object *where);
510     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
511     void trap_adjust (object *trap, int difficulty);
512    
513 root 1.1 /* shop.c */
514 pippijn 1.54 int get_payment (object *pl);
515     sint64 query_cost (const object *tmp, object *who, int flag);
516     const char *query_cost_string (const object *tmp, object *who, int flag);
517     sint64 query_money (const object *op);
518     int pay_for_amount (sint64 to_pay, object *pl);
519     int pay_for_item (object *op, object *pl);
520     int can_pay (object *pl);
521     void sell_item (object *op, object *pl);
522     double shopkeeper_approval (const maptile *map, const object *player);
523     int describe_shop (const object *op);
524 elmex 1.58 void shop_listing (object *sign, object *op);
525 elmex 1.14 bool is_in_shop (object *o);
526 root 1.20 bool is_in_shop (maptile *map, int x, int y);
527 pippijn 1.54
528 root 1.1 /* skills.c */
529 pippijn 1.54 int steal (object *op, int dir, object *skill);
530     int pick_lock (object *pl, int dir, object *skill);
531     int hide (object *op, object *skill);
532     int jump (object *pl, int dir, object *skill);
533     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
534     int skill_ident (object *pl, object *skill);
535     int use_oratory (object *pl, int dir, object *skill);
536     int singing (object *pl, int dir, object *skill);
537     int find_traps (object *pl, object *skill);
538     int remove_trap (object *op, int dir, object *skill);
539     int pray (object *pl, object *skill);
540     void meditate (object *pl, object *skill);
541     int write_on_item (object *pl, const char *params, object *skill);
542     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
543    
544 root 1.1 /* skill_util.c */
545 pippijn 1.54 void init_skills (void);
546     void link_player_skills (object *op);
547     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
548     int calc_skill_exp (object *who, object *op, object *skill);
549     int learn_skill (object *pl, object *scroll);
550     void show_skills (object *op, const char *search);
551     int use_skill (object *op, const char *string);
552     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
553    
554 root 1.1 /* spell_attack.c */
555 pippijn 1.54 void check_spell_knockback (object *op);
556     void forklightning (object *op, object *tmp);
557     void move_bolt (object *op);
558     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
559     void explosion (object *op);
560     void explode_bullet (object *op);
561     void check_bullet (object *op);
562     void move_bullet (object *op);
563     int fire_bullet (object *op, object *caster, int dir, object *spob);
564     void cone_drop (object *op);
565     void move_cone (object *op);
566     int cast_cone (object *op, object *caster, int dir, object *spell);
567     void animate_bomb (object *op);
568     int create_bomb (object *op, object *caster, int dir, object *spell);
569     object *get_pointed_target (object *op, int dir, int range, int type);
570     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
571     void move_missile (object *op);
572     int make_object_glow (object *op, int radius, int time);
573     int cast_destruction (object *op, object *caster, object *spell_ob);
574     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
575     int mood_change (object *op, object *caster, object *spell);
576     void move_ball_spell (object *op);
577     void move_swarm_spell (object *op);
578     int fire_swarm (object *op, object *caster, object *spell, int dir);
579     int cast_light (object *op, object *caster, object *spell, int dir);
580     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
581    
582 root 1.1 /* spell_effect.c */
583 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
584     int recharge (object *op, object *caster, object *spell_ob);
585     void polymorph_living (object *op);
586     void polymorph_melt (object *who, object *op);
587     void polymorph_item (object *who, object *op);
588     void polymorph (object *op, object *who);
589     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
590     int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
591     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
592     int probe (object *op, object *caster, object *spell_ob, int dir);
593     int makes_invisible_to (object *pl, object *mon);
594     int cast_invisible (object *op, object *caster, object *spell_ob);
595     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
596     void execute_word_of_recall (object *op);
597     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
598     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
599     int perceive_self (object *op);
600     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
601     int dimension_door (object *op, object *caster, object *spob, int dir);
602     int cast_heal (object *op, object *caster, object *spell, int dir);
603     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
604     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
605     int alchemy (object *op, object *caster, object *spell_ob);
606     int remove_curse (object *op, object *caster, object *spell);
607     int cast_identify (object *op, object *caster, object *spell);
608     int cast_detection (object *op, object *caster, object *spell, object *skill);
609     int cast_transfer (object *op, object *caster, object *spell, int dir);
610     void counterspell (object *op, int dir);
611     int cast_consecrate (object *op, object *caster, object *spell);
612     int animate_weapon (object *op, object *caster, object *spell, int dir);
613     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
614     int create_aura (object *op, object *caster, object *spell);
615     void move_aura (object *aura);
616     void move_peacemaker (object *op);
617     int write_mark (object *op, object *spell, const char *msg);
618    
619 root 1.1 /* spell_util.c */
620 pippijn 1.54 object *find_random_spell_in_ob (object *ob, const char *skill);
621     void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622     void init_spells (void);
623     void dump_spells (void);
624     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625     int min_casting_level (object *caster, object *spell);
626     int caster_level (object *caster, object *spell);
627     sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628     int SP_level_dam_adjust (object *caster, object *spob);
629     int SP_level_duration_adjust (object *caster, object *spob);
630     int SP_level_range_adjust (object *caster, object *spob);
631     object *check_spell_known (object *op, const char *name);
632     object *lookup_spell_by_name (object *op, const char *spname);
633     int reflwall (maptile *m, int x, int y, object *sp_op);
634     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
635     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
636     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
637     void regenerate_rod (object *rod);
638     void drain_rod_charge (object *rod);
639     object *find_target_for_friendly_spell (object *op, int dir);
640     int spell_find_dir (maptile *m, int x, int y, object *exclude);
641     void put_a_monster (object *op, const char *monstername);
642     int summon_hostile_monsters (object *op, int n, const char *monstername);
643     void shuffle_attack (object *op, int change_face);
644     void prayer_failure (object *op, int failure, int power);
645     void spell_failure (object *op, int failure, int power, object *skill);
646     int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
647     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
648     void move_spell_effect (object *op);
649     void check_spell_effect (object *op);
650     void apply_spell_effect (object *spell, object *victim);
651    
652 root 1.1 /* swamp.c */
653 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
654     void move_deep_swamp (object *op);
655    
656 root 1.1 /* swap.c */
657 pippijn 1.54 void read_map_log (void);
658     void swap_map (maptile *map);
659     void check_active_maps (void);
660     maptile *map_least_timeout (char *except_level);
661     void swap_below_max (char *except_level);
662     int players_on_map (maptile *m, int show_all);
663     void flush_old_maps (void);
664    
665 root 1.1 /* time.c */
666 pippijn 1.54 void remove_door (object *op);
667     void remove_door2 (object *op);
668     void generate_monster (object *gen);
669     void remove_force (object *op);
670     void remove_blindness (object *op);
671     void poison_more (object *op);
672     void move_gate (object *op);
673     void move_timed_gate (object *op);
674     void move_detector (object *op);
675     void animate_trigger (object *op);
676     void move_hole (object *op);
677     object *stop_item (object *op);
678     void fix_stopped_item (object *op, maptile *map, object *originator);
679     object *fix_stopped_arrow (object *op);
680     void move_arrow (object *op);
681     void change_object (object *op);
682     void move_teleporter (object *op);
683     void move_player_changer (object *op);
684     void move_firewall (object *op);
685     void move_player_mover (object *op);
686     void move_duplicator (object *op);
687     void move_creator (object *creator);
688     void move_marker (object *op);
689 root 1.66 void process_object (object *op);
690 pippijn 1.54
691 root 1.1 /* weather.c */
692 pippijn 1.54 void set_darkness_map (maptile *m);
693 root 1.56 void adjust_daylight (void);