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Revision: 1.97
Committed: Thu Jan 1 11:41:17 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.96: +7 -8 lines
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File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.67 *
4 root 1.89 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.67 *
6 root 1.80 * Deliantra is free software: you can redistribute it and/or modify
7 root 1.70 * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation, either version 3 of the License, or
9     * (at your option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.70 * You should have received a copy of the GNU General Public License
17     * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 root 1.67 *
19 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
20 root 1.67 */
21    
22 root 1.1 /* alchemy.c */
23 elmex 1.12 int need_identify (const object *obj);
24 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
25 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
26 root 1.18 void pay_player (object *pl, sint64 amount);
27     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 pippijn 1.54 void attempt_do_alchemy (object *caster, object *cauldron);
29     int content_recipe_value (object *op);
30     int numb_ob_inside (object *op);
31     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32     void adjust_product (object *item, int lvl, int yield);
33     object *make_item_from_recipe (object *cauldron, recipe *rp);
34     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36     void remove_contents (object *first_ob, object *save_item);
37     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38    
39 root 1.1 /* apply.c */
40 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
41     int apply_transport (object *pl, object *transport, int aflag);
42     int should_director_abort (object *op, object *victim);
43     int apply_potion (object *op, object *tmp);
44     int prepare_weapon (object *op, object *improver, object *weapon);
45     int improve_weapon (object *op, object *improver, object *weapon);
46     int check_improve_weapon (object *op, object *tmp);
47     int improve_armour (object *op, object *improver, object *armour);
48     int apply_container (object *op, object *sack);
49     int esrv_apply_container (object *op, object *sack);
50     void move_apply (object *trap, object *victim, object *originator);
51     void do_learn_spell (object *op, object *spell, int special_prayer);
52     void do_forget_spell (object *op, const char *spell);
53     void apply_scroll (object *op, object *tmp, int dir);
54     int dragon_eat_flesh (object *op, object *meal);
55     void apply_poison (object *op, object *tmp);
56     int is_legal_2ways_exit (object *op, object *exit);
57     int manual_apply (object *op, object *tmp, int aflag);
58     int player_apply (object *pl, object *op, int aflag, int quiet);
59     void player_apply_below (object *pl);
60     int unapply_for_ob (object *who, object *op, int aflags);
61     int can_apply_object (object *who, object *op);
62     int apply_special (object *who, object *op, int aflags);
63     int monster_apply_special (object *who, object *op, int aflags);
64     int auto_apply (object *op);
65     void fix_auto_apply (maptile *m);
66     void eat_special_food (object *who, object *food);
67     void apply_lighter (object *who, object *lighter);
68     void scroll_failure (object *op, int failure, int power);
69     void apply_changes_to_player (object *pl, object *change);
70     void apply_item_transformer (object *pl, object *transformer);
71 elmex 1.72 extern void handle_apply_yield (object *op);
72 pippijn 1.54
73 root 1.1 /* attack.c */
74 pippijn 1.54 void cancellation (object *op);
75     int did_make_save_item (object *op, int type, object *originator);
76     void save_throw_object (object *op, int type, object *originator);
77     int hit_map (object *op, int dir, int type, int full_hit);
78     void attack_message (int dam, int type, object *op, object *hitter);
79     int attack_ob (object *op, object *hitter);
80     object *hit_with_arrow (object *op, object *victim);
81     void tear_down_wall (object *op);
82     void scare_creature (object *target, object *hitter);
83     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
84     int kill_object (object *op, int dam, object *hitter, int type);
85     int friendly_fire (object *op, object *hitter);
86     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
87     void poison_player (object *op, object *hitter, int dam);
88     void slow_player (object *op, object *hitter, int dam);
89     void confuse_player (object *op, object *hitter, int dam);
90     void blind_player (object *op, object *hitter, int dam);
91     void paralyze_player (object *op, object *hitter, int dam);
92     void deathstrike_player (object *op, object *hitter, int *dam);
93     int adj_attackroll (object *hitter, object *target);
94     int is_aimed_missile (object *op);
95    
96 root 1.1 /* build_map.c */
97 pippijn 1.54 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98     void remove_marking_runes (struct mapdef *map, short x, short y);
99     int find_unused_connected_value (struct mapdef *map);
100     int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101     object *get_connection_rune (object *pl, short x, short y);
102     object *get_msg_book (object *pl, short x, short y);
103     object *get_wall (struct mapdef *map, int x, int y);
104     void fix_walls (maptile *map, int x, int y);
105     void fix_walls_around (maptile *map, int x, int y);
106     void apply_builder_floor (object *pl, object *material, short x, short y);
107     void apply_builder_wall (object *pl, object *material, short x, short y);
108     void apply_builder_item (object *pl, object *item, short x, short y);
109     void apply_builder_remove (object *pl, int dir);
110     void apply_map_builder (object *pl, int dir);
111     int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112    
113 root 1.1 /* c_misc.c */
114 pippijn 1.54 int command_motd (object *op, char *params);
115     int command_bug (object *op, char *params);
116     void malloc_info (object *op);
117     int command_whereabouts (object *op, char *params);
118     int command_malloc (object *op, char *params);
119     int command_maps (object *op, char *params);
120     int command_strings (object *op, char *params);
121     int command_sstable (object *op, char *params);
122     int command_time (object *op, char *params);
123     int command_weather (object *op, char *params);
124     int command_archs (object *op, char *params);
125     int command_hiscore (object *op, char *params);
126     int command_debug (object *op, char *params);
127     int command_dumpbelow (object *op, char *params);
128 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
129 pippijn 1.54 int command_wizpass (object *op, char *params);
130     int command_wizcast (object *op, char *params);
131     int command_printlos (object *op, char *params);
132     int command_version (object *op, char *params);
133     void bug_report (const char *reportstring);
134     int command_statistics (object *pl, char *params);
135     int command_fix_me (object *op, char *params);
136     int command_players (object *op, char *paramss);
137     int command_bowmode (object *op, char *params);
138     int command_showpets (object *op, char *params);
139     int command_resistances (object *op, char *params);
140     int command_help (object *op, char *params);
141     int onoff_value (const char *line);
142     int command_quit (object *op, char *params);
143     int command_real_quit (object *op, char *params);
144     void receive_player_name (object *op, char k);
145     void receive_player_password (object *op, char k);
146     int command_title (object *op, char *params);
147     int command_kill_pets (object *op, char *params);
148     int command_quests (object *pl, char *params);
149    
150 root 1.1 /* c_move.c */
151 pippijn 1.54 int command_east (object *op, char *params);
152     int command_north (object *op, char *params);
153     int command_northeast (object *op, char *params);
154     int command_northwest (object *op, char *params);
155     int command_south (object *op, char *params);
156     int command_southeast (object *op, char *params);
157     int command_southwest (object *op, char *params);
158     int command_west (object *op, char *params);
159     int command_stay (object *op, char *params);
160    
161 root 1.1 /* c_new.c */
162 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
163     int bad_command (object *op, char *params);
164    
165 root 1.1 /* c_object.c */
166 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
167     int command_build (object *pl, char *params);
168     int command_uskill (object *pl, char *params);
169     int command_rskill (object *pl, char *params);
170     int command_search (object *op, char *params);
171     int command_disarm (object *op, char *params);
172     int command_throw (object *op, char *params);
173     int command_apply (object *op, char *params);
174     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175     void pick_up (object *op, object *alt);
176     int command_take (object *op, char *params);
177     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178     void drop_object (object *op, object *tmp, uint32 nrof);
179 elmex 1.93 void drop_object (object *dropper, object *obj);
180 pippijn 1.54 void drop (object *op, object *tmp);
181     int command_dropall (object *op, char *params);
182     int command_drop (object *op, char *params);
183     int command_examine (object *op, char *params);
184     object *find_marked_object (object *op);
185     void examine_monster (object *op, object *tmp);
186 root 1.57 const char *long_desc (object *tmp, object *pl);
187 pippijn 1.54 void examine (object *op, object *tmp);
188     int command_pickup (object *op, char *params);
189     void set_pickup_mode (object *op, int i);
190     int command_search_items (object *op, char *params);
191     int command_rename_item (object *op, char *params);
192    
193 root 1.1 /* c_party.c */
194 pippijn 1.54 partylist *get_firstparty (void);
195     void remove_party (partylist *target_party);
196     void obsolete_parties (void);
197 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
198 pippijn 1.54 int confirm_party_password (object *op);
199     void receive_party_password (object *op, char k);
200 root 1.86 void send_party_message (object *op, const char *msg);
201 pippijn 1.54 int command_gsay (object *op, char *params);
202     int command_party (object *op, char *params);
203    
204 root 1.1 /* c_range.c */
205 pippijn 1.54 int command_invoke (object *op, char *params);
206     int command_cast (object *op, char *params);
207     int command_prepare (object *op, char *params);
208     int command_cast_spell (object *op, char *params, char command);
209     int legal_range (object *op, int r);
210     void change_spell (object *op, char k);
211     int command_rotateshoottype (object *op, char *params);
212    
213 root 1.1 /* c_wiz.c */
214 pippijn 1.54 int command_loadtest (object *op, char *params);
215     void do_wizard_hide (object *op, int silent_dm);
216     int command_hide (object *op, char *params);
217     int command_setgod (object *op, char *params);
218     int command_banish (object *op, char *params);
219     int command_save_overlay (object *op, char *params);
220     int command_freeze (object *op, char *params);
221     int command_arrest (object *op, char *params);
222     int command_summon (object *op, char *params);
223     int command_teleport (object *op, char *params);
224     int command_create (object *op, char *params);
225     int command_inventory (object *op, char *params);
226     int command_skills (object *op, char *params);
227     int command_dump (object *op, char *params);
228     int command_patch (object *op, char *params);
229     int command_remove (object *op, char *params);
230     int command_free (object *op, char *params);
231     int command_addexp (object *op, char *params);
232     int command_speed (object *op, char *params);
233     int command_stats (object *op, char *params);
234     int command_abil (object *op, char *params);
235     int command_reset (object *op, char *params);
236     int command_nowiz (object *op, char *params);
237     int do_wizard_dm (object *op, char *params, int silent);
238     int command_dm (object *op, char *params);
239     int command_invisible (object *op, char *params);
240     int command_learn_spell (object *op, char *params);
241     int command_learn_special_prayer (object *op, char *params);
242     int command_forget_spell (object *op, char *params);
243     int command_dmhide (object *op, char *params);
244     void dm_stack_pop (player *pl);
245     object *dm_stack_peek (player *pl);
246     void dm_stack_push (player *pl, tag_t item);
247     object *get_dm_object (player *pl, char **params, int *from);
248     int command_stack_pop (object *op, char *params);
249     int command_stack_push (object *op, char *params);
250     int command_stack_list (object *op, char *params);
251     int command_stack_clear (object *op, char *params);
252     int command_diff (object *op, char *params);
253     int command_insert_into (object *op, char *params);
254    
255 root 1.1 /* commands.c */
256 pippijn 1.54 void init_commands (void);
257     CommFunc find_oldsocket_command (char *cmd);
258     CommFunc find_oldsocket_command2 (char *cmd);
259    
260 root 1.1 /* daemon.c */
261 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
262    
263 root 1.1 /* disease.c */
264 pippijn 1.54 int move_disease (object *disease);
265     int infect_object (object *victim, object *disease, int force);
266     int move_symptom (object *symptom);
267     int check_physically_infect (object *victim, object *hitter);
268 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
269 pippijn 1.54
270 root 1.1 /* egoitem.c */
271 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
272     int apply_power_crystal (object *op, object *crystal);
273    
274 root 1.1 /* hiscore.c */
275 pippijn 1.54 char *spool (char *bp, char *error);
276     void check_score (object *op);
277     void display_high_score (object *op, int max, const char *match);
278    
279 root 1.1 /* gods.c */
280 root 1.97 int lookup_god_by_name (shstr_cmp name);
281     object *find_god (shstr_cmp name);
282 root 1.96 shstr_tmp determine_god (object *op);
283 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
284     void become_follower (object *op, object *new_god);
285     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
286     void stop_using_item (object *op, int type, int number);
287     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
288 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
289 pippijn 1.54 void god_intervention (object *op, object *god, object *skill);
290     int god_examines_priest (object *op, object *god);
291     int god_examines_item (object *god, object *item);
292     int get_god (object *priest);
293     int tailor_god_spell (object *spellop, object *caster);
294    
295 root 1.1 /* init.c */
296 root 1.91 void load_settings (void);
297     void load_materials (void);
298 pippijn 1.54 void init (int argc, char **argv);
299     void usage (void);
300     void help (void);
301     void init_beforeplay (void);
302     void init_signals (void);
303     void init_races (void);
304     void dump_races (void);
305     void add_to_racelist (const char *race_name, object *op);
306     racelink *get_racelist (void);
307     racelink *find_racelink (const char *name);
308    
309 root 1.1 /* login.c */
310 pippijn 1.54 void delete_character (const char *name);
311     int verify_player (const char *name, char *password);
312     int check_name (player *me, const char *name);
313     int create_savedir_if_needed (char *savedir);
314     void copy_file (const char *filename, FILE *fpout);
315    
316 root 1.1 /* main.c */
317 root 1.13 void server_tick ();
318 pippijn 1.54 void version (object *op);
319     void info_keys (object *op);
320     char *crypt_string (char *str, char *salt);
321     void enter_player_savebed (object *op);
322     void leave_map (object *op);
323     void set_map_timeout (maptile *oldmap);
324     char *clean_path (const char *file);
325     char *unclean_path (const char *src);
326     void enter_exit (object *op, object *exit_ob);
327     void process_events ();
328     void clean_tmp_files (void);
329     void leave (player *pl,int draw_exit);
330     void do_specials (void);
331     int main (int argc, char **argv);
332    
333 root 1.1 /* monster.c */
334 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
335     object *find_nearest_living_creature (object *npc);
336     object *find_enemy (object *npc, rv_vector *rv);
337     int check_wakeup (object *op, object *enemy, rv_vector *rv);
338     int move_randomly (object *op);
339     int move_monster (object *op);
340     int can_hit (object *ob1, object *ob2, rv_vector *rv);
341     object *monster_choose_random_spell (object *monster);
342     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
343     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
344     int monster_use_skill (object *head, object *part, object *pl, int dir);
345     int monster_use_range (object *head, object *part, object *pl, int dir);
346     int monster_use_bow (object *head, object *part, object *pl, int dir);
347     int check_good_weapon (object *who, object *item);
348     int check_good_armour (object *who, object *item);
349     void monster_check_pickup (object *monster);
350     int monster_can_pick (object *monster, object *item);
351     void monster_apply_below (object *monster);
352     void monster_check_apply (object *mon, object *item);
353     void npc_call_help (object *op);
354     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
355     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
356     int hitrun_att (int dir, object *ob, object *enemy);
357     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
359     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360     void circ1_move (object *ob);
361     void circ2_move (object *ob);
362     void pace_movev (object *ob);
363     void pace_moveh (object *ob);
364     void pace2_movev (object *ob);
365     void pace2_moveh (object *ob);
366     void rand_move (object *ob);
367     void check_earthwalls (object *op, maptile *m, int x, int y);
368     void check_doors (object *op, maptile *m, int x, int y);
369     void communicate (object *op, const char *txt);
370     int talk_to_npc (object *op, object *npc, const char *txt);
371     int talk_to_wall (object *pl, object *npc, const char *txt);
372     object *find_mon_throw_ob (object *op);
373     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
374     int stand_in_light (object *op);
375     int can_see_enemy (object *op, object *enemy);
376    
377 root 1.1 /* move.c */
378 pippijn 1.54 int move_object (object *op, int dir);
379     int move_ob (object *op, int dir, object *originator);
380     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
381     int teleport (object *teleporter, uint8 tele_type, object *user);
382     void recursive_roll (object *op, int dir, object *pusher);
383     int try_fit (object *op, maptile *m, int x, int y);
384     int roll_ob (object *op, int dir, object *pusher);
385     int push_ob (object *who, int dir, object *pusher);
386    
387 root 1.1 /* pets.c */
388 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
389     void terminate_all_pets (object *owner);
390     void remove_all_pets (maptile *map);
391     int follow_owner (object *ob, object *owner);
392     void pet_move (object *ob);
393     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
394     void move_golem (object *op);
395     void control_golem (object *op, int dir);
396     int summon_golem (object *op, object *caster, int dir, object *spob);
397     object *choose_cult_monster (object *pl, object *god, int summon_level);
398     int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
399     int should_arena_attack (object *pet, object *owner, object *target);
400    
401 root 1.1 /* player.c */
402 pippijn 1.54 player *find_player (const char *plname);
403     player *find_player_partial_name (const char *plname);
404     void display_motd (const object *op);
405     void send_rules (const object *op);
406     void send_news (const object *op);
407     int playername_ok (const char *cp);
408     archetype *get_player_archetype (archetype *at);
409     object *get_nearest_player (object *mon);
410     int path_to_player (object *mon, object *pl, unsigned mindiff);
411     void give_initial_items (object *pl, treasurelist *items);
412     void get_name (object *op);
413     void get_password (object *op);
414     void play_again (object *op);
415     int receive_play_again (object *op, char key);
416     void confirm_password (object *op);
417     void get_party_password (object *op, partylist *party);
418     void Roll_Again (object *op);
419     void Swap_Stat (object *op, int Swap_Second);
420     int key_roll_stat (object *op, char key);
421     int key_change_class (object *op, char key);
422     int key_confirm_quit (object *op, char key);
423     void flee_player (object *op);
424     int check_pick (object *op);
425     object *find_arrow (object *op, const char *type);
426 root 1.97 object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
427     object *pick_arrow_target (object *op, shstr_cmp type, int dir);
428 pippijn 1.54 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
429     int player_fire_bow (object *op, int dir);
430     void fire_misc_object (object *op, int dir);
431 root 1.65 bool fire (object *op, int dir);
432 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
433 root 1.65 bool move_player_attack (object *op, int dir);
434     bool move_player (object *op, int dir);
435     bool handle_newcs_player (object *op);
436 pippijn 1.54 int save_life (object *op);
437 root 1.88 const char *gravestone_text (object *op);
438 pippijn 1.54 void do_some_living (object *op);
439     void kill_player (object *op);
440     void loot_object (object *op);
441     void fix_weight (void);
442     void fix_luck (void);
443     void cast_dust (object *op, object *throw_ob, int dir);
444     void make_visible (object *op);
445     int is_true_undead (object *op);
446     int hideability (object *ob);
447     void do_hidden_move (object *op);
448     int stand_near_hostile (object *who);
449     int player_can_view (object *pl, object *op);
450     int action_makes_visible (object *op);
451     int op_on_battleground (object *op, int *x, int *y);
452     void dragon_ability_gain (object *who, int atnr, int level);
453     void player_unready_range_ob (player *pl, object *ob);
454    
455 root 1.1 /* resurrection.c */
456 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
457     int resurrection_fails (int levelcaster, int leveldead);
458     void dead_player (object *op);
459     void dead_character (const char *name);
460     int dead_player_exists (const char *name);
461    
462 root 1.1 /* rune.c */
463 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
464     void move_rune (object *op);
465     void rune_attack (object *op, object *victim);
466     void spring_trap (object *trap, object *victim);
467     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
468     int trap_see (object *op, object *trap);
469     int trap_show (object *trap, object *where);
470     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
471     void trap_adjust (object *trap, int difficulty);
472    
473 root 1.1 /* shop.c */
474 pippijn 1.54 int get_payment (object *pl);
475     sint64 query_cost (const object *tmp, object *who, int flag);
476     const char *query_cost_string (const object *tmp, object *who, int flag);
477     sint64 query_money (const object *op);
478     int pay_for_amount (sint64 to_pay, object *pl);
479     int pay_for_item (object *op, object *pl);
480     int can_pay (object *pl);
481 elmex 1.87 bool sell_item (object *op, object *pl);
482 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
483     int describe_shop (const object *op);
484 elmex 1.58 void shop_listing (object *sign, object *op);
485 elmex 1.14 bool is_in_shop (object *o);
486 root 1.20 bool is_in_shop (maptile *map, int x, int y);
487 pippijn 1.54
488 root 1.1 /* skills.c */
489 pippijn 1.54 int steal (object *op, int dir, object *skill);
490     int pick_lock (object *pl, int dir, object *skill);
491     int hide (object *op, object *skill);
492     int jump (object *pl, int dir, object *skill);
493     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
494     int skill_ident (object *pl, object *skill);
495     int use_oratory (object *pl, int dir, object *skill);
496     int singing (object *pl, int dir, object *skill);
497     int find_traps (object *pl, object *skill);
498     int remove_trap (object *op, int dir, object *skill);
499     int pray (object *pl, object *skill);
500     void meditate (object *pl, object *skill);
501     int write_on_item (object *pl, const char *params, object *skill);
502     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
503    
504 root 1.1 /* skill_util.c */
505 pippijn 1.54 void init_skills (void);
506     void link_player_skills (object *op);
507     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
508     int calc_skill_exp (object *who, object *op, object *skill);
509     int learn_skill (object *pl, object *scroll);
510     void show_skills (object *op, const char *search);
511     int use_skill (object *op, const char *string);
512     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
513    
514 root 1.1 /* spell_attack.c */
515 pippijn 1.54 void check_spell_knockback (object *op);
516     void forklightning (object *op, object *tmp);
517     void move_bolt (object *op);
518     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
519     void explosion (object *op);
520     void explode_bullet (object *op);
521     void check_bullet (object *op);
522     void move_bullet (object *op);
523     int fire_bullet (object *op, object *caster, int dir, object *spob);
524     void cone_drop (object *op);
525     void move_cone (object *op);
526     int cast_cone (object *op, object *caster, int dir, object *spell);
527     void animate_bomb (object *op);
528     int create_bomb (object *op, object *caster, int dir, object *spell);
529     object *get_pointed_target (object *op, int dir, int range, int type);
530     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
531     void move_missile (object *op);
532     int make_object_glow (object *op, int radius, int time);
533     int cast_destruction (object *op, object *caster, object *spell_ob);
534     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
535     int mood_change (object *op, object *caster, object *spell);
536     void move_ball_spell (object *op);
537     void move_swarm_spell (object *op);
538     int fire_swarm (object *op, object *caster, object *spell, int dir);
539     int cast_light (object *op, object *caster, object *spell, int dir);
540     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
541    
542 root 1.1 /* spell_effect.c */
543 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
544     int recharge (object *op, object *caster, object *spell_ob);
545     void polymorph_living (object *op);
546     void polymorph_melt (object *who, object *op);
547     void polymorph_item (object *who, object *op);
548     void polymorph (object *op, object *who);
549     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
550     int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
551     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
552     int probe (object *op, object *caster, object *spell_ob, int dir);
553     int makes_invisible_to (object *pl, object *mon);
554     int cast_invisible (object *op, object *caster, object *spell_ob);
555     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
556     void execute_word_of_recall (object *op);
557     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
558     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
559     int perceive_self (object *op);
560     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
561     int dimension_door (object *op, object *caster, object *spob, int dir);
562     int cast_heal (object *op, object *caster, object *spell, int dir);
563     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
564     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
565     int alchemy (object *op, object *caster, object *spell_ob);
566     int remove_curse (object *op, object *caster, object *spell);
567     int cast_identify (object *op, object *caster, object *spell);
568     int cast_detection (object *op, object *caster, object *spell, object *skill);
569     int cast_transfer (object *op, object *caster, object *spell, int dir);
570     void counterspell (object *op, int dir);
571     int cast_consecrate (object *op, object *caster, object *spell);
572     int animate_weapon (object *op, object *caster, object *spell, int dir);
573     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
574     int create_aura (object *op, object *caster, object *spell);
575     void move_aura (object *aura);
576     void move_peacemaker (object *op);
577     int write_mark (object *op, object *spell, const char *msg);
578    
579 root 1.1 /* spell_util.c */
580 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
581 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
582     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
583     int min_casting_level (object *caster, object *spell);
584 root 1.92 int casting_level (object *caster, object *spell);
585 pippijn 1.54 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
586     int SP_level_dam_adjust (object *caster, object *spob);
587     int SP_level_duration_adjust (object *caster, object *spob);
588     int SP_level_range_adjust (object *caster, object *spob);
589 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
590 pippijn 1.54 object *lookup_spell_by_name (object *op, const char *spname);
591     int reflwall (maptile *m, int x, int y, object *sp_op);
592     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
593     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
594     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
595     void regenerate_rod (object *rod);
596     void drain_rod_charge (object *rod);
597     object *find_target_for_friendly_spell (object *op, int dir);
598     int spell_find_dir (maptile *m, int x, int y, object *exclude);
599     void put_a_monster (object *op, const char *monstername);
600     int summon_hostile_monsters (object *op, int n, const char *monstername);
601     void shuffle_attack (object *op, int change_face);
602     void prayer_failure (object *op, int failure, int power);
603     void spell_failure (object *op, int failure, int power, object *skill);
604     int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
605     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
606     void move_spell_effect (object *op);
607     void check_spell_effect (object *op);
608     void apply_spell_effect (object *spell, object *victim);
609    
610 root 1.1 /* swamp.c */
611 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
612     void move_deep_swamp (object *op);
613    
614 root 1.1 /* swap.c */
615 pippijn 1.54 void read_map_log (void);
616     void swap_map (maptile *map);
617     void check_active_maps (void);
618     maptile *map_least_timeout (char *except_level);
619     void swap_below_max (char *except_level);
620     int players_on_map (maptile *m, int show_all);
621     void flush_old_maps (void);
622    
623 root 1.1 /* time.c */
624 pippijn 1.54 void remove_door (object *op);
625     void remove_door2 (object *op);
626     void generate_monster (object *gen);
627     void remove_force (object *op);
628     void remove_blindness (object *op);
629     void poison_more (object *op);
630     void move_gate (object *op);
631     void move_timed_gate (object *op);
632     void move_detector (object *op);
633     void animate_trigger (object *op);
634     void move_hole (object *op);
635     object *stop_item (object *op);
636     void fix_stopped_item (object *op, maptile *map, object *originator);
637     object *fix_stopped_arrow (object *op);
638     void move_arrow (object *op);
639     void change_object (object *op);
640     void move_teleporter (object *op);
641     void move_player_changer (object *op);
642     void move_firewall (object *op);
643     void move_player_mover (object *op);
644     void move_duplicator (object *op);
645     void move_creator (object *creator);
646     void move_marker (object *op);
647 root 1.66 void process_object (object *op);
648 pippijn 1.54
649 root 1.1 /* weather.c */
650 pippijn 1.54 void set_darkness_map (maptile *m);
651 root 1.56 void adjust_daylight (void);