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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.28 by root, Fri Dec 15 19:59:20 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2char *cauldron_sound(void); 2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
3void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
4int content_recipe_value(object *op); 8int content_recipe_value(object *op);
5int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
6object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
7void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
9object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 13object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
10void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 14void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
11void remove_contents(object *first_ob, object *save_item); 15void remove_contents(object *first_ob, object *save_item);
12int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 16int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
13/* apply.c */ 17/* apply.c */
18int transport_can_hold(const object *transport, const object *op, int nrof);
19int apply_transport(object *pl, object *transport, int aflag);
14int should_director_abort(object *op, object *victim); 20int should_director_abort(object *op, object *victim);
15int apply_potion(object *op, object *tmp); 21int apply_potion(object *op, object *tmp);
16int check_item(object *op, const char *item);
17int check_weapon_power(object *who, int improvs);
18int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); 22int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
19int prepare_weapon(object *op, object *improver, object *weapon); 23int prepare_weapon(object *op, object *improver, object *weapon);
20int improve_weapon(object *op, object *improver, object *weapon); 24int improve_weapon(object *op, object *improver, object *weapon);
21int check_improve_weapon(object *op, object *tmp); 25int check_improve_weapon(object *op, object *tmp);
22int improve_armour(object *op, object *improver, object *armour); 26int improve_armour(object *op, object *improver, object *armour);
37int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
38int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
39int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
40int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
41int auto_apply(object *op); 45int auto_apply(object *op);
42void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
43void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
44void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
45void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
46void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
47void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
75int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value(struct mapdef *map);
76int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
77object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune(object *pl, short x, short y);
78object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book(object *pl, short x, short y);
79object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall(struct mapdef *map, int x, int y);
80void fix_walls(struct mapdef *map, int x, int y); 84void fix_walls(maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y);
81void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor(object *pl, object *material, short x, short y);
82void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall(object *pl, object *material, short x, short y);
83void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item(object *pl, object *item, short x, short y);
84void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove(object *pl, int dir);
85void apply_map_builder(object *pl, int dir); 90void apply_map_builder(object *pl, int dir);
154int command_bug(object *op, char *params); 159int command_bug(object *op, char *params);
155void malloc_info(object *op); 160void malloc_info(object *op);
156void current_region_info(object *op); 161void current_region_info(object *op);
157void current_map_info(object *op); 162void current_map_info(object *op);
158int command_whereabouts(object *op, char *params); 163int command_whereabouts(object *op, char *params);
159int command_who(object *op, char *params);
160void display_who_entry(object *op, player *pl, const char *format);
161void get_who_escape_code_value(char *return_val, const char letter, player *pl);
162int command_afk(object *op, char *params); 164int command_afk(object *op, char *params);
163int command_malloc(object *op, char *params); 165int command_malloc(object *op, char *params);
164int command_mapinfo(object *op, char *params); 166int command_mapinfo(object *op, char *params);
165int command_whereami(object *op, char *params); 167int command_whereami(object *op, char *params);
166int command_maps(object *op, char *params); 168int command_maps(object *op, char *params);
197int command_usekeys(object *op, char *params); 199int command_usekeys(object *op, char *params);
198int command_resistances(object *op, char *params); 200int command_resistances(object *op, char *params);
199int command_help(object *op, char *params); 201int command_help(object *op, char *params);
200int onoff_value(const char *line); 202int onoff_value(const char *line);
201int command_quit(object *op, char *params); 203int command_quit(object *op, char *params);
204int command_real_quit(object *op, char *params);
202int command_explore(object *op, char *params); 205int command_explore(object *op, char *params);
203int command_sound(object *op, char *params); 206int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 207void receive_player_name(object *op, char k);
205void receive_player_password(object *op, char k); 208void receive_player_password(object *op, char k);
206int explore_mode(void); 209int explore_mode(void);
221int command_southeast(object *op, char *params); 224int command_southeast(object *op, char *params);
222int command_southwest(object *op, char *params); 225int command_southwest(object *op, char *params);
223int command_west(object *op, char *params); 226int command_west(object *op, char *params);
224int command_stay(object *op, char *params); 227int command_stay(object *op, char *params);
225/* c_new.c */ 228/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 229void execute_newserver_command(object *pl, char *command);
227int command_run(object *op, char *params); 230int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params); 231int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params); 232int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params); 233int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 234int bad_command(object *op, char *params);
256int command_pickup(object *op, char *params); 259int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 260void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 261int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 262int command_rename_item(object *op, char *params);
260/* c_party.c */ 263/* c_party.c */
264int same_party(partylist *a, partylist *b);
261partylist* get_firstparty(void); 265partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 266void remove_party(partylist *target_party);
263void obsolete_parties(void); 267void obsolete_parties(void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 269int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 270void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 271void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 272int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 273int command_party(object *op, char *params);
282int command_banish(object *op, char *params); 287int command_banish(object *op, char *params);
283int command_kick(object *op, char *params); 288int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 289int command_save_overlay(object *op, char *params);
285int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 292int command_freeze(object *op, char *params);
293int command_arrest(object *op, char *params);
290int command_summon(object *op, char *params); 294int command_summon(object *op, char *params);
291int command_teleport(object *op, char *params); 295int command_teleport(object *op, char *params);
292int command_create(object *op, char *params); 296int command_create(object *op, char *params);
293int command_inventory(object *op, char *params); 297int command_inventory(object *op, char *params);
294int command_skills(object *op, char *params); 298int command_skills(object *op, char *params);
321int command_stack_pop(object *op, char *params); 325int command_stack_pop(object *op, char *params);
322int command_stack_push(object *op, char *params); 326int command_stack_push(object *op, char *params);
323int command_stack_list(object *op, char *params); 327int command_stack_list(object *op, char *params);
324int command_stack_clear(object *op, char *params); 328int command_stack_clear(object *op, char *params);
325int command_diff(object *op, char *params); 329int command_diff(object *op, char *params);
330int command_insert_into(object *op, char *params);
326/* commands.c */ 331/* commands.c */
327void init_commands(void); 332void init_commands(void);
328CommFunc find_oldsocket_command(char *cmd); 333CommFunc find_oldsocket_command(char *cmd);
329CommFunc find_oldsocket_command2(char *cmd); 334CommFunc find_oldsocket_command2(char *cmd);
330int parse_string(object *op, char *str);
331int parse_command(object *op, char *str);
332/* daemon.c */ 335/* daemon.c */
333FILE *BecomeDaemon(char *filename); 336FILE *BecomeDaemon(const char *filename);
334/* disease.c */ 337/* disease.c */
335int move_disease(object *disease); 338int move_disease(object *disease);
336int remove_symptoms(object *disease); 339int remove_symptoms(object *disease);
337object *find_symptom(object *disease); 340object *find_symptom(object *disease);
338int check_infection(object *disease); 341int check_infection(object *disease);
418void add_to_racelist(const char *race_name, object *op); 421void add_to_racelist(const char *race_name, object *op);
419racelink *get_racelist(void); 422racelink *get_racelist(void);
420racelink *find_racelink(const char *name); 423racelink *find_racelink(const char *name);
421/* login.c */ 424/* login.c */
422void emergency_save(int flag); 425void emergency_save(int flag);
423void delete_character(const char *name, int new); 426void delete_character(const char *name, int);
424int verify_player(const char *name, char *password); 427int verify_player(const char *name, char *password);
425int check_name(player *me, const char *name); 428int check_name(player *me, const char *name);
426int create_savedir_if_needed(char *savedir); 429int create_savedir_if_needed(char *savedir);
427void destroy_object(object *op); 430void destroy_object(object *op);
428int save_player(object *op, int flag); 431int save_player(object *op, int flag);
429void copy_file(const char *filename, FILE *fpout); 432void copy_file(const char *filename, FILE *fpout);
430void check_login(object *op); 433void check_login(object *op);
431/* main.c */ 434/* main.c */
435void server_tick ();
432void version(object *op); 436void version(object *op);
433void info_keys(object *op); 437void info_keys(object *op);
434void start_info(object *op); 438void start_info(object *op);
435char *crypt_string(char *str, char *salt); 439char *crypt_string(char *str, char *salt);
436int check_password(char *typed, char *crypted); 440int check_password(char *typed, char *crypted);
437void enter_player_savebed(object *op); 441void enter_player_savebed(object *op);
438void leave_map(object *op); 442void leave_map(object *op);
439void set_map_timeout(mapstruct *oldmap); 443void set_map_timeout(maptile *oldmap);
440char *clean_path(const char *file); 444char *clean_path(const char *file);
441char *unclean_path(const char *src); 445char *unclean_path(const char *src);
442void enter_exit(object *op, object *exit_ob); 446void enter_exit(object *op, object *exit_ob);
443void process_active_maps(void);
444void process_players1(mapstruct *map);
445void process_players2(mapstruct *map);
446void process_events(mapstruct *map); 447void process_events();
447void clean_tmp_files(void); 448void clean_tmp_files(void);
448void cleanup(void); 449void cleanup(void);
449void leave(player *pl, int draw_exit); 450void leave(player *pl,int draw_exit);
450int forbid_play(void); 451int forbid_play(void);
451void do_specials(void); 452void do_specials(void);
452int main(int argc, char **argv); 453int main(int argc, char **argv);
453/* monster.c */ 454/* monster.c */
454object *check_enemy(object *npc, rv_vector *rv); 455object *check_enemy(object *npc, rv_vector *rv);
482void pace_movev(object *ob); 483void pace_movev(object *ob);
483void pace_moveh(object *ob); 484void pace_moveh(object *ob);
484void pace2_movev(object *ob); 485void pace2_movev(object *ob);
485void pace2_moveh(object *ob); 486void pace2_moveh(object *ob);
486void rand_move(object *ob); 487void rand_move(object *ob);
487void check_earthwalls(object *op, mapstruct *m, int x, int y); 488void check_earthwalls(object *op, maptile *m, int x, int y);
488void check_doors(object *op, mapstruct *m, int x, int y); 489void check_doors(object *op, maptile *m, int x, int y);
489void communicate(object *op, const char *txt); 490void communicate(object *op, const char *txt);
490int talk_to_npc(object *op, object *npc, const char *txt); 491int talk_to_npc(object *op, object *npc, const char *txt);
491int talk_to_wall(object *pl, object *npc, const char *txt); 492int talk_to_wall(object *pl, object *npc, const char *txt);
492object *find_mon_throw_ob(object *op); 493object *find_mon_throw_ob(object *op);
493int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 494int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
497int move_object(object *op, int dir); 498int move_object(object *op, int dir);
498int move_ob(object *op, int dir, object *originator); 499int move_ob(object *op, int dir, object *originator);
499int transfer_ob(object *op, int x, int y, int randomly, object *originator); 500int transfer_ob(object *op, int x, int y, int randomly, object *originator);
500int teleport(object *teleporter, uint8 tele_type, object *user); 501int teleport(object *teleporter, uint8 tele_type, object *user);
501void recursive_roll(object *op, int dir, object *pusher); 502void recursive_roll(object *op, int dir, object *pusher);
502int try_fit(object *op, mapstruct *m, int x, int y); 503int try_fit(object *op, maptile *m, int x, int y);
503int roll_ob(object *op, int dir, object *pusher); 504int roll_ob(object *op, int dir, object *pusher);
504int push_ob(object *who, int dir, object *pusher); 505int push_ob(object *who, int dir, object *pusher);
505/* pets.c */ 506/* pets.c */
506object *get_pet_enemy(object *pet, rv_vector *rv); 507object *get_pet_enemy(object *pet, rv_vector *rv);
507void terminate_all_pets(object *owner); 508void terminate_all_pets(object *owner);
508void remove_all_pets(mapstruct *map); 509void remove_all_pets(maptile *map);
509void follow_owner(object *ob, object *owner); 510int follow_owner(object *ob, object *owner);
510void pet_move(object *ob); 511void pet_move(object *ob);
511object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
512void move_golem(object *op); 513void move_golem(object *op);
513void control_golem(object *op, int dir); 514void control_golem(object *op, int dir);
514int summon_golem(object *op, object *caster, int dir, object *spob); 515int summon_golem(object *op, object *caster, int dir, object *spob);
517object *get_real_owner(object *ob); 518object *get_real_owner(object *ob);
518int should_arena_attack(object *pet, object *owner, object *target); 519int should_arena_attack(object *pet, object *owner, object *target);
519/* player.c */ 520/* player.c */
520player *find_player(const char *plname); 521player *find_player(const char *plname);
521player *find_player_partial_name(const char *plname); 522player *find_player_partial_name(const char *plname);
522void display_motd(object *op); 523void display_motd(const object *op);
523void send_rules(object *op); 524void send_rules(const object *op);
524void send_news(object *op); 525void send_news(const object *op);
525int playername_ok(const char *cp); 526int playername_ok(const char *cp);
526int add_player(NewSocket *ns); 527int add_player(client *ns);
527archetype *get_player_archetype(archetype *at); 528archetype *get_player_archetype(archetype *at);
528object *get_nearest_player(object *mon); 529object *get_nearest_player(object *mon);
529int path_to_player(object *mon, object *pl, unsigned mindiff); 530int path_to_player(object *mon, object *pl, unsigned mindiff);
530void give_initial_items(object *pl, treasurelist *items); 531void give_initial_items(object *pl, treasurelist *items);
531void get_name(object *op); 532void get_name(object *op);
579int plugins_init_plugin(const char *libfile); 580int plugins_init_plugin(const char *libfile);
580void *cfapi_get_hooks(int *type, ...); 581void *cfapi_get_hooks(int *type, ...);
581int plugins_remove_plugin(const char *id); 582int plugins_remove_plugin(const char *id);
582crossfire_plugin *plugins_find_plugin(const char *id); 583crossfire_plugin *plugins_find_plugin(const char *id);
583void plugins_display_list(object *op); 584void plugins_display_list(object *op);
585void *cfapi_system_find_animation(int *type, ...);
586void *cfapi_system_strdup(int *type, ...);
584void *cfapi_system_register_global_event(int *type, ...); 587void *cfapi_system_register_global_event(int *type, ...);
585void *cfapi_system_unregister_global_event(int *type, ...); 588void *cfapi_system_unregister_global_event(int *type, ...);
586void *cfapi_system_add_string(int *type, ...);
587void *cfapi_system_remove_string(int *type, ...);
588void *cfapi_system_check_path(int *type, ...); 589void *cfapi_system_check_path(int *type, ...);
589void *cfapi_system_re_cmp(int *type, ...); 590void *cfapi_system_re_cmp(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...);
591void *cfapi_system_directory(int *type, ...); 591void *cfapi_system_directory(int *type, ...);
592void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_map_get_map(int *type, ...); 592void *cfapi_map_get_map(int *type, ...);
594void *cfapi_map_has_been_loaded(int *type, ...); 593void *cfapi_map_has_been_loaded(int *type, ...);
595void *cfapi_map_create_path(int *type, ...); 594void *cfapi_map_create_path(int *type, ...);
596void *cfapi_map_get_map_property(int *type, ...); 595void *cfapi_map_get_map_property(int *type, ...);
597void *cfapi_map_set_map_property(int *type, ...); 596void *cfapi_map_set_map_property(int *type, ...);
598void *cfapi_map_out_of_map(int *type, ...); 597void *cfapi_map_out_of_map(int *type, ...);
599void *cfapi_map_update_position(int *type, ...); 598void *cfapi_map_update_position(int *type, ...);
600void *cfapi_map_delete_map(int *type, ...); 599void *cfapi_map_delete_map(int *type, ...);
601void *cfapi_map_message(int *type, ...); 600void *cfapi_map_message(int *type, ...);
602void *cfapi_map_get_object_at(int *type, ...); 601void *cfapi_map_get_object_at(int *type, ...);
603void *cfapi_map_get_flags(int* type, ...); 602void *cfapi_map_get_flags(int *type, ...);
604void *cfapi_map_present_arch_by_name(int* type, ...); 603void *cfapi_map_present_arch_by_name(int *type, ...);
604void *cfapi_object_move(int *type, ...);
605void *cfapi_object_get_key(int* type,...); 605void *cfapi_object_get_key(int *type, ...);
606void *cfapi_object_set_key(int* type,...); 606void *cfapi_object_set_key(int *type, ...);
607void *cfapi_object_get_property(int *type, ...); 607void *cfapi_object_get_property(int *type, ...);
608void *cfapi_object_set_property(int *type, ...); 608void *cfapi_object_set_property(int *type, ...);
609void *cfapi_object_apply_below(int *type, ...);
609void *cfapi_object_apply(int *type, ...); 610void *cfapi_object_apply(int *type, ...);
610void *cfapi_object_identify(int *type, ...); 611void *cfapi_object_identify(int *type, ...);
611void *cfapi_object_describe(int *type, ...); 612void *cfapi_object_describe(int *type, ...);
612void *cfapi_object_drain(int *type, ...); 613void *cfapi_object_drain(int *type, ...);
613void *cfapi_object_fix(int *type, ...); 614void *cfapi_object_fix(int *type, ...);
647void *cfapi_player_find(int *type, ...); 648void *cfapi_player_find(int *type, ...);
648void *cfapi_player_message(int *type, ...); 649void *cfapi_player_message(int *type, ...);
649void *cfapi_player_send_inventory(int *type, ...); 650void *cfapi_player_send_inventory(int *type, ...);
650void *cfapi_object_teleport(int *type, ...); 651void *cfapi_object_teleport(int *type, ...);
651void *cfapi_object_pickup(int *type, ...); 652void *cfapi_object_pickup(int *type, ...);
652void *cfapi_object_move(int* type, ...);
653void *cfapi_object_apply_below(int* type, ...);
654void *cfapi_archetype_get_first(int* type, ...); 653void *cfapi_archetype_get_first(int *type, ...);
655void *cfapi_archetype_get_property(int* type, ...); 654void *cfapi_archetype_get_property(int *type, ...);
656void *cfapi_party_get_property(int* type, ...); 655void *cfapi_party_get_property(int *type, ...);
657void *cfapi_region_get_property(int* type, ...); 656void *cfapi_region_get_property(int *type, ...);
658CommArray_s *find_plugin_command(char *cmd, object *op); 657CommArray_s *find_plugin_command(char *cmd, object *op);
659int initPlugins(void); 658int initPlugins(void);
660/* resurrection.c */ 659/* resurrection.c */
661int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 660int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
662int resurrection_fails(int levelcaster, int leveldead); 661int resurrection_fails(int levelcaster, int leveldead);
672int trap_see(object *op, object *trap); 671int trap_see(object *op, object *trap);
673int trap_show(object *trap, object *where); 672int trap_show(object *trap, object *where);
674int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 673int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
675void trap_adjust(object *trap, int difficulty); 674void trap_adjust(object *trap, int difficulty);
676/* shop.c */ 675/* shop.c */
676int get_payment(object *pl);
677uint64 query_cost(object *tmp, object *who, int flag); 677sint64 query_cost(const object *tmp, object *who, int flag);
678const char *cost_string_from_value(uint64 cost);
679const char *query_cost_string(object *tmp, object *who, int flag); 678const char *query_cost_string(const object *tmp, object *who, int flag);
680uint64 query_money(object *op); 679sint64 query_money(const object *op);
681int pay_for_amount(uint64 to_pay, object *pl); 680int pay_for_amount(sint64 to_pay, object *pl);
682int pay_for_item(object *op, object *pl); 681int pay_for_item(object *op, object *pl);
683int can_pay(object *pl); 682int can_pay(object *pl);
684int get_payment(object *pl, object *op);
685void sell_item(object *op, object *pl); 683void sell_item(object *op, object *pl);
686double shop_specialisation_ratio(object *item, mapstruct *map);
687double shop_greed(mapstruct *map);
688double shopkeeper_approval(mapstruct *map, object *player); 684double shopkeeper_approval(const maptile *map, const object *player);
689int describe_shop(object *op); 685int describe_shop(const object *op);
690void shop_listing(object *op); 686void shop_listing(object *op);
687bool is_in_shop (object *o);
688bool is_in_shop (maptile *map, int x, int y);
691/* skills.c */ 689/* skills.c */
692int steal(object *op, int dir, object *skill); 690int steal(object *op, int dir, object *skill);
693int pick_lock(object *pl, int dir, object *skill); 691int pick_lock(object *pl, int dir, object *skill);
694int hide(object *op, object *skill); 692int hide(object *op, object *skill);
695int jump(object *pl, int dir, object *skill); 693int jump(object *pl, int dir, object *skill);
711int change_skill(object *who, object *new_skill, int flag); 709int change_skill(object *who, object *new_skill, int flag);
712void clear_skill(object *who); 710void clear_skill(object *who);
713int do_skill(object *op, object *part, object *skill, int dir, const char *string); 711int do_skill(object *op, object *part, object *skill, int dir, const char *string);
714int calc_skill_exp(object *who, object *op, object *skill); 712int calc_skill_exp(object *who, object *op, object *skill);
715int learn_skill(object *pl, object *scroll); 713int learn_skill(object *pl, object *scroll);
716void show_skills(object *op, const char* search); 714void show_skills(object *op, const char *search);
717int use_skill(object *op, const char *string); 715int use_skill(object *op, const char *string);
718int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 716int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
719int attack_hth(object *pl, int dir, const char *string, object *skill);
720int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721/* spell_attack.c */ 717/* spell_attack.c */
722void check_spell_knockback(object *op); 718void check_spell_knockback(object *op);
723void forklightning(object *op, object *tmp); 719void forklightning(object *op, object *tmp);
724void move_bolt(object *op); 720void move_bolt(object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 721int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
785/* spell_util.c */ 781/* spell_util.c */
786object *find_random_spell_in_ob(object *ob, const char *skill); 782object *find_random_spell_in_ob(object *ob, const char *skill);
787void set_spell_skill(object *op, object *caster, object *spob, object *dest); 783void set_spell_skill(object *op, object *caster, object *spob, object *dest);
788void init_spells(void); 784void init_spells(void);
789void dump_spells(void); 785void dump_spells(void);
790void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 786void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
791int min_casting_level(object *caster, object *spell); 787int min_casting_level(object *caster, object *spell);
792int caster_level(object *caster, object *spell); 788int caster_level(object *caster, object *spell);
793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 789sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
794int SP_level_dam_adjust(object *caster, object *spob); 790int SP_level_dam_adjust(object *caster, object *spob);
795int SP_level_duration_adjust(object *caster, object *spob); 791int SP_level_duration_adjust(object *caster, object *spob);
796int SP_level_range_adjust(object *caster, object *spob); 792int SP_level_range_adjust(object *caster, object *spob);
797object *check_spell_known(object *op, const char *name); 793object *check_spell_known(object *op, const char *name);
798object *lookup_spell_by_name(object *op, const char *spname); 794object *lookup_spell_by_name(object *op, const char *spname);
799int reflwall(mapstruct *m, int x, int y, object *sp_op); 795int reflwall(maptile *m, int x, int y, object *sp_op);
800int cast_create_obj(object *op, object *caster, object *new_op, int dir); 796int cast_create_obj(object *op, object *caster, object *new_op, int dir);
801int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 797int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 798int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803void regenerate_rod(object *rod); 799void regenerate_rod(object *rod);
804void drain_rod_charge(object *rod); 800void drain_rod_charge(object *rod);
805object *find_target_for_friendly_spell(object *op, int dir); 801object *find_target_for_friendly_spell(object *op, int dir);
806int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 802int spell_find_dir(maptile *m, int x, int y, object *exclude);
807void put_a_monster(object *op, const char *monstername); 803void put_a_monster(object *op, const char *monstername);
808int summon_hostile_monsters(object *op, int n, const char *monstername); 804int summon_hostile_monsters(object *op, int n, const char *monstername);
809void shuffle_attack(object *op, int change_face); 805void shuffle_attack(object *op, int change_face);
810void prayer_failure(object *op, int failure, int power); 806void prayer_failure(object *op, int failure, int power);
811void spell_failure(object *op, int failure, int power, object *skill); 807void spell_failure(object *op, int failure, int power, object *skill);
817/* swamp.c */ 813/* swamp.c */
818void walk_on_deep_swamp(object *op, object *victim); 814void walk_on_deep_swamp(object *op, object *victim);
819void move_deep_swamp(object *op); 815void move_deep_swamp(object *op);
820/* swap.c */ 816/* swap.c */
821void read_map_log(void); 817void read_map_log(void);
822void swap_map(mapstruct *map); 818void swap_map(maptile *map);
823void check_active_maps(void); 819void check_active_maps(void);
824mapstruct *map_least_timeout(char *except_level); 820maptile *map_least_timeout(char *except_level);
825void swap_below_max(char *except_level); 821void swap_below_max(char *except_level);
826int players_on_map(mapstruct *m, int show_all); 822int players_on_map(maptile *m, int show_all);
827void flush_old_maps(void); 823void flush_old_maps(void);
828/* time.c */ 824/* time.c */
829void remove_door(object *op); 825void remove_door(object *op);
830void remove_door2(object *op); 826void remove_door2(object *op);
831void generate_monster_inv(object *gen); 827void generate_monster_inv(object *gen);
838void move_timed_gate(object *op); 834void move_timed_gate(object *op);
839void move_detector(object *op); 835void move_detector(object *op);
840void animate_trigger(object *op); 836void animate_trigger(object *op);
841void move_hole(object *op); 837void move_hole(object *op);
842object *stop_item(object *op); 838object *stop_item(object *op);
843void fix_stopped_item(object *op, mapstruct *map, object *originator); 839void fix_stopped_item(object *op, maptile *map, object *originator);
844object *fix_stopped_arrow(object *op); 840object *fix_stopped_arrow(object *op);
845void move_arrow(object *op); 841void move_arrow(object *op);
846void change_object(object *op); 842void change_object(object *op);
847void move_teleporter(object *op); 843void move_teleporter(object *op);
848void move_player_changer(object *op); 844void move_player_changer(object *op);
849void move_firewall(object *op); 845void move_firewall(object *op);
850void move_player_mover(object *op); 846void move_player_mover(object *op);
851void move_duplicator(object *op); 847void move_duplicator(object *op);
852void move_creator(object *op); 848void move_creator(object *creator);
853void move_marker(object *op); 849void move_marker(object *op);
854int process_object(object *op); 850int process_object(object *op);
855/* timers.c */ 851/* timers.c */
856void cftimer_process_timers(void); 852void cftimer_process_timers(void);
857void cftimer_process_event(object *ob); 853void cftimer_process_event(object *ob);
858int cftimer_create(int id, long delay, object *ob, int mode); 854int cftimer_create(int id, long delay, object *ob, int mode);
859int cftimer_destroy(int id); 855int cftimer_destroy(int id);
860int cftimer_find_free_id(void); 856int cftimer_find_free_id(void);
861/* weather.c */ 857/* weather.c */
862void set_darkness_map(mapstruct *m); 858void set_darkness_map(maptile *m);
863void tick_the_clock(void); 859void tick_the_clock(void);
864void init_weather(void); 860void init_weather(void);
865void weather_effect(const char *filename); 861void weather_effect(const char *filename);
866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 862int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
867int real_world_temperature(int x, int y, mapstruct *m); 863int real_world_temperature(int x, int y, maptile *m);
868int similar_direction(int a, int b); 864int similar_direction(int a, int b);

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