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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
2char *cauldron_sound(void); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
3void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
4int content_recipe_value(object *op); 29int content_recipe_value (object *op);
5int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
6object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
7void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
8object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
9object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
10void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
11void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
12int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
13/* apply.c */ 39/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag);
14int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
15int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
16int check_item(object *op, const char *item);
17int check_weapon_power(object *who, int improvs);
18int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
19int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
20int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
21int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
22int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
23int convert_item(object *item, object *converter); 48int convert_item (object *item, object *converter);
24int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
25int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
26void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
27void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
28void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
29void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
30int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
31void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
32int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
33int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
34int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
35void player_apply_below(object *pl); 60void player_apply_below (object *pl);
36object *get_item_from_body_location(object *start, int loc);
37int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
38int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
39int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
40int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
41int auto_apply(object *op); 65int auto_apply (object *op);
42void fix_auto_apply(mapstruct *m); 66void fix_auto_apply (maptile *m);
43void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
44void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
45void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
46void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
47void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73
48/* attack.c */ 74/* attack.c */
49void cancellation(object *op); 75void cancellation (object *op);
50int did_make_save_item(object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
51void save_throw_object(object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
52int hit_map(object *op, int dir, int type, int full_hit); 78int hit_map (object *op, int dir, int type, int full_hit);
53void attack_message(int dam, int type, object *op, object *hitter); 79void attack_message (int dam, int type, object *op, object *hitter);
54int attack_ob(object *op, object *hitter); 80int attack_ob (object *op, object *hitter);
55object *hit_with_arrow(object *op, object *victim); 81object *hit_with_arrow (object *op, object *victim);
56void tear_down_wall(object *op); 82void tear_down_wall (object *op);
57void scare_creature(object *target, object *hitter); 83void scare_creature (object *target, object *hitter);
58int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
59int kill_object(object *op, int dam, object *hitter, int type); 85int kill_object (object *op, int dam, object *hitter, int type);
60int friendly_fire(object *op, object *hitter); 86int friendly_fire (object *op, object *hitter);
61int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 87int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
62void poison_player(object *op, object *hitter, int dam); 88void poison_player (object *op, object *hitter, int dam);
63void slow_player(object *op, object *hitter, int dam); 89void slow_player (object *op, object *hitter, int dam);
64void confuse_player(object *op, object *hitter, int dam); 90void confuse_player (object *op, object *hitter, int dam);
65void blind_player(object *op, object *hitter, int dam); 91void blind_player (object *op, object *hitter, int dam);
66void paralyze_player(object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
67void deathstrike_player(object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
68int adj_attackroll(object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
69int is_aimed_missile(object *op); 95int is_aimed_missile (object *op);
70/* ban.c */ 96
71int checkbanned(const char *login, const char *host);
72/* build_map.c */ 97/* build_map.c */
73int can_build_over(struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
74void remove_marking_runes(struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
75int find_unused_connected_value(struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
76int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
77object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
78object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
79object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
80void fix_walls(struct mapdef *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y);
81void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
82void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
83void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
84void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
85void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
86int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
87/* c_chat.c */ 113
88int command_say(object *op, char *params);
89int command_me(object *op, char *params);
90int command_cointoss(object *op, char *params);
91int command_orcknuckle(object *op, char *params);
92int command_shout(object *op, char *params);
93int command_chat(object *op, char *params);
94int command_tell(object *op, char *params);
95int command_reply(object *op, char *params);
96int command_nod(object *op, char *params);
97int command_dance(object *op, char *params);
98int command_kiss(object *op, char *params);
99int command_bounce(object *op, char *params);
100int command_smile(object *op, char *params);
101int command_cackle(object *op, char *params);
102int command_laugh(object *op, char *params);
103int command_giggle(object *op, char *params);
104int command_shake(object *op, char *params);
105int command_puke(object *op, char *params);
106int command_growl(object *op, char *params);
107int command_scream(object *op, char *params);
108int command_sigh(object *op, char *params);
109int command_sulk(object *op, char *params);
110int command_hug(object *op, char *params);
111int command_cry(object *op, char *params);
112int command_poke(object *op, char *params);
113int command_accuse(object *op, char *params);
114int command_grin(object *op, char *params);
115int command_bow(object *op, char *params);
116int command_clap(object *op, char *params);
117int command_blush(object *op, char *params);
118int command_burp(object *op, char *params);
119int command_chuckle(object *op, char *params);
120int command_cough(object *op, char *params);
121int command_flip(object *op, char *params);
122int command_frown(object *op, char *params);
123int command_gasp(object *op, char *params);
124int command_glare(object *op, char *params);
125int command_groan(object *op, char *params);
126int command_hiccup(object *op, char *params);
127int command_lick(object *op, char *params);
128int command_pout(object *op, char *params);
129int command_shiver(object *op, char *params);
130int command_shrug(object *op, char *params);
131int command_slap(object *op, char *params);
132int command_smirk(object *op, char *params);
133int command_snap(object *op, char *params);
134int command_sneeze(object *op, char *params);
135int command_snicker(object *op, char *params);
136int command_sniff(object *op, char *params);
137int command_snore(object *op, char *params);
138int command_spit(object *op, char *params);
139int command_strut(object *op, char *params);
140int command_thank(object *op, char *params);
141int command_twiddle(object *op, char *params);
142int command_wave(object *op, char *params);
143int command_whistle(object *op, char *params);
144int command_wink(object *op, char *params);
145int command_yawn(object *op, char *params);
146int command_beg(object *op, char *params);
147int command_bleed(object *op, char *params);
148int command_cringe(object *op, char *params);
149int command_think(object *op, char *params);
150/* c_misc.c */ 114/* c_misc.c */
151void map_info(object *op, char *search);
152int command_body(object *op, char *params);
153int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
154int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
155void malloc_info(object *op); 117void malloc_info (object *op);
156void current_region_info(object *op);
157void current_map_info(object *op);
158int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
159int command_who(object *op, char *params);
160void display_who_entry(object *op, player *pl, const char *format);
161void get_who_escape_code_value(char *return_val, const char letter, player *pl);
162int command_afk(object *op, char *params);
163int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
164int command_mapinfo(object *op, char *params);
165int command_whereami(object *op, char *params);
166int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
167int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
168int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
169int command_time(object *op, char *params); 123int command_time (object *op, char *params);
170int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
171int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
172int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
173int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
174int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
175int command_wizpass(object *op, char *params);
176int command_wizcast(object *op, char *params);
177int command_dumpallobjects(object *op, char *params);
178int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
179int command_dumpallarchetypes(object *op, char *params);
180int command_ssdumptable(object *op, char *params);
181int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
182int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
183int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
184int command_version(object *op, char *params); 133int command_version (object *op, char *params);
185void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
186int command_output_sync(object *op, char *params);
187int command_output_count(object *op, char *params);
188int command_listen(object *op, char *params);
189int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
190int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
191int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
192int command_logs(object *op, char *params); 138int command_logs (object *op, char *params);
193int command_applymode(object *op, char *params);
194int command_bowmode(object *op, char *params); 139int command_bowmode (object *op, char *params);
195int command_petmode(object *op, char *params);
196int command_showpets(object *op, char *params); 140int command_showpets (object *op, char *params);
197int command_usekeys(object *op, char *params);
198int command_resistances(object *op, char *params); 141int command_resistances (object *op, char *params);
199int command_help(object *op, char *params); 142int command_help (object *op, char *params);
200int onoff_value(const char *line); 143int onoff_value (const char *line);
201int command_quit(object *op, char *params); 144int command_quit (object *op, char *params);
202int command_explore(object *op, char *params); 145int command_real_quit (object *op, char *params);
203int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 146void receive_player_name (object *op, char k);
205void receive_player_password(object *op, char k); 147void receive_player_password (object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 148int command_title (object *op, char *params);
208int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params);
212int command_style_map_info(object *op, char *params);
213int command_kill_pets(object *op, char *params); 149int command_kill_pets (object *op, char *params);
214int command_quests(object *pl, char *params); 150int command_quests (object *pl, char *params);
151
215/* c_move.c */ 152/* c_move.c */
216int command_east(object *op, char *params); 153int command_east (object *op, char *params);
217int command_north(object *op, char *params); 154int command_north (object *op, char *params);
218int command_northeast(object *op, char *params); 155int command_northeast (object *op, char *params);
219int command_northwest(object *op, char *params); 156int command_northwest (object *op, char *params);
220int command_south(object *op, char *params); 157int command_south (object *op, char *params);
221int command_southeast(object *op, char *params); 158int command_southeast (object *op, char *params);
222int command_southwest(object *op, char *params); 159int command_southwest (object *op, char *params);
223int command_west(object *op, char *params); 160int command_west (object *op, char *params);
224int command_stay(object *op, char *params); 161int command_stay (object *op, char *params);
162
225/* c_new.c */ 163/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 164void execute_newserver_command (object *pl, char *command);
227int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 165int bad_command (object *op, char *params);
166
232/* c_object.c */ 167/* c_object.c */
233object *find_best_object_match(object *pl, const char *params); 168object *find_best_object_match (object *pl, const char *params);
234int command_build(object *pl, char *params); 169int command_build (object *pl, char *params);
235int command_uskill(object *pl, char *params); 170int command_uskill (object *pl, char *params);
236int command_rskill(object *pl, char *params); 171int command_rskill (object *pl, char *params);
237int command_search(object *op, char *params); 172int command_search (object *op, char *params);
238int command_disarm(object *op, char *params); 173int command_disarm (object *op, char *params);
239int command_throw(object *op, char *params); 174int command_throw (object *op, char *params);
240int command_apply(object *op, char *params); 175int command_apply (object *op, char *params);
241int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
242void pick_up(object *op, object *alt); 177void pick_up (object *op, object *alt);
243int command_take(object *op, char *params); 178int command_take (object *op, char *params);
244void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
245void drop_object(object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
246void drop(object *op, object *tmp); 181void drop (object *op, object *tmp);
247int command_dropall(object *op, char *params); 182int command_dropall (object *op, char *params);
248int command_drop(object *op, char *params); 183int command_drop (object *op, char *params);
249int command_examine(object *op, char *params); 184int command_examine (object *op, char *params);
250object *find_marked_object(object *op); 185object *find_marked_object (object *op);
251int command_mark(object *op, char *params);
252void examine_monster(object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
253char *long_desc(object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
254void examine(object *op, object *tmp); 188void examine (object *op, object *tmp);
255void inventory(object *op, object *inv); 189void inventory (object *op, object *inv);
256int command_pickup(object *op, char *params); 190int command_pickup (object *op, char *params);
257void set_pickup_mode(object *op, int i); 191void set_pickup_mode (object *op, int i);
258int command_search_items(object *op, char *params); 192int command_search_items (object *op, char *params);
259int command_rename_item(object *op, char *params); 193int command_rename_item (object *op, char *params);
194
260/* c_party.c */ 195/* c_party.c */
261partylist* get_firstparty(void); 196partylist *get_firstparty (void);
262void remove_party(partylist *target_party); 197void remove_party (partylist *target_party);
263void obsolete_parties(void); 198void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
264int confirm_party_password(object *op); 200int confirm_party_password (object *op);
265void receive_party_password(object *op, char k); 201void receive_party_password (object *op, char k);
266void send_party_message(object *op, char *msg); 202void send_party_message (object *op, char *msg);
267int command_gsay(object *op, char *params); 203int command_gsay (object *op, char *params);
268int command_party(object *op, char *params); 204int command_party (object *op, char *params);
205
269/* c_range.c */ 206/* c_range.c */
270int command_invoke(object *op, char *params); 207int command_invoke (object *op, char *params);
271int command_cast(object *op, char *params); 208int command_cast (object *op, char *params);
272int command_prepare(object *op, char *params); 209int command_prepare (object *op, char *params);
273int command_cast_spell(object *op, char *params, char command); 210int command_cast_spell (object *op, char *params, char command);
274int legal_range(object *op, int r); 211int legal_range (object *op, int r);
275void change_spell(object *op, char k); 212void change_spell (object *op, char k);
276int command_rotateshoottype(object *op, char *params); 213int command_rotateshoottype (object *op, char *params);
214
277/* c_wiz.c */ 215/* c_wiz.c */
278int command_loadtest(object *op, char *params); 216int command_loadtest (object *op, char *params);
279void do_wizard_hide(object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
280int command_hide(object *op, char *params); 218int command_hide (object *op, char *params);
281int command_setgod(object *op, char *params); 219int command_setgod (object *op, char *params);
282int command_banish(object *op, char *params); 220int command_banish (object *op, char *params);
283int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 221int command_save_overlay (object *op, char *params);
285int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 222int command_freeze (object *op, char *params);
223int command_arrest (object *op, char *params);
290int command_summon(object *op, char *params); 224int command_summon (object *op, char *params);
291int command_teleport(object *op, char *params); 225int command_teleport (object *op, char *params);
292int command_create(object *op, char *params); 226int command_create (object *op, char *params);
293int command_inventory(object *op, char *params); 227int command_inventory (object *op, char *params);
294int command_skills(object *op, char *params); 228int command_skills (object *op, char *params);
295int command_dump(object *op, char *params); 229int command_dump (object *op, char *params);
296int command_mon_aggr(object *op, char *params);
297int command_possess(object *op, char *params);
298int command_patch(object *op, char *params); 230int command_patch (object *op, char *params);
299int command_remove(object *op, char *params); 231int command_remove (object *op, char *params);
300int command_free(object *op, char *params); 232int command_free (object *op, char *params);
301int command_addexp(object *op, char *params); 233int command_addexp (object *op, char *params);
302int command_speed(object *op, char *params); 234int command_speed (object *op, char *params);
303int command_stats(object *op, char *params); 235int command_stats (object *op, char *params);
304int command_abil(object *op, char *params); 236int command_abil (object *op, char *params);
305int command_reset(object *op, char *params); 237int command_reset (object *op, char *params);
306int command_nowiz(object *op, char *params); 238int command_nowiz (object *op, char *params);
307int do_wizard_dm(object *op, char *params, int silent); 239int do_wizard_dm (object *op, char *params, int silent);
308int command_dm(object *op, char *params); 240int command_dm (object *op, char *params);
309int command_invisible(object *op, char *params); 241int command_invisible (object *op, char *params);
310int command_learn_spell(object *op, char *params); 242int command_learn_spell (object *op, char *params);
311int command_learn_special_prayer(object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
312int command_forget_spell(object *op, char *params); 244int command_forget_spell (object *op, char *params);
313int command_listplugins(object *op, char *params); 245int command_listplugins (object *op, char *params);
314int command_loadplugin(object *op, char *params); 246int command_loadplugin (object *op, char *params);
315int command_unloadplugin(object *op, char *params); 247int command_unloadplugin (object *op, char *params);
316int command_dmhide(object *op, char *params); 248int command_dmhide (object *op, char *params);
317void dm_stack_pop(player *pl); 249void dm_stack_pop (player *pl);
318object *dm_stack_peek(player *pl); 250object *dm_stack_peek (player *pl);
319void dm_stack_push(player *pl, tag_t item); 251void dm_stack_push (player *pl, tag_t item);
320object *get_dm_object(player *pl, char **params, int *from); 252object *get_dm_object (player *pl, char **params, int *from);
321int command_stack_pop(object *op, char *params); 253int command_stack_pop (object *op, char *params);
322int command_stack_push(object *op, char *params); 254int command_stack_push (object *op, char *params);
323int command_stack_list(object *op, char *params); 255int command_stack_list (object *op, char *params);
324int command_stack_clear(object *op, char *params); 256int command_stack_clear (object *op, char *params);
325int command_diff(object *op, char *params); 257int command_diff (object *op, char *params);
258int command_insert_into (object *op, char *params);
259
326/* commands.c */ 260/* commands.c */
327void init_commands(void); 261void init_commands (void);
328CommFunc find_oldsocket_command(char *cmd); 262CommFunc find_oldsocket_command (char *cmd);
329CommFunc find_oldsocket_command2(char *cmd); 263CommFunc find_oldsocket_command2 (char *cmd);
330int parse_string(object *op, char *str); 264
331int parse_command(object *op, char *str);
332/* daemon.c */ 265/* daemon.c */
333FILE *BecomeDaemon(char *filename); 266FILE *BecomeDaemon (const char *filename);
267
334/* disease.c */ 268/* disease.c */
335int move_disease(object *disease); 269int move_disease (object *disease);
336int remove_symptoms(object *disease); 270int remove_symptoms (object *disease);
337object *find_symptom(object *disease); 271object *find_symptom (object *disease);
338int check_infection(object *disease); 272int check_infection (object *disease);
339int infect_object(object *victim, object *disease, int force); 273int infect_object (object *victim, object *disease, int force);
340int do_symptoms(object *disease); 274int do_symptoms (object *disease);
341int grant_immunity(object *disease); 275int grant_immunity (object *disease);
342int move_symptom(object *symptom); 276int move_symptom (object *symptom);
343int check_physically_infect(object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
344object *find_disease(object *victim); 278object *find_disease (object *victim);
345int cure_disease(object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
346int reduce_symptoms(object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
281
347/* egoitem.c */ 282/* egoitem.c */
348int create_artifact(object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
349int apply_power_crystal(object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
285
350/* hiscore.c */ 286/* hiscore.c */
351char *spool(char *bp, char *error); 287char *spool (char *bp, char *error);
352void check_score(object *op); 288void check_score (object *op);
353void display_high_score(object *op, int max, const char *match); 289void display_high_score (object *op, int max, const char *match);
290
354/* gods.c */ 291/* gods.c */
355int lookup_god_by_name(const char *name); 292int lookup_god_by_name (const char *name);
356object *find_god(const char *name); 293object *find_god (const char *name);
357const char *determine_god(object *op); 294const char *determine_god (object *op);
358void pray_at_altar(object *pl, object *altar, object *skill); 295void pray_at_altar (object *pl, object *altar, object *skill);
359void become_follower(object *op, object *new_god); 296void become_follower (object *op, object *new_god);
360int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 297int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
361void stop_using_item(object *op, int type, int number); 298void stop_using_item (object *op, int type, int number);
362void update_priest_flag(object *god, object *exp_ob, uint32 flag); 299void update_priest_flag (object *god, object *exp_ob, uint32 flag);
363archetype *determine_holy_arch(object *god, const char *type); 300archetype *determine_holy_arch (object *god, const char *type);
364void god_intervention(object *op, object *god, object *skill); 301void god_intervention (object *op, object *god, object *skill);
365int god_examines_priest(object *op, object *god); 302int god_examines_priest (object *op, object *god);
366int god_examines_item(object *god, object *item); 303int god_examines_item (object *god, object *item);
367int get_god(object *priest); 304int get_god (object *priest);
368const char *get_god_for_race(const char *race); 305const char *get_god_for_race (const char *race);
369int tailor_god_spell(object *spellop, object *caster); 306int tailor_god_spell (object *spellop, object *caster);
307
370/* init.c */ 308/* init.c */
371void set_logfile(char *val); 309void set_logfile (char *val);
372void call_version(void); 310void call_version (void);
373void showscores(void); 311void showscores (void);
374void set_debug(void); 312void set_debug (void);
375void unset_debug(void); 313void unset_debug (void);
376void set_mondebug(void); 314void set_mondebug (void);
377void set_dumpmon1(void); 315void set_dumpmon1 (void);
378void set_dumpmon2(void); 316void set_dumpmon2 (void);
379void set_dumpmon3(void); 317void set_dumpmon3 (void);
380void set_dumpmon4(void); 318void set_dumpmon4 (void);
381void set_dumpmon5(void); 319void set_dumpmon5 (void);
382void set_dumpmon6(void); 320void set_dumpmon6 (void);
383void set_dumpmon7(void); 321void set_dumpmon7 (void);
384void set_dumpmon8(void); 322void set_dumpmon8 (void);
385void set_dumpmon9(void); 323void set_dumpmon9 (void);
386void set_dumpmont(char *name); 324void set_dumpmont (char *name);
387void set_daemon(void); 325void set_daemon (void);
388void set_datadir(char *path); 326void set_datadir (char *path);
389void set_confdir(char *path); 327void set_confdir (char *path);
390void set_localdir(char *path); 328void set_localdir (char *path);
391void set_mapdir(char *path); 329void set_mapdir (char *path);
392void set_archetypes(char *path); 330void set_archetypes (char *path);
393void set_regions(char *path); 331void set_regions (char *path);
394void set_treasures(char *path); 332void set_treasures (char *path);
395void set_uniquedir(char *path); 333void set_uniquedir (char *path);
396void set_templatedir(char *path); 334void set_templatedir (char *path);
397void set_playerdir(char *path); 335void set_playerdir (char *path);
398void set_tmpdir(char *path); 336void set_tmpdir (char *path);
399void showscoresparm(char *data); 337void showscoresparm (char *data);
400void set_csport(char *val); 338void set_csport (char *val);
401void init(int argc, char **argv); 339void init (int argc, char **argv);
402void usage(void); 340void usage (void);
403void help(void); 341void help (void);
404void init_beforeplay(void); 342void init_beforeplay (void);
405void init_startup(void);
406void compile_info(void);
407void rec_sigsegv(int i);
408void rec_sigint(int i);
409void rec_sighup(int i);
410void rec_sigquit(int i);
411void rec_sigpipe(int i);
412void rec_sigbus(int i);
413void rec_sigterm(int i);
414void fatal_signal(int make_core, int close_sockets);
415void init_signals(void); 343void init_signals (void);
416void init_races(void); 344void init_races (void);
417void dump_races(void); 345void dump_races (void);
418void add_to_racelist(const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
419racelink *get_racelist(void); 347racelink *get_racelist (void);
420racelink *find_racelink(const char *name); 348racelink *find_racelink (const char *name);
349
421/* login.c */ 350/* login.c */
422void emergency_save(int flag);
423void delete_character(const char *name, int new); 351void delete_character (const char *name);
424int verify_player(const char *name, char *password); 352int verify_player (const char *name, char *password);
425int check_name(player *me, const char *name); 353int check_name (player *me, const char *name);
426int create_savedir_if_needed(char *savedir); 354int create_savedir_if_needed (char *savedir);
427void destroy_object(object *op); 355void destroy_object (object *op);
428int save_player(object *op, int flag);
429void copy_file(const char *filename, FILE *fpout); 356void copy_file (const char *filename, FILE *fpout);
430void check_login(object *op); 357
431/* main.c */ 358/* main.c */
359void server_tick ();
432void version(object *op); 360void version (object *op);
433void info_keys(object *op); 361void info_keys (object *op);
434void start_info(object *op);
435char *crypt_string(char *str, char *salt); 362char *crypt_string (char *str, char *salt);
436int check_password(char *typed, char *crypted);
437void enter_player_savebed(object *op); 363void enter_player_savebed (object *op);
438void leave_map(object *op); 364void leave_map (object *op);
439void set_map_timeout(mapstruct *oldmap); 365void set_map_timeout (maptile *oldmap);
440char *clean_path(const char *file); 366char *clean_path (const char *file);
441char *unclean_path(const char *src); 367char *unclean_path (const char *src);
442void enter_exit(object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
443void process_active_maps(void); 369void process_events ();
444void process_players1(mapstruct *map);
445void process_players2(mapstruct *map);
446void process_events(mapstruct *map);
447void clean_tmp_files(void); 370void clean_tmp_files (void);
448void cleanup(void);
449void leave(player *pl, int draw_exit); 371void leave (player *pl,int draw_exit);
450int forbid_play(void);
451void do_specials(void); 372void do_specials (void);
452int main(int argc, char **argv); 373int main (int argc, char **argv);
374
453/* monster.c */ 375/* monster.c */
454object *check_enemy(object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
455object *find_nearest_living_creature(object *npc); 377object *find_nearest_living_creature (object *npc);
456object *find_enemy(object *npc, rv_vector *rv); 378object *find_enemy (object *npc, rv_vector *rv);
457int check_wakeup(object *op, object *enemy, rv_vector *rv); 379int check_wakeup (object *op, object *enemy, rv_vector *rv);
458int move_randomly(object *op); 380int move_randomly (object *op);
459int move_monster(object *op); 381int move_monster (object *op);
460int can_hit(object *ob1, object *ob2, rv_vector *rv); 382int can_hit (object *ob1, object *ob2, rv_vector *rv);
461object *monster_choose_random_spell(object *monster); 383object *monster_choose_random_spell (object *monster);
462int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 384int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
463int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 385int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
464int monster_use_skill(object *head, object *part, object *pl, int dir); 386int monster_use_skill (object *head, object *part, object *pl, int dir);
465int monster_use_range(object *head, object *part, object *pl, int dir); 387int monster_use_range (object *head, object *part, object *pl, int dir);
466int monster_use_bow(object *head, object *part, object *pl, int dir); 388int monster_use_bow (object *head, object *part, object *pl, int dir);
467int check_good_weapon(object *who, object *item); 389int check_good_weapon (object *who, object *item);
468int check_good_armour(object *who, object *item); 390int check_good_armour (object *who, object *item);
469void monster_check_pickup(object *monster); 391void monster_check_pickup (object *monster);
470int monster_can_pick(object *monster, object *item); 392int monster_can_pick (object *monster, object *item);
471void monster_apply_below(object *monster); 393void monster_apply_below (object *monster);
472void monster_check_apply(object *mon, object *item); 394void monster_check_apply (object *mon, object *item);
473void npc_call_help(object *op); 395void npc_call_help (object *op);
474int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 396int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
475int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 397int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476int hitrun_att(int dir, object *ob, object *enemy); 398int hitrun_att (int dir, object *ob, object *enemy);
477int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 399int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
478int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 400int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 401int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480void circ1_move(object *ob); 402void circ1_move (object *ob);
481void circ2_move(object *ob); 403void circ2_move (object *ob);
482void pace_movev(object *ob); 404void pace_movev (object *ob);
483void pace_moveh(object *ob); 405void pace_moveh (object *ob);
484void pace2_movev(object *ob); 406void pace2_movev (object *ob);
485void pace2_moveh(object *ob); 407void pace2_moveh (object *ob);
486void rand_move(object *ob); 408void rand_move (object *ob);
487void check_earthwalls(object *op, mapstruct *m, int x, int y); 409void check_earthwalls (object *op, maptile *m, int x, int y);
488void check_doors(object *op, mapstruct *m, int x, int y); 410void check_doors (object *op, maptile *m, int x, int y);
489void communicate(object *op, const char *txt); 411void communicate (object *op, const char *txt);
490int talk_to_npc(object *op, object *npc, const char *txt); 412int talk_to_npc (object *op, object *npc, const char *txt);
491int talk_to_wall(object *pl, object *npc, const char *txt); 413int talk_to_wall (object *pl, object *npc, const char *txt);
492object *find_mon_throw_ob(object *op); 414object *find_mon_throw_ob (object *op);
493int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 415int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
494int stand_in_light(object *op); 416int stand_in_light (object *op);
495int can_see_enemy(object *op, object *enemy); 417int can_see_enemy (object *op, object *enemy);
418
496/* move.c */ 419/* move.c */
497int move_object(object *op, int dir); 420int move_object (object *op, int dir);
498int move_ob(object *op, int dir, object *originator); 421int move_ob (object *op, int dir, object *originator);
499int transfer_ob(object *op, int x, int y, int randomly, object *originator); 422int transfer_ob (object *op, int x, int y, int randomly, object *originator);
500int teleport(object *teleporter, uint8 tele_type, object *user); 423int teleport (object *teleporter, uint8 tele_type, object *user);
501void recursive_roll(object *op, int dir, object *pusher); 424void recursive_roll (object *op, int dir, object *pusher);
502int try_fit(object *op, mapstruct *m, int x, int y); 425int try_fit (object *op, maptile *m, int x, int y);
503int roll_ob(object *op, int dir, object *pusher); 426int roll_ob (object *op, int dir, object *pusher);
504int push_ob(object *who, int dir, object *pusher); 427int push_ob (object *who, int dir, object *pusher);
428
505/* pets.c */ 429/* pets.c */
506object *get_pet_enemy(object *pet, rv_vector *rv); 430object *get_pet_enemy (object *pet, rv_vector *rv);
507void terminate_all_pets(object *owner); 431void terminate_all_pets (object *owner);
508void remove_all_pets(mapstruct *map); 432void remove_all_pets (maptile *map);
509void follow_owner(object *ob, object *owner); 433int follow_owner (object *ob, object *owner);
510void pet_move(object *ob); 434void pet_move (object *ob);
511object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 435object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
512void move_golem(object *op); 436void move_golem (object *op);
513void control_golem(object *op, int dir); 437void control_golem (object *op, int dir);
514int summon_golem(object *op, object *caster, int dir, object *spob); 438int summon_golem (object *op, object *caster, int dir, object *spob);
515object *choose_cult_monster(object *pl, object *god, int summon_level); 439object *choose_cult_monster (object *pl, object *god, int summon_level);
516int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 440int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
517object *get_real_owner(object *ob); 441object *get_real_owner (object *ob);
518int should_arena_attack(object *pet, object *owner, object *target); 442int should_arena_attack (object *pet, object *owner, object *target);
443
519/* player.c */ 444/* player.c */
520player *find_player(const char *plname); 445player *find_player (const char *plname);
521player *find_player_partial_name(const char *plname); 446player *find_player_partial_name (const char *plname);
522void display_motd(object *op); 447void display_motd (const object *op);
523void send_rules(object *op); 448void send_rules (const object *op);
524void send_news(object *op); 449void send_news (const object *op);
525int playername_ok(const char *cp); 450int playername_ok (const char *cp);
526int add_player(NewSocket *ns);
527archetype *get_player_archetype(archetype *at); 451archetype *get_player_archetype (archetype *at);
528object *get_nearest_player(object *mon); 452object *get_nearest_player (object *mon);
529int path_to_player(object *mon, object *pl, unsigned mindiff); 453int path_to_player (object *mon, object *pl, unsigned mindiff);
530void give_initial_items(object *pl, treasurelist *items); 454void give_initial_items (object *pl, treasurelist *items);
531void get_name(object *op); 455void get_name (object *op);
532void get_password(object *op); 456void get_password (object *op);
533void play_again(object *op); 457void play_again (object *op);
534int receive_play_again(object *op, char key); 458int receive_play_again (object *op, char key);
535void confirm_password(object *op); 459void confirm_password (object *op);
536void get_party_password(object *op, partylist *party); 460void get_party_password (object *op, partylist *party);
537int roll_stat(void);
538void roll_stats(object *op);
539void Roll_Again(object *op); 461void Roll_Again (object *op);
540void Swap_Stat(object *op, int Swap_Second); 462void Swap_Stat (object *op, int Swap_Second);
541int key_roll_stat(object *op, char key); 463int key_roll_stat (object *op, char key);
542int key_change_class(object *op, char key); 464int key_change_class (object *op, char key);
543int key_confirm_quit(object *op, char key); 465int key_confirm_quit (object *op, char key);
544void flee_player(object *op); 466void flee_player (object *op);
545int check_pick(object *op); 467int check_pick (object *op);
546object *find_arrow(object *op, const char *type); 468object *find_arrow (object *op, const char *type);
547object *find_better_arrow(object *op, object *target, const char *type, int *better); 469object *find_better_arrow (object *op, object *target, const char *type, int *better);
548object *pick_arrow_target(object *op, const char *type, int dir); 470object *pick_arrow_target (object *op, const char *type, int dir);
549int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 471int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
550int player_fire_bow(object *op, int dir); 472int player_fire_bow (object *op, int dir);
551void fire_misc_object(object *op, int dir); 473void fire_misc_object (object *op, int dir);
552void fire(object *op, int dir); 474bool fire (object *op, int dir);
553object *find_key(object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
554void move_player_attack(object *op, int dir); 476bool move_player_attack (object *op, int dir);
555int move_player(object *op, int dir); 477bool move_player (object *op, int dir);
556int handle_newcs_player(object *op); 478bool handle_newcs_player (object *op);
557int save_life(object *op); 479int save_life (object *op);
558void remove_unpaid_objects(object *op, object *env);
559char *gravestone_text(object *op); 480char *gravestone_text (object *op);
560void do_some_living(object *op); 481void do_some_living (object *op);
561void kill_player(object *op); 482void kill_player (object *op);
562void loot_object(object *op); 483void loot_object (object *op);
563void fix_weight(void); 484void fix_weight (void);
564void fix_luck(void); 485void fix_luck (void);
565void cast_dust(object *op, object *throw_ob, int dir); 486void cast_dust (object *op, object *throw_ob, int dir);
566void make_visible(object *op); 487void make_visible (object *op);
567int is_true_undead(object *op); 488int is_true_undead (object *op);
568int hideability(object *ob); 489int hideability (object *ob);
569void do_hidden_move(object *op); 490void do_hidden_move (object *op);
570int stand_near_hostile(object *who); 491int stand_near_hostile (object *who);
571int player_can_view(object *pl, object *op); 492int player_can_view (object *pl, object *op);
572int action_makes_visible(object *op); 493int action_makes_visible (object *op);
573int op_on_battleground(object *op, int *x, int *y); 494int op_on_battleground (object *op, int *x, int *y);
574void dragon_ability_gain(object *who, int atnr, int level); 495void dragon_ability_gain (object *who, int atnr, int level);
575void player_unready_range_ob(player *pl, object *ob); 496void player_unready_range_ob (player *pl, object *ob);
497
576/* plugins.c */ 498/* plugins.c */
577int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); 499int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
578int execute_global_event(int eventcode, ...); 500int execute_global_event (int eventcode, ...);
579int plugins_init_plugin(const char *libfile); 501int plugins_init_plugin (const char *libfile);
580void *cfapi_get_hooks(int *type, ...); 502void *cfapi_get_hooks (int *type, ...);
581int plugins_remove_plugin(const char *id); 503int plugins_remove_plugin (const char *id);
582crossfire_plugin *plugins_find_plugin(const char *id); 504crossfire_plugin *plugins_find_plugin (const char *id);
583void plugins_display_list(object *op); 505void plugins_display_list (object *op);
506void *cfapi_system_find_animation (int *type, ...);
507void *cfapi_system_strdup (int *type, ...);
584void *cfapi_system_register_global_event(int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
585void *cfapi_system_unregister_global_event(int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
586void *cfapi_system_add_string(int *type, ...);
587void *cfapi_system_remove_string(int *type, ...);
588void *cfapi_system_check_path(int *type, ...);
589void *cfapi_system_re_cmp(int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...);
591void *cfapi_system_directory(int *type, ...); 511void *cfapi_system_directory (int *type, ...);
592void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_map_get_map(int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
594void *cfapi_map_has_been_loaded(int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
595void *cfapi_map_create_path(int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
596void *cfapi_map_get_map_property(int *type, ...); 515void *cfapi_map_get_map_property (int *type, ...);
597void *cfapi_map_set_map_property(int *type, ...); 516void *cfapi_map_set_map_property (int *type, ...);
598void *cfapi_map_out_of_map(int *type, ...); 517void *cfapi_map_out_of_map (int *type, ...);
599void *cfapi_map_update_position(int *type, ...); 518void *cfapi_map_update_position (int *type, ...);
600void *cfapi_map_delete_map(int *type, ...); 519void *cfapi_map_delete_map (int *type, ...);
601void *cfapi_map_message(int *type, ...); 520void *cfapi_map_message (int *type, ...);
602void *cfapi_map_get_object_at(int *type, ...); 521void *cfapi_map_get_object_at (int *type, ...);
603void *cfapi_map_get_flags(int* type, ...); 522void *cfapi_map_get_flags (int *type, ...);
604void *cfapi_map_present_arch_by_name(int* type, ...); 523void *cfapi_map_present_arch_by_name (int *type, ...);
524void *cfapi_object_move (int *type, ...);
605void *cfapi_object_get_key(int* type,...); 525void *cfapi_object_get_key (int *type, ...);
606void *cfapi_object_set_key(int* type,...); 526void *cfapi_object_set_key (int *type, ...);
607void *cfapi_object_get_property(int *type, ...); 527void *cfapi_object_get_property (int *type, ...);
608void *cfapi_object_set_property(int *type, ...); 528void *cfapi_object_set_property (int *type, ...);
529void *cfapi_object_apply_below (int *type, ...);
609void *cfapi_object_apply(int *type, ...); 530void *cfapi_object_apply (int *type, ...);
610void *cfapi_object_identify(int *type, ...); 531void *cfapi_object_identify (int *type, ...);
611void *cfapi_object_describe(int *type, ...); 532void *cfapi_object_describe (int *type, ...);
612void *cfapi_object_drain(int *type, ...); 533void *cfapi_object_drain (int *type, ...);
613void *cfapi_object_fix(int *type, ...); 534void *cfapi_object_fix (int *type, ...);
614void *cfapi_object_give_skill(int *type, ...); 535void *cfapi_object_give_skill (int *type, ...);
615void *cfapi_object_transmute(int *type, ...); 536void *cfapi_object_transmute (int *type, ...);
616void *cfapi_object_remove(int *type, ...); 537void *cfapi_object_remove (int *type, ...);
617void *cfapi_object_delete(int *type, ...); 538void *cfapi_object_delete (int *type, ...);
618void *cfapi_object_clone(int *type, ...); 539void *cfapi_object_clone (int *type, ...);
619void *cfapi_object_find(int *type, ...); 540void *cfapi_object_find (int *type, ...);
620void *cfapi_object_create(int *type, ...); 541void *cfapi_object_create (int *type, ...);
621void *cfapi_object_insert(int *type, ...); 542void *cfapi_object_insert (int *type, ...);
622void *cfapi_object_split(int *type, ...); 543void *cfapi_object_split (int *type, ...);
623void *cfapi_object_merge(int *type, ...); 544void *cfapi_object_merge (int *type, ...);
624void *cfapi_object_distance(int *type, ...); 545void *cfapi_object_distance (int *type, ...);
625void *cfapi_object_update(int *type, ...); 546void *cfapi_object_update (int *type, ...);
626void *cfapi_object_clear(int *type, ...); 547void *cfapi_object_clear (int *type, ...);
627void *cfapi_object_reset(int *type, ...); 548void *cfapi_object_reset (int *type, ...);
628void *cfapi_object_check_inventory(int *type, ...); 549void *cfapi_object_check_inventory (int *type, ...);
629void *cfapi_object_clean_object(int *type, ...); 550void *cfapi_object_clean_object (int *type, ...);
630void *cfapi_object_on_same_map(int *type, ...); 551void *cfapi_object_on_same_map (int *type, ...);
631void *cfapi_object_spring_trap(int *type, ...); 552void *cfapi_object_spring_trap (int *type, ...);
632void *cfapi_object_check_trigger(int *type, ...); 553void *cfapi_object_check_trigger (int *type, ...);
633void *cfapi_object_query_cost(int *type, ...); 554void *cfapi_object_query_cost (int *type, ...);
634void *cfapi_object_query_money(int *type, ...); 555void *cfapi_object_query_money (int *type, ...);
635void *cfapi_object_cast(int *type, ...); 556void *cfapi_object_cast (int *type, ...);
636void *cfapi_object_learn_spell(int *type, ...); 557void *cfapi_object_learn_spell (int *type, ...);
637void *cfapi_object_forget_spell(int *type, ...); 558void *cfapi_object_forget_spell (int *type, ...);
638void *cfapi_object_check_spell(int *type, ...); 559void *cfapi_object_check_spell (int *type, ...);
639void *cfapi_object_pay_amount(int *type, ...); 560void *cfapi_object_pay_amount (int *type, ...);
640void *cfapi_object_pay_item(int *type, ...); 561void *cfapi_object_pay_item (int *type, ...);
641void *cfapi_object_transfer(int *type, ...); 562void *cfapi_object_transfer (int *type, ...);
642void *cfapi_object_find_archetype_inside(int *type, ...); 563void *cfapi_object_find_archetype_inside (int *type, ...);
643void *cfapi_object_drop(int *type, ...); 564void *cfapi_object_drop (int *type, ...);
644void *cfapi_object_take(int *type, ...); 565void *cfapi_object_take (int *type, ...);
645void *cfapi_object_say(int *type, ...); 566void *cfapi_object_say (int *type, ...);
646void *cfapi_object_speak(int *type, ...); 567void *cfapi_object_speak (int *type, ...);
647void *cfapi_player_find(int *type, ...); 568void *cfapi_player_find (int *type, ...);
648void *cfapi_player_message(int *type, ...); 569void *cfapi_player_message (int *type, ...);
649void *cfapi_player_send_inventory(int *type, ...); 570void *cfapi_player_send_inventory (int *type, ...);
650void *cfapi_object_teleport(int *type, ...); 571void *cfapi_object_teleport (int *type, ...);
651void *cfapi_object_pickup(int *type, ...); 572void *cfapi_object_pickup (int *type, ...);
652void *cfapi_object_move(int* type, ...);
653void *cfapi_object_apply_below(int* type, ...);
654void *cfapi_archetype_get_first(int* type, ...); 573void *cfapi_archetype_get_first (int *type, ...);
655void *cfapi_archetype_get_property(int* type, ...); 574void *cfapi_archetype_get_property (int *type, ...);
656void *cfapi_party_get_property(int* type, ...); 575void *cfapi_party_get_property (int *type, ...);
657void *cfapi_region_get_property(int* type, ...); 576void *cfapi_region_get_property (int *type, ...);
658CommArray_s *find_plugin_command(char *cmd, object *op); 577CommArray_s *find_plugin_command (char *cmd, object *op);
659int initPlugins(void); 578int initPlugins (void);
579
660/* resurrection.c */ 580/* resurrection.c */
661int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 581int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
662int resurrection_fails(int levelcaster, int leveldead); 582int resurrection_fails (int levelcaster, int leveldead);
663void dead_player(object *op); 583void dead_player (object *op);
664void dead_character(const char *name); 584void dead_character (const char *name);
665int dead_player_exists(const char *name); 585int dead_player_exists (const char *name);
586
666/* rune.c */ 587/* rune.c */
667int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 588int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
668void move_rune(object *op); 589void move_rune (object *op);
669void rune_attack(object *op, object *victim); 590void rune_attack (object *op, object *victim);
670void spring_trap(object *trap, object *victim); 591void spring_trap (object *trap, object *victim);
671int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 592int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
672int trap_see(object *op, object *trap); 593int trap_see (object *op, object *trap);
673int trap_show(object *trap, object *where); 594int trap_show (object *trap, object *where);
674int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 595int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
675void trap_adjust(object *trap, int difficulty); 596void trap_adjust (object *trap, int difficulty);
597
676/* shop.c */ 598/* shop.c */
599int get_payment (object *pl);
677uint64 query_cost(object *tmp, object *who, int flag); 600sint64 query_cost (const object *tmp, object *who, int flag);
678const char *cost_string_from_value(uint64 cost);
679const char *query_cost_string(object *tmp, object *who, int flag); 601const char *query_cost_string (const object *tmp, object *who, int flag);
680uint64 query_money(object *op); 602sint64 query_money (const object *op);
681int pay_for_amount(uint64 to_pay, object *pl); 603int pay_for_amount (sint64 to_pay, object *pl);
682int pay_for_item(object *op, object *pl); 604int pay_for_item (object *op, object *pl);
683int can_pay(object *pl); 605int can_pay (object *pl);
684int get_payment(object *pl, object *op);
685void sell_item(object *op, object *pl); 606void sell_item (object *op, object *pl);
686double shop_specialisation_ratio(object *item, mapstruct *map);
687double shop_greed(mapstruct *map);
688double shopkeeper_approval(mapstruct *map, object *player); 607double shopkeeper_approval (const maptile *map, const object *player);
689int describe_shop(object *op); 608int describe_shop (const object *op);
690void shop_listing(object *op); 609void shop_listing (object *sign, object *op);
610bool is_in_shop (object *o);
611bool is_in_shop (maptile *map, int x, int y);
612
691/* skills.c */ 613/* skills.c */
692int steal(object *op, int dir, object *skill); 614int steal (object *op, int dir, object *skill);
693int pick_lock(object *pl, int dir, object *skill); 615int pick_lock (object *pl, int dir, object *skill);
694int hide(object *op, object *skill); 616int hide (object *op, object *skill);
695int jump(object *pl, int dir, object *skill); 617int jump (object *pl, int dir, object *skill);
696int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 618int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
697int skill_ident(object *pl, object *skill); 619int skill_ident (object *pl, object *skill);
698int use_oratory(object *pl, int dir, object *skill); 620int use_oratory (object *pl, int dir, object *skill);
699int singing(object *pl, int dir, object *skill); 621int singing (object *pl, int dir, object *skill);
700int find_traps(object *pl, object *skill); 622int find_traps (object *pl, object *skill);
701int remove_trap(object *op, int dir, object *skill); 623int remove_trap (object *op, int dir, object *skill);
702int pray(object *pl, object *skill); 624int pray (object *pl, object *skill);
703void meditate(object *pl, object *skill); 625void meditate (object *pl, object *skill);
704int write_on_item(object *pl, const char *params, object *skill); 626int write_on_item (object *pl, const char *params, object *skill);
705int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 627int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
628
706/* skill_util.c */ 629/* skill_util.c */
707void init_skills(void); 630void init_skills (void);
708void link_player_skills(object *op); 631void link_player_skills (object *op);
709object *find_skill_by_name(object *who, const char *name);
710object *find_skill_by_number(object *who, int skillno);
711int change_skill(object *who, object *new_skill, int flag);
712void clear_skill(object *who);
713int do_skill(object *op, object *part, object *skill, int dir, const char *string); 632int do_skill (object *op, object *part, object *skill, int dir, const char *string);
714int calc_skill_exp(object *who, object *op, object *skill); 633int calc_skill_exp (object *who, object *op, object *skill);
715int learn_skill(object *pl, object *scroll); 634int learn_skill (object *pl, object *scroll);
716void show_skills(object *op, const char* search); 635void show_skills (object *op, const char *search);
717int use_skill(object *op, const char *string); 636int use_skill (object *op, const char *string);
718int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 637int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
719int attack_hth(object *pl, int dir, const char *string, object *skill); 638
720int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721/* spell_attack.c */ 639/* spell_attack.c */
722void check_spell_knockback(object *op); 640void check_spell_knockback (object *op);
723void forklightning(object *op, object *tmp); 641void forklightning (object *op, object *tmp);
724void move_bolt(object *op); 642void move_bolt (object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 643int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
726void explosion(object *op); 644void explosion (object *op);
727void explode_bullet(object *op); 645void explode_bullet (object *op);
728void check_bullet(object *op); 646void check_bullet (object *op);
729void move_bullet(object *op); 647void move_bullet (object *op);
730int fire_bullet(object *op, object *caster, int dir, object *spob); 648int fire_bullet (object *op, object *caster, int dir, object *spob);
731void cone_drop(object *op); 649void cone_drop (object *op);
732void move_cone(object *op); 650void move_cone (object *op);
733int cast_cone(object *op, object *caster, int dir, object *spell); 651int cast_cone (object *op, object *caster, int dir, object *spell);
734void animate_bomb(object *op); 652void animate_bomb (object *op);
735int create_bomb(object *op, object *caster, int dir, object *spell); 653int create_bomb (object *op, object *caster, int dir, object *spell);
736object *get_pointed_target(object *op, int dir, int range, int type); 654object *get_pointed_target (object *op, int dir, int range, int type);
737int cast_smite_spell(object *op, object *caster, int dir, object *spell); 655int cast_smite_spell (object *op, object *caster, int dir, object *spell);
738void move_missile(object *op); 656void move_missile (object *op);
739int make_object_glow(object *op, int radius, int time); 657int make_object_glow (object *op, int radius, int time);
740int cast_destruction(object *op, object *caster, object *spell_ob); 658int cast_destruction (object *op, object *caster, object *spell_ob);
741int cast_curse(object *op, object *caster, object *spell_ob, int dir); 659int cast_curse (object *op, object *caster, object *spell_ob, int dir);
742int mood_change(object *op, object *caster, object *spell); 660int mood_change (object *op, object *caster, object *spell);
743void move_ball_spell(object *op); 661void move_ball_spell (object *op);
744void move_swarm_spell(object *op); 662void move_swarm_spell (object *op);
745int fire_swarm(object *op, object *caster, object *spell, int dir); 663int fire_swarm (object *op, object *caster, object *spell, int dir);
746int cast_light(object *op, object *caster, object *spell, int dir); 664int cast_light (object *op, object *caster, object *spell, int dir);
747int cast_cause_disease(object *op, object *caster, object *spell, int dir); 665int cast_cause_disease (object *op, object *caster, object *spell, int dir);
666
748/* spell_effect.c */ 667/* spell_effect.c */
749void cast_magic_storm(object *op, object *tmp, int lvl); 668void cast_magic_storm (object *op, object *tmp, int lvl);
750int recharge(object *op, object *caster, object *spell_ob); 669int recharge (object *op, object *caster, object *spell_ob);
751void polymorph_living(object *op); 670void polymorph_living (object *op);
752void polymorph_melt(object *who, object *op); 671void polymorph_melt (object *who, object *op);
753void polymorph_item(object *who, object *op); 672void polymorph_item (object *who, object *op);
754void polymorph(object *op, object *who); 673void polymorph (object *op, object *who);
755int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 674int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
756int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 675int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
757int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 676int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
758int probe(object *op, object *caster, object *spell_ob, int dir); 677int probe (object *op, object *caster, object *spell_ob, int dir);
759int makes_invisible_to(object *pl, object *mon); 678int makes_invisible_to (object *pl, object *mon);
760int cast_invisible(object *op, object *caster, object *spell_ob); 679int cast_invisible (object *op, object *caster, object *spell_ob);
761int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 680int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
762void execute_word_of_recall(object *op); 681void execute_word_of_recall (object *op);
763int cast_word_of_recall(object *op, object *caster, object *spell_ob); 682int cast_word_of_recall (object *op, object *caster, object *spell_ob);
764int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 683int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
765int perceive_self(object *op); 684int perceive_self (object *op);
766int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
767int magic_wall(object *op, object *caster, int dir, object *spell_ob); 685int magic_wall (object *op, object *caster, int dir, object *spell_ob);
768int dimension_door(object *op, object *caster, object *spob, int dir); 686int dimension_door (object *op, object *caster, object *spob, int dir);
769int cast_heal(object *op, object *caster, object *spell, int dir); 687int cast_heal (object *op, object *caster, object *spell, int dir);
770int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
771int cast_bless(object *op, object *caster, object *spell_ob, int dir); 689int cast_bless (object *op, object *caster, object *spell_ob, int dir);
772int alchemy(object *op, object *caster, object *spell_ob); 690int alchemy (object *op, object *caster, object *spell_ob);
773int remove_curse(object *op, object *caster, object *spell); 691int remove_curse (object *op, object *caster, object *spell);
774int cast_identify(object *op, object *caster, object *spell); 692int cast_identify (object *op, object *caster, object *spell);
775int cast_detection(object *op, object *caster, object *spell, object *skill); 693int cast_detection (object *op, object *caster, object *spell, object *skill);
776int cast_transfer(object *op, object *caster, object *spell, int dir); 694int cast_transfer (object *op, object *caster, object *spell, int dir);
777void counterspell(object *op, int dir); 695void counterspell (object *op, int dir);
778int cast_consecrate(object *op, object *caster, object *spell); 696int cast_consecrate (object *op, object *caster, object *spell);
779int animate_weapon(object *op, object *caster, object *spell, int dir); 697int animate_weapon (object *op, object *caster, object *spell, int dir);
780int cast_change_map_lightlevel(object *op, object *caster, object *spell); 698int cast_change_map_lightlevel (object *op, object *caster, object *spell);
781int create_aura(object *op, object *caster, object *spell); 699int create_aura (object *op, object *caster, object *spell);
782void move_aura(object *aura); 700void move_aura (object *aura);
783void move_peacemaker(object *op); 701void move_peacemaker (object *op);
784int write_mark(object *op, object *spell, const char *msg); 702int write_mark (object *op, object *spell, const char *msg);
703
785/* spell_util.c */ 704/* spell_util.c */
786object *find_random_spell_in_ob(object *ob, const char *skill); 705object *find_random_spell_in_ob (object *ob, const char *skill);
787void set_spell_skill(object *op, object *caster, object *spob, object *dest); 706void set_spell_skill (object *op, object *caster, object *spob, object *dest);
788void init_spells(void); 707void init_spells (void);
789void dump_spells(void); 708void dump_spells (void);
790void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 709void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
791int min_casting_level(object *caster, object *spell); 710int min_casting_level (object *caster, object *spell);
792int caster_level(object *caster, object *spell); 711int caster_level (object *caster, object *spell);
793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
794int SP_level_dam_adjust(object *caster, object *spob); 713int SP_level_dam_adjust (object *caster, object *spob);
795int SP_level_duration_adjust(object *caster, object *spob); 714int SP_level_duration_adjust (object *caster, object *spob);
796int SP_level_range_adjust(object *caster, object *spob); 715int SP_level_range_adjust (object *caster, object *spob);
797object *check_spell_known(object *op, const char *name); 716object *check_spell_known (object *op, const char *name);
798object *lookup_spell_by_name(object *op, const char *spname); 717object *lookup_spell_by_name (object *op, const char *spname);
799int reflwall(mapstruct *m, int x, int y, object *sp_op); 718int reflwall (maptile *m, int x, int y, object *sp_op);
800int cast_create_obj(object *op, object *caster, object *new_op, int dir); 719int cast_create_obj (object *op, object *caster, object *new_op, int dir);
801int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 720int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 721int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803void regenerate_rod(object *rod); 722void regenerate_rod (object *rod);
804void drain_rod_charge(object *rod); 723void drain_rod_charge (object *rod);
805object *find_target_for_friendly_spell(object *op, int dir); 724object *find_target_for_friendly_spell (object *op, int dir);
806int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 725int spell_find_dir (maptile *m, int x, int y, object *exclude);
807void put_a_monster(object *op, const char *monstername); 726void put_a_monster (object *op, const char *monstername);
808int summon_hostile_monsters(object *op, int n, const char *monstername); 727int summon_hostile_monsters (object *op, int n, const char *monstername);
809void shuffle_attack(object *op, int change_face); 728void shuffle_attack (object *op, int change_face);
810void prayer_failure(object *op, int failure, int power); 729void prayer_failure (object *op, int failure, int power);
811void spell_failure(object *op, int failure, int power, object *skill); 730void spell_failure (object *op, int failure, int power, object *skill);
812int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 731int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
813int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 732int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
814void move_spell_effect(object *op); 733void move_spell_effect (object *op);
815void check_spell_effect(object *op); 734void check_spell_effect (object *op);
816void apply_spell_effect(object *spell, object *victim); 735void apply_spell_effect (object *spell, object *victim);
736
817/* swamp.c */ 737/* swamp.c */
818void walk_on_deep_swamp(object *op, object *victim); 738void walk_on_deep_swamp (object *op, object *victim);
819void move_deep_swamp(object *op); 739void move_deep_swamp (object *op);
740
820/* swap.c */ 741/* swap.c */
821void read_map_log(void); 742void read_map_log (void);
822void swap_map(mapstruct *map); 743void swap_map (maptile *map);
823void check_active_maps(void); 744void check_active_maps (void);
824mapstruct *map_least_timeout(char *except_level); 745maptile *map_least_timeout (char *except_level);
825void swap_below_max(char *except_level); 746void swap_below_max (char *except_level);
826int players_on_map(mapstruct *m, int show_all); 747int players_on_map (maptile *m, int show_all);
827void flush_old_maps(void); 748void flush_old_maps (void);
749
828/* time.c */ 750/* time.c */
829void remove_door(object *op); 751void remove_door (object *op);
830void remove_door2(object *op); 752void remove_door2 (object *op);
831void generate_monster_inv(object *gen);
832void generate_monster_arch(object *gen);
833void generate_monster(object *gen); 753void generate_monster (object *gen);
834void remove_force(object *op); 754void remove_force (object *op);
835void remove_blindness(object *op); 755void remove_blindness (object *op);
836void poison_more(object *op); 756void poison_more (object *op);
837void move_gate(object *op); 757void move_gate (object *op);
838void move_timed_gate(object *op); 758void move_timed_gate (object *op);
839void move_detector(object *op); 759void move_detector (object *op);
840void animate_trigger(object *op); 760void animate_trigger (object *op);
841void move_hole(object *op); 761void move_hole (object *op);
842object *stop_item(object *op); 762object *stop_item (object *op);
843void fix_stopped_item(object *op, mapstruct *map, object *originator); 763void fix_stopped_item (object *op, maptile *map, object *originator);
844object *fix_stopped_arrow(object *op); 764object *fix_stopped_arrow (object *op);
845void move_arrow(object *op); 765void move_arrow (object *op);
846void change_object(object *op); 766void change_object (object *op);
847void move_teleporter(object *op); 767void move_teleporter (object *op);
848void move_player_changer(object *op); 768void move_player_changer (object *op);
849void move_firewall(object *op); 769void move_firewall (object *op);
850void move_player_mover(object *op); 770void move_player_mover (object *op);
851void move_duplicator(object *op); 771void move_duplicator (object *op);
852void move_creator(object *op); 772void move_creator (object *creator);
853void move_marker(object *op); 773void move_marker (object *op);
854int process_object(object *op); 774void process_object (object *op);
855/* timers.c */ 775
856void cftimer_process_timers(void);
857void cftimer_process_event(object *ob);
858int cftimer_create(int id, long delay, object *ob, int mode);
859int cftimer_destroy(int id);
860int cftimer_find_free_id(void);
861/* weather.c */ 776/* weather.c */
862void set_darkness_map(mapstruct *m); 777void set_darkness_map (maptile *m);
863void tick_the_clock(void); 778void adjust_daylight (void);
864void init_weather(void);
865void weather_effect(const char *filename);
866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
867int real_world_temperature(int x, int y, mapstruct *m);
868int similar_direction(int a, int b);

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