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1 | /* arch.c */ |
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2 | archetype *find_archetype (const char *name); |
1 | /* alchemy.c */ |
3 | /* alchemy.c */ |
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4 | int need_identify (const object *obj); |
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5 | int apply_shop_mat (object *shop_mat, object *op); |
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6 | const char *cost_string_from_value(uint64 cost, int approx); |
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7 | void pay_player (object *pl, uint64 amount); |
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8 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
2 | void attempt_do_alchemy(object *caster, object *cauldron); |
9 | void attempt_do_alchemy(object *caster, object *cauldron); |
3 | int content_recipe_value(object *op); |
10 | int content_recipe_value(object *op); |
4 | int numb_ob_inside(object *op); |
11 | int numb_ob_inside(object *op); |
5 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
12 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
6 | void adjust_product(object *item, int lvl, int yield); |
13 | void adjust_product(object *item, int lvl, int yield); |
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196 | int command_usekeys(object *op, char *params); |
203 | int command_usekeys(object *op, char *params); |
197 | int command_resistances(object *op, char *params); |
204 | int command_resistances(object *op, char *params); |
198 | int command_help(object *op, char *params); |
205 | int command_help(object *op, char *params); |
199 | int onoff_value(const char *line); |
206 | int onoff_value(const char *line); |
200 | int command_quit(object *op, char *params); |
207 | int command_quit(object *op, char *params); |
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208 | int command_real_quit(object *op, char *params); |
201 | int command_explore(object *op, char *params); |
209 | int command_explore(object *op, char *params); |
202 | int command_sound(object *op, char *params); |
210 | int command_sound(object *op, char *params); |
203 | void receive_player_name(object *op, char k); |
211 | void receive_player_name(object *op, char k); |
204 | void receive_player_password(object *op, char k); |
212 | void receive_player_password(object *op, char k); |
205 | int explore_mode(void); |
213 | int explore_mode(void); |
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255 | int command_pickup(object *op, char *params); |
263 | int command_pickup(object *op, char *params); |
256 | void set_pickup_mode(object *op, int i); |
264 | void set_pickup_mode(object *op, int i); |
257 | int command_search_items(object *op, char *params); |
265 | int command_search_items(object *op, char *params); |
258 | int command_rename_item(object *op, char *params); |
266 | int command_rename_item(object *op, char *params); |
259 | /* c_party.c */ |
267 | /* c_party.c */ |
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268 | int same_party(partylist *a, partylist *b); |
260 | partylist *get_firstparty(void); |
269 | partylist *get_firstparty(void); |
261 | void remove_party(partylist *target_party); |
270 | void remove_party(partylist *target_party); |
262 | void obsolete_parties(void); |
271 | void obsolete_parties(void); |
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272 | void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
263 | int confirm_party_password(object *op); |
273 | int confirm_party_password(object *op); |
264 | void receive_party_password(object *op, char k); |
274 | void receive_party_password(object *op, char k); |
265 | void send_party_message(object *op, char *msg); |
275 | void send_party_message(object *op, char *msg); |
266 | int command_gsay(object *op, char *params); |
276 | int command_gsay(object *op, char *params); |
267 | int command_party(object *op, char *params); |
277 | int command_party(object *op, char *params); |
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326 | int command_insert_into(object *op, char *params); |
336 | int command_insert_into(object *op, char *params); |
327 | /* commands.c */ |
337 | /* commands.c */ |
328 | void init_commands(void); |
338 | void init_commands(void); |
329 | CommFunc find_oldsocket_command(char *cmd); |
339 | CommFunc find_oldsocket_command(char *cmd); |
330 | CommFunc find_oldsocket_command2(char *cmd); |
340 | CommFunc find_oldsocket_command2(char *cmd); |
331 | int parse_string(object *op, char *str); |
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332 | int parse_command(object *op, char *str); |
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333 | /* daemon.c */ |
341 | /* daemon.c */ |
334 | FILE *BecomeDaemon(char *filename); |
342 | FILE *BecomeDaemon(const char *filename); |
335 | /* disease.c */ |
343 | /* disease.c */ |
336 | int move_disease(object *disease); |
344 | int move_disease(object *disease); |
337 | int remove_symptoms(object *disease); |
345 | int remove_symptoms(object *disease); |
338 | object *find_symptom(object *disease); |
346 | object *find_symptom(object *disease); |
339 | int check_infection(object *disease); |
347 | int check_infection(object *disease); |
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419 | void add_to_racelist(const char *race_name, object *op); |
427 | void add_to_racelist(const char *race_name, object *op); |
420 | racelink *get_racelist(void); |
428 | racelink *get_racelist(void); |
421 | racelink *find_racelink(const char *name); |
429 | racelink *find_racelink(const char *name); |
422 | /* login.c */ |
430 | /* login.c */ |
423 | void emergency_save(int flag); |
431 | void emergency_save(int flag); |
424 | void delete_character(const char *name, int new); |
432 | void delete_character(const char *name, int); |
425 | int verify_player(const char *name, char *password); |
433 | int verify_player(const char *name, char *password); |
426 | int check_name(player *me, const char *name); |
434 | int check_name(player *me, const char *name); |
427 | int create_savedir_if_needed(char *savedir); |
435 | int create_savedir_if_needed(char *savedir); |
428 | void destroy_object(object *op); |
436 | void destroy_object(object *op); |
429 | int save_player(object *op, int flag); |
437 | int save_player(object *op, int flag); |
430 | void copy_file(const char *filename, FILE *fpout); |
438 | void copy_file(const char *filename, FILE *fpout); |
431 | void check_login(object *op); |
439 | void check_login(object *op); |
432 | /* main.c */ |
440 | /* main.c */ |
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441 | void server_tick (); |
433 | void version(object *op); |
442 | void version(object *op); |
434 | void info_keys(object *op); |
443 | void info_keys(object *op); |
435 | void start_info(object *op); |
444 | void start_info(object *op); |
436 | char *crypt_string(char *str, char *salt); |
445 | char *crypt_string(char *str, char *salt); |
437 | int check_password(char *typed, char *crypted); |
446 | int check_password(char *typed, char *crypted); |
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445 | void process_players1(mapstruct *map); |
454 | void process_players1(mapstruct *map); |
446 | void process_players2(mapstruct *map); |
455 | void process_players2(mapstruct *map); |
447 | void process_events(mapstruct *map); |
456 | void process_events(mapstruct *map); |
448 | void clean_tmp_files(void); |
457 | void clean_tmp_files(void); |
449 | void cleanup(void); |
458 | void cleanup(void); |
450 | void leave(player *pl, int draw_exit); |
459 | void leave(player *pl,int draw_exit); |
451 | int forbid_play(void); |
460 | int forbid_play(void); |
452 | void do_specials(void); |
461 | void do_specials(void); |
453 | int main(int argc, char **argv); |
462 | int main(int argc, char **argv); |
454 | /* monster.c */ |
463 | /* monster.c */ |
455 | object *check_enemy(object *npc, rv_vector *rv); |
464 | object *check_enemy(object *npc, rv_vector *rv); |
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505 | int push_ob(object *who, int dir, object *pusher); |
514 | int push_ob(object *who, int dir, object *pusher); |
506 | /* pets.c */ |
515 | /* pets.c */ |
507 | object *get_pet_enemy(object *pet, rv_vector *rv); |
516 | object *get_pet_enemy(object *pet, rv_vector *rv); |
508 | void terminate_all_pets(object *owner); |
517 | void terminate_all_pets(object *owner); |
509 | void remove_all_pets(mapstruct *map); |
518 | void remove_all_pets(mapstruct *map); |
510 | void follow_owner(object *ob, object *owner); |
519 | int follow_owner(object *ob, object *owner); |
511 | void pet_move(object *ob); |
520 | void pet_move(object *ob); |
512 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
521 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
513 | void move_golem(object *op); |
522 | void move_golem(object *op); |
514 | void control_golem(object *op, int dir); |
523 | void control_golem(object *op, int dir); |
515 | int summon_golem(object *op, object *caster, int dir, object *spob); |
524 | int summon_golem(object *op, object *caster, int dir, object *spob); |
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673 | int trap_see(object *op, object *trap); |
682 | int trap_see(object *op, object *trap); |
674 | int trap_show(object *trap, object *where); |
683 | int trap_show(object *trap, object *where); |
675 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
684 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
676 | void trap_adjust(object *trap, int difficulty); |
685 | void trap_adjust(object *trap, int difficulty); |
677 | /* shop.c */ |
686 | /* shop.c */ |
678 | double shopkeeper_approval(const mapstruct *map, const object *player); |
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679 | uint64 query_cost(const object *tmp, object *who, int flag); |
687 | uint64 query_cost(const object *tmp, object *who, int flag); |
680 | const char *query_cost_string(const object *tmp, object *who, int flag); |
688 | const char *query_cost_string(const object *tmp, object *who, int flag); |
681 | uint64 query_money(const object *op); |
689 | uint64 query_money(const object *op); |
682 | int pay_for_amount(uint64 to_pay, object *pl); |
690 | int pay_for_amount(uint64 to_pay, object *pl); |
683 | int pay_for_item(object *op, object *pl); |
691 | int pay_for_item(object *op, object *pl); |
684 | int can_pay(object *pl); |
692 | int can_pay(object *pl); |
685 | int get_payment(object *pl, object *op); |
693 | int get_payment(object *pl, object *op); |
686 | void sell_item(object *op, object *pl); |
694 | void sell_item(object *op, object *pl); |
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695 | double shopkeeper_approval(const mapstruct *map, const object *player); |
687 | int describe_shop(const object *op); |
696 | int describe_shop(const object *op); |
688 | void shop_listing(object *op); |
697 | void shop_listing(object *op); |
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698 | bool is_in_shop (object *o); |
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699 | bool is_in_shop (mapstruct *map, int x, int y); |
689 | /* skills.c */ |
700 | /* skills.c */ |
690 | int steal(object *op, int dir, object *skill); |
701 | int steal(object *op, int dir, object *skill); |
691 | int pick_lock(object *pl, int dir, object *skill); |
702 | int pick_lock(object *pl, int dir, object *skill); |
692 | int hide(object *op, object *skill); |
703 | int hide(object *op, object *skill); |
693 | int jump(object *pl, int dir, object *skill); |
704 | int jump(object *pl, int dir, object *skill); |
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712 | int calc_skill_exp(object *who, object *op, object *skill); |
723 | int calc_skill_exp(object *who, object *op, object *skill); |
713 | int learn_skill(object *pl, object *scroll); |
724 | int learn_skill(object *pl, object *scroll); |
714 | void show_skills(object *op, const char *search); |
725 | void show_skills(object *op, const char *search); |
715 | int use_skill(object *op, const char *string); |
726 | int use_skill(object *op, const char *string); |
716 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
727 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
717 | int attack_hth(object *pl, int dir, const char *string, object *skill); |
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718 | int attack_melee_weapon(object *op, int dir, const char *string, object *skill); |
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719 | /* spell_attack.c */ |
728 | /* spell_attack.c */ |
720 | void check_spell_knockback(object *op); |
729 | void check_spell_knockback(object *op); |
721 | void forklightning(object *op, object *tmp); |
730 | void forklightning(object *op, object *tmp); |
722 | void move_bolt(object *op); |
731 | void move_bolt(object *op); |
723 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
732 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |