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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:59 2006 UTC vs.
Revision 1.25 by root, Thu Dec 14 02:37:37 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 45int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
74int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 84void fix_walls(maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 90void apply_map_builder(object *pl, int dir);
153int command_bug(object *op, char *params); 159int command_bug(object *op, char *params);
154void malloc_info(object *op); 160void malloc_info(object *op);
155void current_region_info(object *op); 161void current_region_info(object *op);
156void current_map_info(object *op); 162void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 163int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params); 164int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 165int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 166int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 167int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 168int command_maps(object *op, char *params);
196int command_usekeys(object *op, char *params); 199int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 200int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 201int command_help(object *op, char *params);
199int onoff_value(const char *line); 202int onoff_value(const char *line);
200int command_quit(object *op, char *params); 203int command_quit(object *op, char *params);
204int command_real_quit(object *op, char *params);
201int command_explore(object *op, char *params); 205int command_explore(object *op, char *params);
202int command_sound(object *op, char *params); 206int command_sound(object *op, char *params);
203void receive_player_name(object *op, char k); 207void receive_player_name(object *op, char k);
204void receive_player_password(object *op, char k); 208void receive_player_password(object *op, char k);
205int explore_mode(void); 209int explore_mode(void);
220int command_southeast(object *op, char *params); 224int command_southeast(object *op, char *params);
221int command_southwest(object *op, char *params); 225int command_southwest(object *op, char *params);
222int command_west(object *op, char *params); 226int command_west(object *op, char *params);
223int command_stay(object *op, char *params); 227int command_stay(object *op, char *params);
224/* c_new.c */ 228/* c_new.c */
225int execute_newserver_command(object *pl, char *command); 229void execute_newserver_command(object *pl, char *command);
226int command_run(object *op, char *params); 230int command_run(object *op, char *params);
227int command_run_stop(object *op, char *params); 231int command_run_stop(object *op, char *params);
228int command_fire(object *op, char *params); 232int command_fire(object *op, char *params);
229int command_fire_stop(object *op, char *params); 233int command_fire_stop(object *op, char *params);
230int bad_command(object *op, char *params); 234int bad_command(object *op, char *params);
255int command_pickup(object *op, char *params); 259int command_pickup(object *op, char *params);
256void set_pickup_mode(object *op, int i); 260void set_pickup_mode(object *op, int i);
257int command_search_items(object *op, char *params); 261int command_search_items(object *op, char *params);
258int command_rename_item(object *op, char *params); 262int command_rename_item(object *op, char *params);
259/* c_party.c */ 263/* c_party.c */
264int same_party(partylist *a, partylist *b);
260partylist *get_firstparty(void); 265partylist *get_firstparty(void);
261void remove_party(partylist *target_party); 266void remove_party(partylist *target_party);
262void obsolete_parties(void); 267void obsolete_parties(void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
263int confirm_party_password(object *op); 269int confirm_party_password(object *op);
264void receive_party_password(object *op, char k); 270void receive_party_password(object *op, char k);
265void send_party_message(object *op, char *msg); 271void send_party_message(object *op, char *msg);
266int command_gsay(object *op, char *params); 272int command_gsay(object *op, char *params);
267int command_party(object *op, char *params); 273int command_party(object *op, char *params);
281int command_banish(object *op, char *params); 287int command_banish(object *op, char *params);
282int command_kick(object *op, char *params); 288int command_kick(object *op, char *params);
283int command_save_overlay(object *op, char *params); 289int command_save_overlay(object *op, char *params);
284int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
285int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
286int command_goto(object *op, char *params);
287int command_generate(object *op, char *params);
288int command_freeze(object *op, char *params); 292int command_freeze(object *op, char *params);
289int command_arrest(object *op, char *params); 293int command_arrest(object *op, char *params);
290int command_summon(object *op, char *params); 294int command_summon(object *op, char *params);
291int command_teleport(object *op, char *params); 295int command_teleport(object *op, char *params);
292int command_create(object *op, char *params); 296int command_create(object *op, char *params);
326int command_insert_into(object *op, char *params); 330int command_insert_into(object *op, char *params);
327/* commands.c */ 331/* commands.c */
328void init_commands(void); 332void init_commands(void);
329CommFunc find_oldsocket_command(char *cmd); 333CommFunc find_oldsocket_command(char *cmd);
330CommFunc find_oldsocket_command2(char *cmd); 334CommFunc find_oldsocket_command2(char *cmd);
331int parse_string(object *op, char *str);
332int parse_command(object *op, char *str);
333/* daemon.c */ 335/* daemon.c */
334FILE *BecomeDaemon(char *filename); 336FILE *BecomeDaemon(const char *filename);
335/* disease.c */ 337/* disease.c */
336int move_disease(object *disease); 338int move_disease(object *disease);
337int remove_symptoms(object *disease); 339int remove_symptoms(object *disease);
338object *find_symptom(object *disease); 340object *find_symptom(object *disease);
339int check_infection(object *disease); 341int check_infection(object *disease);
419void add_to_racelist(const char *race_name, object *op); 421void add_to_racelist(const char *race_name, object *op);
420racelink *get_racelist(void); 422racelink *get_racelist(void);
421racelink *find_racelink(const char *name); 423racelink *find_racelink(const char *name);
422/* login.c */ 424/* login.c */
423void emergency_save(int flag); 425void emergency_save(int flag);
424void delete_character(const char *name, int new); 426void delete_character(const char *name, int);
425int verify_player(const char *name, char *password); 427int verify_player(const char *name, char *password);
426int check_name(player *me, const char *name); 428int check_name(player *me, const char *name);
427int create_savedir_if_needed(char *savedir); 429int create_savedir_if_needed(char *savedir);
428void destroy_object(object *op); 430void destroy_object(object *op);
429int save_player(object *op, int flag); 431int save_player(object *op, int flag);
430void copy_file(const char *filename, FILE *fpout); 432void copy_file(const char *filename, FILE *fpout);
431void check_login(object *op); 433void check_login(object *op);
432/* main.c */ 434/* main.c */
435void server_tick ();
433void version(object *op); 436void version(object *op);
434void info_keys(object *op); 437void info_keys(object *op);
435void start_info(object *op); 438void start_info(object *op);
436char *crypt_string(char *str, char *salt); 439char *crypt_string(char *str, char *salt);
437int check_password(char *typed, char *crypted); 440int check_password(char *typed, char *crypted);
438void enter_player_savebed(object *op); 441void enter_player_savebed(object *op);
439void leave_map(object *op); 442void leave_map(object *op);
440void set_map_timeout(mapstruct *oldmap); 443void set_map_timeout(maptile *oldmap);
441char *clean_path(const char *file); 444char *clean_path(const char *file);
442char *unclean_path(const char *src); 445char *unclean_path(const char *src);
443void enter_exit(object *op, object *exit_ob); 446void enter_exit(object *op, object *exit_ob);
444void process_active_maps(void); 447void process_active_maps(void);
445void process_players1(mapstruct *map); 448void process_players1(maptile *map);
446void process_players2(mapstruct *map); 449void process_players2(maptile *map);
447void process_events(mapstruct *map); 450void process_events(maptile *map);
448void clean_tmp_files(void); 451void clean_tmp_files(void);
449void cleanup(void); 452void cleanup(void);
450void leave(player *pl, int draw_exit); 453void leave(player *pl,int draw_exit);
451int forbid_play(void); 454int forbid_play(void);
452void do_specials(void); 455void do_specials(void);
453int main(int argc, char **argv); 456int main(int argc, char **argv);
454/* monster.c */ 457/* monster.c */
455object *check_enemy(object *npc, rv_vector *rv); 458object *check_enemy(object *npc, rv_vector *rv);
483void pace_movev(object *ob); 486void pace_movev(object *ob);
484void pace_moveh(object *ob); 487void pace_moveh(object *ob);
485void pace2_movev(object *ob); 488void pace2_movev(object *ob);
486void pace2_moveh(object *ob); 489void pace2_moveh(object *ob);
487void rand_move(object *ob); 490void rand_move(object *ob);
488void check_earthwalls(object *op, mapstruct *m, int x, int y); 491void check_earthwalls(object *op, maptile *m, int x, int y);
489void check_doors(object *op, mapstruct *m, int x, int y); 492void check_doors(object *op, maptile *m, int x, int y);
490void communicate(object *op, const char *txt); 493void communicate(object *op, const char *txt);
491int talk_to_npc(object *op, object *npc, const char *txt); 494int talk_to_npc(object *op, object *npc, const char *txt);
492int talk_to_wall(object *pl, object *npc, const char *txt); 495int talk_to_wall(object *pl, object *npc, const char *txt);
493object *find_mon_throw_ob(object *op); 496object *find_mon_throw_ob(object *op);
494int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 497int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
498int move_object(object *op, int dir); 501int move_object(object *op, int dir);
499int move_ob(object *op, int dir, object *originator); 502int move_ob(object *op, int dir, object *originator);
500int transfer_ob(object *op, int x, int y, int randomly, object *originator); 503int transfer_ob(object *op, int x, int y, int randomly, object *originator);
501int teleport(object *teleporter, uint8 tele_type, object *user); 504int teleport(object *teleporter, uint8 tele_type, object *user);
502void recursive_roll(object *op, int dir, object *pusher); 505void recursive_roll(object *op, int dir, object *pusher);
503int try_fit(object *op, mapstruct *m, int x, int y); 506int try_fit(object *op, maptile *m, int x, int y);
504int roll_ob(object *op, int dir, object *pusher); 507int roll_ob(object *op, int dir, object *pusher);
505int push_ob(object *who, int dir, object *pusher); 508int push_ob(object *who, int dir, object *pusher);
506/* pets.c */ 509/* pets.c */
507object *get_pet_enemy(object *pet, rv_vector *rv); 510object *get_pet_enemy(object *pet, rv_vector *rv);
508void terminate_all_pets(object *owner); 511void terminate_all_pets(object *owner);
509void remove_all_pets(mapstruct *map); 512void remove_all_pets(maptile *map);
510void follow_owner(object *ob, object *owner); 513int follow_owner(object *ob, object *owner);
511void pet_move(object *ob); 514void pet_move(object *ob);
512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
513void move_golem(object *op); 516void move_golem(object *op);
514void control_golem(object *op, int dir); 517void control_golem(object *op, int dir);
515int summon_golem(object *op, object *caster, int dir, object *spob); 518int summon_golem(object *op, object *caster, int dir, object *spob);
522player *find_player_partial_name(const char *plname); 525player *find_player_partial_name(const char *plname);
523void display_motd(const object *op); 526void display_motd(const object *op);
524void send_rules(const object *op); 527void send_rules(const object *op);
525void send_news(const object *op); 528void send_news(const object *op);
526int playername_ok(const char *cp); 529int playername_ok(const char *cp);
527int add_player(NewSocket *ns); 530int add_player(client_socket *ns);
528archetype *get_player_archetype(archetype *at); 531archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 532object *get_nearest_player(object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 533int path_to_player(object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 534void give_initial_items(object *pl, treasurelist *items);
532void get_name(object *op); 535void get_name(object *op);
584void plugins_display_list(object *op); 587void plugins_display_list(object *op);
585void *cfapi_system_find_animation(int *type, ...); 588void *cfapi_system_find_animation(int *type, ...);
586void *cfapi_system_strdup_local(int *type, ...); 589void *cfapi_system_strdup_local(int *type, ...);
587void *cfapi_system_register_global_event(int *type, ...); 590void *cfapi_system_register_global_event(int *type, ...);
588void *cfapi_system_unregister_global_event(int *type, ...); 591void *cfapi_system_unregister_global_event(int *type, ...);
589void *cfapi_system_add_string(int *type, ...);
590void *cfapi_system_remove_string(int *type, ...);
591void *cfapi_system_check_path(int *type, ...); 592void *cfapi_system_check_path(int *type, ...);
592void *cfapi_system_re_cmp(int *type, ...); 593void *cfapi_system_re_cmp(int *type, ...);
593void *cfapi_system_directory(int *type, ...); 594void *cfapi_system_directory(int *type, ...);
594void *cfapi_map_get_map(int *type, ...); 595void *cfapi_map_get_map(int *type, ...);
595void *cfapi_map_has_been_loaded(int *type, ...); 596void *cfapi_map_has_been_loaded(int *type, ...);
673int trap_see(object *op, object *trap); 674int trap_see(object *op, object *trap);
674int trap_show(object *trap, object *where); 675int trap_show(object *trap, object *where);
675int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 676int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
676void trap_adjust(object *trap, int difficulty); 677void trap_adjust(object *trap, int difficulty);
677/* shop.c */ 678/* shop.c */
678double shopkeeper_approval(const mapstruct *map, const object *player); 679int get_payment(object *pl);
679uint64 query_cost(const object *tmp, object *who, int flag); 680sint64 query_cost(const object *tmp, object *who, int flag);
680const char *query_cost_string(const object *tmp, object *who, int flag); 681const char *query_cost_string(const object *tmp, object *who, int flag);
681uint64 query_money(const object *op); 682sint64 query_money(const object *op);
682int pay_for_amount(uint64 to_pay, object *pl); 683int pay_for_amount(sint64 to_pay, object *pl);
683int pay_for_item(object *op, object *pl); 684int pay_for_item(object *op, object *pl);
684int can_pay(object *pl); 685int can_pay(object *pl);
685int get_payment(object *pl, object *op);
686void sell_item(object *op, object *pl); 686void sell_item(object *op, object *pl);
687double shopkeeper_approval(const maptile *map, const object *player);
687int describe_shop(const object *op); 688int describe_shop(const object *op);
688void shop_listing(object *op); 689void shop_listing(object *op);
690bool is_in_shop (object *o);
691bool is_in_shop (maptile *map, int x, int y);
689/* skills.c */ 692/* skills.c */
690int steal(object *op, int dir, object *skill); 693int steal(object *op, int dir, object *skill);
691int pick_lock(object *pl, int dir, object *skill); 694int pick_lock(object *pl, int dir, object *skill);
692int hide(object *op, object *skill); 695int hide(object *op, object *skill);
693int jump(object *pl, int dir, object *skill); 696int jump(object *pl, int dir, object *skill);
712int calc_skill_exp(object *who, object *op, object *skill); 715int calc_skill_exp(object *who, object *op, object *skill);
713int learn_skill(object *pl, object *scroll); 716int learn_skill(object *pl, object *scroll);
714void show_skills(object *op, const char *search); 717void show_skills(object *op, const char *search);
715int use_skill(object *op, const char *string); 718int use_skill(object *op, const char *string);
716int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 719int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
717int attack_hth(object *pl, int dir, const char *string, object *skill);
718int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
719/* spell_attack.c */ 720/* spell_attack.c */
720void check_spell_knockback(object *op); 721void check_spell_knockback(object *op);
721void forklightning(object *op, object *tmp); 722void forklightning(object *op, object *tmp);
722void move_bolt(object *op); 723void move_bolt(object *op);
723int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
783/* spell_util.c */ 784/* spell_util.c */
784object *find_random_spell_in_ob(object *ob, const char *skill); 785object *find_random_spell_in_ob(object *ob, const char *skill);
785void set_spell_skill(object *op, object *caster, object *spob, object *dest); 786void set_spell_skill(object *op, object *caster, object *spob, object *dest);
786void init_spells(void); 787void init_spells(void);
787void dump_spells(void); 788void dump_spells(void);
788void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 789void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
789int min_casting_level(object *caster, object *spell); 790int min_casting_level(object *caster, object *spell);
790int caster_level(object *caster, object *spell); 791int caster_level(object *caster, object *spell);
791sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
792int SP_level_dam_adjust(object *caster, object *spob); 793int SP_level_dam_adjust(object *caster, object *spob);
793int SP_level_duration_adjust(object *caster, object *spob); 794int SP_level_duration_adjust(object *caster, object *spob);
794int SP_level_range_adjust(object *caster, object *spob); 795int SP_level_range_adjust(object *caster, object *spob);
795object *check_spell_known(object *op, const char *name); 796object *check_spell_known(object *op, const char *name);
796object *lookup_spell_by_name(object *op, const char *spname); 797object *lookup_spell_by_name(object *op, const char *spname);
797int reflwall(mapstruct *m, int x, int y, object *sp_op); 798int reflwall(maptile *m, int x, int y, object *sp_op);
798int cast_create_obj(object *op, object *caster, object *new_op, int dir); 799int cast_create_obj(object *op, object *caster, object *new_op, int dir);
799int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 800int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
800int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
801void regenerate_rod(object *rod); 802void regenerate_rod(object *rod);
802void drain_rod_charge(object *rod); 803void drain_rod_charge(object *rod);
803object *find_target_for_friendly_spell(object *op, int dir); 804object *find_target_for_friendly_spell(object *op, int dir);
804int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 805int spell_find_dir(maptile *m, int x, int y, object *exclude);
805void put_a_monster(object *op, const char *monstername); 806void put_a_monster(object *op, const char *monstername);
806int summon_hostile_monsters(object *op, int n, const char *monstername); 807int summon_hostile_monsters(object *op, int n, const char *monstername);
807void shuffle_attack(object *op, int change_face); 808void shuffle_attack(object *op, int change_face);
808void prayer_failure(object *op, int failure, int power); 809void prayer_failure(object *op, int failure, int power);
809void spell_failure(object *op, int failure, int power, object *skill); 810void spell_failure(object *op, int failure, int power, object *skill);
815/* swamp.c */ 816/* swamp.c */
816void walk_on_deep_swamp(object *op, object *victim); 817void walk_on_deep_swamp(object *op, object *victim);
817void move_deep_swamp(object *op); 818void move_deep_swamp(object *op);
818/* swap.c */ 819/* swap.c */
819void read_map_log(void); 820void read_map_log(void);
820void swap_map(mapstruct *map); 821void swap_map(maptile *map);
821void check_active_maps(void); 822void check_active_maps(void);
822mapstruct *map_least_timeout(char *except_level); 823maptile *map_least_timeout(char *except_level);
823void swap_below_max(char *except_level); 824void swap_below_max(char *except_level);
824int players_on_map(mapstruct *m, int show_all); 825int players_on_map(maptile *m, int show_all);
825void flush_old_maps(void); 826void flush_old_maps(void);
826/* time.c */ 827/* time.c */
827void remove_door(object *op); 828void remove_door(object *op);
828void remove_door2(object *op); 829void remove_door2(object *op);
829void generate_monster_inv(object *gen); 830void generate_monster_inv(object *gen);
836void move_timed_gate(object *op); 837void move_timed_gate(object *op);
837void move_detector(object *op); 838void move_detector(object *op);
838void animate_trigger(object *op); 839void animate_trigger(object *op);
839void move_hole(object *op); 840void move_hole(object *op);
840object *stop_item(object *op); 841object *stop_item(object *op);
841void fix_stopped_item(object *op, mapstruct *map, object *originator); 842void fix_stopped_item(object *op, maptile *map, object *originator);
842object *fix_stopped_arrow(object *op); 843object *fix_stopped_arrow(object *op);
843void move_arrow(object *op); 844void move_arrow(object *op);
844void change_object(object *op); 845void change_object(object *op);
845void move_teleporter(object *op); 846void move_teleporter(object *op);
846void move_player_changer(object *op); 847void move_player_changer(object *op);
855void cftimer_process_event(object *ob); 856void cftimer_process_event(object *ob);
856int cftimer_create(int id, long delay, object *ob, int mode); 857int cftimer_create(int id, long delay, object *ob, int mode);
857int cftimer_destroy(int id); 858int cftimer_destroy(int id);
858int cftimer_find_free_id(void); 859int cftimer_find_free_id(void);
859/* weather.c */ 860/* weather.c */
860void set_darkness_map(mapstruct *m); 861void set_darkness_map(maptile *m);
861void tick_the_clock(void); 862void tick_the_clock(void);
862void init_weather(void); 863void init_weather(void);
863void weather_effect(const char *filename); 864void weather_effect(const char *filename);
864int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
865int real_world_temperature(int x, int y, mapstruct *m); 866int real_world_temperature(int x, int y, maptile *m);
866int similar_direction(int a, int b); 867int similar_direction(int a, int b);

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