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196 | int command_usekeys(object *op, char *params); |
196 | int command_usekeys(object *op, char *params); |
197 | int command_resistances(object *op, char *params); |
197 | int command_resistances(object *op, char *params); |
198 | int command_help(object *op, char *params); |
198 | int command_help(object *op, char *params); |
199 | int onoff_value(const char *line); |
199 | int onoff_value(const char *line); |
200 | int command_quit(object *op, char *params); |
200 | int command_quit(object *op, char *params); |
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201 | int command_suicide(object *op, char *params); |
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202 | int command_real_quit(object *op, char *params); |
201 | int command_explore(object *op, char *params); |
203 | int command_explore(object *op, char *params); |
202 | int command_sound(object *op, char *params); |
204 | int command_sound(object *op, char *params); |
203 | void receive_player_name(object *op, char k); |
205 | void receive_player_name(object *op, char k); |
204 | void receive_player_password(object *op, char k); |
206 | void receive_player_password(object *op, char k); |
205 | int explore_mode(void); |
207 | int explore_mode(void); |
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712 | int calc_skill_exp(object *who, object *op, object *skill); |
714 | int calc_skill_exp(object *who, object *op, object *skill); |
713 | int learn_skill(object *pl, object *scroll); |
715 | int learn_skill(object *pl, object *scroll); |
714 | void show_skills(object *op, const char *search); |
716 | void show_skills(object *op, const char *search); |
715 | int use_skill(object *op, const char *string); |
717 | int use_skill(object *op, const char *string); |
716 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
718 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
717 | int attack_hth(object *pl, int dir, const char *string, object *skill); |
719 | static int attack_hth(object *pl, int dir, const char *string, object *skill); |
718 | int attack_melee_weapon(object *op, int dir, const char *string, object *skill); |
720 | static int attack_melee_weapon(object *op, int dir, const char *string, object *skill); |
719 | /* spell_attack.c */ |
721 | /* spell_attack.c */ |
720 | void check_spell_knockback(object *op); |
722 | void check_spell_knockback(object *op); |
721 | void forklightning(object *op, object *tmp); |
723 | void forklightning(object *op, object *tmp); |
722 | void move_bolt(object *op); |
724 | void move_bolt(object *op); |
723 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
725 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |