1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | /* alchemy.c */ |
23 | /* alchemy.c */ |
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24 | int apply_shop_mat (object *shop_mat, object *op); |
25 | int apply_shop_mat (object *shop_mat, object *op); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
26 | const char *cost_string_from_value (sint64 cost, int approx); |
26 | void pay_player (object *pl, sint64 amount); |
27 | void pay_player (object *pl, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
29 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
29 | int content_recipe_value (object *op); |
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30 | int numb_ob_inside (object *op); |
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31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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32 | void adjust_product (object *item, int lvl, int yield); |
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33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
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34 | object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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35 | void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
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36 | void remove_contents (object *first_ob, object *save_item); |
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37 | int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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38 | |
30 | |
39 | /* apply.c */ |
31 | /* apply.c */ |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
32 | int transport_can_hold (const object *transport, const object *op, int nrof); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
33 | int apply_transport (object *pl, object *transport, int aflag); |
42 | int should_director_abort (object *op, object *victim); |
34 | int should_director_abort (object *op, object *victim); |
43 | int apply_potion (object *op, object *tmp); |
35 | int apply_potion (object *op, object *tmp); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
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45 | int improve_weapon (object *op, object *improver, object *weapon); |
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46 | int check_improve_weapon (object *op, object *tmp); |
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47 | int improve_armour (object *op, object *improver, object *armour); |
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48 | int apply_container (object *op, object *sack); |
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49 | int esrv_apply_container (object *op, object *sack); |
36 | int esrv_apply_container (object *op, object *sack); |
50 | void move_apply (object *trap, object *victim, object *originator); |
37 | void move_apply (object *trap, object *victim, object *originator); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
52 | void do_forget_spell (object *op, const char *spell); |
39 | void do_forget_spell (object *op, const char *spell); |
53 | void apply_scroll (object *op, object *tmp, int dir); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
54 | int dragon_eat_flesh (object *op, object *meal); |
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55 | void apply_poison (object *op, object *tmp); |
41 | void apply_poison (object *op, object *tmp); |
56 | int is_legal_2ways_exit (object *op, object *exit); |
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57 | int manual_apply (object *op, object *tmp, int aflag); |
42 | int manual_apply (object *op, object *tmp, int aflag); |
58 | int player_apply (object *pl, object *op, int aflag, int quiet); |
43 | int player_apply (object *pl, object *op, int aflag, int quiet); |
59 | void player_apply_below (object *pl); |
44 | void player_apply_below (object *pl); |
60 | int unapply_for_ob (object *who, object *op, int aflags); |
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61 | int can_apply_object (object *who, object *op); |
45 | int can_apply_object (object *who, object *op); |
62 | int apply_special (object *who, object *op, int aflags); |
46 | int apply_special (object *who, object *op, int aflags); |
63 | int monster_apply_special (object *who, object *op, int aflags); |
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64 | int auto_apply (object *op); |
47 | int auto_apply (object *op); |
65 | void fix_auto_apply (maptile *m); |
48 | void fix_auto_apply (maptile *m); |
66 | void eat_special_food (object *who, object *food); |
49 | void eat_special_food (object *who, object *food); |
67 | void apply_lighter (object *who, object *lighter); |
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68 | void scroll_failure (object *op, int failure, int power); |
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69 | void apply_changes_to_player (object *pl, object *change); |
50 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
51 | void handle_apply_yield (object *op); |
72 | void apply_lamp (object *op, bool switch_on); |
52 | void apply_lamp (object *op, bool switch_on); |
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53 | void get_animation_from_arch (object *op, arch_ptr a); |
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54 | int convert_item (object *item, object *converter); |
73 | |
55 | |
74 | /* attack.c */ |
56 | /* attack.c */ |
75 | void cancellation (object *op); |
57 | void cancellation (object *op); |
76 | int did_make_save_item (object *op, int type, object *originator); |
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77 | void save_throw_object (object *op, int type, object *originator); |
58 | void save_throw_object (object *op, int type, object *originator); |
78 | int hit_map (object *op, int dir, int type, int full_hit); |
59 | int hit_map (object *op, int dir, uint32_t type, int full_hit); |
79 | void attack_message (int dam, int type, object *op, object *hitter); |
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80 | int attack_ob (object *op, object *hitter); |
60 | int attack_ob (object *op, object *hitter); |
81 | object *hit_with_arrow (object *op, object *victim); |
61 | object *hit_with_arrow (object *op, object *victim); |
82 | void tear_down_wall (object *op); |
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83 | void scare_creature (object *target, object *hitter); |
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84 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
62 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
85 | int kill_object (object *op, int dam, object *hitter, int type); |
63 | int kill_object (object *op, int dam, object *hitter, int type); |
86 | int friendly_fire (object *op, object *hitter); |
64 | int friendly_fire (object *op, object *hitter); |
87 | int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
65 | int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
88 | void poison_player (object *op, object *hitter, int dam); |
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89 | void slow_player (object *op, object *hitter, int dam); |
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90 | void confuse_player (object *op, object *hitter, int dam); |
66 | void confuse_player (object *op, object *hitter, int dam); |
91 | void blind_player (object *op, object *hitter, int dam); |
67 | void blind_player (object *op, object *hitter, int dam); |
92 | void paralyze_player (object *op, object *hitter, int dam); |
68 | void paralyze_player (object *op, object *hitter, int dam); |
93 | void deathstrike_player (object *op, object *hitter, int *dam); |
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94 | int adj_attackroll (object *hitter, object *target); |
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95 | int is_aimed_missile (object *op); |
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96 | |
69 | |
97 | /* build_map.c */ |
70 | /* build_map.c */ |
98 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
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99 | void remove_marking_runes (struct mapdef *map, short x, short y); |
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100 | object *get_connection_rune (object *pl, short x, short y); |
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101 | object *get_msg_book (object *pl, short x, short y); |
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102 | object *get_wall (struct mapdef *map, int x, int y); |
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103 | void fix_walls (maptile *map, int x, int y); |
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104 | void fix_walls_around (maptile *map, int x, int y); |
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105 | void apply_builder_floor (object *pl, object *material, short x, short y); |
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106 | void apply_builder_wall (object *pl, object *material, short x, short y); |
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107 | void apply_builder_item (object *pl, object *item, short x, short y); |
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108 | void apply_builder_remove (object *pl, int dir); |
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109 | void apply_map_builder (object *pl, int dir); |
71 | void apply_map_builder (object *pl, int dir); |
110 | int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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111 | |
72 | |
112 | /* c_misc.c */ |
73 | /* c_misc.c */ |
113 | int command_motd (object *op, char *params); |
74 | int command_motd (object *op, char *params); |
114 | int command_bug (object *op, char *params); |
75 | int command_bug (object *op, char *params); |
115 | void malloc_info (object *op); |
76 | void malloc_info (object *op); |
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135 | int command_players (object *op, char *paramss); |
96 | int command_players (object *op, char *paramss); |
136 | int command_bowmode (object *op, char *params); |
97 | int command_bowmode (object *op, char *params); |
137 | int command_showpets (object *op, char *params); |
98 | int command_showpets (object *op, char *params); |
138 | int command_resistances (object *op, char *params); |
99 | int command_resistances (object *op, char *params); |
139 | int command_help (object *op, char *params); |
100 | int command_help (object *op, char *params); |
140 | int onoff_value (const char *line); |
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141 | int command_quit (object *op, char *params); |
101 | int command_quit (object *op, char *params); |
142 | int command_real_quit (object *op, char *params); |
102 | int command_real_quit (object *op, char *params); |
143 | void receive_player_name (object *op, char k); |
103 | void receive_player_name (object *op, char k); |
144 | void receive_player_password (object *op, char k); |
104 | void receive_player_password (object *op, char k); |
145 | int command_title (object *op, char *params); |
105 | int command_title (object *op, char *params); |
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157 | int command_west (object *op, char *params); |
117 | int command_west (object *op, char *params); |
158 | int command_stay (object *op, char *params); |
118 | int command_stay (object *op, char *params); |
159 | |
119 | |
160 | /* c_new.c */ |
120 | /* c_new.c */ |
161 | void execute_newserver_command (object *pl, char *command); |
121 | void execute_newserver_command (object *pl, char *command); |
162 | int bad_command (object *op, char *params); |
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163 | |
122 | |
164 | /* c_object.c */ |
123 | /* c_object.c */ |
165 | object *find_best_object_match (object *pl, const char *params); |
124 | object *find_best_object_match (object *pl, const char *params); |
166 | int command_build (object *pl, char *params); |
125 | int command_build (object *pl, char *params); |
167 | int command_uskill (object *pl, char *params); |
126 | int command_uskill (object *pl, char *params); |
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186 | void examine (object *op, object *tmp); |
145 | void examine (object *op, object *tmp); |
187 | int command_pickup (object *op, char *params); |
146 | int command_pickup (object *op, char *params); |
188 | void set_pickup_mode (object *op, int i); |
147 | void set_pickup_mode (object *op, int i); |
189 | int command_search_items (object *op, char *params); |
148 | int command_search_items (object *op, char *params); |
190 | int command_rename_item (object *op, char *params); |
149 | int command_rename_item (object *op, char *params); |
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150 | int command_unlock (object *op, char *params); |
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151 | int command_lock (object *op, char *params); |
191 | |
152 | |
192 | /* c_party.c */ |
153 | /* c_party.c */ |
193 | partylist *get_firstparty (void); |
154 | partylist *get_firstparty (); |
194 | void remove_party (partylist *target_party); |
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195 | void obsolete_parties (void); |
155 | void obsolete_parties (); |
196 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
156 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
197 | int confirm_party_password (object *op); |
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198 | void receive_party_password (object *op, char k); |
157 | void receive_party_password (object *op, char k); |
199 | void send_party_message (object *op, const char *msg); |
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200 | int command_gsay (object *op, char *params); |
158 | int command_gsay (object *op, char *params); |
201 | int command_party (object *op, char *params); |
159 | int command_party (object *op, char *params); |
202 | |
160 | |
203 | /* c_range.c */ |
161 | /* c_range.c */ |
204 | int command_invoke (object *op, char *params); |
162 | int command_invoke (object *op, char *params); |
205 | int command_cast (object *op, char *params); |
163 | int command_cast (object *op, char *params); |
206 | int command_prepare (object *op, char *params); |
164 | int command_prepare (object *op, char *params); |
207 | int command_cast_spell (object *op, char *params, char command); |
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208 | int legal_range (object *op, int r); |
165 | int legal_range (object *op, int r); |
209 | void change_spell (object *op, char k); |
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210 | int command_rotateshoottype (object *op, char *params); |
166 | int command_rotateshoottype (object *op, char *params); |
211 | |
167 | |
212 | /* c_wiz.c */ |
168 | /* c_wiz.c */ |
213 | int command_loadtest (object *op, char *params); |
169 | int command_loadtest (object *op, char *params); |
214 | void do_wizard_hide (object *op, int silent_dm); |
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215 | int command_hide (object *op, char *params); |
170 | int command_hide (object *op, char *params); |
216 | int command_setgod (object *op, char *params); |
171 | int command_setgod (object *op, char *params); |
217 | int command_banish (object *op, char *params); |
172 | int command_banish (object *op, char *params); |
218 | int command_save_overlay (object *op, char *params); |
173 | int command_save_overlay (object *op, char *params); |
219 | int command_freeze (object *op, char *params); |
174 | int command_freeze (object *op, char *params); |
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231 | int command_speed (object *op, char *params); |
186 | int command_speed (object *op, char *params); |
232 | int command_stats (object *op, char *params); |
187 | int command_stats (object *op, char *params); |
233 | int command_abil (object *op, char *params); |
188 | int command_abil (object *op, char *params); |
234 | int command_reset (object *op, char *params); |
189 | int command_reset (object *op, char *params); |
235 | int command_nowiz (object *op, char *params); |
190 | int command_nowiz (object *op, char *params); |
236 | int do_wizard_dm (object *op, char *params, int silent); |
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237 | int command_dm (object *op, char *params); |
191 | int command_dm (object *op, char *params); |
238 | int command_invisible (object *op, char *params); |
192 | int command_invisible (object *op, char *params); |
239 | int command_learn_spell (object *op, char *params); |
193 | int command_learn_spell (object *op, char *params); |
240 | int command_learn_special_prayer (object *op, char *params); |
194 | int command_learn_special_prayer (object *op, char *params); |
241 | int command_forget_spell (object *op, char *params); |
195 | int command_forget_spell (object *op, char *params); |
242 | int command_dmhide (object *op, char *params); |
196 | int command_dmhide (object *op, char *params); |
243 | void dm_stack_pop (player *pl); |
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244 | object *dm_stack_peek (player *pl); |
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245 | void dm_stack_push (player *pl, tag_t item); |
197 | void dm_stack_push (player *pl, tag_t item); |
246 | object *get_dm_object (player *pl, char **params, int *from); |
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247 | int command_stack_pop (object *op, char *params); |
198 | int command_stack_pop (object *op, char *params); |
248 | int command_stack_push (object *op, char *params); |
199 | int command_stack_push (object *op, char *params); |
249 | int command_stack_list (object *op, char *params); |
200 | int command_stack_list (object *op, char *params); |
250 | int command_stack_clear (object *op, char *params); |
201 | int command_stack_clear (object *op, char *params); |
251 | int command_diff (object *op, char *params); |
202 | int command_diff (object *op, char *params); |
252 | int command_insert_into (object *op, char *params); |
203 | int command_insert_into (object *op, char *params); |
253 | |
204 | |
254 | /* commands.c */ |
205 | /* commands.c */ |
255 | void init_commands (void); |
206 | void init_commands (); |
256 | CommFunc find_oldsocket_command (char *cmd); |
207 | CommFunc find_oldsocket_command (char *cmd); |
257 | CommFunc find_oldsocket_command2 (char *cmd); |
208 | CommFunc find_oldsocket_command2 (char *cmd); |
258 | |
209 | |
259 | /* daemon.c */ |
210 | /* daemon.c */ |
260 | FILE *BecomeDaemon (const char *filename); |
211 | FILE *BecomeDaemon (const char *filename); |
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265 | int move_symptom (object *symptom); |
216 | int move_symptom (object *symptom); |
266 | int check_physically_infect (object *victim, object *hitter); |
217 | int check_physically_infect (object *victim, object *hitter); |
267 | int cure_disease (object *sufferer, object *caster, object *spell); |
218 | int cure_disease (object *sufferer, object *caster, object *spell); |
268 | |
219 | |
269 | /* egoitem.c */ |
220 | /* egoitem.c */ |
270 | int create_artifact (object *op, const char *artifactname); |
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271 | int apply_power_crystal (object *op, object *crystal); |
221 | int apply_power_crystal (object *op, object *crystal); |
272 | |
222 | |
273 | /* hiscore.c */ |
223 | /* hiscore.c */ |
274 | char *spool (char *bp, char *error); |
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275 | void check_score (object *op); |
224 | void check_score (object *op); |
276 | void display_high_score (object *op, int max, const char *match); |
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277 | |
225 | |
278 | /* gods.c */ |
226 | /* gods.c */ |
279 | int lookup_god_by_name (shstr_cmp name); |
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280 | object *find_god (shstr_cmp name); |
227 | object *find_god (shstr_cmp name); |
281 | shstr_tmp determine_god (object *op); |
228 | shstr_tmp determine_god (object *op); |
282 | void pray_at_altar (object *pl, object *altar, object *skill); |
229 | void pray_at_altar (object *pl, object *altar, object *skill); |
283 | void become_follower (object *op, object *new_god); |
230 | void become_follower (object *op, object *new_god); |
284 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
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285 | void stop_using_item (object *op, int type, int number); |
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286 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
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287 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
231 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
288 | void god_intervention (object *op, object *god, object *skill); |
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289 | int god_examines_priest (object *op, object *god); |
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290 | int god_examines_item (object *god, object *item); |
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291 | int get_god (object *priest); |
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292 | int tailor_god_spell (object *spellop, object *caster); |
232 | int tailor_god_spell (object *spellop, object *caster); |
293 | |
233 | |
294 | /* init.c */ |
234 | /* init.c */ |
295 | void load_settings (void); |
235 | void load_settings (); |
296 | void load_materials (void); |
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297 | void init (int argc, char **argv); |
236 | void init (int argc, char **argv); |
298 | void usage (void); |
237 | void usage (); |
299 | void help (void); |
238 | void help (); |
300 | void init_beforeplay (void); |
239 | void init_beforeplay (); |
301 | void init_signals (void); |
240 | void init_signals (); |
302 | void init_races (void); |
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303 | void dump_races (void); |
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304 | void add_to_racelist (const char *race_name, object *op); |
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305 | racelink *get_racelist (void); |
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306 | racelink *find_racelink (const char *name); |
241 | racelink *find_racelink (const char *name); |
307 | |
242 | |
308 | /* login.c */ |
243 | /* login.c */ |
309 | void delete_character (const char *name); |
244 | void delete_character (const char *name); |
310 | int verify_player (const char *name, char *password); |
245 | int verify_player (const char *name, char *password); |
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317 | void version (object *op); |
252 | void version (object *op); |
318 | void info_keys (object *op); |
253 | void info_keys (object *op); |
319 | char *crypt_string (char *str, char *salt); |
254 | char *crypt_string (char *str, char *salt); |
320 | void enter_player_savebed (object *op); |
255 | void enter_player_savebed (object *op); |
321 | void leave_map (object *op); |
256 | void leave_map (object *op); |
322 | void set_map_timeout (maptile *oldmap); |
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323 | char *clean_path (const char *file); |
257 | char *clean_path (const char *file); |
324 | char *unclean_path (const char *src); |
258 | char *unclean_path (const char *src); |
325 | void enter_exit (object *op, object *exit_ob); |
259 | void enter_exit (object *op, object *exit_ob); |
326 | void process_events (); |
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327 | void clean_tmp_files (void); |
260 | void clean_tmp_files (); |
328 | void leave (player *pl,int draw_exit); |
261 | void leave (player *pl,int draw_exit); |
329 | void do_specials (void); |
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330 | int main (int argc, char **argv); |
262 | int main (int argc, char **argv); |
331 | |
263 | |
332 | /* monster.c */ |
264 | /* monster.c */ |
333 | object *check_enemy (object *npc, rv_vector *rv); |
265 | object *check_enemy (object *npc, rv_vector *rv); |
334 | object *find_nearest_living_creature (object *npc); |
266 | object *find_nearest_living_creature (object *npc); |
335 | object *find_enemy (object *npc, rv_vector *rv); |
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336 | int check_wakeup (object *op, object *enemy, rv_vector *rv); |
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337 | int move_randomly (object *op); |
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338 | int move_monster (object *op); |
267 | int move_monster (object *op); |
339 | int can_hit (object *ob1, object *ob2, rv_vector *rv); |
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340 | object *monster_choose_random_spell (object *monster); |
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341 | int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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342 | int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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343 | int monster_use_skill (object *head, object *part, object *pl, int dir); |
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344 | int monster_use_range (object *head, object *part, object *pl, int dir); |
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345 | int monster_use_bow (object *head, object *part, object *pl, int dir); |
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346 | int check_good_weapon (object *who, object *item); |
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347 | int check_good_armour (object *who, object *item); |
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348 | void monster_check_pickup (object *monster); |
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349 | int monster_can_pick (object *monster, object *item); |
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350 | void monster_apply_below (object *monster); |
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351 | void monster_check_apply (object *mon, object *item); |
268 | void monster_check_apply (object *mon, object *item); |
352 | void npc_call_help (object *op); |
269 | void npc_call_help (object *op); |
353 | int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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354 | int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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355 | int hitrun_att (int dir, object *ob, object *enemy); |
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356 | int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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357 | int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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358 | int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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359 | void circ1_move (object *ob); |
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360 | void circ2_move (object *ob); |
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361 | void pace_movev (object *ob); |
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362 | void pace_moveh (object *ob); |
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363 | void pace2_movev (object *ob); |
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364 | void pace2_moveh (object *ob); |
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365 | void rand_move (object *ob); |
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366 | void check_earthwalls (object *op, maptile *m, int x, int y); |
270 | void check_earthwalls (object *op, maptile *m, int x, int y); |
367 | void check_doors (object *op, maptile *m, int x, int y); |
271 | void check_doors (object *op, maptile *m, int x, int y); |
368 | void communicate (object *op, const char *txt); |
272 | void communicate (object *op, const char *txt); |
369 | int talk_to_npc (object *op, object *npc, const char *txt); |
273 | int talk_to_npc (object *op, object *npc, const char *txt); |
370 | int talk_to_wall (object *pl, object *npc, const char *txt); |
274 | int talk_to_wall (object *pl, object *npc, const char *txt); |
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372 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
276 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
373 | int stand_in_light (object *op); |
277 | int stand_in_light (object *op); |
374 | int can_see_enemy (object *op, object *enemy); |
278 | int can_see_enemy (object *op, object *enemy); |
375 | |
279 | |
376 | /* move.c */ |
280 | /* move.c */ |
377 | int move_object (object *op, int dir); |
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378 | int move_ob (object *op, int dir, object *originator); |
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379 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
281 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
380 | int teleport (object *teleporter, uint8 tele_type, object *user); |
282 | int teleport (object *teleporter, uint8 tele_type, object *user); |
381 | void recursive_roll (object *op, int dir, object *pusher); |
283 | void recursive_roll (object *op, int dir, object *pusher); |
382 | int try_fit (object *op, maptile *m, int x, int y); |
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383 | int roll_ob (object *op, int dir, object *pusher); |
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384 | int push_ob (object *who, int dir, object *pusher); |
284 | int push_ob (object *who, int dir, object *pusher); |
385 | |
285 | |
386 | /* pets.c */ |
286 | /* pets.c */ |
387 | object *get_pet_enemy (object *pet, rv_vector *rv); |
287 | object *get_pet_enemy (object *pet, rv_vector *rv); |
388 | void terminate_all_pets (object *owner); |
288 | void terminate_all_pets (object *owner); |
389 | void remove_all_pets (maptile *map); |
289 | void remove_all_pets (maptile *map); |
390 | int follow_owner (object *ob, object *owner); |
290 | int follow_owner (object *ob, object *owner); |
391 | void pet_move (object *ob); |
291 | void pet_move (object *ob); |
392 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
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393 | void move_golem (object *op); |
292 | void move_golem (object *op); |
394 | void control_golem (object *op, int dir); |
293 | void control_golem (object *op, int dir); |
395 | int summon_golem (object *op, object *caster, int dir, object *spob); |
294 | int summon_golem (object *op, object *caster, int dir, object *spob); |
396 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
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397 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
295 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
398 | int should_arena_attack (object *pet, object *owner, object *target); |
296 | int should_arena_attack (object *pet, object *owner, object *target); |
399 | |
297 | |
400 | /* player.c */ |
298 | /* player.c */ |
401 | player *find_player (const char *plname); |
299 | player *find_player (const char *plname); |
402 | player *find_player_partial_name (const char *plname); |
300 | player *find_player_partial_name (const char *plname); |
403 | void display_motd (const object *op); |
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404 | void send_rules (const object *op); |
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405 | void send_news (const object *op); |
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406 | int playername_ok (const char *cp); |
301 | int playername_ok (const char *cp); |
407 | archetype *get_player_archetype (archetype *at); |
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408 | object *get_nearest_player (object *mon); |
302 | object *get_nearest_player (object *mon); |
409 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
303 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
410 | void give_initial_items (object *pl, treasurelist *items); |
304 | void give_initial_items (object *pl, treasurelist *items); |
411 | void get_name (object *op); |
305 | void get_name (object *op); |
412 | void get_password (object *op); |
306 | void get_password (object *op); |
… | |
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417 | void Roll_Again (object *op); |
311 | void Roll_Again (object *op); |
418 | void Swap_Stat (object *op, int Swap_Second); |
312 | void Swap_Stat (object *op, int Swap_Second); |
419 | int key_roll_stat (object *op, char key); |
313 | int key_roll_stat (object *op, char key); |
420 | int key_change_class (object *op, char key); |
314 | int key_change_class (object *op, char key); |
421 | int key_confirm_quit (object *op, char key); |
315 | int key_confirm_quit (object *op, char key); |
422 | void flee_player (object *op); |
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423 | int check_pick (object *op); |
316 | int check_pick (object *op); |
424 | object *find_arrow (object *op, const char *type); |
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425 | object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
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426 | object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
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427 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
317 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
428 | int player_fire_bow (object *op, int dir); |
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429 | void fire_misc_object (object *op, int dir); |
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430 | bool fire (object *op, int dir); |
318 | bool fire (object *op, int dir); |
431 | object *find_key (object *pl, object *container, object *door); |
319 | object *find_key (object *pl, object *container, object *door); |
432 | bool move_player_attack (object *op, int dir); |
320 | bool move_player_attack (object *op, int dir); |
433 | bool move_player (object *op, int dir); |
321 | bool move_player (object *op, int dir); |
434 | bool handle_newcs_player (object *op); |
322 | bool handle_newcs_player (object *op); |
435 | int save_life (object *op); |
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436 | const char *gravestone_text (object *op); |
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437 | void do_some_living (object *op); |
323 | void do_some_living (object *op); |
438 | void kill_player (object *op); |
324 | void kill_player (object *op); |
439 | void loot_object (object *op); |
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440 | void fix_weight (void); |
325 | void fix_weight (); |
441 | void fix_luck (void); |
326 | void fix_luck (); |
442 | void cast_dust (object *op, object *throw_ob, int dir); |
327 | void cast_dust (object *op, object *throw_ob, int dir); |
443 | void make_visible (object *op); |
328 | void make_visible (object *op); |
444 | int is_true_undead (object *op); |
329 | int is_true_undead (object *op); |
445 | int hideability (object *ob); |
330 | int hideability (object *ob); |
446 | void do_hidden_move (object *op); |
331 | void do_hidden_move (object *op); |
447 | int stand_near_hostile (object *who); |
332 | int stand_near_hostile (object *who); |
448 | int player_can_view (object *pl, object *op); |
333 | int player_can_view (object *pl, object *op); |
449 | int action_makes_visible (object *op); |
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450 | int op_on_battleground (object *op, int *x, int *y); |
334 | int op_on_battleground (object *op, int *x, int *y); |
451 | void dragon_ability_gain (object *who, int atnr, int level); |
335 | void dragon_ability_gain (object *who, int atnr, int level); |
452 | void player_unready_range_ob (player *pl, object *ob); |
336 | void player_unready_range_ob (player *pl, object *ob); |
453 | |
337 | |
454 | /* resurrection.c */ |
338 | /* resurrection.c */ |
455 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
339 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
456 | int resurrection_fails (int levelcaster, int leveldead); |
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457 | void dead_player (object *op); |
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458 | void dead_character (const char *name); |
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459 | int dead_player_exists (const char *name); |
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460 | |
340 | |
461 | /* rune.c */ |
341 | /* rune.c */ |
462 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
342 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
463 | void move_rune (object *op); |
343 | void move_rune (object *op); |
464 | void rune_attack (object *op, object *victim); |
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465 | void spring_trap (object *trap, object *victim); |
344 | void spring_trap (object *trap, object *victim); |
466 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
345 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
467 | int trap_see (object *op, object *trap); |
346 | int trap_see (object *op, object *trap); |
468 | int trap_show (object *trap, object *where); |
347 | int trap_show (object *trap, object *where); |
469 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
348 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
… | |
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487 | /* skills.c */ |
366 | /* skills.c */ |
488 | int steal (object *op, int dir, object *skill); |
367 | int steal (object *op, int dir, object *skill); |
489 | int pick_lock (object *pl, int dir, object *skill); |
368 | int pick_lock (object *pl, int dir, object *skill); |
490 | int hide (object *op, object *skill); |
369 | int hide (object *op, object *skill); |
491 | int jump (object *pl, int dir, object *skill); |
370 | int jump (object *pl, int dir, object *skill); |
492 | int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
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493 | int skill_ident (object *pl, object *skill); |
371 | int skill_ident (object *pl, object *skill); |
494 | int use_oratory (object *pl, int dir, object *skill); |
372 | int use_oratory (object *pl, int dir, object *skill); |
495 | int singing (object *pl, int dir, object *skill); |
373 | int singing (object *pl, int dir, object *skill); |
496 | int find_traps (object *pl, object *skill); |
374 | int find_traps (object *pl, object *skill); |
497 | int remove_trap (object *op, int dir, object *skill); |
375 | int remove_trap (object *op, int dir, object *skill); |
… | |
… | |
499 | void meditate (object *pl, object *skill); |
377 | void meditate (object *pl, object *skill); |
500 | int write_on_item (object *pl, const char *params, object *skill); |
378 | int write_on_item (object *pl, const char *params, object *skill); |
501 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
379 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
502 | |
380 | |
503 | /* skill_util.c */ |
381 | /* skill_util.c */ |
504 | void init_skills (void); |
382 | void init_skills (); |
505 | void link_player_skills (object *op); |
383 | void link_player_skills (object *op); |
506 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
384 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
507 | int calc_skill_exp (object *who, object *op, object *skill); |
385 | int calc_skill_exp (object *who, object *op, object *skill); |
508 | int learn_skill (object *pl, object *scroll); |
386 | int learn_skill (object *pl, object *scroll); |
509 | void show_skills (object *op, const char *search); |
387 | void show_skills (object *op, const char *search); |
510 | int use_skill (object *op, const char *string); |
388 | int use_skill (object *op, const char *string); |
511 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
389 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
512 | |
390 | |
513 | /* spell_attack.c */ |
391 | /* spell_attack.c */ |
514 | void check_spell_knockback (object *op); |
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515 | void forklightning (object *op, object *tmp); |
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516 | void move_bolt (object *op); |
392 | void move_bolt (object *op); |
517 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
393 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
518 | void explosion (object *op); |
394 | void explosion (object *op); |
519 | void explode_bullet (object *op); |
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520 | void check_bullet (object *op); |
395 | void check_bullet (object *op); |
521 | void move_bullet (object *op); |
396 | void move_bullet (object *op); |
522 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
397 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
523 | void cone_drop (object *op); |
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524 | void move_cone (object *op); |
398 | void move_cone (object *op); |
525 | int cast_cone (object *op, object *caster, int dir, object *spell); |
399 | int cast_cone (object *op, object *caster, int dir, object *spell); |
526 | void animate_bomb (object *op); |
400 | void animate_bomb (object *op); |
527 | int create_bomb (object *op, object *caster, int dir, object *spell); |
401 | int create_bomb (object *op, object *caster, int dir, object *spell); |
528 | object *get_pointed_target (object *op, int dir, int range, int type); |
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529 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
402 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
530 | void move_missile (object *op); |
403 | void move_missile (object *op); |
531 | int make_object_glow (object *op, int radius, int time); |
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532 | int cast_destruction (object *op, object *caster, object *spell_ob); |
404 | int cast_destruction (object *op, object *caster, object *spell_ob); |
533 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
405 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
534 | int mood_change (object *op, object *caster, object *spell); |
406 | int mood_change (object *op, object *caster, object *spell); |
535 | void move_ball_spell (object *op); |
407 | void move_ball_spell (object *op); |
536 | void move_swarm_spell (object *op); |
408 | void move_swarm_spell (object *op); |
… | |
… | |
544 | void polymorph_living (object *op); |
416 | void polymorph_living (object *op); |
545 | void polymorph_melt (object *who, object *op); |
417 | void polymorph_melt (object *who, object *op); |
546 | void polymorph_item (object *who, object *op); |
418 | void polymorph_item (object *who, object *op); |
547 | void polymorph (object *op, object *who); |
419 | void polymorph (object *op, object *who); |
548 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
420 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
549 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
421 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
550 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
422 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
551 | int probe (object *op, object *caster, object *spell_ob, int dir); |
423 | int probe (object *op, object *caster, object *spell_ob, int dir); |
552 | int makes_invisible_to (object *pl, object *mon); |
424 | int makes_invisible_to (object *pl, object *mon); |
553 | int cast_invisible (object *op, object *caster, object *spell_ob); |
425 | int cast_invisible (object *op, object *caster, object *spell_ob); |
554 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
426 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
555 | void execute_word_of_recall (object *op); |
427 | void execute_word_of_recall (object *op); |
556 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
428 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
557 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
429 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
558 | int perceive_self (object *op); |
430 | int perceive_self (object *op); |
559 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
431 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
560 | int dimension_door (object *op, object *caster, object *spob, int dir); |
432 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
561 | int cast_heal (object *op, object *caster, object *spell, int dir); |
433 | int cast_heal (object *op, object *caster, object *spell, int dir); |
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434 | int change_ability_duration (object *spell, object *caster); |
562 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
435 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
563 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
436 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
564 | int alchemy (object *op, object *caster, object *spell_ob); |
437 | int alchemy (object *op, object *caster, object *spell_ob); |
565 | int remove_curse (object *op, object *caster, object *spell); |
438 | int remove_curse (object *op, object *caster, object *spell); |
566 | int cast_identify (object *op, object *caster, object *spell); |
439 | int cast_identify (object *op, object *caster, object *spell); |
… | |
… | |
593 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
466 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
594 | void regenerate_rod (object *rod); |
467 | void regenerate_rod (object *rod); |
595 | void drain_rod_charge (object *rod); |
468 | void drain_rod_charge (object *rod); |
596 | object *find_target_for_friendly_spell (object *op, int dir); |
469 | object *find_target_for_friendly_spell (object *op, int dir); |
597 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
470 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
598 | void put_a_monster (object *op, const char *monstername); |
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599 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
471 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
600 | void shuffle_attack (object *op, int change_face); |
472 | void shuffle_attack (object *op, int change_face); |
601 | void prayer_failure (object *op, int failure, int power); |
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602 | void spell_failure (object *op, int failure, int power, object *skill); |
473 | void spell_failure (object *op, int failure, int power, object *skill); |
603 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
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604 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
474 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
605 | void move_spell_effect (object *op); |
475 | void move_spell_effect (object *op); |
606 | void check_spell_effect (object *op); |
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607 | void apply_spell_effect (object *spell, object *victim); |
476 | void apply_spell_effect (object *spell, object *victim); |
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477 | void create_exploding_ball_at (object *victim, int level); |
608 | |
478 | |
609 | /* swamp.c */ |
479 | /* swamp.c */ |
610 | void walk_on_deep_swamp (object *op, object *victim); |
480 | void walk_on_deep_swamp (object *op, object *victim); |
611 | void move_deep_swamp (object *op); |
481 | void move_deep_swamp (object *op); |
612 | |
482 | |
613 | /* swap.c */ |
483 | /* swap.c */ |
614 | void read_map_log (void); |
484 | void read_map_log (); |
615 | void swap_map (maptile *map); |
485 | void swap_map (maptile *map); |
616 | void check_active_maps (void); |
486 | void check_active_maps (); |
617 | maptile *map_least_timeout (char *except_level); |
487 | maptile *map_least_timeout (char *except_level); |
618 | void swap_below_max (char *except_level); |
488 | void swap_below_max (char *except_level); |
619 | int players_on_map (maptile *m, int show_all); |
489 | int players_on_map (maptile *m, int show_all); |
620 | void flush_old_maps (void); |
490 | void flush_old_maps (); |
621 | |
491 | |
622 | /* time.c */ |
492 | /* time.c */ |
623 | void remove_door (object *op); |
493 | void remove_door (object *op); |
624 | void remove_door2 (object *op); |
494 | void remove_door2 (object *op); |
625 | void generate_monster (object *gen); |
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626 | void remove_force (object *op); |
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627 | void remove_blindness (object *op); |
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628 | void poison_more (object *op); |
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629 | void move_gate (object *op); |
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630 | void move_timed_gate (object *op); |
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631 | void move_detector (object *op); |
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632 | void animate_trigger (object *op); |
495 | void animate_trigger (object *op); |
633 | void move_hole (object *op); |
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634 | object *stop_item (object *op); |
496 | object *stop_item (object *op); |
635 | void fix_stopped_item (object *op, maptile *map, object *originator); |
497 | void fix_stopped_item (object *op, maptile *map, object *originator); |
636 | object *fix_stopped_arrow (object *op); |
498 | object *fix_stopped_arrow (object *op); |
637 | void move_arrow (object *op); |
499 | void move_arrow (object *op); |
638 | void change_object (object *op); |
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639 | void move_teleporter (object *op); |
500 | void move_teleporter (object *op); |
640 | void move_player_changer (object *op); |
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641 | void move_firewall (object *op); |
501 | void move_firewall (object *op); |
642 | void move_player_mover (object *op); |
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643 | void move_duplicator (object *op); |
502 | void move_duplicator (object *op); |
644 | void move_creator (object *creator); |
503 | void move_creator (object *creator); |
645 | void move_marker (object *op); |
504 | void move_marker (object *op); |
646 | void process_object (object *op); |
505 | void process_object (object *op); |
647 | |
506 | |
648 | /* weather.c */ |
507 | /* weather.c */ |
649 | void set_darkness_map (maptile *m); |
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650 | void adjust_daylight (void); |
508 | void adjust_daylight (); |