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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.101 by elmex, Tue Jan 13 12:07:42 2009 UTC vs.
Revision 1.106 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
69void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on); 73void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a); 74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
74 76
75/* attack.c */ 77/* attack.c */
76void cancellation (object *op); 78void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
393object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
394void move_golem (object *op); 396void move_golem (object *op);
395void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
396int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
397object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
399int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
400 402
401/* player.c */ 403/* player.c */
402player *find_player (const char *plname); 404player *find_player (const char *plname);
403player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
545void polymorph_living (object *op); 547void polymorph_living (object *op);
546void polymorph_melt (object *who, object *op); 548void polymorph_melt (object *who, object *op);
547void polymorph_item (object *who, object *op); 549void polymorph_item (object *who, object *op);
548void polymorph (object *op, object *who); 550void polymorph (object *op, object *who);
549int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 551int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
550int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 552int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
551int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 553int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
552int probe (object *op, object *caster, object *spell_ob, int dir); 554int probe (object *op, object *caster, object *spell_ob, int dir);
553int makes_invisible_to (object *pl, object *mon); 555int makes_invisible_to (object *pl, object *mon);
554int cast_invisible (object *op, object *caster, object *spell_ob); 556int cast_invisible (object *op, object *caster, object *spell_ob);
555int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 557int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
556void execute_word_of_recall (object *op); 558void execute_word_of_recall (object *op);
557int cast_word_of_recall (object *op, object *caster, object *spell_ob); 559int cast_word_of_recall (object *op, object *caster, object *spell_ob);
558int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 560int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
559int perceive_self (object *op); 561int perceive_self (object *op);
560int magic_wall (object *op, object *caster, int dir, object *spell_ob); 562int magic_wall (object *op, object *caster, int dir, object *spell_ob);
561int dimension_door (object *op, object *caster, object *spob, int dir); 563int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
562int cast_heal (object *op, object *caster, object *spell, int dir); 564int cast_heal (object *op, object *caster, object *spell, int dir);
565int change_ability_duration (object *spell, object *caster);
563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 566int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
564int cast_bless (object *op, object *caster, object *spell_ob, int dir); 567int cast_bless (object *op, object *caster, object *spell_ob, int dir);
565int alchemy (object *op, object *caster, object *spell_ob); 568int alchemy (object *op, object *caster, object *spell_ob);
566int remove_curse (object *op, object *caster, object *spell); 569int remove_curse (object *op, object *caster, object *spell);
567int cast_identify (object *op, object *caster, object *spell); 570int cast_identify (object *op, object *caster, object *spell);
599void put_a_monster (object *op, const char *monstername); 602void put_a_monster (object *op, const char *monstername);
600int summon_hostile_monsters (object *op, int n, const char *monstername); 603int summon_hostile_monsters (object *op, int n, const char *monstername);
601void shuffle_attack (object *op, int change_face); 604void shuffle_attack (object *op, int change_face);
602void prayer_failure (object *op, int failure, int power); 605void prayer_failure (object *op, int failure, int power);
603void spell_failure (object *op, int failure, int power, object *skill); 606void spell_failure (object *op, int failure, int power, object *skill);
604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 607int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 608int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606void move_spell_effect (object *op); 609void move_spell_effect (object *op);
607void check_spell_effect (object *op); 610void check_spell_effect (object *op);
608void apply_spell_effect (object *spell, object *victim); 611void apply_spell_effect (object *spell, object *victim);
612void create_exploding_ball_at (object *victim, int level);
609 613
610/* swamp.c */ 614/* swamp.c */
611void walk_on_deep_swamp (object *op, object *victim); 615void walk_on_deep_swamp (object *op, object *victim);
612void move_deep_swamp (object *op); 616void move_deep_swamp (object *op);
613 617

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