1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | /* alchemy.c */ |
23 | /* alchemy.c */ |
… | |
… | |
69 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_item_transformer (object *pl, object *transformer); |
71 | void apply_item_transformer (object *pl, object *transformer); |
71 | extern void handle_apply_yield (object *op); |
72 | extern void handle_apply_yield (object *op); |
72 | void apply_lamp (object *op, bool switch_on); |
73 | void apply_lamp (object *op, bool switch_on); |
73 | void get_animation_from_arch (object *op, arch_ptr a); |
74 | void get_animation_from_arch (object *op, arch_ptr a); |
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75 | extern int convert_item (object *item, object *converter); |
74 | |
76 | |
75 | /* attack.c */ |
77 | /* attack.c */ |
76 | void cancellation (object *op); |
78 | void cancellation (object *op); |
77 | int did_make_save_item (object *op, int type, object *originator); |
79 | int did_make_save_item (object *op, int type, object *originator); |
78 | void save_throw_object (object *op, int type, object *originator); |
80 | void save_throw_object (object *op, int type, object *originator); |
… | |
… | |
393 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
395 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
394 | void move_golem (object *op); |
396 | void move_golem (object *op); |
395 | void control_golem (object *op, int dir); |
397 | void control_golem (object *op, int dir); |
396 | int summon_golem (object *op, object *caster, int dir, object *spob); |
398 | int summon_golem (object *op, object *caster, int dir, object *spob); |
397 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
399 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
398 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
400 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
399 | int should_arena_attack (object *pet, object *owner, object *target); |
401 | int should_arena_attack (object *pet, object *owner, object *target); |
400 | |
402 | |
401 | /* player.c */ |
403 | /* player.c */ |
402 | player *find_player (const char *plname); |
404 | player *find_player (const char *plname); |
403 | player *find_player_partial_name (const char *plname); |
405 | player *find_player_partial_name (const char *plname); |
… | |
… | |
545 | void polymorph_living (object *op); |
547 | void polymorph_living (object *op); |
546 | void polymorph_melt (object *who, object *op); |
548 | void polymorph_melt (object *who, object *op); |
547 | void polymorph_item (object *who, object *op); |
549 | void polymorph_item (object *who, object *op); |
548 | void polymorph (object *op, object *who); |
550 | void polymorph (object *op, object *who); |
549 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
551 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
550 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
552 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
551 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
553 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
552 | int probe (object *op, object *caster, object *spell_ob, int dir); |
554 | int probe (object *op, object *caster, object *spell_ob, int dir); |
553 | int makes_invisible_to (object *pl, object *mon); |
555 | int makes_invisible_to (object *pl, object *mon); |
554 | int cast_invisible (object *op, object *caster, object *spell_ob); |
556 | int cast_invisible (object *op, object *caster, object *spell_ob); |
555 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
557 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
556 | void execute_word_of_recall (object *op); |
558 | void execute_word_of_recall (object *op); |
557 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
559 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
558 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
560 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
559 | int perceive_self (object *op); |
561 | int perceive_self (object *op); |
560 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
562 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
561 | int dimension_door (object *op, object *caster, object *spob, int dir); |
563 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
562 | int cast_heal (object *op, object *caster, object *spell, int dir); |
564 | int cast_heal (object *op, object *caster, object *spell, int dir); |
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565 | int change_ability_duration (object *spell, object *caster); |
563 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
566 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
564 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
567 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
565 | int alchemy (object *op, object *caster, object *spell_ob); |
568 | int alchemy (object *op, object *caster, object *spell_ob); |
566 | int remove_curse (object *op, object *caster, object *spell); |
569 | int remove_curse (object *op, object *caster, object *spell); |
567 | int cast_identify (object *op, object *caster, object *spell); |
570 | int cast_identify (object *op, object *caster, object *spell); |
… | |
… | |
599 | void put_a_monster (object *op, const char *monstername); |
602 | void put_a_monster (object *op, const char *monstername); |
600 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
603 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
601 | void shuffle_attack (object *op, int change_face); |
604 | void shuffle_attack (object *op, int change_face); |
602 | void prayer_failure (object *op, int failure, int power); |
605 | void prayer_failure (object *op, int failure, int power); |
603 | void spell_failure (object *op, int failure, int power, object *skill); |
606 | void spell_failure (object *op, int failure, int power, object *skill); |
604 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
607 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
605 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
608 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
606 | void move_spell_effect (object *op); |
609 | void move_spell_effect (object *op); |
607 | void check_spell_effect (object *op); |
610 | void check_spell_effect (object *op); |
608 | void apply_spell_effect (object *spell, object *victim); |
611 | void apply_spell_effect (object *spell, object *victim); |
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612 | void create_exploding_ball_at (object *victim, int level); |
609 | |
613 | |
610 | /* swamp.c */ |
614 | /* swamp.c */ |
611 | void walk_on_deep_swamp (object *op, object *victim); |
615 | void walk_on_deep_swamp (object *op, object *victim); |
612 | void move_deep_swamp (object *op); |
616 | void move_deep_swamp (object *op); |
613 | |
617 | |