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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC vs.
Revision 1.121 by root, Mon Apr 5 03:22:25 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
59void player_apply_below (object *pl); 43void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 46int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 48void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 50void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on); 51void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a); 52void get_animation_from_arch (object *op, arch_ptr a);
53int convert_item (object *item, object *converter);
74 54
75/* attack.c */ 55/* attack.c */
76void cancellation (object *op); 56void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
79int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
80void attack_message (int dam, int type, object *op, object *hitter);
81int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
82object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
83void tear_down_wall (object *op);
84void scare_creature (object *target, object *hitter);
85int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
86int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
87int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
88int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
89void poison_player (object *op, object *hitter, int dam);
90void slow_player (object *op, object *hitter, int dam);
91void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
92void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
93void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
94void deathstrike_player (object *op, object *hitter, int *dam);
95int adj_attackroll (object *hitter, object *target);
96int is_aimed_missile (object *op);
97 68
98/* build_map.c */ 69/* build_map.c */
99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100void remove_marking_runes (struct mapdef *map, short x, short y);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 70void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 71
113/* c_misc.c */ 72/* c_misc.c */
114int command_motd (object *op, char *params); 73int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 74int command_bug (object *op, char *params);
116void malloc_info (object *op); 75void malloc_info (object *op);
136int command_players (object *op, char *paramss); 95int command_players (object *op, char *paramss);
137int command_bowmode (object *op, char *params); 96int command_bowmode (object *op, char *params);
138int command_showpets (object *op, char *params); 97int command_showpets (object *op, char *params);
139int command_resistances (object *op, char *params); 98int command_resistances (object *op, char *params);
140int command_help (object *op, char *params); 99int command_help (object *op, char *params);
141int onoff_value (const char *line);
142int command_quit (object *op, char *params); 100int command_quit (object *op, char *params);
143int command_real_quit (object *op, char *params); 101int command_real_quit (object *op, char *params);
144void receive_player_name (object *op, char k); 102void receive_player_name (object *op, char k);
145void receive_player_password (object *op, char k); 103void receive_player_password (object *op, char k);
146int command_title (object *op, char *params); 104int command_title (object *op, char *params);
155int command_south (object *op, char *params); 113int command_south (object *op, char *params);
156int command_southeast (object *op, char *params); 114int command_southeast (object *op, char *params);
157int command_southwest (object *op, char *params); 115int command_southwest (object *op, char *params);
158int command_west (object *op, char *params); 116int command_west (object *op, char *params);
159int command_stay (object *op, char *params); 117int command_stay (object *op, char *params);
118int command_run (object *op, char *params);
119int command_run_stop (object *op, char *params);
120int command_fire (object *op, char *params);
121int command_fire_stop (object *op, char *params);
160 122
161/* c_new.c */ 123/* c_new.c */
162void execute_newserver_command (object *pl, char *command); 124void execute_newserver_command (object *pl, char *command);
163int bad_command (object *op, char *params);
164 125
165/* c_object.c */ 126/* c_object.c */
166object *find_best_object_match (object *pl, const char *params); 127object *find_best_object_match (object *pl, const char *params);
167int command_build (object *pl, char *params); 128int command_build (object *pl, char *params);
168int command_uskill (object *pl, char *params); 129int command_uskill (object *pl, char *params);
187void examine (object *op, object *tmp); 148void examine (object *op, object *tmp);
188int command_pickup (object *op, char *params); 149int command_pickup (object *op, char *params);
189void set_pickup_mode (object *op, int i); 150void set_pickup_mode (object *op, int i);
190int command_search_items (object *op, char *params); 151int command_search_items (object *op, char *params);
191int command_rename_item (object *op, char *params); 152int command_rename_item (object *op, char *params);
153int command_unlock (object *op, char *params);
154int command_lock (object *op, char *params);
155int command_mark (object *op, char *params);
192 156
193/* c_party.c */ 157/* c_party.c */
194partylist *get_firstparty (void); 158partylist *get_firstparty ();
195void remove_party (partylist *target_party);
196void obsolete_parties (void); 159void obsolete_parties ();
197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 160void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
198int confirm_party_password (object *op);
199void receive_party_password (object *op, char k); 161void receive_party_password (object *op, char k);
200void send_party_message (object *op, const char *msg);
201int command_gsay (object *op, char *params); 162int command_gsay (object *op, char *params);
202int command_party (object *op, char *params); 163int command_party (object *op, char *params);
203 164
204/* c_range.c */ 165/* c_range.c */
205int command_invoke (object *op, char *params); 166int command_invoke (object *op, char *params);
206int command_cast (object *op, char *params); 167int command_cast (object *op, char *params);
207int command_prepare (object *op, char *params); 168int command_prepare (object *op, char *params);
208int command_cast_spell (object *op, char *params, char command);
209int legal_range (object *op, int r); 169int legal_range (object *op, int r);
210void change_spell (object *op, char k);
211int command_rotateshoottype (object *op, char *params); 170int command_rotateshoottype (object *op, char *params);
212 171
213/* c_wiz.c */ 172/* c_wiz.c */
214int command_loadtest (object *op, char *params); 173int command_loadtest (object *op, char *params);
215void do_wizard_hide (object *op, int silent_dm);
216int command_hide (object *op, char *params); 174int command_hide (object *op, char *params);
217int command_setgod (object *op, char *params); 175int command_setgod (object *op, char *params);
218int command_banish (object *op, char *params); 176int command_banish (object *op, char *params);
219int command_save_overlay (object *op, char *params); 177int command_save_overlay (object *op, char *params);
220int command_freeze (object *op, char *params); 178int command_freeze (object *op, char *params);
232int command_speed (object *op, char *params); 190int command_speed (object *op, char *params);
233int command_stats (object *op, char *params); 191int command_stats (object *op, char *params);
234int command_abil (object *op, char *params); 192int command_abil (object *op, char *params);
235int command_reset (object *op, char *params); 193int command_reset (object *op, char *params);
236int command_nowiz (object *op, char *params); 194int command_nowiz (object *op, char *params);
237int do_wizard_dm (object *op, char *params, int silent);
238int command_dm (object *op, char *params); 195int command_dm (object *op, char *params);
239int command_invisible (object *op, char *params); 196int command_invisible (object *op, char *params);
240int command_learn_spell (object *op, char *params); 197int command_learn_spell (object *op, char *params);
241int command_learn_special_prayer (object *op, char *params); 198int command_learn_special_prayer (object *op, char *params);
242int command_forget_spell (object *op, char *params); 199int command_forget_spell (object *op, char *params);
243int command_dmhide (object *op, char *params); 200int command_dmhide (object *op, char *params);
244void dm_stack_pop (player *pl);
245object *dm_stack_peek (player *pl);
246void dm_stack_push (player *pl, tag_t item); 201void dm_stack_push (player *pl, tag_t item);
247object *get_dm_object (player *pl, char **params, int *from);
248int command_stack_pop (object *op, char *params); 202int command_stack_pop (object *op, char *params);
249int command_stack_push (object *op, char *params); 203int command_stack_push (object *op, char *params);
250int command_stack_list (object *op, char *params); 204int command_stack_list (object *op, char *params);
251int command_stack_clear (object *op, char *params); 205int command_stack_clear (object *op, char *params);
252int command_diff (object *op, char *params); 206int command_diff (object *op, char *params);
253int command_insert_into (object *op, char *params); 207int command_insert_into (object *op, char *params);
254 208
255/* commands.c */ 209/* commands.c */
256void init_commands (void); 210void init_commands ();
257CommFunc find_oldsocket_command (char *cmd); 211CommFunc find_oldsocket_command (char *cmd);
258CommFunc find_oldsocket_command2 (char *cmd); 212CommFunc find_oldsocket_command2 (char *cmd);
259 213
260/* daemon.c */ 214/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 215FILE *BecomeDaemon (const char *filename);
266int move_symptom (object *symptom); 220int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 221int check_physically_infect (object *victim, object *hitter);
268int cure_disease (object *sufferer, object *caster, object *spell); 222int cure_disease (object *sufferer, object *caster, object *spell);
269 223
270/* egoitem.c */ 224/* egoitem.c */
271int create_artifact (object *op, const char *artifactname);
272int apply_power_crystal (object *op, object *crystal); 225int apply_power_crystal (object *op, object *crystal);
273 226
274/* hiscore.c */ 227/* hiscore.c */
275char *spool (char *bp, char *error);
276void check_score (object *op); 228void check_score (object *op);
277void display_high_score (object *op, int max, const char *match);
278 229
279/* gods.c */ 230/* gods.c */
280int lookup_god_by_name (shstr_cmp name);
281object *find_god (shstr_cmp name); 231object *find_god (shstr_cmp name);
282shstr_tmp determine_god (object *op); 232shstr_tmp determine_god (object *op);
283void pray_at_altar (object *pl, object *altar, object *skill); 233void pray_at_altar (object *pl, object *altar, object *skill);
284void become_follower (object *op, object *new_god); 234void become_follower (object *op, object *new_god);
285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
286void stop_using_item (object *op, int type, int number);
287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
288archetype *determine_holy_arch (object *god, shstr_cmp type); 235archetype *determine_holy_arch (object *god, shstr_cmp type);
289void god_intervention (object *op, object *god, object *skill);
290int god_examines_priest (object *op, object *god);
291int god_examines_item (object *god, object *item);
292int get_god (object *priest);
293int tailor_god_spell (object *spellop, object *caster); 236int tailor_god_spell (object *spellop, object *caster);
294 237
295/* init.c */ 238/* init.c */
296void load_settings (void); 239void load_settings ();
297void load_materials (void);
298void init (int argc, char **argv); 240void init (int argc, char **argv);
299void usage (void); 241void usage ();
300void help (void); 242void help ();
301void init_beforeplay (void); 243void init_beforeplay ();
302void init_signals (void); 244void init_signals ();
303void init_races (void);
304void dump_races (void);
305void add_to_racelist (const char *race_name, object *op);
306racelink *get_racelist (void);
307racelink *find_racelink (const char *name); 245racelink *find_racelink (const char *name);
308 246
309/* login.c */ 247/* login.c */
310void delete_character (const char *name); 248void delete_character (const char *name);
311int verify_player (const char *name, char *password); 249int verify_player (const char *name, char *password);
318void version (object *op); 256void version (object *op);
319void info_keys (object *op); 257void info_keys (object *op);
320char *crypt_string (char *str, char *salt); 258char *crypt_string (char *str, char *salt);
321void enter_player_savebed (object *op); 259void enter_player_savebed (object *op);
322void leave_map (object *op); 260void leave_map (object *op);
323void set_map_timeout (maptile *oldmap);
324char *clean_path (const char *file); 261char *clean_path (const char *file);
325char *unclean_path (const char *src); 262char *unclean_path (const char *src);
326void enter_exit (object *op, object *exit_ob); 263void enter_exit (object *op, object *exit_ob);
327void process_events ();
328void clean_tmp_files (void); 264void clean_tmp_files ();
329void leave (player *pl,int draw_exit); 265void leave (player *pl,int draw_exit);
330void do_specials (void);
331int main (int argc, char **argv); 266int main (int argc, char **argv);
332 267
333/* monster.c */ 268/* monster.c */
334object *check_enemy (object *npc, rv_vector *rv); 269object *check_enemy (object *npc, rv_vector *rv);
335object *find_nearest_living_creature (object *npc); 270object *find_nearest_living_creature (object *npc);
336object *find_enemy (object *npc, rv_vector *rv);
337int check_wakeup (object *op, object *enemy, rv_vector *rv);
338int move_randomly (object *op);
339int move_monster (object *op); 271int move_monster (object *op);
340int can_hit (object *ob1, object *ob2, rv_vector *rv);
341object *monster_choose_random_spell (object *monster);
342int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
343int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
344int monster_use_skill (object *head, object *part, object *pl, int dir);
345int monster_use_range (object *head, object *part, object *pl, int dir);
346int monster_use_bow (object *head, object *part, object *pl, int dir);
347int check_good_weapon (object *who, object *item);
348int check_good_armour (object *who, object *item);
349void monster_check_pickup (object *monster);
350int monster_can_pick (object *monster, object *item);
351void monster_apply_below (object *monster);
352void monster_check_apply (object *mon, object *item); 272void monster_check_apply (object *mon, object *item);
353void npc_call_help (object *op); 273void npc_call_help (object *op);
354int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
355int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
356int hitrun_att (int dir, object *ob, object *enemy);
357int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
359int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360void circ1_move (object *ob);
361void circ2_move (object *ob);
362void pace_movev (object *ob);
363void pace_moveh (object *ob);
364void pace2_movev (object *ob);
365void pace2_moveh (object *ob);
366void rand_move (object *ob);
367void check_earthwalls (object *op, maptile *m, int x, int y); 274void check_earthwalls (object *op, maptile *m, int x, int y);
368void check_doors (object *op, maptile *m, int x, int y); 275void check_doors (object *op, maptile *m, int x, int y);
369void communicate (object *op, const char *txt); 276void communicate (object *op, const char *txt);
370int talk_to_npc (object *op, object *npc, const char *txt); 277int talk_to_npc (object *op, object *npc, const char *txt);
371int talk_to_wall (object *pl, object *npc, const char *txt); 278int talk_to_wall (object *pl, object *npc, const char *txt);
373int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 280int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
374int stand_in_light (object *op); 281int stand_in_light (object *op);
375int can_see_enemy (object *op, object *enemy); 282int can_see_enemy (object *op, object *enemy);
376 283
377/* move.c */ 284/* move.c */
378int move_object (object *op, int dir);
379int move_ob (object *op, int dir, object *originator);
380int transfer_ob (object *op, int x, int y, int randomly, object *originator); 285int transfer_ob (object *op, int x, int y, int randomly, object *originator);
381int teleport (object *teleporter, uint8 tele_type, object *user); 286int teleport (object *teleporter, uint8 tele_type, object *user);
382void recursive_roll (object *op, int dir, object *pusher); 287void recursive_roll (object *op, int dir, object *pusher);
383int try_fit (object *op, maptile *m, int x, int y);
384int roll_ob (object *op, int dir, object *pusher);
385int push_ob (object *who, int dir, object *pusher); 288int push_ob (object *who, int dir, object *pusher);
386 289
387/* pets.c */ 290/* pets.c */
388object *get_pet_enemy (object *pet, rv_vector *rv); 291object *get_pet_enemy (object *pet, rv_vector *rv);
389void terminate_all_pets (object *owner); 292void terminate_all_pets (object *owner);
390void remove_all_pets (maptile *map); 293void remove_all_pets (maptile *map);
391int follow_owner (object *ob, object *owner); 294int follow_owner (object *ob, object *owner);
392void pet_move (object *ob); 295void pet_move (object *ob);
393object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
394void move_golem (object *op); 296void move_golem (object *op);
395void control_golem (object *op, int dir); 297void control_golem (object *op, int dir);
396int summon_golem (object *op, object *caster, int dir, object *spob); 298int summon_golem (object *op, object *caster, int dir, object *spob);
397object *choose_cult_monster (object *pl, object *god, int summon_level);
398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 299int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
399int should_arena_attack (object *pet, object *owner, object *target); 300int should_arena_attack (object *pet, object *owner, object *target);
400 301
401/* player.c */ 302/* player.c */
402player *find_player (const char *plname); 303player *find_player (const char *plname);
403player *find_player_partial_name (const char *plname); 304player *find_player_partial_name (const char *plname);
404void display_motd (const object *op);
405void send_rules (const object *op);
406void send_news (const object *op);
407int playername_ok (const char *cp); 305int playername_ok (const char *cp);
408archetype *get_player_archetype (archetype *at);
409object *get_nearest_player (object *mon); 306object *get_nearest_player (object *mon);
410int path_to_player (object *mon, object *pl, unsigned mindiff); 307int path_to_player (object *mon, object *pl, unsigned mindiff);
411void give_initial_items (object *pl, treasurelist *items); 308void give_initial_items (object *pl, treasurelist *items);
412void get_name (object *op); 309void get_name (object *op);
413void get_password (object *op); 310void get_password (object *op);
418void Roll_Again (object *op); 315void Roll_Again (object *op);
419void Swap_Stat (object *op, int Swap_Second); 316void Swap_Stat (object *op, int Swap_Second);
420int key_roll_stat (object *op, char key); 317int key_roll_stat (object *op, char key);
421int key_change_class (object *op, char key); 318int key_change_class (object *op, char key);
422int key_confirm_quit (object *op, char key); 319int key_confirm_quit (object *op, char key);
423void flee_player (object *op);
424int check_pick (object *op); 320int check_pick (object *op);
425object *find_arrow (object *op, const char *type);
426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 321int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
429int player_fire_bow (object *op, int dir);
430void fire_misc_object (object *op, int dir);
431bool fire (object *op, int dir); 322bool fire (object *who, int dir);
432object *find_key (object *pl, object *container, object *door); 323object *find_key (object *pl, object *container, object *door);
433bool move_player_attack (object *op, int dir); 324bool move_player_attack (object *op, int dir);
434bool move_player (object *op, int dir); 325bool move_player (object *op, int dir);
435bool handle_newcs_player (object *op); 326bool handle_newcs_player (object *op);
436int save_life (object *op);
437const char *gravestone_text (object *op);
438void do_some_living (object *op); 327void do_some_living (object *op);
439void kill_player (object *op); 328void kill_player (object *op);
440void loot_object (object *op);
441void fix_weight (void); 329void fix_weight ();
442void fix_luck (void); 330void fix_luck ();
443void cast_dust (object *op, object *throw_ob, int dir); 331void cast_dust (object *op, object *throw_ob, int dir);
444void make_visible (object *op); 332void make_visible (object *op);
445int is_true_undead (object *op); 333int is_true_undead (object *op);
446int hideability (object *ob); 334int hideability (object *ob);
447void do_hidden_move (object *op); 335void do_hidden_move (object *op);
448int stand_near_hostile (object *who); 336int stand_near_hostile (object *who);
449int player_can_view (object *pl, object *op); 337int player_can_view (object *pl, object *op);
450int action_makes_visible (object *op);
451int op_on_battleground (object *op, int *x, int *y); 338int op_on_battleground (object *op, int *x, int *y);
452void dragon_ability_gain (object *who, int atnr, int level); 339void dragon_ability_gain (object *who, int atnr, int level);
453void player_unready_range_ob (player *pl, object *ob);
454 340
455/* resurrection.c */ 341/* resurrection.c */
456int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 342int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
457int resurrection_fails (int levelcaster, int leveldead);
458void dead_player (object *op);
459void dead_character (const char *name);
460int dead_player_exists (const char *name);
461 343
462/* rune.c */ 344/* rune.c */
463int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 345int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
464void move_rune (object *op); 346void move_rune (object *op);
465void rune_attack (object *op, object *victim);
466void spring_trap (object *trap, object *victim); 347void spring_trap (object *trap, object *victim);
467int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 348int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
468int trap_see (object *op, object *trap); 349int trap_see (object *op, object *trap);
469int trap_show (object *trap, object *where); 350int trap_show (object *trap, object *where);
470int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 351int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
471void trap_adjust (object *trap, int difficulty); 352void trap_adjust (object *trap, int difficulty);
472 353
473/* shop.c */ 354/* shop.c */
474int get_payment (object *pl); 355int get_payment (object *pl);
475sint64 query_cost (const object *tmp, object *who, int flag);
476const char *query_cost_string (const object *tmp, object *who, int flag);
477sint64 query_money (const object *op); 356sint64 query_money (const object *op);
478int pay_for_amount (sint64 to_pay, object *pl); 357int pay_for_amount (sint64 to_pay, object *pl);
479int pay_for_item (object *op, object *pl); 358int pay_for_item (object *op, object *pl);
480int can_pay (object *pl); 359int can_pay (object *pl);
481bool sell_item (object *op, object *pl); 360bool sell_item (object *op, object *pl);
482double shopkeeper_approval (const maptile *map, const object *player); 361double shopkeeper_approval (const maptile *map, const object *player);
483int describe_shop (const object *op); 362int describe_shop (const object *op);
484void shop_listing (object *sign, object *op); 363void shop_listing (object *sign, object *op);
485bool is_in_shop (object *o);
486bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
487 365
488/* skills.c */ 366/* skills.c */
489int steal (object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
490int pick_lock (object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
491int hide (object *op, object *skill); 369int hide (object *op, object *skill);
492int jump (object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
493int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
494int skill_ident (object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
495int use_oratory (object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
496int singing (object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
497int find_traps (object *pl, object *skill); 374int find_traps (object *pl, object *skill);
498int remove_trap (object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
499int pray (object *pl, object *skill); 376int pray (object *pl, object *skill);
500void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
501int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
502int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
381bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
503 382
504/* skill_util.c */ 383/* skill_util.c */
505void init_skills (void); 384void init_skills ();
506void link_player_skills (object *op); 385void link_player_skills (object *op);
507int do_skill (object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
508int calc_skill_exp (object *who, object *op, object *skill); 387int calc_skill_exp (object *who, object *op, object *skill);
509int learn_skill (object *pl, object *scroll); 388int learn_skill (object *pl, object *scroll);
510void show_skills (object *op, const char *search); 389void show_skills (object *op, const char *search);
511int use_skill (object *op, const char *string); 390int use_skill (object *op, const char *string);
512int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 391int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
513 392
514/* spell_attack.c */ 393/* spell_attack.c */
515void check_spell_knockback (object *op);
516void forklightning (object *op, object *tmp);
517void move_bolt (object *op); 394void move_bolt (object *op);
518int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 395int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
519void explosion (object *op); 396void explosion (object *op);
520void explode_bullet (object *op);
521void check_bullet (object *op); 397void check_bullet (object *op);
522void move_bullet (object *op); 398void move_bullet (object *op);
523int fire_bullet (object *op, object *caster, int dir, object *spob); 399int fire_bullet (object *op, object *caster, int dir, object *spob);
524void cone_drop (object *op);
525void move_cone (object *op); 400void move_cone (object *op);
526int cast_cone (object *op, object *caster, int dir, object *spell); 401int cast_cone (object *op, object *caster, int dir, object *spell);
527void animate_bomb (object *op); 402void animate_bomb (object *op);
528int create_bomb (object *op, object *caster, int dir, object *spell); 403int create_bomb (object *op, object *caster, int dir, object *spell);
529object *get_pointed_target (object *op, int dir, int range, int type);
530int cast_smite_spell (object *op, object *caster, int dir, object *spell); 404int cast_smite_spell (object *op, object *caster, int dir, object *spell);
531void move_missile (object *op); 405void move_missile (object *op);
532int make_object_glow (object *op, int radius, int time);
533int cast_destruction (object *op, object *caster, object *spell_ob); 406int cast_destruction (object *op, object *caster, object *spell_ob);
534int cast_curse (object *op, object *caster, object *spell_ob, int dir); 407int cast_curse (object *op, object *caster, object *spell_ob, int dir);
535int mood_change (object *op, object *caster, object *spell); 408int mood_change (object *op, object *caster, object *spell);
536void move_ball_spell (object *op); 409void move_ball_spell (object *op);
537void move_swarm_spell (object *op); 410void move_swarm_spell (object *op);
545void polymorph_living (object *op); 418void polymorph_living (object *op);
546void polymorph_melt (object *who, object *op); 419void polymorph_melt (object *who, object *op);
547void polymorph_item (object *who, object *op); 420void polymorph_item (object *who, object *op);
548void polymorph (object *op, object *who); 421void polymorph (object *op, object *who);
549int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 422int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
550int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 423int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
551int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 424int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
552int probe (object *op, object *caster, object *spell_ob, int dir); 425int probe (object *op, object *caster, object *spell_ob, int dir);
553int makes_invisible_to (object *pl, object *mon); 426int makes_invisible_to (object *pl, object *mon);
554int cast_invisible (object *op, object *caster, object *spell_ob); 427int cast_invisible (object *op, object *caster, object *spell_ob);
555int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 428int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
556void execute_word_of_recall (object *op); 429void execute_word_of_recall (object *op);
557int cast_word_of_recall (object *op, object *caster, object *spell_ob); 430int cast_word_of_recall (object *op, object *caster, object *spell_ob);
558int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
559int perceive_self (object *op); 432int perceive_self (object *op);
560int magic_wall (object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
561int dimension_door (object *op, object *caster, object *spob, int dir); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
562int cast_heal (object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 436int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
564int cast_bless (object *op, object *caster, object *spell_ob, int dir); 437int cast_bless (object *op, object *caster, object *spell_ob, int dir);
565int alchemy (object *op, object *caster, object *spell_ob); 438int alchemy (object *op, object *caster, object *spell_ob);
566int remove_curse (object *op, object *caster, object *spell); 439int remove_curse (object *op, object *caster, object *spell);
578 451
579/* spell_util.c */ 452/* spell_util.c */
580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 453object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
581void set_spell_skill (object *op, object *caster, object *spob, object *dest); 454void set_spell_skill (object *op, object *caster, object *spob, object *dest);
582void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 455void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
583int min_casting_level (object *caster, object *spell);
584int casting_level (object *caster, object *spell);
585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
586int SP_level_dam_adjust (object *caster, object *spob);
587int SP_level_duration_adjust (object *caster, object *spob);
588int SP_level_range_adjust (object *caster, object *spob);
589object *check_spell_known (object *op, shstr_cmp name); 456object *check_spell_known (object *op, shstr_cmp name);
590object *lookup_spell_by_name (object *op, const char *spname); 457object *lookup_spell_by_name (object *op, const char *spname);
591int reflwall (maptile *m, int x, int y, object *sp_op); 458int reflwall (maptile *m, int x, int y, object *sp_op);
592int cast_create_obj (object *op, object *caster, object *new_op, int dir); 459int cast_create_obj (object *op, object *caster, object *new_op, int dir);
593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 460int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 461int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
595void regenerate_rod (object *rod); 462void regenerate_rod (object *rod);
596void drain_rod_charge (object *rod); 463void drain_rod_charge (object *rod);
597object *find_target_for_friendly_spell (object *op, int dir); 464object *find_target_for_friendly_spell (object *op, int dir);
598int spell_find_dir (maptile *m, int x, int y, object *exclude); 465int spell_find_dir (maptile *m, int x, int y, object *exclude);
599void put_a_monster (object *op, const char *monstername);
600int summon_hostile_monsters (object *op, int n, const char *monstername); 466int summon_hostile_monsters (object *op, int n, const char *monstername);
601void shuffle_attack (object *op, int change_face); 467void shuffle_attack (object *op, int change_face);
602void prayer_failure (object *op, int failure, int power);
603void spell_failure (object *op, int failure, int power, object *skill); 468void spell_failure (object *op, int failure, int power, object *skill);
604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 469int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606void move_spell_effect (object *op); 470void move_spell_effect (object *op);
607void check_spell_effect (object *op);
608void apply_spell_effect (object *spell, object *victim); 471void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level); 472void create_exploding_ball_at (object *victim, int level);
610 473
611/* swamp.c */ 474/* swamp.c */
612void walk_on_deep_swamp (object *op, object *victim); 475void walk_on_deep_swamp (object *op, object *victim);
613void move_deep_swamp (object *op); 476void move_deep_swamp (object *op);
614 477
615/* swap.c */ 478/* swap.c */
616void read_map_log (void); 479void read_map_log ();
617void swap_map (maptile *map); 480void swap_map (maptile *map);
618void check_active_maps (void); 481void check_active_maps ();
619maptile *map_least_timeout (char *except_level); 482maptile *map_least_timeout (char *except_level);
620void swap_below_max (char *except_level); 483void swap_below_max (char *except_level);
621int players_on_map (maptile *m, int show_all); 484int players_on_map (maptile *m, int show_all);
622void flush_old_maps (void); 485void flush_old_maps ();
623 486
624/* time.c */ 487/* time.c */
625void remove_door (object *op); 488void remove_door (object *op);
626void remove_door2 (object *op); 489void remove_door2 (object *op);
627void generate_monster (object *gen);
628void remove_force (object *op);
629void remove_blindness (object *op);
630void poison_more (object *op);
631void move_gate (object *op);
632void move_timed_gate (object *op);
633void move_detector (object *op);
634void animate_trigger (object *op); 490void animate_trigger (object *op);
635void move_hole (object *op);
636object *stop_item (object *op); 491object *stop_item (object *op);
637void fix_stopped_item (object *op, maptile *map, object *originator); 492void fix_stopped_item (object *op, maptile *map, object *originator);
638object *fix_stopped_arrow (object *op); 493object *fix_stopped_arrow (object *op);
639void move_arrow (object *op); 494void move_arrow (object *op);
640void change_object (object *op);
641void move_teleporter (object *op); 495void move_teleporter (object *op);
642void move_player_changer (object *op);
643void move_firewall (object *op); 496void move_firewall (object *op);
644void move_player_mover (object *op);
645void move_duplicator (object *op); 497void move_duplicator (object *op);
646void move_creator (object *creator); 498void move_creator (object *creator);
647void move_marker (object *op); 499void move_marker (object *op);
648void process_object (object *op); 500void process_object (object *op);
649 501
650/* weather.c */ 502/* weather.c */
651void set_darkness_map (maptile *m);
652void adjust_daylight (void); 503void adjust_daylight ();

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