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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.62 by root, Mon May 14 21:32:27 2007 UTC vs.
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op); 29int content_recipe_value (object *op);
12int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
21/* apply.c */ 39/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
50void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
51void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
52void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
53void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
54void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
55 74
56/* attack.c */ 75/* attack.c */
57void cancellation (object *op); 76void cancellation (object *op);
58int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
59void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
77int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
78 97
79/* build_map.c */ 98/* build_map.c */
80int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
81void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
82int find_unused_connected_value (struct mapdef *map);
83int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
84object *get_connection_rune (object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
85object *get_msg_book (object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
86object *get_wall (struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
87void fix_walls (maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
88void fix_walls_around (maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
106int command_weather (object *op, char *params); 123int command_weather (object *op, char *params);
107int command_archs (object *op, char *params); 124int command_archs (object *op, char *params);
108int command_hiscore (object *op, char *params); 125int command_hiscore (object *op, char *params);
109int command_debug (object *op, char *params); 126int command_debug (object *op, char *params);
110int command_dumpbelow (object *op, char *params); 127int command_dumpbelow (object *op, char *params);
128int command_dumpfriendlyobjects (object *op, char *params);
111int command_wizpass (object *op, char *params); 129int command_wizpass (object *op, char *params);
112int command_wizcast (object *op, char *params); 130int command_wizcast (object *op, char *params);
113int command_dumpallobjects (object *op, char *params);
114int command_dumpfriendlyobjects (object *op, char *params);
115int command_dumpallarchetypes (object *op, char *params);
116int command_ssdumptable (object *op, char *params);
117int command_dumpmap (object *op, char *params);
118int command_dumpallmaps (object *op, char *params);
119int command_printlos (object *op, char *params); 131int command_printlos (object *op, char *params);
120int command_version (object *op, char *params); 132int command_version (object *op, char *params);
121void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
122int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
123int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
124int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
125int command_logs (object *op, char *params);
126int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
127int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
128int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
129int command_help (object *op, char *params); 140int command_help (object *op, char *params);
130int onoff_value (const char *line); 141int onoff_value (const char *line);
163int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
164void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
165int command_take (object *op, char *params); 176int command_take (object *op, char *params);
166void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
167void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
168void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
169int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
170int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
171int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
172object *find_marked_object (object *op); 184object *find_marked_object (object *op);
173void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
174const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
175void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
176void inventory (object *op, object *inv);
177int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
178void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
179int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
180int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
181 192
182/* c_party.c */ 193/* c_party.c */
183int same_party (partylist *a, partylist *b);
184partylist *get_firstparty (void); 194partylist *get_firstparty (void);
185void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
186void obsolete_parties (void); 196void obsolete_parties (void);
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op); 198int confirm_party_password (object *op);
189void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
190void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
191int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
192int command_party (object *op, char *params); 202int command_party (object *op, char *params);
193 203
194/* c_range.c */ 204/* c_range.c */
195int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
205void do_wizard_hide (object *op, int silent_dm); 215void do_wizard_hide (object *op, int silent_dm);
206int command_hide (object *op, char *params); 216int command_hide (object *op, char *params);
207int command_setgod (object *op, char *params); 217int command_setgod (object *op, char *params);
208int command_banish (object *op, char *params); 218int command_banish (object *op, char *params);
209int command_save_overlay (object *op, char *params); 219int command_save_overlay (object *op, char *params);
210int command_toggle_shout (object *op, char *params);
211int command_freeze (object *op, char *params); 220int command_freeze (object *op, char *params);
212int command_arrest (object *op, char *params); 221int command_arrest (object *op, char *params);
213int command_summon (object *op, char *params); 222int command_summon (object *op, char *params);
214int command_teleport (object *op, char *params); 223int command_teleport (object *op, char *params);
215int command_create (object *op, char *params); 224int command_create (object *op, char *params);
229int command_dm (object *op, char *params); 238int command_dm (object *op, char *params);
230int command_invisible (object *op, char *params); 239int command_invisible (object *op, char *params);
231int command_learn_spell (object *op, char *params); 240int command_learn_spell (object *op, char *params);
232int command_learn_special_prayer (object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
233int command_forget_spell (object *op, char *params); 242int command_forget_spell (object *op, char *params);
234int command_listplugins (object *op, char *params);
235int command_loadplugin (object *op, char *params);
236int command_unloadplugin (object *op, char *params);
237int command_dmhide (object *op, char *params); 243int command_dmhide (object *op, char *params);
238void dm_stack_pop (player *pl); 244void dm_stack_pop (player *pl);
239object *dm_stack_peek (player *pl); 245object *dm_stack_peek (player *pl);
240void dm_stack_push (player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
241object *get_dm_object (player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
254/* daemon.c */ 260/* daemon.c */
255FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
256 262
257/* disease.c */ 263/* disease.c */
258int move_disease (object *disease); 264int move_disease (object *disease);
259int remove_symptoms (object *disease);
260object *find_symptom (object *disease);
261int check_infection (object *disease);
262int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
263int do_symptoms (object *disease);
264int grant_immunity (object *disease);
265int move_symptom (object *symptom); 266int move_symptom (object *symptom);
266int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
267object *find_disease (object *victim);
268int cure_disease (object *sufferer, object *caster); 268int cure_disease (object *sufferer, object *caster, object *spell);
269int reduce_symptoms (object *sufferer, int reduction);
270 269
271/* egoitem.c */ 270/* egoitem.c */
272int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
273int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
274 273
276char *spool (char *bp, char *error); 275char *spool (char *bp, char *error);
277void check_score (object *op); 276void check_score (object *op);
278void display_high_score (object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
279 278
280/* gods.c */ 279/* gods.c */
281int lookup_god_by_name (const char *name); 280int lookup_god_by_name (shstr_cmp name);
282object *find_god (const char *name); 281object *find_god (shstr_cmp name);
283const char *determine_god (object *op); 282shstr_tmp determine_god (object *op);
284void pray_at_altar (object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
285void become_follower (object *op, object *new_god); 284void become_follower (object *op, object *new_god);
286int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
287void stop_using_item (object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
288void update_priest_flag (object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
289archetype *determine_holy_arch (object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
290void god_intervention (object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
291int god_examines_priest (object *op, object *god); 290int god_examines_priest (object *op, object *god);
292int god_examines_item (object *god, object *item); 291int god_examines_item (object *god, object *item);
293int get_god (object *priest); 292int get_god (object *priest);
294const char *get_god_for_race (const char *race);
295int tailor_god_spell (object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
296 294
297/* init.c */ 295/* init.c */
298void set_logfile (char *val); 296void load_settings (void);
299void call_version (void); 297void load_materials (void);
300void showscores (void);
301void set_debug (void);
302void unset_debug (void);
303void set_mondebug (void);
304void set_dumpmon1 (void);
305void set_dumpmon2 (void);
306void set_dumpmon3 (void);
307void set_dumpmon4 (void);
308void set_dumpmon5 (void);
309void set_dumpmon6 (void);
310void set_dumpmon7 (void);
311void set_dumpmon8 (void);
312void set_dumpmon9 (void);
313void set_dumpmont (char *name);
314void set_daemon (void);
315void set_datadir (char *path);
316void set_confdir (char *path);
317void set_localdir (char *path);
318void set_mapdir (char *path);
319void set_archetypes (char *path);
320void set_regions (char *path);
321void set_treasures (char *path);
322void set_uniquedir (char *path);
323void set_templatedir (char *path);
324void set_playerdir (char *path);
325void set_tmpdir (char *path);
326void showscoresparm (char *data);
327void set_csport (char *val);
328void init (int argc, char **argv); 298void init (int argc, char **argv);
329void usage (void); 299void usage (void);
330void help (void); 300void help (void);
331void init_beforeplay (void); 301void init_beforeplay (void);
332void init_startup (void);
333void compile_info (void);
334void init_signals (void); 302void init_signals (void);
335void init_races (void); 303void init_races (void);
336void dump_races (void); 304void dump_races (void);
337void add_to_racelist (const char *race_name, object *op); 305void add_to_racelist (const char *race_name, object *op);
338racelink *get_racelist (void); 306racelink *get_racelist (void);
341/* login.c */ 309/* login.c */
342void delete_character (const char *name); 310void delete_character (const char *name);
343int verify_player (const char *name, char *password); 311int verify_player (const char *name, char *password);
344int check_name (player *me, const char *name); 312int check_name (player *me, const char *name);
345int create_savedir_if_needed (char *savedir); 313int create_savedir_if_needed (char *savedir);
346void destroy_object (object *op);
347void copy_file (const char *filename, FILE *fpout); 314void copy_file (const char *filename, FILE *fpout);
348 315
349/* main.c */ 316/* main.c */
350void server_tick (); 317void server_tick ();
351void version (object *op); 318void version (object *op);
352void info_keys (object *op); 319void info_keys (object *op);
353char *crypt_string (char *str, char *salt); 320char *crypt_string (char *str, char *salt);
354int check_password (char *typed, char *crypted);
355void enter_player_savebed (object *op); 321void enter_player_savebed (object *op);
356void leave_map (object *op); 322void leave_map (object *op);
357void set_map_timeout (maptile *oldmap); 323void set_map_timeout (maptile *oldmap);
358char *clean_path (const char *file); 324char *clean_path (const char *file);
359char *unclean_path (const char *src); 325char *unclean_path (const char *src);
360void enter_exit (object *op, object *exit_ob); 326void enter_exit (object *op, object *exit_ob);
361void process_events (); 327void process_events ();
362void clean_tmp_files (void); 328void clean_tmp_files (void);
363void leave (player *pl,int draw_exit); 329void leave (player *pl,int draw_exit);
364int forbid_play (void);
365void do_specials (void); 330void do_specials (void);
366int main (int argc, char **argv); 331int main (int argc, char **argv);
367 332
368/* monster.c */ 333/* monster.c */
369object *check_enemy (object *npc, rv_vector *rv); 334object *check_enemy (object *npc, rv_vector *rv);
429void move_golem (object *op); 394void move_golem (object *op);
430void control_golem (object *op, int dir); 395void control_golem (object *op, int dir);
431int summon_golem (object *op, object *caster, int dir, object *spob); 396int summon_golem (object *op, object *caster, int dir, object *spob);
432object *choose_cult_monster (object *pl, object *god, int summon_level); 397object *choose_cult_monster (object *pl, object *god, int summon_level);
433int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
434object *get_real_owner (object *ob);
435int should_arena_attack (object *pet, object *owner, object *target); 399int should_arena_attack (object *pet, object *owner, object *target);
436 400
437/* player.c */ 401/* player.c */
438player *find_player (const char *plname); 402player *find_player (const char *plname);
439player *find_player_partial_name (const char *plname); 403player *find_player_partial_name (const char *plname);
457int key_change_class (object *op, char key); 421int key_change_class (object *op, char key);
458int key_confirm_quit (object *op, char key); 422int key_confirm_quit (object *op, char key);
459void flee_player (object *op); 423void flee_player (object *op);
460int check_pick (object *op); 424int check_pick (object *op);
461object *find_arrow (object *op, const char *type); 425object *find_arrow (object *op, const char *type);
462object *find_better_arrow (object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir); 429int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir); 430void fire_misc_object (object *op, int dir);
467void fire (object *op, int dir); 431bool fire (object *op, int dir);
468object *find_key (object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
469void move_player_attack (object *op, int dir); 433bool move_player_attack (object *op, int dir);
470int move_player (object *op, int dir); 434bool move_player (object *op, int dir);
471int handle_newcs_player (object *op); 435bool handle_newcs_player (object *op);
472int save_life (object *op); 436int save_life (object *op);
473void remove_unpaid_objects (object *op, object *env);
474char *gravestone_text (object *op); 437const char *gravestone_text (object *op);
475void do_some_living (object *op); 438void do_some_living (object *op);
476void kill_player (object *op); 439void kill_player (object *op);
477void loot_object (object *op); 440void loot_object (object *op);
478void fix_weight (void); 441void fix_weight (void);
479void fix_luck (void); 442void fix_luck (void);
487int action_makes_visible (object *op); 450int action_makes_visible (object *op);
488int op_on_battleground (object *op, int *x, int *y); 451int op_on_battleground (object *op, int *x, int *y);
489void dragon_ability_gain (object *who, int atnr, int level); 452void dragon_ability_gain (object *who, int atnr, int level);
490void player_unready_range_ob (player *pl, object *ob); 453void player_unready_range_ob (player *pl, object *ob);
491 454
492/* plugins.c */
493int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
494int execute_global_event (int eventcode, ...);
495int plugins_init_plugin (const char *libfile);
496void *cfapi_get_hooks (int *type, ...);
497int plugins_remove_plugin (const char *id);
498crossfire_plugin *plugins_find_plugin (const char *id);
499void plugins_display_list (object *op);
500void *cfapi_system_find_animation (int *type, ...);
501void *cfapi_system_strdup (int *type, ...);
502void *cfapi_system_register_global_event (int *type, ...);
503void *cfapi_system_unregister_global_event (int *type, ...);
504void *cfapi_system_check_path (int *type, ...);
505void *cfapi_system_re_cmp (int *type, ...);
506void *cfapi_system_directory (int *type, ...);
507void *cfapi_map_get_map (int *type, ...);
508void *cfapi_map_has_been_loaded (int *type, ...);
509void *cfapi_map_create_path (int *type, ...);
510void *cfapi_map_get_map_property (int *type, ...);
511void *cfapi_map_set_map_property (int *type, ...);
512void *cfapi_map_out_of_map (int *type, ...);
513void *cfapi_map_update_position (int *type, ...);
514void *cfapi_map_delete_map (int *type, ...);
515void *cfapi_map_message (int *type, ...);
516void *cfapi_map_get_object_at (int *type, ...);
517void *cfapi_map_get_flags (int *type, ...);
518void *cfapi_map_present_arch_by_name (int *type, ...);
519void *cfapi_object_move (int *type, ...);
520void *cfapi_object_get_key (int *type, ...);
521void *cfapi_object_set_key (int *type, ...);
522void *cfapi_object_get_property (int *type, ...);
523void *cfapi_object_set_property (int *type, ...);
524void *cfapi_object_apply_below (int *type, ...);
525void *cfapi_object_apply (int *type, ...);
526void *cfapi_object_identify (int *type, ...);
527void *cfapi_object_describe (int *type, ...);
528void *cfapi_object_drain (int *type, ...);
529void *cfapi_object_fix (int *type, ...);
530void *cfapi_object_give_skill (int *type, ...);
531void *cfapi_object_transmute (int *type, ...);
532void *cfapi_object_remove (int *type, ...);
533void *cfapi_object_delete (int *type, ...);
534void *cfapi_object_clone (int *type, ...);
535void *cfapi_object_find (int *type, ...);
536void *cfapi_object_create (int *type, ...);
537void *cfapi_object_insert (int *type, ...);
538void *cfapi_object_split (int *type, ...);
539void *cfapi_object_merge (int *type, ...);
540void *cfapi_object_distance (int *type, ...);
541void *cfapi_object_update (int *type, ...);
542void *cfapi_object_clear (int *type, ...);
543void *cfapi_object_reset (int *type, ...);
544void *cfapi_object_check_inventory (int *type, ...);
545void *cfapi_object_clean_object (int *type, ...);
546void *cfapi_object_on_same_map (int *type, ...);
547void *cfapi_object_spring_trap (int *type, ...);
548void *cfapi_object_check_trigger (int *type, ...);
549void *cfapi_object_query_cost (int *type, ...);
550void *cfapi_object_query_money (int *type, ...);
551void *cfapi_object_cast (int *type, ...);
552void *cfapi_object_learn_spell (int *type, ...);
553void *cfapi_object_forget_spell (int *type, ...);
554void *cfapi_object_check_spell (int *type, ...);
555void *cfapi_object_pay_amount (int *type, ...);
556void *cfapi_object_pay_item (int *type, ...);
557void *cfapi_object_transfer (int *type, ...);
558void *cfapi_object_find_archetype_inside (int *type, ...);
559void *cfapi_object_drop (int *type, ...);
560void *cfapi_object_take (int *type, ...);
561void *cfapi_object_say (int *type, ...);
562void *cfapi_object_speak (int *type, ...);
563void *cfapi_player_find (int *type, ...);
564void *cfapi_player_message (int *type, ...);
565void *cfapi_player_send_inventory (int *type, ...);
566void *cfapi_object_teleport (int *type, ...);
567void *cfapi_object_pickup (int *type, ...);
568void *cfapi_archetype_get_first (int *type, ...);
569void *cfapi_archetype_get_property (int *type, ...);
570void *cfapi_party_get_property (int *type, ...);
571void *cfapi_region_get_property (int *type, ...);
572CommArray_s *find_plugin_command (char *cmd, object *op);
573int initPlugins (void);
574
575/* resurrection.c */ 455/* resurrection.c */
576int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 456int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
577int resurrection_fails (int levelcaster, int leveldead); 457int resurrection_fails (int levelcaster, int leveldead);
578void dead_player (object *op); 458void dead_player (object *op);
579void dead_character (const char *name); 459void dead_character (const char *name);
596const char *query_cost_string (const object *tmp, object *who, int flag); 476const char *query_cost_string (const object *tmp, object *who, int flag);
597sint64 query_money (const object *op); 477sint64 query_money (const object *op);
598int pay_for_amount (sint64 to_pay, object *pl); 478int pay_for_amount (sint64 to_pay, object *pl);
599int pay_for_item (object *op, object *pl); 479int pay_for_item (object *op, object *pl);
600int can_pay (object *pl); 480int can_pay (object *pl);
601void sell_item (object *op, object *pl); 481bool sell_item (object *op, object *pl);
602double shopkeeper_approval (const maptile *map, const object *player); 482double shopkeeper_approval (const maptile *map, const object *player);
603int describe_shop (const object *op); 483int describe_shop (const object *op);
604void shop_listing (object *sign, object *op); 484void shop_listing (object *sign, object *op);
605bool is_in_shop (object *o); 485bool is_in_shop (object *o);
606bool is_in_shop (maptile *map, int x, int y); 486bool is_in_shop (maptile *map, int x, int y);
622int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 502int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
623 503
624/* skill_util.c */ 504/* skill_util.c */
625void init_skills (void); 505void init_skills (void);
626void link_player_skills (object *op); 506void link_player_skills (object *op);
627void clear_skill (object *who);
628int do_skill (object *op, object *part, object *skill, int dir, const char *string); 507int do_skill (object *op, object *part, object *skill, int dir, const char *string);
629int calc_skill_exp (object *who, object *op, object *skill); 508int calc_skill_exp (object *who, object *op, object *skill);
630int learn_skill (object *pl, object *scroll); 509int learn_skill (object *pl, object *scroll);
631void show_skills (object *op, const char *search); 510void show_skills (object *op, const char *search);
632int use_skill (object *op, const char *string); 511int use_skill (object *op, const char *string);
676int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 555int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
677void execute_word_of_recall (object *op); 556void execute_word_of_recall (object *op);
678int cast_word_of_recall (object *op, object *caster, object *spell_ob); 557int cast_word_of_recall (object *op, object *caster, object *spell_ob);
679int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 558int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
680int perceive_self (object *op); 559int perceive_self (object *op);
681int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
682int magic_wall (object *op, object *caster, int dir, object *spell_ob); 560int magic_wall (object *op, object *caster, int dir, object *spell_ob);
683int dimension_door (object *op, object *caster, object *spob, int dir); 561int dimension_door (object *op, object *caster, object *spob, int dir);
684int cast_heal (object *op, object *caster, object *spell, int dir); 562int cast_heal (object *op, object *caster, object *spell, int dir);
685int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
686int cast_bless (object *op, object *caster, object *spell_ob, int dir); 564int cast_bless (object *op, object *caster, object *spell_ob, int dir);
697void move_aura (object *aura); 575void move_aura (object *aura);
698void move_peacemaker (object *op); 576void move_peacemaker (object *op);
699int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
700 578
701/* spell_util.c */ 579/* spell_util.c */
702object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
703void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
704void init_spells (void);
705void dump_spells (void);
706void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
707int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
708int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
709sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
710int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
711int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
712int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
713object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
714object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
715int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
716int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
717int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
718int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
728int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
729int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
730void move_spell_effect (object *op); 606void move_spell_effect (object *op);
731void check_spell_effect (object *op); 607void check_spell_effect (object *op);
732void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
733 610
734/* swamp.c */ 611/* swamp.c */
735void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
736void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
737 614
766void move_firewall (object *op); 643void move_firewall (object *op);
767void move_player_mover (object *op); 644void move_player_mover (object *op);
768void move_duplicator (object *op); 645void move_duplicator (object *op);
769void move_creator (object *creator); 646void move_creator (object *creator);
770void move_marker (object *op); 647void move_marker (object *op);
771int process_object (object *op); 648void process_object (object *op);
772
773/* timers.c */
774void cftimer_process_timers (void);
775void cftimer_process_event (object *ob);
776int cftimer_create (int id, long delay, object *ob, int mode);
777int cftimer_destroy (int id);
778int cftimer_find_free_id (void);
779 649
780/* weather.c */ 650/* weather.c */
781void set_darkness_map (maptile *m); 651void set_darkness_map (maptile *m);
782void adjust_daylight (void); 652void adjust_daylight (void);

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