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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.96 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC

23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
72 74
73/* attack.c */ 75/* attack.c */
74void cancellation (object *op); 76void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
94int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
95 97
96/* build_map.c */ 98/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
275char *spool (char *bp, char *error); 275char *spool (char *bp, char *error);
276void check_score (object *op); 276void check_score (object *op);
277void display_high_score (object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
278 278
279/* gods.c */ 279/* gods.c */
280int lookup_god_by_name (const char *name); 280int lookup_god_by_name (shstr_cmp name);
281object *find_god (const char *name); 281object *find_god (shstr_cmp name);
282shstr_tmp determine_god (object *op); 282shstr_tmp determine_god (object *op);
283void pray_at_altar (object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
284void become_follower (object *op, object *new_god); 284void become_follower (object *op, object *new_god);
285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
286void stop_using_item (object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
287void update_priest_flag (object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
288archetype *determine_holy_arch (object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
289void god_intervention (object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
290int god_examines_priest (object *op, object *god); 290int god_examines_priest (object *op, object *god);
291int god_examines_item (object *god, object *item); 291int god_examines_item (object *god, object *item);
292int get_god (object *priest); 292int get_god (object *priest);
293shstr_tmp get_god_for_race (const char *race);
294int tailor_god_spell (object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
295 294
296/* init.c */ 295/* init.c */
297void load_settings (void); 296void load_settings (void);
298void load_materials (void); 297void load_materials (void);
422int key_change_class (object *op, char key); 421int key_change_class (object *op, char key);
423int key_confirm_quit (object *op, char key); 422int key_confirm_quit (object *op, char key);
424void flee_player (object *op); 423void flee_player (object *op);
425int check_pick (object *op); 424int check_pick (object *op);
426object *find_arrow (object *op, const char *type); 425object *find_arrow (object *op, const char *type);
427object *find_better_arrow (object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
428object *pick_arrow_target (object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
430int player_fire_bow (object *op, int dir); 429int player_fire_bow (object *op, int dir);
431void fire_misc_object (object *op, int dir); 430void fire_misc_object (object *op, int dir);
432bool fire (object *op, int dir); 431bool fire (object *op, int dir);
433object *find_key (object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
576void move_aura (object *aura); 575void move_aura (object *aura);
577void move_peacemaker (object *op); 576void move_peacemaker (object *op);
578int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
579 578
580/* spell_util.c */ 579/* spell_util.c */
581object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
582void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
583void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
584int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
585int casting_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
587int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
588int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
589int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
590object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
591object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
592int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
593int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
607void move_spell_effect (object *op); 606void move_spell_effect (object *op);
608void check_spell_effect (object *op); 607void check_spell_effect (object *op);
609void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
610 610
611/* swamp.c */ 611/* swamp.c */
612void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
613void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
614 614

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