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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.97 by root, Thu Jan 1 11:41:17 2009 UTC vs.
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC

23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
72 74
73/* attack.c */ 75/* attack.c */
74void cancellation (object *op); 76void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
94int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
95 97
96/* build_map.c */ 98/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
606void move_spell_effect (object *op); 606void move_spell_effect (object *op);
607void check_spell_effect (object *op); 607void check_spell_effect (object *op);
608void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
609 610
610/* swamp.c */ 611/* swamp.c */
611void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
612void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
613 614

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