1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the Affero GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * and the GNU General Public License along with this program. If not, see |
17 | * and the GNU General Public License along with this program. If not, see |
18 | * <http://www.gnu.org/licenses/>. |
18 | * <http://www.gnu.org/licenses/>. |
19 | * |
19 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
21 | */ |
22 | |
22 | |
23 | /* alchemy.c */ |
23 | /* alchemy.c */ |
24 | int need_identify (const object *obj); |
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25 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
26 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
27 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
28 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
29 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
30 | int content_recipe_value (object *op); |
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31 | int numb_ob_inside (object *op); |
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32 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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33 | void adjust_product (object *item, int lvl, int yield); |
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34 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
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35 | object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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36 | void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
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37 | void remove_contents (object *first_ob, object *save_item); |
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38 | int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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39 | |
29 | |
40 | /* apply.c */ |
30 | /* apply.c */ |
41 | int transport_can_hold (const object *transport, const object *op, int nrof); |
31 | int transport_can_hold (const object *transport, const object *op, int nrof); |
42 | int apply_transport (object *pl, object *transport, int aflag); |
32 | int apply_transport (object *pl, object *transport, int aflag); |
43 | int should_director_abort (object *op, object *victim); |
33 | int should_director_abort (object *op, object *victim); |
44 | int apply_potion (object *op, object *tmp); |
34 | int apply_potion (object *op, object *tmp); |
45 | int prepare_weapon (object *op, object *improver, object *weapon); |
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46 | int improve_weapon (object *op, object *improver, object *weapon); |
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47 | int check_improve_weapon (object *op, object *tmp); |
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48 | int improve_armour (object *op, object *improver, object *armour); |
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49 | int apply_container (object *op, object *sack); |
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50 | int esrv_apply_container (object *op, object *sack); |
35 | int esrv_apply_container (object *op, object *sack); |
51 | void move_apply (object *trap, object *victim, object *originator); |
36 | void move_apply (object *trap, object *victim, object *originator); |
52 | void do_learn_spell (object *op, object *spell, int special_prayer); |
37 | void do_learn_spell (object *op, object *spell, int special_prayer); |
53 | void do_forget_spell (object *op, const char *spell); |
38 | void do_forget_spell (object *op, const char *spell); |
54 | void apply_scroll (object *op, object *tmp, int dir); |
39 | void apply_scroll (object *op, object *tmp, int dir); |
55 | int dragon_eat_flesh (object *op, object *meal); |
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56 | void apply_poison (object *op, object *tmp); |
40 | void apply_poison (object *op, object *tmp); |
57 | int is_legal_2ways_exit (object *op, object *exit); |
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58 | int manual_apply (object *op, object *tmp, int aflag); |
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59 | int player_apply (object *pl, object *op, int aflag, int quiet); |
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60 | void player_apply_below (object *pl); |
41 | void player_apply_below (object *pl); |
61 | int unapply_for_ob (object *who, object *op, int aflags); |
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62 | int can_apply_object (object *who, object *op); |
42 | int can_apply_object (object *who, object *op); |
63 | int apply_special (object *who, object *op, int aflags); |
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64 | int monster_apply_special (object *who, object *op, int aflags); |
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65 | int auto_apply (object *op); |
43 | int auto_apply (object *op); |
66 | void fix_auto_apply (maptile *m); |
44 | void fix_auto_apply (maptile *m); |
67 | void eat_special_food (object *who, object *food); |
45 | void eat_special_food (object *who, object *food); |
68 | void apply_lighter (object *who, object *lighter); |
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69 | void scroll_failure (object *op, int failure, int power); |
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70 | void apply_changes_to_player (object *pl, object *change); |
46 | void apply_changes_to_player (object *pl, object *change); |
71 | void apply_item_transformer (object *pl, object *transformer); |
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72 | extern void handle_apply_yield (object *op); |
47 | void handle_apply_yield (object *op); |
73 | void apply_lamp (object *op, bool switch_on); |
48 | void apply_lamp (object *op, bool switch_on); |
74 | void get_animation_from_arch (object *op, arch_ptr a); |
49 | void get_animation_from_arch (object *op, arch_ptr a); |
75 | extern int convert_item (object *item, object *converter); |
50 | int convert_item (object *item, object *converter); |
76 | |
51 | |
77 | /* attack.c */ |
52 | /* attack.c */ |
78 | void cancellation (object *op); |
53 | void cancellation (object *op); |
79 | int did_make_save_item (object *op, int type, object *originator); |
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80 | void save_throw_object (object *op, int type, object *originator); |
54 | void save_throw_object (object *op, int type, object *originator); |
81 | int hit_map (object *op, int dir, int type, int full_hit); |
55 | int hit_map (object *op, int dir, uint32_t type, int full_hit); |
82 | void attack_message (int dam, int type, object *op, object *hitter); |
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83 | int attack_ob (object *op, object *hitter); |
56 | int attack_ob (object *op, object *hitter); |
84 | object *hit_with_arrow (object *op, object *victim); |
57 | object *hit_with_arrow (object *op, object *victim); |
85 | void tear_down_wall (object *op); |
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86 | void scare_creature (object *target, object *hitter); |
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87 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
58 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
88 | int kill_object (object *op, int dam, object *hitter, int type); |
59 | int kill_object (object *op, int dam, object *hitter, int type); |
89 | int friendly_fire (object *op, object *hitter); |
60 | int friendly_fire (object *op, object *hitter); |
90 | int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
61 | int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
91 | void poison_player (object *op, object *hitter, int dam); |
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92 | void slow_player (object *op, object *hitter, int dam); |
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93 | void confuse_player (object *op, object *hitter, int dam); |
62 | void confuse_player (object *op, object *hitter, int dam); |
94 | void blind_player (object *op, object *hitter, int dam); |
63 | void blind_player (object *op, object *hitter, int dam); |
95 | void paralyze_player (object *op, object *hitter, int dam); |
64 | void paralyze_player (object *op, object *hitter, int dam); |
96 | void deathstrike_player (object *op, object *hitter, int *dam); |
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97 | int adj_attackroll (object *hitter, object *target); |
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98 | int is_aimed_missile (object *op); |
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99 | |
65 | |
100 | /* build_map.c */ |
66 | /* build_map.c */ |
101 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
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102 | void remove_marking_runes (struct mapdef *map, short x, short y); |
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103 | object *get_connection_rune (object *pl, short x, short y); |
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104 | object *get_msg_book (object *pl, short x, short y); |
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105 | object *get_wall (struct mapdef *map, int x, int y); |
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106 | void fix_walls (maptile *map, int x, int y); |
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107 | void fix_walls_around (maptile *map, int x, int y); |
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108 | void apply_builder_floor (object *pl, object *material, short x, short y); |
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109 | void apply_builder_wall (object *pl, object *material, short x, short y); |
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110 | void apply_builder_item (object *pl, object *item, short x, short y); |
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111 | void apply_builder_remove (object *pl, int dir); |
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112 | void apply_map_builder (object *pl, int dir); |
67 | void apply_map_builder (object *pl, int dir); |
113 | int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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114 | |
68 | |
115 | /* c_misc.c */ |
69 | /* c_misc.c */ |
116 | int command_motd (object *op, char *params); |
70 | int command_motd (object *op, char *params); |
117 | int command_bug (object *op, char *params); |
71 | int command_bug (object *op, char *params); |
118 | void malloc_info (object *op); |
72 | void malloc_info (object *op); |
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138 | int command_players (object *op, char *paramss); |
92 | int command_players (object *op, char *paramss); |
139 | int command_bowmode (object *op, char *params); |
93 | int command_bowmode (object *op, char *params); |
140 | int command_showpets (object *op, char *params); |
94 | int command_showpets (object *op, char *params); |
141 | int command_resistances (object *op, char *params); |
95 | int command_resistances (object *op, char *params); |
142 | int command_help (object *op, char *params); |
96 | int command_help (object *op, char *params); |
143 | int onoff_value (const char *line); |
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144 | int command_quit (object *op, char *params); |
97 | int command_quit (object *op, char *params); |
145 | int command_real_quit (object *op, char *params); |
98 | int command_real_quit (object *op, char *params); |
146 | void receive_player_name (object *op, char k); |
99 | void receive_player_name (object *op, char k); |
147 | void receive_player_password (object *op, char k); |
100 | void receive_player_password (object *op, char k); |
148 | int command_title (object *op, char *params); |
101 | int command_title (object *op, char *params); |
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157 | int command_south (object *op, char *params); |
110 | int command_south (object *op, char *params); |
158 | int command_southeast (object *op, char *params); |
111 | int command_southeast (object *op, char *params); |
159 | int command_southwest (object *op, char *params); |
112 | int command_southwest (object *op, char *params); |
160 | int command_west (object *op, char *params); |
113 | int command_west (object *op, char *params); |
161 | int command_stay (object *op, char *params); |
114 | int command_stay (object *op, char *params); |
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115 | int command_run (object *op, char *params); |
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116 | int command_run_stop (object *op, char *params); |
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117 | int command_fire (object *op, char *params); |
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118 | int command_fire_stop (object *op, char *params); |
162 | |
119 | |
163 | /* c_new.c */ |
120 | /* c_new.c */ |
164 | void execute_newserver_command (object *pl, char *command); |
121 | void execute_newserver_command (object *pl, char *command); |
165 | int bad_command (object *op, char *params); |
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166 | |
122 | |
167 | /* c_object.c */ |
123 | /* c_object.c */ |
168 | object *find_best_object_match (object *pl, const char *params); |
124 | object *find_best_object_match (object *pl, const char *params); |
169 | int command_build (object *pl, char *params); |
125 | int command_build (object *pl, char *params); |
170 | int command_uskill (object *pl, char *params); |
126 | int command_uskill (object *pl, char *params); |
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181 | void drop_object (object *dropper, object *obj); |
137 | void drop_object (object *dropper, object *obj); |
182 | void drop (object *op, object *tmp); |
138 | void drop (object *op, object *tmp); |
183 | int command_dropall (object *op, char *params); |
139 | int command_dropall (object *op, char *params); |
184 | int command_drop (object *op, char *params); |
140 | int command_drop (object *op, char *params); |
185 | int command_examine (object *op, char *params); |
141 | int command_examine (object *op, char *params); |
186 | object *find_marked_object (object *op); |
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187 | void examine_monster (object *op, object *tmp); |
142 | void examine_monster (object *op, object *tmp); |
188 | const char *long_desc (object *tmp, object *pl); |
143 | const char *long_desc (object *tmp, object *pl); |
189 | void examine (object *op, object *tmp); |
144 | void examine (object *op, object *tmp); |
190 | int command_pickup (object *op, char *params); |
145 | int command_pickup (object *op, char *params); |
191 | void set_pickup_mode (object *op, int i); |
146 | void set_pickup_mode (object *op, int i); |
192 | int command_search_items (object *op, char *params); |
147 | int command_search_items (object *op, char *params); |
193 | int command_rename_item (object *op, char *params); |
148 | int command_rename_item (object *op, char *params); |
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149 | int command_unlock (object *op, char *params); |
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150 | int command_lock (object *op, char *params); |
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151 | int command_mark (object *op, char *params); |
194 | |
152 | |
195 | /* c_party.c */ |
153 | /* c_party.c */ |
196 | partylist *get_firstparty (void); |
154 | partylist *get_firstparty (); |
197 | void remove_party (partylist *target_party); |
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198 | void obsolete_parties (void); |
155 | void obsolete_parties (); |
199 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
156 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
200 | int confirm_party_password (object *op); |
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201 | void receive_party_password (object *op, char k); |
157 | void receive_party_password (object *op, char k); |
202 | void send_party_message (object *op, const char *msg); |
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203 | int command_gsay (object *op, char *params); |
158 | int command_gsay (object *op, char *params); |
204 | int command_party (object *op, char *params); |
159 | int command_party (object *op, char *params); |
205 | |
160 | |
206 | /* c_range.c */ |
161 | /* c_range.c */ |
207 | int command_invoke (object *op, char *params); |
162 | int command_invoke (object *op, char *params); |
208 | int command_cast (object *op, char *params); |
163 | int command_cast (object *op, char *params); |
209 | int command_prepare (object *op, char *params); |
164 | int command_prepare (object *op, char *params); |
210 | int command_cast_spell (object *op, char *params, char command); |
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211 | int legal_range (object *op, int r); |
165 | int legal_range (object *op, int r); |
212 | void change_spell (object *op, char k); |
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213 | int command_rotateshoottype (object *op, char *params); |
166 | int command_rotateshoottype (object *op, char *params); |
214 | |
167 | |
215 | /* c_wiz.c */ |
168 | /* c_wiz.c */ |
216 | int command_loadtest (object *op, char *params); |
169 | int command_loadtest (object *op, char *params); |
217 | void do_wizard_hide (object *op, int silent_dm); |
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218 | int command_hide (object *op, char *params); |
170 | int command_hide (object *op, char *params); |
219 | int command_setgod (object *op, char *params); |
171 | int command_setgod (object *op, char *params); |
220 | int command_banish (object *op, char *params); |
172 | int command_banish (object *op, char *params); |
221 | int command_save_overlay (object *op, char *params); |
173 | int command_save_overlay (object *op, char *params); |
222 | int command_freeze (object *op, char *params); |
174 | int command_freeze (object *op, char *params); |
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234 | int command_speed (object *op, char *params); |
186 | int command_speed (object *op, char *params); |
235 | int command_stats (object *op, char *params); |
187 | int command_stats (object *op, char *params); |
236 | int command_abil (object *op, char *params); |
188 | int command_abil (object *op, char *params); |
237 | int command_reset (object *op, char *params); |
189 | int command_reset (object *op, char *params); |
238 | int command_nowiz (object *op, char *params); |
190 | int command_nowiz (object *op, char *params); |
239 | int do_wizard_dm (object *op, char *params, int silent); |
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240 | int command_dm (object *op, char *params); |
191 | int command_dm (object *op, char *params); |
241 | int command_invisible (object *op, char *params); |
192 | int command_invisible (object *op, char *params); |
242 | int command_learn_spell (object *op, char *params); |
193 | int command_learn_spell (object *op, char *params); |
243 | int command_learn_special_prayer (object *op, char *params); |
194 | int command_learn_special_prayer (object *op, char *params); |
244 | int command_forget_spell (object *op, char *params); |
195 | int command_forget_spell (object *op, char *params); |
245 | int command_dmhide (object *op, char *params); |
196 | int command_dmhide (object *op, char *params); |
246 | void dm_stack_pop (player *pl); |
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247 | object *dm_stack_peek (player *pl); |
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248 | void dm_stack_push (player *pl, tag_t item); |
197 | void dm_stack_push (player *pl, tag_t item); |
249 | object *get_dm_object (player *pl, char **params, int *from); |
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250 | int command_stack_pop (object *op, char *params); |
198 | int command_stack_pop (object *op, char *params); |
251 | int command_stack_push (object *op, char *params); |
199 | int command_stack_push (object *op, char *params); |
252 | int command_stack_list (object *op, char *params); |
200 | int command_stack_list (object *op, char *params); |
253 | int command_stack_clear (object *op, char *params); |
201 | int command_stack_clear (object *op, char *params); |
254 | int command_diff (object *op, char *params); |
202 | int command_diff (object *op, char *params); |
255 | int command_insert_into (object *op, char *params); |
203 | int command_insert_into (object *op, char *params); |
256 | |
204 | |
257 | /* commands.c */ |
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258 | void init_commands (void); |
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259 | CommFunc find_oldsocket_command (char *cmd); |
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260 | CommFunc find_oldsocket_command2 (char *cmd); |
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261 | |
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262 | /* daemon.c */ |
205 | /* daemon.c */ |
263 | FILE *BecomeDaemon (const char *filename); |
206 | FILE *BecomeDaemon (const char *filename); |
264 | |
207 | |
265 | /* disease.c */ |
208 | /* disease.c */ |
266 | int move_disease (object *disease); |
209 | int move_disease (object *disease); |
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268 | int move_symptom (object *symptom); |
211 | int move_symptom (object *symptom); |
269 | int check_physically_infect (object *victim, object *hitter); |
212 | int check_physically_infect (object *victim, object *hitter); |
270 | int cure_disease (object *sufferer, object *caster, object *spell); |
213 | int cure_disease (object *sufferer, object *caster, object *spell); |
271 | |
214 | |
272 | /* egoitem.c */ |
215 | /* egoitem.c */ |
273 | int create_artifact (object *op, const char *artifactname); |
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274 | int apply_power_crystal (object *op, object *crystal); |
216 | int apply_power_crystal (object *op, object *crystal); |
275 | |
217 | |
276 | /* hiscore.c */ |
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277 | char *spool (char *bp, char *error); |
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278 | void check_score (object *op); |
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279 | void display_high_score (object *op, int max, const char *match); |
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280 | |
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281 | /* gods.c */ |
218 | /* gods.c */ |
282 | int lookup_god_by_name (shstr_cmp name); |
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283 | object *find_god (shstr_cmp name); |
219 | object *find_god (shstr_cmp name); |
284 | shstr_tmp determine_god (object *op); |
220 | shstr_tmp determine_god (object *op); |
285 | void pray_at_altar (object *pl, object *altar, object *skill); |
221 | void pray_at_altar (object *pl, object *altar, object *skill); |
286 | void become_follower (object *op, object *new_god); |
222 | void become_follower (object *op, object *new_god); |
287 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
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288 | void stop_using_item (object *op, int type, int number); |
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289 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
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290 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
223 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
291 | void god_intervention (object *op, object *god, object *skill); |
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292 | int god_examines_priest (object *op, object *god); |
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293 | int god_examines_item (object *god, object *item); |
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294 | int get_god (object *priest); |
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295 | int tailor_god_spell (object *spellop, object *caster); |
224 | int tailor_god_spell (object *spellop, object *caster); |
296 | |
225 | |
297 | /* init.c */ |
226 | /* init.c */ |
298 | void load_settings (void); |
227 | void load_settings (); |
299 | void load_materials (void); |
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300 | void init (int argc, char **argv); |
228 | void init (int argc, char **argv); |
301 | void usage (void); |
229 | void usage (); |
302 | void help (void); |
230 | void help (); |
303 | void init_beforeplay (void); |
231 | void init_beforeplay (); |
304 | void init_signals (void); |
232 | void init_signals (); |
305 | void init_races (void); |
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306 | void dump_races (void); |
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307 | void add_to_racelist (const char *race_name, object *op); |
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308 | racelink *get_racelist (void); |
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309 | racelink *find_racelink (const char *name); |
233 | racelink *find_racelink (const char *name); |
310 | |
234 | |
311 | /* login.c */ |
235 | /* login.c */ |
312 | void delete_character (const char *name); |
236 | void delete_character (const char *name); |
313 | int verify_player (const char *name, char *password); |
237 | int verify_player (const char *name, char *password); |
314 | int check_name (player *me, const char *name); |
238 | int check_name (player *me, const char *name); |
315 | int create_savedir_if_needed (char *savedir); |
239 | int create_savedir_if_needed (char *savedir); |
316 | void copy_file (const char *filename, FILE *fpout); |
240 | void copy_file (const char *filename, FILE *fpout); |
317 | |
241 | |
318 | /* main.c */ |
242 | /* main.c */ |
319 | void server_tick (); |
243 | void one_tick (); |
320 | void version (object *op); |
244 | void version (object *op); |
321 | void info_keys (object *op); |
245 | void info_keys (object *op); |
322 | char *crypt_string (char *str, char *salt); |
246 | char *crypt_string (char *str, char *salt); |
323 | void enter_player_savebed (object *op); |
247 | void enter_player_savebed (object *op); |
324 | void leave_map (object *op); |
248 | void leave_map (object *op); |
325 | void set_map_timeout (maptile *oldmap); |
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326 | char *clean_path (const char *file); |
249 | char *clean_path (const char *file); |
327 | char *unclean_path (const char *src); |
250 | char *unclean_path (const char *src); |
328 | void enter_exit (object *op, object *exit_ob); |
251 | void enter_exit (object *op, object *exit_ob); |
329 | void process_events (); |
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330 | void clean_tmp_files (void); |
252 | void clean_tmp_files (); |
331 | void leave (player *pl,int draw_exit); |
253 | void leave (player *pl,int draw_exit); |
332 | void do_specials (void); |
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333 | int main (int argc, char **argv); |
254 | int main (int argc, char **argv); |
334 | |
255 | |
335 | /* monster.c */ |
256 | /* monster.c */ |
336 | object *check_enemy (object *npc, rv_vector *rv); |
257 | object *check_enemy (object *npc, rv_vector *rv); |
337 | object *find_nearest_living_creature (object *npc); |
258 | object *find_nearest_living_creature (object *npc); |
338 | object *find_enemy (object *npc, rv_vector *rv); |
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339 | int check_wakeup (object *op, object *enemy, rv_vector *rv); |
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340 | int move_randomly (object *op); |
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341 | int move_monster (object *op); |
259 | int move_monster (object *op); |
342 | int can_hit (object *ob1, object *ob2, rv_vector *rv); |
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343 | object *monster_choose_random_spell (object *monster); |
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344 | int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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345 | int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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346 | int monster_use_skill (object *head, object *part, object *pl, int dir); |
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347 | int monster_use_range (object *head, object *part, object *pl, int dir); |
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348 | int monster_use_bow (object *head, object *part, object *pl, int dir); |
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349 | int check_good_weapon (object *who, object *item); |
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350 | int check_good_armour (object *who, object *item); |
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351 | void monster_check_pickup (object *monster); |
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352 | int monster_can_pick (object *monster, object *item); |
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353 | void monster_apply_below (object *monster); |
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354 | void monster_check_apply (object *mon, object *item); |
260 | void monster_check_apply (object *mon, object *item); |
355 | void npc_call_help (object *op); |
261 | void npc_call_help (object *op); |
356 | int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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357 | int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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358 | int hitrun_att (int dir, object *ob, object *enemy); |
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359 | int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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360 | int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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361 | int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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362 | void circ1_move (object *ob); |
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363 | void circ2_move (object *ob); |
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364 | void pace_movev (object *ob); |
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365 | void pace_moveh (object *ob); |
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366 | void pace2_movev (object *ob); |
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367 | void pace2_moveh (object *ob); |
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368 | void rand_move (object *ob); |
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369 | void check_earthwalls (object *op, maptile *m, int x, int y); |
262 | void check_earthwalls (object *op, maptile *m, int x, int y); |
370 | void check_doors (object *op, maptile *m, int x, int y); |
263 | void check_doors (object *op, maptile *m, int x, int y); |
371 | void communicate (object *op, const char *txt); |
264 | void communicate (object *op, const char *txt); |
372 | int talk_to_npc (object *op, object *npc, const char *txt); |
265 | int talk_to_npc (object *op, object *npc, const char *txt); |
373 | int talk_to_wall (object *pl, object *npc, const char *txt); |
266 | int talk_to_wall (object *pl, object *npc, const char *txt); |
… | |
… | |
375 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
268 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
376 | int stand_in_light (object *op); |
269 | int stand_in_light (object *op); |
377 | int can_see_enemy (object *op, object *enemy); |
270 | int can_see_enemy (object *op, object *enemy); |
378 | |
271 | |
379 | /* move.c */ |
272 | /* move.c */ |
380 | int move_object (object *op, int dir); |
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381 | int move_ob (object *op, int dir, object *originator); |
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382 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
273 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
383 | int teleport (object *teleporter, uint8 tele_type, object *user); |
274 | int teleport (object *teleporter, uint8 tele_type, object *user); |
384 | void recursive_roll (object *op, int dir, object *pusher); |
275 | void recursive_roll (object *op, int dir, object *pusher); |
385 | int try_fit (object *op, maptile *m, int x, int y); |
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386 | int roll_ob (object *op, int dir, object *pusher); |
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387 | int push_ob (object *who, int dir, object *pusher); |
276 | int push_ob (object *who, int dir, object *pusher); |
388 | |
277 | |
389 | /* pets.c */ |
278 | /* pets.c */ |
390 | object *get_pet_enemy (object *pet, rv_vector *rv); |
279 | object *get_pet_enemy (object *pet, rv_vector *rv); |
391 | void terminate_all_pets (object *owner); |
280 | void terminate_all_pets (object *owner); |
392 | void remove_all_pets (maptile *map); |
281 | void move_all_pets (); |
393 | int follow_owner (object *ob, object *owner); |
282 | int follow_owner (object *ob, object *owner); |
394 | void pet_move (object *ob); |
283 | void pet_move (object *ob); |
395 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
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396 | void move_golem (object *op); |
284 | void move_golem (object *op); |
397 | void control_golem (object *op, int dir); |
285 | void control_golem (object *op, int dir); |
398 | int summon_golem (object *op, object *caster, int dir, object *spob); |
286 | int summon_golem (object *op, object *caster, int dir, object *spob); |
399 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
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400 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
287 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
401 | int should_arena_attack (object *pet, object *owner, object *target); |
288 | int should_arena_attack (object *pet, object *owner, object *target); |
402 | |
289 | |
403 | /* player.c */ |
290 | /* player.c */ |
404 | player *find_player (const char *plname); |
291 | player *find_player (const char *plname); |
405 | player *find_player_partial_name (const char *plname); |
292 | player *find_player_partial_name (const char *plname); |
406 | void display_motd (const object *op); |
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407 | void send_rules (const object *op); |
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408 | void send_news (const object *op); |
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409 | int playername_ok (const char *cp); |
293 | int playername_ok (const char *cp); |
410 | archetype *get_player_archetype (archetype *at); |
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411 | object *get_nearest_player (object *mon); |
294 | object *get_nearest_player (object *mon); |
412 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
295 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
413 | void give_initial_items (object *pl, treasurelist *items); |
296 | void give_initial_items (object *pl, treasurelist *items); |
414 | void get_name (object *op); |
297 | void get_name (object *op); |
415 | void get_password (object *op); |
298 | void get_password (object *op); |
… | |
… | |
420 | void Roll_Again (object *op); |
303 | void Roll_Again (object *op); |
421 | void Swap_Stat (object *op, int Swap_Second); |
304 | void Swap_Stat (object *op, int Swap_Second); |
422 | int key_roll_stat (object *op, char key); |
305 | int key_roll_stat (object *op, char key); |
423 | int key_change_class (object *op, char key); |
306 | int key_change_class (object *op, char key); |
424 | int key_confirm_quit (object *op, char key); |
307 | int key_confirm_quit (object *op, char key); |
425 | void flee_player (object *op); |
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426 | int check_pick (object *op); |
308 | int check_pick (object *op); |
427 | object *find_arrow (object *op, const char *type); |
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428 | object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
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429 | object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
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430 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
309 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
431 | int player_fire_bow (object *op, int dir); |
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432 | void fire_misc_object (object *op, int dir); |
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433 | bool fire (object *op, int dir); |
310 | bool fire (object *who, int dir); |
434 | object *find_key (object *pl, object *container, object *door); |
311 | object *find_key (object *pl, object *container, object *door); |
435 | bool move_player_attack (object *op, int dir); |
312 | bool move_player_attack (object *op, int dir); |
436 | bool move_player (object *op, int dir); |
313 | bool move_player (object *op, int dir); |
437 | bool handle_newcs_player (object *op); |
314 | bool handle_newcs_player (object *op); |
438 | int save_life (object *op); |
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439 | const char *gravestone_text (object *op); |
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440 | void do_some_living (object *op); |
315 | void do_some_living (object *op); |
441 | void kill_player (object *op); |
316 | void kill_player (object *op); |
442 | void loot_object (object *op); |
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443 | void fix_weight (void); |
317 | void fix_weight (); |
444 | void fix_luck (void); |
318 | void fix_luck (); |
445 | void cast_dust (object *op, object *throw_ob, int dir); |
319 | void cast_dust (object *op, object *throw_ob, int dir); |
446 | void make_visible (object *op); |
320 | void make_visible (object *op); |
447 | int is_true_undead (object *op); |
321 | int is_true_undead (object *op); |
448 | int hideability (object *ob); |
322 | int hideability (object *ob); |
449 | void do_hidden_move (object *op); |
323 | void do_hidden_move (object *op); |
450 | int stand_near_hostile (object *who); |
324 | int stand_near_hostile (object *who); |
451 | int player_can_view (object *pl, object *op); |
325 | int player_can_view (object *pl, object *op); |
452 | int action_makes_visible (object *op); |
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453 | int op_on_battleground (object *op, int *x, int *y); |
326 | int op_on_battleground (object *op, int *x, int *y); |
454 | void dragon_ability_gain (object *who, int atnr, int level); |
327 | void dragon_ability_gain (object *who, int atnr, int level); |
455 | void player_unready_range_ob (player *pl, object *ob); |
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456 | |
328 | |
457 | /* resurrection.c */ |
329 | /* resurrection.c */ |
458 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
330 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
459 | int resurrection_fails (int levelcaster, int leveldead); |
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460 | void dead_player (object *op); |
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461 | void dead_character (const char *name); |
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462 | int dead_player_exists (const char *name); |
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463 | |
331 | |
464 | /* rune.c */ |
332 | /* rune.c */ |
465 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
333 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
466 | void move_rune (object *op); |
334 | void move_rune (object *op); |
467 | void rune_attack (object *op, object *victim); |
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468 | void spring_trap (object *trap, object *victim); |
335 | void spring_trap (object *trap, object *victim); |
469 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
336 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
470 | int trap_see (object *op, object *trap); |
337 | int trap_see (object *op, object *trap); |
471 | int trap_show (object *trap, object *where); |
338 | int trap_show (object *trap, object *where); |
472 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
339 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
473 | void trap_adjust (object *trap, int difficulty); |
340 | void trap_adjust (object *trap, int difficulty); |
474 | |
341 | |
475 | /* shop.c */ |
342 | /* shop.c */ |
476 | int get_payment (object *pl); |
343 | int get_payment (object *pl); |
477 | sint64 query_cost (const object *tmp, object *who, int flag); |
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478 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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479 | sint64 query_money (const object *op); |
344 | sint64 query_money (const object *op); |
480 | int pay_for_amount (sint64 to_pay, object *pl); |
345 | int pay_for_amount (sint64 to_pay, object *pl); |
481 | int pay_for_item (object *op, object *pl); |
346 | int pay_for_item (object *op, object *pl); |
482 | int can_pay (object *pl); |
347 | int can_pay (object *pl); |
483 | bool sell_item (object *op, object *pl); |
348 | bool sell_item (object *op, object *pl); |
484 | double shopkeeper_approval (const maptile *map, const object *player); |
349 | double shopkeeper_approval (const maptile *map, const object *player); |
485 | int describe_shop (const object *op); |
350 | int describe_shop (const object *op); |
486 | void shop_listing (object *sign, object *op); |
351 | void shop_listing (object *sign, object *op); |
487 | bool is_in_shop (object *o); |
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488 | bool is_in_shop (maptile *map, int x, int y); |
352 | bool is_in_shop (maptile *map, int x, int y); |
489 | |
353 | |
490 | /* skills.c */ |
354 | /* skills.c */ |
491 | int steal (object *op, int dir, object *skill); |
355 | int steal (object *op, int dir, object *skill); |
492 | int pick_lock (object *pl, int dir, object *skill); |
356 | int pick_lock (object *pl, int dir, object *skill); |
493 | int hide (object *op, object *skill); |
357 | int hide (object *op, object *skill); |
494 | int jump (object *pl, int dir, object *skill); |
358 | int jump (object *pl, int dir, object *skill); |
495 | int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
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496 | int skill_ident (object *pl, object *skill); |
359 | int skill_ident (object *pl, object *skill); |
497 | int use_oratory (object *pl, int dir, object *skill); |
360 | int use_oratory (object *pl, int dir, object *skill); |
498 | int singing (object *pl, int dir, object *skill); |
361 | int singing (object *pl, int dir, object *skill); |
499 | int find_traps (object *pl, object *skill); |
362 | int find_traps (object *pl, object *skill); |
500 | int remove_trap (object *op, int dir, object *skill); |
363 | int remove_trap (object *op, int dir, object *skill); |
501 | int pray (object *pl, object *skill); |
364 | int pray (object *pl, object *skill); |
502 | void meditate (object *pl, object *skill); |
365 | void meditate (object *pl, object *skill); |
503 | int write_on_item (object *pl, const char *params, object *skill); |
366 | int write_on_item (object *pl, const char *params, object *skill); |
504 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
367 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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368 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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369 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
505 | |
370 | |
506 | /* skill_util.c */ |
371 | /* skill_util.c */ |
507 | void init_skills (void); |
372 | void init_skills (); |
508 | void link_player_skills (object *op); |
373 | void link_player_skills (object *op); |
509 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
374 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
510 | int calc_skill_exp (object *who, object *op, object *skill); |
375 | int calc_skill_exp (object *who, object *op, object *skill); |
511 | int learn_skill (object *pl, object *scroll); |
376 | int learn_skill (object *pl, object *scroll); |
512 | void show_skills (object *op, const char *search); |
377 | void show_skills (object *op, const char *search); |
513 | int use_skill (object *op, const char *string); |
378 | int use_skill (object *op, const char *string); |
514 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
379 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
515 | |
380 | |
516 | /* spell_attack.c */ |
381 | /* spell_attack.c */ |
517 | void check_spell_knockback (object *op); |
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518 | void forklightning (object *op, object *tmp); |
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519 | void move_bolt (object *op); |
382 | void move_bolt (object *op); |
520 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
383 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
521 | void explosion (object *op); |
384 | void explosion (object *op); |
522 | void explode_bullet (object *op); |
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523 | void check_bullet (object *op); |
385 | void check_bullet (object *op); |
524 | void move_bullet (object *op); |
386 | void move_bullet (object *op); |
525 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
387 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
526 | void cone_drop (object *op); |
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527 | void move_cone (object *op); |
388 | void move_cone (object *op); |
528 | int cast_cone (object *op, object *caster, int dir, object *spell); |
389 | int cast_cone (object *op, object *caster, int dir, object *spell); |
529 | void animate_bomb (object *op); |
390 | void animate_bomb (object *op); |
530 | int create_bomb (object *op, object *caster, int dir, object *spell); |
391 | int create_bomb (object *op, object *caster, int dir, object *spell); |
531 | object *get_pointed_target (object *op, int dir, int range, int type); |
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532 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
392 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
533 | void move_missile (object *op); |
393 | void move_missile (object *op); |
534 | int make_object_glow (object *op, int radius, int time); |
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535 | int cast_destruction (object *op, object *caster, object *spell_ob); |
394 | int cast_destruction (object *op, object *caster, object *spell_ob); |
536 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
395 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
537 | int mood_change (object *op, object *caster, object *spell); |
396 | int mood_change (object *op, object *caster, object *spell); |
538 | void move_ball_spell (object *op); |
397 | void move_ball_spell (object *op); |
539 | void move_swarm_spell (object *op); |
398 | void move_swarm_spell (object *op); |
… | |
… | |
560 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
419 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
561 | int perceive_self (object *op); |
420 | int perceive_self (object *op); |
562 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
421 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
563 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
422 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
564 | int cast_heal (object *op, object *caster, object *spell, int dir); |
423 | int cast_heal (object *op, object *caster, object *spell, int dir); |
565 | int change_ability_duration (object *spell, object *caster); |
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566 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
424 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
567 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
425 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
568 | int alchemy (object *op, object *caster, object *spell_ob); |
426 | int alchemy (object *op, object *caster, object *spell_ob); |
569 | int remove_curse (object *op, object *caster, object *spell); |
427 | int remove_curse (object *op, object *caster, object *spell); |
570 | int cast_identify (object *op, object *caster, object *spell); |
428 | int cast_identify (object *op, object *caster, object *spell); |
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581 | |
439 | |
582 | /* spell_util.c */ |
440 | /* spell_util.c */ |
583 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
441 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
584 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
442 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
585 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
443 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
586 | int min_casting_level (object *caster, object *spell); |
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587 | int casting_level (object *caster, object *spell); |
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588 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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589 | int SP_level_dam_adjust (object *caster, object *spob); |
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590 | int SP_level_duration_adjust (object *caster, object *spob); |
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591 | int SP_level_range_adjust (object *caster, object *spob); |
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592 | object *check_spell_known (object *op, shstr_cmp name); |
444 | object *check_spell_known (object *op, shstr_cmp name); |
593 | object *lookup_spell_by_name (object *op, const char *spname); |
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594 | int reflwall (maptile *m, int x, int y, object *sp_op); |
445 | int reflwall (maptile *m, int x, int y, object *sp_op); |
595 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
446 | bool cast_create_obj (object *op, object *caster, object *new_op, int dir); |
596 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
447 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
597 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
448 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
598 | void regenerate_rod (object *rod); |
449 | void regenerate_rod (object *rod); |
599 | void drain_rod_charge (object *rod); |
450 | void drain_rod_charge (object *rod); |
600 | object *find_target_for_friendly_spell (object *op, int dir); |
451 | object *find_target_for_friendly_spell (object *op, int dir); |
601 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
452 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
602 | void put_a_monster (object *op, const char *monstername); |
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603 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
453 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
604 | void shuffle_attack (object *op, int change_face); |
454 | void shuffle_attack (object *op, int change_face); |
605 | void prayer_failure (object *op, int failure, int power); |
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606 | void spell_failure (object *op, int failure, int power, object *skill); |
455 | void spell_failure (object *op, int failure, int power, object *skill); |
607 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
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608 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
456 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
609 | void move_spell_effect (object *op); |
457 | void move_spell_effect (object *op); |
610 | void check_spell_effect (object *op); |
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611 | void apply_spell_effect (object *spell, object *victim); |
458 | void apply_spell_effect (object *spell, object *victim); |
612 | void create_exploding_ball_at (object *victim, int level); |
459 | void create_exploding_ball_at (object *victim, int level); |
613 | |
460 | |
614 | /* swamp.c */ |
461 | /* swamp.c */ |
615 | void walk_on_deep_swamp (object *op, object *victim); |
462 | void walk_on_deep_swamp (object *op, object *victim); |
616 | void move_deep_swamp (object *op); |
463 | void move_deep_swamp (object *op); |
617 | |
464 | |
618 | /* swap.c */ |
465 | /* swap.c */ |
619 | void read_map_log (void); |
466 | void read_map_log (); |
620 | void swap_map (maptile *map); |
467 | void swap_map (maptile *map); |
621 | void check_active_maps (void); |
468 | void check_active_maps (); |
622 | maptile *map_least_timeout (char *except_level); |
469 | maptile *map_least_timeout (char *except_level); |
623 | void swap_below_max (char *except_level); |
470 | void swap_below_max (char *except_level); |
624 | int players_on_map (maptile *m, int show_all); |
471 | int players_on_map (maptile *m, int show_all); |
625 | void flush_old_maps (void); |
472 | void flush_old_maps (); |
626 | |
473 | |
627 | /* time.c */ |
474 | /* time.c */ |
628 | void remove_door (object *op); |
475 | void remove_door (object *op); |
629 | void remove_door2 (object *op); |
476 | void remove_door2 (object *op); |
630 | void generate_monster (object *gen); |
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631 | void remove_force (object *op); |
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632 | void remove_blindness (object *op); |
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633 | void poison_more (object *op); |
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634 | void move_gate (object *op); |
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635 | void move_timed_gate (object *op); |
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636 | void move_detector (object *op); |
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637 | void animate_trigger (object *op); |
477 | void animate_trigger (object *op); |
638 | void move_hole (object *op); |
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639 | object *stop_item (object *op); |
478 | object *stop_item (object *op); |
640 | void fix_stopped_item (object *op, maptile *map, object *originator); |
479 | void fix_stopped_item (object *op, maptile *map, object *originator); |
641 | object *fix_stopped_arrow (object *op); |
480 | object *fix_stopped_arrow (object *op); |
642 | void move_arrow (object *op); |
481 | void move_arrow (object *op); |
643 | void change_object (object *op); |
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644 | void move_teleporter (object *op); |
482 | void move_teleporter (object *op); |
645 | void move_player_changer (object *op); |
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646 | void move_firewall (object *op); |
483 | void move_firewall (object *op); |
647 | void move_player_mover (object *op); |
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648 | void move_duplicator (object *op); |
484 | void move_duplicator (object *op); |
649 | void move_creator (object *creator); |
485 | void move_creator (object *creator); |
650 | void move_marker (object *op); |
486 | void move_marker (object *op); |
651 | void process_object (object *op); |
487 | void process_object (object *op); |
652 | |
488 | |
653 | /* weather.c */ |
489 | /* weather.c */ |
654 | void set_darkness_map (maptile *m); |
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655 | void adjust_daylight (void); |
490 | void adjust_daylight (); |
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491 | |