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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.106 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.136 by root, Wed Nov 21 12:12:03 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30int content_recipe_value (object *op);
31int numb_ob_inside (object *op);
32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33void adjust_product (object *item, int lvl, int yield);
34object *make_item_from_recipe (object *cauldron, recipe *rp);
35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37void remove_contents (object *first_ob, object *save_item);
38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39 29
40/* apply.c */ 30/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
45int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 41void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 43int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on); 48void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a); 49void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter); 50int convert_item (object *item, object *converter);
76 51
77/* attack.c */ 52/* attack.c */
78void cancellation (object *op); 53void cancellation (object *op);
79int did_make_save_item (object *op, int type, object *originator);
80void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
81int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
82void attack_message (int dam, int type, object *op, object *hitter);
83int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
84object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
85void tear_down_wall (object *op);
86void scare_creature (object *target, object *hitter);
87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
88int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
89int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
90int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
91void poison_player (object *op, object *hitter, int dam);
92void slow_player (object *op, object *hitter, int dam);
93void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
94void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
95void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
96void deathstrike_player (object *op, object *hitter, int *dam);
97int adj_attackroll (object *hitter, object *target);
98int is_aimed_missile (object *op);
99 65
100/* build_map.c */ 66/* build_map.c */
101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
102void remove_marking_runes (struct mapdef *map, short x, short y);
103object *get_connection_rune (object *pl, short x, short y);
104object *get_msg_book (object *pl, short x, short y);
105object *get_wall (struct mapdef *map, int x, int y);
106void fix_walls (maptile *map, int x, int y);
107void fix_walls_around (maptile *map, int x, int y);
108void apply_builder_floor (object *pl, object *material, short x, short y);
109void apply_builder_wall (object *pl, object *material, short x, short y);
110void apply_builder_item (object *pl, object *item, short x, short y);
111void apply_builder_remove (object *pl, int dir);
112void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
113int adjust_sign_msg (object *pl, short x, short y, object *tmp);
114 68
115/* c_misc.c */ 69/* c_misc.c */
116int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
117int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
118void malloc_info (object *op); 72void malloc_info (object *op);
138int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
139int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 96int command_help (object *op, char *params);
143int onoff_value (const char *line);
144int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
145int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
146void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
147void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
148int command_title (object *op, char *params); 101int command_title (object *op, char *params);
157int command_south (object *op, char *params); 110int command_south (object *op, char *params);
158int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
159int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
160int command_west (object *op, char *params); 113int command_west (object *op, char *params);
161int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
162 119
163/* c_new.c */ 120/* c_new.c */
164void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
165int bad_command (object *op, char *params);
166 122
167/* c_object.c */ 123/* c_object.c */
168object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
169int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
170int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
181void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
182void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
186object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
190int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
194 152
195/* c_party.c */ 153/* c_party.c */
196partylist *get_firstparty (void); 154partylist *get_firstparty ();
197void remove_party (partylist *target_party);
198void obsolete_parties (void); 155void obsolete_parties ();
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
202void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 159int command_party (object *op, char *params);
205 160
206/* c_range.c */ 161/* c_range.c */
207int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
208int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
209int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
210int command_cast_spell (object *op, char *params, char command);
211int legal_range (object *op, int r); 165int legal_range (object *op, int r);
212void change_spell (object *op, char k);
213int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
214 167
215/* c_wiz.c */ 168/* c_wiz.c */
216int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
217void do_wizard_hide (object *op, int silent_dm);
218int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
219int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
220int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
221int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
222int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
234int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
235int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
236int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
237int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
238int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
239int do_wizard_dm (object *op, char *params, int silent);
240int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
245int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
246void dm_stack_pop (player *pl);
247object *dm_stack_peek (player *pl);
248void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
249object *get_dm_object (player *pl, char **params, int *from);
250int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
251int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
252int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
253int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
254int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
255int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
256 204
257/* commands.c */
258void init_commands (void);
259CommFunc find_oldsocket_command (char *cmd);
260CommFunc find_oldsocket_command2 (char *cmd);
261
262/* daemon.c */ 205/* daemon.c */
263FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
264 207
265/* disease.c */ 208/* disease.c */
266int move_disease (object *disease); 209int move_disease (object *disease);
268int move_symptom (object *symptom); 211int move_symptom (object *symptom);
269int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
270int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
271 214
272/* egoitem.c */ 215/* egoitem.c */
273int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
275 217
276/* hiscore.c */
277char *spool (char *bp, char *error);
278void check_score (object *op);
279void display_high_score (object *op, int max, const char *match);
280
281/* gods.c */ 218/* gods.c */
282int lookup_god_by_name (shstr_cmp name);
283object *find_god (shstr_cmp name); 219object *find_god (shstr_cmp name);
284shstr_tmp determine_god (object *op); 220shstr_tmp determine_god (object *op);
285void pray_at_altar (object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
286void become_follower (object *op, object *new_god); 222void become_follower (object *op, object *new_god);
287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288void stop_using_item (object *op, int type, int number);
289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290archetype *determine_holy_arch (object *god, shstr_cmp type); 223archetype *determine_holy_arch (object *god, shstr_cmp type);
291void god_intervention (object *op, object *god, object *skill);
292int god_examines_priest (object *op, object *god);
293int god_examines_item (object *god, object *item);
294int get_god (object *priest);
295int tailor_god_spell (object *spellop, object *caster); 224int tailor_god_spell (object *spellop, object *caster);
296 225
297/* init.c */ 226/* init.c */
298void load_settings (void); 227void load_settings ();
299void load_materials (void);
300void init (int argc, char **argv); 228void init (int argc, char **argv);
301void usage (void); 229void usage ();
302void help (void); 230void help ();
303void init_beforeplay (void); 231void init_beforeplay ();
304void init_signals (void); 232void init_signals ();
305void init_races (void);
306void dump_races (void);
307void add_to_racelist (const char *race_name, object *op);
308racelink *get_racelist (void);
309racelink *find_racelink (const char *name); 233racelink *find_racelink (const char *name);
310 234
311/* login.c */ 235/* login.c */
312void delete_character (const char *name); 236void delete_character (const char *name);
313int verify_player (const char *name, char *password); 237int verify_player (const char *name, char *password);
314int check_name (player *me, const char *name); 238int check_name (player *me, const char *name);
315int create_savedir_if_needed (char *savedir); 239int create_savedir_if_needed (char *savedir);
316void copy_file (const char *filename, FILE *fpout); 240void copy_file (const char *filename, FILE *fpout);
317 241
318/* main.c */ 242/* main.c */
319void server_tick (); 243void one_tick ();
320void version (object *op); 244void version (object *op);
321void info_keys (object *op); 245void info_keys (object *op);
322char *crypt_string (char *str, char *salt); 246char *crypt_string (char *str, char *salt);
323void enter_player_savebed (object *op); 247void enter_player_savebed (object *op);
324void leave_map (object *op); 248void leave_map (object *op);
325void set_map_timeout (maptile *oldmap);
326char *clean_path (const char *file); 249char *clean_path (const char *file);
327char *unclean_path (const char *src); 250char *unclean_path (const char *src);
328void enter_exit (object *op, object *exit_ob); 251void enter_exit (object *op, object *exit_ob);
329void process_events ();
330void clean_tmp_files (void); 252void clean_tmp_files ();
331void leave (player *pl,int draw_exit); 253void leave (player *pl,int draw_exit);
332void do_specials (void);
333int main (int argc, char **argv); 254int main (int argc, char **argv);
334 255
335/* monster.c */ 256/* monster.c */
336object *check_enemy (object *npc, rv_vector *rv); 257object *check_enemy (object *npc, rv_vector *rv);
337object *find_nearest_living_creature (object *npc); 258object *find_nearest_living_creature (object *npc);
338object *find_enemy (object *npc, rv_vector *rv);
339int check_wakeup (object *op, object *enemy, rv_vector *rv);
340int move_randomly (object *op);
341int move_monster (object *op); 259int move_monster (object *op);
342int can_hit (object *ob1, object *ob2, rv_vector *rv);
343object *monster_choose_random_spell (object *monster);
344int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
345int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
346int monster_use_skill (object *head, object *part, object *pl, int dir);
347int monster_use_range (object *head, object *part, object *pl, int dir);
348int monster_use_bow (object *head, object *part, object *pl, int dir);
349int check_good_weapon (object *who, object *item);
350int check_good_armour (object *who, object *item);
351void monster_check_pickup (object *monster);
352int monster_can_pick (object *monster, object *item);
353void monster_apply_below (object *monster);
354void monster_check_apply (object *mon, object *item); 260void monster_check_apply (object *mon, object *item);
355void npc_call_help (object *op); 261void npc_call_help (object *op);
356int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358int hitrun_att (int dir, object *ob, object *enemy);
359int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
361int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
362void circ1_move (object *ob);
363void circ2_move (object *ob);
364void pace_movev (object *ob);
365void pace_moveh (object *ob);
366void pace2_movev (object *ob);
367void pace2_moveh (object *ob);
368void rand_move (object *ob);
369void check_earthwalls (object *op, maptile *m, int x, int y); 262void check_earthwalls (object *op, maptile *m, int x, int y);
370void check_doors (object *op, maptile *m, int x, int y); 263void check_doors (object *op, maptile *m, int x, int y);
371void communicate (object *op, const char *txt); 264void communicate (object *op, const char *txt);
372int talk_to_npc (object *op, object *npc, const char *txt); 265int talk_to_npc (object *op, object *npc, const char *txt);
373int talk_to_wall (object *pl, object *npc, const char *txt); 266int talk_to_wall (object *pl, object *npc, const char *txt);
375int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 268int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
376int stand_in_light (object *op); 269int stand_in_light (object *op);
377int can_see_enemy (object *op, object *enemy); 270int can_see_enemy (object *op, object *enemy);
378 271
379/* move.c */ 272/* move.c */
380int move_object (object *op, int dir);
381int move_ob (object *op, int dir, object *originator);
382int transfer_ob (object *op, int x, int y, int randomly, object *originator); 273int transfer_ob (object *op, int x, int y, int randomly, object *originator);
383int teleport (object *teleporter, uint8 tele_type, object *user); 274int teleport (object *teleporter, uint8 tele_type, object *user);
384void recursive_roll (object *op, int dir, object *pusher); 275void recursive_roll (object *op, int dir, object *pusher);
385int try_fit (object *op, maptile *m, int x, int y);
386int roll_ob (object *op, int dir, object *pusher);
387int push_ob (object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
388 277
389/* pets.c */ 278/* pets.c */
390object *get_pet_enemy (object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
391void terminate_all_pets (object *owner); 280void terminate_all_pets (object *owner);
392void remove_all_pets (maptile *map); 281void move_all_pets ();
393int follow_owner (object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
394void pet_move (object *ob); 283void pet_move (object *ob);
395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
396void move_golem (object *op); 284void move_golem (object *op);
397void control_golem (object *op, int dir); 285void control_golem (object *op, int dir);
398int summon_golem (object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
399object *choose_cult_monster (object *pl, object *god, int summon_level);
400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); 287int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
401int should_arena_attack (object *pet, object *owner, object *target); 288int should_arena_attack (object *pet, object *owner, object *target);
402 289
403/* player.c */ 290/* player.c */
404player *find_player (const char *plname); 291player *find_player (const char *plname);
405player *find_player_partial_name (const char *plname); 292player *find_player_partial_name (const char *plname);
406void display_motd (const object *op);
407void send_rules (const object *op);
408void send_news (const object *op);
409int playername_ok (const char *cp); 293int playername_ok (const char *cp);
410archetype *get_player_archetype (archetype *at);
411object *get_nearest_player (object *mon); 294object *get_nearest_player (object *mon);
412int path_to_player (object *mon, object *pl, unsigned mindiff); 295int path_to_player (object *mon, object *pl, unsigned mindiff);
413void give_initial_items (object *pl, treasurelist *items); 296void give_initial_items (object *pl, treasurelist *items);
414void get_name (object *op); 297void get_name (object *op);
415void get_password (object *op); 298void get_password (object *op);
420void Roll_Again (object *op); 303void Roll_Again (object *op);
421void Swap_Stat (object *op, int Swap_Second); 304void Swap_Stat (object *op, int Swap_Second);
422int key_roll_stat (object *op, char key); 305int key_roll_stat (object *op, char key);
423int key_change_class (object *op, char key); 306int key_change_class (object *op, char key);
424int key_confirm_quit (object *op, char key); 307int key_confirm_quit (object *op, char key);
425void flee_player (object *op);
426int check_pick (object *op); 308int check_pick (object *op);
427object *find_arrow (object *op, const char *type);
428object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
429object *pick_arrow_target (object *op, shstr_cmp type, int dir);
430int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 309int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
431int player_fire_bow (object *op, int dir);
432void fire_misc_object (object *op, int dir);
433bool fire (object *op, int dir); 310bool fire (object *who, int dir);
434object *find_key (object *pl, object *container, object *door); 311object *find_key (object *pl, object *container, object *door);
435bool move_player_attack (object *op, int dir); 312bool move_player_attack (object *op, int dir);
436bool move_player (object *op, int dir); 313bool move_player (object *op, int dir);
437bool handle_newcs_player (object *op); 314bool handle_newcs_player (object *op);
438int save_life (object *op);
439const char *gravestone_text (object *op);
440void do_some_living (object *op); 315void do_some_living (object *op);
441void kill_player (object *op); 316void kill_player (object *op);
442void loot_object (object *op);
443void fix_weight (void); 317void fix_weight ();
444void fix_luck (void); 318void fix_luck ();
445void cast_dust (object *op, object *throw_ob, int dir); 319void cast_dust (object *op, object *throw_ob, int dir);
446void make_visible (object *op); 320void make_visible (object *op);
447int is_true_undead (object *op); 321int is_true_undead (object *op);
448int hideability (object *ob); 322int hideability (object *ob);
449void do_hidden_move (object *op); 323void do_hidden_move (object *op);
450int stand_near_hostile (object *who); 324int stand_near_hostile (object *who);
451int player_can_view (object *pl, object *op); 325int player_can_view (object *pl, object *op);
452int action_makes_visible (object *op);
453int op_on_battleground (object *op, int *x, int *y); 326int op_on_battleground (object *op, int *x, int *y);
454void dragon_ability_gain (object *who, int atnr, int level); 327void dragon_ability_gain (object *who, int atnr, int level);
455void player_unready_range_ob (player *pl, object *ob);
456 328
457/* resurrection.c */ 329/* resurrection.c */
458int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 330int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
459int resurrection_fails (int levelcaster, int leveldead);
460void dead_player (object *op);
461void dead_character (const char *name);
462int dead_player_exists (const char *name);
463 331
464/* rune.c */ 332/* rune.c */
465int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 333int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
466void move_rune (object *op); 334void move_rune (object *op);
467void rune_attack (object *op, object *victim);
468void spring_trap (object *trap, object *victim); 335void spring_trap (object *trap, object *victim);
469int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 336int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
470int trap_see (object *op, object *trap); 337int trap_see (object *op, object *trap);
471int trap_show (object *trap, object *where); 338int trap_show (object *trap, object *where);
472int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 339int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
473void trap_adjust (object *trap, int difficulty); 340void trap_adjust (object *trap, int difficulty);
474 341
475/* shop.c */ 342/* shop.c */
476int get_payment (object *pl); 343int get_payment (object *pl);
477sint64 query_cost (const object *tmp, object *who, int flag);
478const char *query_cost_string (const object *tmp, object *who, int flag);
479sint64 query_money (const object *op); 344sint64 query_money (const object *op);
480int pay_for_amount (sint64 to_pay, object *pl); 345int pay_for_amount (sint64 to_pay, object *pl);
481int pay_for_item (object *op, object *pl); 346int pay_for_item (object *op, object *pl);
482int can_pay (object *pl); 347int can_pay (object *pl);
483bool sell_item (object *op, object *pl); 348bool sell_item (object *op, object *pl);
484double shopkeeper_approval (const maptile *map, const object *player); 349double shopkeeper_approval (const maptile *map, const object *player);
485int describe_shop (const object *op); 350int describe_shop (const object *op);
486void shop_listing (object *sign, object *op); 351void shop_listing (object *sign, object *op);
487bool is_in_shop (object *o);
488bool is_in_shop (maptile *map, int x, int y); 352bool is_in_shop (maptile *map, int x, int y);
489 353
490/* skills.c */ 354/* skills.c */
491int steal (object *op, int dir, object *skill); 355int steal (object *op, int dir, object *skill);
492int pick_lock (object *pl, int dir, object *skill); 356int pick_lock (object *pl, int dir, object *skill);
493int hide (object *op, object *skill); 357int hide (object *op, object *skill);
494int jump (object *pl, int dir, object *skill); 358int jump (object *pl, int dir, object *skill);
495int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
496int skill_ident (object *pl, object *skill); 359int skill_ident (object *pl, object *skill);
497int use_oratory (object *pl, int dir, object *skill); 360int use_oratory (object *pl, int dir, object *skill);
498int singing (object *pl, int dir, object *skill); 361int singing (object *pl, int dir, object *skill);
499int find_traps (object *pl, object *skill); 362int find_traps (object *pl, object *skill);
500int remove_trap (object *op, int dir, object *skill); 363int remove_trap (object *op, int dir, object *skill);
501int pray (object *pl, object *skill); 364int pray (object *pl, object *skill);
502void meditate (object *pl, object *skill); 365void meditate (object *pl, object *skill);
503int write_on_item (object *pl, const char *params, object *skill); 366int write_on_item (object *pl, const char *params, object *skill);
504int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 367int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
505 370
506/* skill_util.c */ 371/* skill_util.c */
507void init_skills (void); 372void init_skills ();
508void link_player_skills (object *op); 373void link_player_skills (object *op);
509int do_skill (object *op, object *part, object *skill, int dir, const char *string); 374int do_skill (object *op, object *part, object *skill, int dir, const char *string);
510int calc_skill_exp (object *who, object *op, object *skill); 375int calc_skill_exp (object *who, object *op, object *skill);
511int learn_skill (object *pl, object *scroll); 376int learn_skill (object *pl, object *scroll);
512void show_skills (object *op, const char *search); 377void show_skills (object *op, const char *search);
513int use_skill (object *op, const char *string); 378int use_skill (object *op, const char *string);
514int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 379int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
515 380
516/* spell_attack.c */ 381/* spell_attack.c */
517void check_spell_knockback (object *op);
518void forklightning (object *op, object *tmp);
519void move_bolt (object *op); 382void move_bolt (object *op);
520int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 383int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
521void explosion (object *op); 384void explosion (object *op);
522void explode_bullet (object *op);
523void check_bullet (object *op); 385void check_bullet (object *op);
524void move_bullet (object *op); 386void move_bullet (object *op);
525int fire_bullet (object *op, object *caster, int dir, object *spob); 387int fire_bullet (object *op, object *caster, int dir, object *spob);
526void cone_drop (object *op);
527void move_cone (object *op); 388void move_cone (object *op);
528int cast_cone (object *op, object *caster, int dir, object *spell); 389int cast_cone (object *op, object *caster, int dir, object *spell);
529void animate_bomb (object *op); 390void animate_bomb (object *op);
530int create_bomb (object *op, object *caster, int dir, object *spell); 391int create_bomb (object *op, object *caster, int dir, object *spell);
531object *get_pointed_target (object *op, int dir, int range, int type);
532int cast_smite_spell (object *op, object *caster, int dir, object *spell); 392int cast_smite_spell (object *op, object *caster, int dir, object *spell);
533void move_missile (object *op); 393void move_missile (object *op);
534int make_object_glow (object *op, int radius, int time);
535int cast_destruction (object *op, object *caster, object *spell_ob); 394int cast_destruction (object *op, object *caster, object *spell_ob);
536int cast_curse (object *op, object *caster, object *spell_ob, int dir); 395int cast_curse (object *op, object *caster, object *spell_ob, int dir);
537int mood_change (object *op, object *caster, object *spell); 396int mood_change (object *op, object *caster, object *spell);
538void move_ball_spell (object *op); 397void move_ball_spell (object *op);
539void move_swarm_spell (object *op); 398void move_swarm_spell (object *op);
560int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 419int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
561int perceive_self (object *op); 420int perceive_self (object *op);
562int magic_wall (object *op, object *caster, int dir, object *spell_ob); 421int magic_wall (object *op, object *caster, int dir, object *spell_ob);
563int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 422int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
564int cast_heal (object *op, object *caster, object *spell, int dir); 423int cast_heal (object *op, object *caster, object *spell, int dir);
565int change_ability_duration (object *spell, object *caster);
566int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 424int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
567int cast_bless (object *op, object *caster, object *spell_ob, int dir); 425int cast_bless (object *op, object *caster, object *spell_ob, int dir);
568int alchemy (object *op, object *caster, object *spell_ob); 426int alchemy (object *op, object *caster, object *spell_ob);
569int remove_curse (object *op, object *caster, object *spell); 427int remove_curse (object *op, object *caster, object *spell);
570int cast_identify (object *op, object *caster, object *spell); 428int cast_identify (object *op, object *caster, object *spell);
581 439
582/* spell_util.c */ 440/* spell_util.c */
583object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 441object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
584void set_spell_skill (object *op, object *caster, object *spob, object *dest); 442void set_spell_skill (object *op, object *caster, object *spob, object *dest);
585void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 443void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
586int min_casting_level (object *caster, object *spell);
587int casting_level (object *caster, object *spell);
588sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
589int SP_level_dam_adjust (object *caster, object *spob);
590int SP_level_duration_adjust (object *caster, object *spob);
591int SP_level_range_adjust (object *caster, object *spob);
592object *check_spell_known (object *op, shstr_cmp name); 444object *check_spell_known (object *op, shstr_cmp name);
593object *lookup_spell_by_name (object *op, const char *spname);
594int reflwall (maptile *m, int x, int y, object *sp_op); 445int reflwall (maptile *m, int x, int y, object *sp_op);
595int cast_create_obj (object *op, object *caster, object *new_op, int dir); 446bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
596int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 447int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
597int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 448int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
598void regenerate_rod (object *rod); 449void regenerate_rod (object *rod);
599void drain_rod_charge (object *rod); 450void drain_rod_charge (object *rod);
600object *find_target_for_friendly_spell (object *op, int dir); 451object *find_target_for_friendly_spell (object *op, int dir);
601int spell_find_dir (maptile *m, int x, int y, object *exclude); 452int spell_find_dir (maptile *m, int x, int y, object *exclude);
602void put_a_monster (object *op, const char *monstername);
603int summon_hostile_monsters (object *op, int n, const char *monstername); 453int summon_hostile_monsters (object *op, int n, const char *monstername);
604void shuffle_attack (object *op, int change_face); 454void shuffle_attack (object *op, int change_face);
605void prayer_failure (object *op, int failure, int power);
606void spell_failure (object *op, int failure, int power, object *skill); 455void spell_failure (object *op, int failure, int power, object *skill);
607int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
608int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); 456int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
609void move_spell_effect (object *op); 457void move_spell_effect (object *op);
610void check_spell_effect (object *op);
611void apply_spell_effect (object *spell, object *victim); 458void apply_spell_effect (object *spell, object *victim);
612void create_exploding_ball_at (object *victim, int level); 459void create_exploding_ball_at (object *victim, int level);
613 460
614/* swamp.c */ 461/* swamp.c */
615void walk_on_deep_swamp (object *op, object *victim); 462void walk_on_deep_swamp (object *op, object *victim);
616void move_deep_swamp (object *op); 463void move_deep_swamp (object *op);
617 464
618/* swap.c */ 465/* swap.c */
619void read_map_log (void); 466void read_map_log ();
620void swap_map (maptile *map); 467void swap_map (maptile *map);
621void check_active_maps (void); 468void check_active_maps ();
622maptile *map_least_timeout (char *except_level); 469maptile *map_least_timeout (char *except_level);
623void swap_below_max (char *except_level); 470void swap_below_max (char *except_level);
624int players_on_map (maptile *m, int show_all); 471int players_on_map (maptile *m, int show_all);
625void flush_old_maps (void); 472void flush_old_maps ();
626 473
627/* time.c */ 474/* time.c */
628void remove_door (object *op); 475void remove_door (object *op);
629void remove_door2 (object *op); 476void remove_door2 (object *op);
630void generate_monster (object *gen);
631void remove_force (object *op);
632void remove_blindness (object *op);
633void poison_more (object *op);
634void move_gate (object *op);
635void move_timed_gate (object *op);
636void move_detector (object *op);
637void animate_trigger (object *op); 477void animate_trigger (object *op);
638void move_hole (object *op);
639object *stop_item (object *op); 478object *stop_item (object *op);
640void fix_stopped_item (object *op, maptile *map, object *originator); 479void fix_stopped_item (object *op, maptile *map, object *originator);
641object *fix_stopped_arrow (object *op); 480object *fix_stopped_arrow (object *op);
642void move_arrow (object *op); 481void move_arrow (object *op);
643void change_object (object *op);
644void move_teleporter (object *op); 482void move_teleporter (object *op);
645void move_player_changer (object *op);
646void move_firewall (object *op); 483void move_firewall (object *op);
647void move_player_mover (object *op);
648void move_duplicator (object *op); 484void move_duplicator (object *op);
649void move_creator (object *creator); 485void move_creator (object *creator);
650void move_marker (object *op); 486void move_marker (object *op);
651void process_object (object *op); 487void process_object (object *op);
652 488
653/* weather.c */ 489/* weather.c */
654void set_darkness_map (maptile *m);
655void adjust_daylight (void); 490void adjust_daylight ();
491

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