ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.66 by root, Fri May 18 20:45:37 2007 UTC vs.
Revision 1.106 by root, Mon Oct 12 14:00:58 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* alchemy.c */ 23/* alchemy.c */
2int need_identify (const object *obj); 24int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
8int content_recipe_value (object *op); 30int content_recipe_value (object *op);
9int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
10object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
12object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
18/* apply.c */ 40/* apply.c */
19int transport_can_hold (const object *transport, const object *op, int nrof); 41int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport (object *pl, object *transport, int aflag); 42int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort (object *op, object *victim); 43int should_director_abort (object *op, object *victim);
22int apply_potion (object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon (object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon (object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon (object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
27int improve_armour (object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
28int convert_item (object *item, object *converter);
29int apply_container (object *op, object *sack); 49int apply_container (object *op, object *sack);
30int esrv_apply_container (object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
31void move_apply (object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell (object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell (object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
47void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
48void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
49void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
52 76
53/* attack.c */ 77/* attack.c */
54void cancellation (object *op); 78void cancellation (object *op);
55int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
74int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
75 99
76/* build_map.c */ 100/* build_map.c */
77int can_build_over (struct mapdef *map, object *tmp, short x, short y); 101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
78void remove_marking_runes (struct mapdef *map, short x, short y); 102void remove_marking_runes (struct mapdef *map, short x, short y);
79int find_unused_connected_value (struct mapdef *map);
80int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
81object *get_connection_rune (object *pl, short x, short y); 103object *get_connection_rune (object *pl, short x, short y);
82object *get_msg_book (object *pl, short x, short y); 104object *get_msg_book (object *pl, short x, short y);
83object *get_wall (struct mapdef *map, int x, int y); 105object *get_wall (struct mapdef *map, int x, int y);
84void fix_walls (maptile *map, int x, int y); 106void fix_walls (maptile *map, int x, int y);
85void fix_walls_around (maptile *map, int x, int y); 107void fix_walls_around (maptile *map, int x, int y);
103int command_weather (object *op, char *params); 125int command_weather (object *op, char *params);
104int command_archs (object *op, char *params); 126int command_archs (object *op, char *params);
105int command_hiscore (object *op, char *params); 127int command_hiscore (object *op, char *params);
106int command_debug (object *op, char *params); 128int command_debug (object *op, char *params);
107int command_dumpbelow (object *op, char *params); 129int command_dumpbelow (object *op, char *params);
130int command_dumpfriendlyobjects (object *op, char *params);
108int command_wizpass (object *op, char *params); 131int command_wizpass (object *op, char *params);
109int command_wizcast (object *op, char *params); 132int command_wizcast (object *op, char *params);
110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable (object *op, char *params);
114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps (object *op, char *params);
116int command_printlos (object *op, char *params); 133int command_printlos (object *op, char *params);
117int command_version (object *op, char *params); 134int command_version (object *op, char *params);
118void bug_report (const char *reportstring); 135void bug_report (const char *reportstring);
119int command_statistics (object *pl, char *params); 136int command_statistics (object *pl, char *params);
120int command_fix_me (object *op, char *params); 137int command_fix_me (object *op, char *params);
121int command_players (object *op, char *paramss); 138int command_players (object *op, char *paramss);
122int command_logs (object *op, char *params);
123int command_bowmode (object *op, char *params); 139int command_bowmode (object *op, char *params);
124int command_showpets (object *op, char *params); 140int command_showpets (object *op, char *params);
125int command_resistances (object *op, char *params); 141int command_resistances (object *op, char *params);
126int command_help (object *op, char *params); 142int command_help (object *op, char *params);
127int onoff_value (const char *line); 143int onoff_value (const char *line);
160int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
161void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
162int command_take (object *op, char *params); 178int command_take (object *op, char *params);
163void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
164void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void drop_object (object *dropper, object *obj);
165void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
166int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
167int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
168int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
169object *find_marked_object (object *op); 186object *find_marked_object (object *op);
170void examine_monster (object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
171const char *long_desc (object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
172void examine (object *op, object *tmp); 189void examine (object *op, object *tmp);
173void inventory (object *op, object *inv);
174int command_pickup (object *op, char *params); 190int command_pickup (object *op, char *params);
175void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
176int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
177int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
178 194
181void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
182void obsolete_parties (void); 198void obsolete_parties (void);
183void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
184int confirm_party_password (object *op); 200int confirm_party_password (object *op);
185void receive_party_password (object *op, char k); 201void receive_party_password (object *op, char k);
186void send_party_message (object *op, char *msg); 202void send_party_message (object *op, const char *msg);
187int command_gsay (object *op, char *params); 203int command_gsay (object *op, char *params);
188int command_party (object *op, char *params); 204int command_party (object *op, char *params);
189 205
190/* c_range.c */ 206/* c_range.c */
191int command_invoke (object *op, char *params); 207int command_invoke (object *op, char *params);
201void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
202int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
203int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
204int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
205int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
206int command_toggle_shout (object *op, char *params);
207int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
208int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
209int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
210int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
211int command_create (object *op, char *params); 226int command_create (object *op, char *params);
225int command_dm (object *op, char *params); 240int command_dm (object *op, char *params);
226int command_invisible (object *op, char *params); 241int command_invisible (object *op, char *params);
227int command_learn_spell (object *op, char *params); 242int command_learn_spell (object *op, char *params);
228int command_learn_special_prayer (object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
229int command_forget_spell (object *op, char *params); 244int command_forget_spell (object *op, char *params);
230int command_listplugins (object *op, char *params);
231int command_loadplugin (object *op, char *params);
232int command_unloadplugin (object *op, char *params);
233int command_dmhide (object *op, char *params); 245int command_dmhide (object *op, char *params);
234void dm_stack_pop (player *pl); 246void dm_stack_pop (player *pl);
235object *dm_stack_peek (player *pl); 247object *dm_stack_peek (player *pl);
236void dm_stack_push (player *pl, tag_t item); 248void dm_stack_push (player *pl, tag_t item);
237object *get_dm_object (player *pl, char **params, int *from); 249object *get_dm_object (player *pl, char **params, int *from);
250/* daemon.c */ 262/* daemon.c */
251FILE *BecomeDaemon (const char *filename); 263FILE *BecomeDaemon (const char *filename);
252 264
253/* disease.c */ 265/* disease.c */
254int move_disease (object *disease); 266int move_disease (object *disease);
255int remove_symptoms (object *disease);
256object *find_symptom (object *disease);
257int check_infection (object *disease);
258int infect_object (object *victim, object *disease, int force); 267int infect_object (object *victim, object *disease, int force);
259int do_symptoms (object *disease);
260int grant_immunity (object *disease);
261int move_symptom (object *symptom); 268int move_symptom (object *symptom);
262int check_physically_infect (object *victim, object *hitter); 269int check_physically_infect (object *victim, object *hitter);
263object *find_disease (object *victim);
264int cure_disease (object *sufferer, object *caster); 270int cure_disease (object *sufferer, object *caster, object *spell);
265int reduce_symptoms (object *sufferer, int reduction);
266 271
267/* egoitem.c */ 272/* egoitem.c */
268int create_artifact (object *op, const char *artifactname); 273int create_artifact (object *op, const char *artifactname);
269int apply_power_crystal (object *op, object *crystal); 274int apply_power_crystal (object *op, object *crystal);
270 275
272char *spool (char *bp, char *error); 277char *spool (char *bp, char *error);
273void check_score (object *op); 278void check_score (object *op);
274void display_high_score (object *op, int max, const char *match); 279void display_high_score (object *op, int max, const char *match);
275 280
276/* gods.c */ 281/* gods.c */
277int lookup_god_by_name (const char *name); 282int lookup_god_by_name (shstr_cmp name);
278object *find_god (const char *name); 283object *find_god (shstr_cmp name);
279const char *determine_god (object *op); 284shstr_tmp determine_god (object *op);
280void pray_at_altar (object *pl, object *altar, object *skill); 285void pray_at_altar (object *pl, object *altar, object *skill);
281void become_follower (object *op, object *new_god); 286void become_follower (object *op, object *new_god);
282int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
283void stop_using_item (object *op, int type, int number); 288void stop_using_item (object *op, int type, int number);
284void update_priest_flag (object *god, object *exp_ob, uint32 flag); 289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
285archetype *determine_holy_arch (object *god, const char *type); 290archetype *determine_holy_arch (object *god, shstr_cmp type);
286void god_intervention (object *op, object *god, object *skill); 291void god_intervention (object *op, object *god, object *skill);
287int god_examines_priest (object *op, object *god); 292int god_examines_priest (object *op, object *god);
288int god_examines_item (object *god, object *item); 293int god_examines_item (object *god, object *item);
289int get_god (object *priest); 294int get_god (object *priest);
290const char *get_god_for_race (const char *race);
291int tailor_god_spell (object *spellop, object *caster); 295int tailor_god_spell (object *spellop, object *caster);
292 296
293/* init.c */ 297/* init.c */
294void set_logfile (char *val); 298void load_settings (void);
295void call_version (void); 299void load_materials (void);
296void showscores (void);
297void set_debug (void);
298void unset_debug (void);
299void set_mondebug (void);
300void set_dumpmon1 (void);
301void set_dumpmon2 (void);
302void set_dumpmon3 (void);
303void set_dumpmon4 (void);
304void set_dumpmon5 (void);
305void set_dumpmon6 (void);
306void set_dumpmon7 (void);
307void set_dumpmon8 (void);
308void set_dumpmon9 (void);
309void set_dumpmont (char *name);
310void set_daemon (void);
311void set_datadir (char *path);
312void set_confdir (char *path);
313void set_localdir (char *path);
314void set_mapdir (char *path);
315void set_archetypes (char *path);
316void set_regions (char *path);
317void set_treasures (char *path);
318void set_uniquedir (char *path);
319void set_templatedir (char *path);
320void set_playerdir (char *path);
321void set_tmpdir (char *path);
322void showscoresparm (char *data);
323void set_csport (char *val);
324void init (int argc, char **argv); 300void init (int argc, char **argv);
325void usage (void); 301void usage (void);
326void help (void); 302void help (void);
327void init_beforeplay (void); 303void init_beforeplay (void);
328void init_startup (void);
329void compile_info (void);
330void init_signals (void); 304void init_signals (void);
331void init_races (void); 305void init_races (void);
332void dump_races (void); 306void dump_races (void);
333void add_to_racelist (const char *race_name, object *op); 307void add_to_racelist (const char *race_name, object *op);
334racelink *get_racelist (void); 308racelink *get_racelist (void);
337/* login.c */ 311/* login.c */
338void delete_character (const char *name); 312void delete_character (const char *name);
339int verify_player (const char *name, char *password); 313int verify_player (const char *name, char *password);
340int check_name (player *me, const char *name); 314int check_name (player *me, const char *name);
341int create_savedir_if_needed (char *savedir); 315int create_savedir_if_needed (char *savedir);
342void destroy_object (object *op);
343void copy_file (const char *filename, FILE *fpout); 316void copy_file (const char *filename, FILE *fpout);
344 317
345/* main.c */ 318/* main.c */
346void server_tick (); 319void server_tick ();
347void version (object *op); 320void version (object *op);
348void info_keys (object *op); 321void info_keys (object *op);
349char *crypt_string (char *str, char *salt); 322char *crypt_string (char *str, char *salt);
350int check_password (char *typed, char *crypted);
351void enter_player_savebed (object *op); 323void enter_player_savebed (object *op);
352void leave_map (object *op); 324void leave_map (object *op);
353void set_map_timeout (maptile *oldmap); 325void set_map_timeout (maptile *oldmap);
354char *clean_path (const char *file); 326char *clean_path (const char *file);
355char *unclean_path (const char *src); 327char *unclean_path (const char *src);
356void enter_exit (object *op, object *exit_ob); 328void enter_exit (object *op, object *exit_ob);
357void process_events (); 329void process_events ();
358void clean_tmp_files (void); 330void clean_tmp_files (void);
359void leave (player *pl,int draw_exit); 331void leave (player *pl,int draw_exit);
360int forbid_play (void);
361void do_specials (void); 332void do_specials (void);
362int main (int argc, char **argv); 333int main (int argc, char **argv);
363 334
364/* monster.c */ 335/* monster.c */
365object *check_enemy (object *npc, rv_vector *rv); 336object *check_enemy (object *npc, rv_vector *rv);
424object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
425void move_golem (object *op); 396void move_golem (object *op);
426void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
427int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
428object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
429int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
430object *get_real_owner (object *ob);
431int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
432 402
433/* player.c */ 403/* player.c */
434player *find_player (const char *plname); 404player *find_player (const char *plname);
435player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
453int key_change_class (object *op, char key); 423int key_change_class (object *op, char key);
454int key_confirm_quit (object *op, char key); 424int key_confirm_quit (object *op, char key);
455void flee_player (object *op); 425void flee_player (object *op);
456int check_pick (object *op); 426int check_pick (object *op);
457object *find_arrow (object *op, const char *type); 427object *find_arrow (object *op, const char *type);
458object *find_better_arrow (object *op, object *target, const char *type, int *better); 428object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
459object *pick_arrow_target (object *op, const char *type, int dir); 429object *pick_arrow_target (object *op, shstr_cmp type, int dir);
460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 430int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461int player_fire_bow (object *op, int dir); 431int player_fire_bow (object *op, int dir);
462void fire_misc_object (object *op, int dir); 432void fire_misc_object (object *op, int dir);
463bool fire (object *op, int dir); 433bool fire (object *op, int dir);
464object *find_key (object *pl, object *container, object *door); 434object *find_key (object *pl, object *container, object *door);
465bool move_player_attack (object *op, int dir); 435bool move_player_attack (object *op, int dir);
466bool move_player (object *op, int dir); 436bool move_player (object *op, int dir);
467bool handle_newcs_player (object *op); 437bool handle_newcs_player (object *op);
468int save_life (object *op); 438int save_life (object *op);
469void remove_unpaid_objects (object *op, object *env);
470char *gravestone_text (object *op); 439const char *gravestone_text (object *op);
471void do_some_living (object *op); 440void do_some_living (object *op);
472void kill_player (object *op); 441void kill_player (object *op);
473void loot_object (object *op); 442void loot_object (object *op);
474void fix_weight (void); 443void fix_weight (void);
475void fix_luck (void); 444void fix_luck (void);
483int action_makes_visible (object *op); 452int action_makes_visible (object *op);
484int op_on_battleground (object *op, int *x, int *y); 453int op_on_battleground (object *op, int *x, int *y);
485void dragon_ability_gain (object *who, int atnr, int level); 454void dragon_ability_gain (object *who, int atnr, int level);
486void player_unready_range_ob (player *pl, object *ob); 455void player_unready_range_ob (player *pl, object *ob);
487 456
488/* plugins.c */
489int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
490int execute_global_event (int eventcode, ...);
491int plugins_init_plugin (const char *libfile);
492void *cfapi_get_hooks (int *type, ...);
493int plugins_remove_plugin (const char *id);
494crossfire_plugin *plugins_find_plugin (const char *id);
495void plugins_display_list (object *op);
496void *cfapi_system_find_animation (int *type, ...);
497void *cfapi_system_strdup (int *type, ...);
498void *cfapi_system_register_global_event (int *type, ...);
499void *cfapi_system_unregister_global_event (int *type, ...);
500void *cfapi_system_check_path (int *type, ...);
501void *cfapi_system_re_cmp (int *type, ...);
502void *cfapi_system_directory (int *type, ...);
503void *cfapi_map_get_map (int *type, ...);
504void *cfapi_map_has_been_loaded (int *type, ...);
505void *cfapi_map_create_path (int *type, ...);
506void *cfapi_map_get_map_property (int *type, ...);
507void *cfapi_map_set_map_property (int *type, ...);
508void *cfapi_map_out_of_map (int *type, ...);
509void *cfapi_map_update_position (int *type, ...);
510void *cfapi_map_delete_map (int *type, ...);
511void *cfapi_map_message (int *type, ...);
512void *cfapi_map_get_object_at (int *type, ...);
513void *cfapi_map_get_flags (int *type, ...);
514void *cfapi_map_present_arch_by_name (int *type, ...);
515void *cfapi_object_move (int *type, ...);
516void *cfapi_object_get_key (int *type, ...);
517void *cfapi_object_set_key (int *type, ...);
518void *cfapi_object_get_property (int *type, ...);
519void *cfapi_object_set_property (int *type, ...);
520void *cfapi_object_apply_below (int *type, ...);
521void *cfapi_object_apply (int *type, ...);
522void *cfapi_object_identify (int *type, ...);
523void *cfapi_object_describe (int *type, ...);
524void *cfapi_object_drain (int *type, ...);
525void *cfapi_object_fix (int *type, ...);
526void *cfapi_object_give_skill (int *type, ...);
527void *cfapi_object_transmute (int *type, ...);
528void *cfapi_object_remove (int *type, ...);
529void *cfapi_object_delete (int *type, ...);
530void *cfapi_object_clone (int *type, ...);
531void *cfapi_object_find (int *type, ...);
532void *cfapi_object_create (int *type, ...);
533void *cfapi_object_insert (int *type, ...);
534void *cfapi_object_split (int *type, ...);
535void *cfapi_object_merge (int *type, ...);
536void *cfapi_object_distance (int *type, ...);
537void *cfapi_object_update (int *type, ...);
538void *cfapi_object_clear (int *type, ...);
539void *cfapi_object_reset (int *type, ...);
540void *cfapi_object_check_inventory (int *type, ...);
541void *cfapi_object_clean_object (int *type, ...);
542void *cfapi_object_on_same_map (int *type, ...);
543void *cfapi_object_spring_trap (int *type, ...);
544void *cfapi_object_check_trigger (int *type, ...);
545void *cfapi_object_query_cost (int *type, ...);
546void *cfapi_object_query_money (int *type, ...);
547void *cfapi_object_cast (int *type, ...);
548void *cfapi_object_learn_spell (int *type, ...);
549void *cfapi_object_forget_spell (int *type, ...);
550void *cfapi_object_check_spell (int *type, ...);
551void *cfapi_object_pay_amount (int *type, ...);
552void *cfapi_object_pay_item (int *type, ...);
553void *cfapi_object_transfer (int *type, ...);
554void *cfapi_object_find_archetype_inside (int *type, ...);
555void *cfapi_object_drop (int *type, ...);
556void *cfapi_object_take (int *type, ...);
557void *cfapi_object_say (int *type, ...);
558void *cfapi_object_speak (int *type, ...);
559void *cfapi_player_find (int *type, ...);
560void *cfapi_player_message (int *type, ...);
561void *cfapi_player_send_inventory (int *type, ...);
562void *cfapi_object_teleport (int *type, ...);
563void *cfapi_object_pickup (int *type, ...);
564void *cfapi_archetype_get_first (int *type, ...);
565void *cfapi_archetype_get_property (int *type, ...);
566void *cfapi_party_get_property (int *type, ...);
567void *cfapi_region_get_property (int *type, ...);
568CommArray_s *find_plugin_command (char *cmd, object *op);
569int initPlugins (void);
570
571/* resurrection.c */ 457/* resurrection.c */
572int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 458int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
573int resurrection_fails (int levelcaster, int leveldead); 459int resurrection_fails (int levelcaster, int leveldead);
574void dead_player (object *op); 460void dead_player (object *op);
575void dead_character (const char *name); 461void dead_character (const char *name);
592const char *query_cost_string (const object *tmp, object *who, int flag); 478const char *query_cost_string (const object *tmp, object *who, int flag);
593sint64 query_money (const object *op); 479sint64 query_money (const object *op);
594int pay_for_amount (sint64 to_pay, object *pl); 480int pay_for_amount (sint64 to_pay, object *pl);
595int pay_for_item (object *op, object *pl); 481int pay_for_item (object *op, object *pl);
596int can_pay (object *pl); 482int can_pay (object *pl);
597void sell_item (object *op, object *pl); 483bool sell_item (object *op, object *pl);
598double shopkeeper_approval (const maptile *map, const object *player); 484double shopkeeper_approval (const maptile *map, const object *player);
599int describe_shop (const object *op); 485int describe_shop (const object *op);
600void shop_listing (object *sign, object *op); 486void shop_listing (object *sign, object *op);
601bool is_in_shop (object *o); 487bool is_in_shop (object *o);
602bool is_in_shop (maptile *map, int x, int y); 488bool is_in_shop (maptile *map, int x, int y);
661void polymorph_living (object *op); 547void polymorph_living (object *op);
662void polymorph_melt (object *who, object *op); 548void polymorph_melt (object *who, object *op);
663void polymorph_item (object *who, object *op); 549void polymorph_item (object *who, object *op);
664void polymorph (object *op, object *who); 550void polymorph (object *op, object *who);
665int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 551int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
666int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 552int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
667int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 553int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
668int probe (object *op, object *caster, object *spell_ob, int dir); 554int probe (object *op, object *caster, object *spell_ob, int dir);
669int makes_invisible_to (object *pl, object *mon); 555int makes_invisible_to (object *pl, object *mon);
670int cast_invisible (object *op, object *caster, object *spell_ob); 556int cast_invisible (object *op, object *caster, object *spell_ob);
671int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 557int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
672void execute_word_of_recall (object *op); 558void execute_word_of_recall (object *op);
673int cast_word_of_recall (object *op, object *caster, object *spell_ob); 559int cast_word_of_recall (object *op, object *caster, object *spell_ob);
674int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 560int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
675int perceive_self (object *op); 561int perceive_self (object *op);
676int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
677int magic_wall (object *op, object *caster, int dir, object *spell_ob); 562int magic_wall (object *op, object *caster, int dir, object *spell_ob);
678int dimension_door (object *op, object *caster, object *spob, int dir); 563int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
679int cast_heal (object *op, object *caster, object *spell, int dir); 564int cast_heal (object *op, object *caster, object *spell, int dir);
565int change_ability_duration (object *spell, object *caster);
680int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 566int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
681int cast_bless (object *op, object *caster, object *spell_ob, int dir); 567int cast_bless (object *op, object *caster, object *spell_ob, int dir);
682int alchemy (object *op, object *caster, object *spell_ob); 568int alchemy (object *op, object *caster, object *spell_ob);
683int remove_curse (object *op, object *caster, object *spell); 569int remove_curse (object *op, object *caster, object *spell);
684int cast_identify (object *op, object *caster, object *spell); 570int cast_identify (object *op, object *caster, object *spell);
692void move_aura (object *aura); 578void move_aura (object *aura);
693void move_peacemaker (object *op); 579void move_peacemaker (object *op);
694int write_mark (object *op, object *spell, const char *msg); 580int write_mark (object *op, object *spell, const char *msg);
695 581
696/* spell_util.c */ 582/* spell_util.c */
697object *find_random_spell_in_ob (object *ob, const char *skill); 583object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
698void set_spell_skill (object *op, object *caster, object *spob, object *dest); 584void set_spell_skill (object *op, object *caster, object *spob, object *dest);
699void init_spells (void);
700void dump_spells (void);
701void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 585void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
702int min_casting_level (object *caster, object *spell); 586int min_casting_level (object *caster, object *spell);
703int caster_level (object *caster, object *spell); 587int casting_level (object *caster, object *spell);
704sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 588sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
705int SP_level_dam_adjust (object *caster, object *spob); 589int SP_level_dam_adjust (object *caster, object *spob);
706int SP_level_duration_adjust (object *caster, object *spob); 590int SP_level_duration_adjust (object *caster, object *spob);
707int SP_level_range_adjust (object *caster, object *spob); 591int SP_level_range_adjust (object *caster, object *spob);
708object *check_spell_known (object *op, const char *name); 592object *check_spell_known (object *op, shstr_cmp name);
709object *lookup_spell_by_name (object *op, const char *spname); 593object *lookup_spell_by_name (object *op, const char *spname);
710int reflwall (maptile *m, int x, int y, object *sp_op); 594int reflwall (maptile *m, int x, int y, object *sp_op);
711int cast_create_obj (object *op, object *caster, object *new_op, int dir); 595int cast_create_obj (object *op, object *caster, object *new_op, int dir);
712int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 596int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
713int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 597int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
718void put_a_monster (object *op, const char *monstername); 602void put_a_monster (object *op, const char *monstername);
719int summon_hostile_monsters (object *op, int n, const char *monstername); 603int summon_hostile_monsters (object *op, int n, const char *monstername);
720void shuffle_attack (object *op, int change_face); 604void shuffle_attack (object *op, int change_face);
721void prayer_failure (object *op, int failure, int power); 605void prayer_failure (object *op, int failure, int power);
722void spell_failure (object *op, int failure, int power, object *skill); 606void spell_failure (object *op, int failure, int power, object *skill);
723int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 607int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
724int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 608int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
725void move_spell_effect (object *op); 609void move_spell_effect (object *op);
726void check_spell_effect (object *op); 610void check_spell_effect (object *op);
727void apply_spell_effect (object *spell, object *victim); 611void apply_spell_effect (object *spell, object *victim);
612void create_exploding_ball_at (object *victim, int level);
728 613
729/* swamp.c */ 614/* swamp.c */
730void walk_on_deep_swamp (object *op, object *victim); 615void walk_on_deep_swamp (object *op, object *victim);
731void move_deep_swamp (object *op); 616void move_deep_swamp (object *op);
732 617
763void move_duplicator (object *op); 648void move_duplicator (object *op);
764void move_creator (object *creator); 649void move_creator (object *creator);
765void move_marker (object *op); 650void move_marker (object *op);
766void process_object (object *op); 651void process_object (object *op);
767 652
768/* timers.c */
769void cftimer_process_timers (void);
770void cftimer_process_event (object *ob);
771int cftimer_create (int id, long delay, object *ob, int mode);
772int cftimer_destroy (int id);
773int cftimer_find_free_id (void);
774
775/* weather.c */ 653/* weather.c */
776void set_darkness_map (maptile *m); 654void set_darkness_map (maptile *m);
777void adjust_daylight (void); 655void adjust_daylight (void);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines