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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC vs.
Revision 1.106 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 30int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
43int apply_potion (object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
68void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
73 76
74/* attack.c */ 77/* attack.c */
75void cancellation (object *op); 78void cancellation (object *op);
76int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
77void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
95int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
96 99
97/* build_map.c */ 100/* build_map.c */
98int can_build_over (struct mapdef *map, object *tmp, short x, short y); 101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99void remove_marking_runes (struct mapdef *map, short x, short y); 102void remove_marking_runes (struct mapdef *map, short x, short y);
100int find_unused_connected_value (struct mapdef *map);
101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102object *get_connection_rune (object *pl, short x, short y); 103object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y); 104object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y); 105object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y); 106void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y); 107void fix_walls_around (maptile *map, int x, int y);
133int command_version (object *op, char *params); 134int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 135void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 136int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 137int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 138int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 139int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 140int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 141int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 142int command_help (object *op, char *params);
143int onoff_value (const char *line); 143int onoff_value (const char *line);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 178int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op); 181void drop_object (object *dropper, object *obj);
182void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 186object *find_marked_object (object *op);
197void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
198void obsolete_parties (void); 198void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 200int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 201void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 202void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 203int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 204int command_party (object *op, char *params);
205 205
206/* c_range.c */ 206/* c_range.c */
207int command_invoke (object *op, char *params); 207int command_invoke (object *op, char *params);
262/* daemon.c */ 262/* daemon.c */
263FILE *BecomeDaemon (const char *filename); 263FILE *BecomeDaemon (const char *filename);
264 264
265/* disease.c */ 265/* disease.c */
266int move_disease (object *disease); 266int move_disease (object *disease);
267int remove_symptoms (object *disease);
268object *find_symptom (object *disease);
269int check_infection (object *disease);
270int infect_object (object *victim, object *disease, int force); 267int infect_object (object *victim, object *disease, int force);
271int do_symptoms (object *disease);
272int grant_immunity (object *disease);
273int move_symptom (object *symptom); 268int move_symptom (object *symptom);
274int check_physically_infect (object *victim, object *hitter); 269int check_physically_infect (object *victim, object *hitter);
275object *find_disease (object *victim);
276int cure_disease (object *sufferer, object *caster, object *spell); 270int cure_disease (object *sufferer, object *caster, object *spell);
277int reduce_symptoms (object *sufferer, int reduction);
278 271
279/* egoitem.c */ 272/* egoitem.c */
280int create_artifact (object *op, const char *artifactname); 273int create_artifact (object *op, const char *artifactname);
281int apply_power_crystal (object *op, object *crystal); 274int apply_power_crystal (object *op, object *crystal);
282 275
284char *spool (char *bp, char *error); 277char *spool (char *bp, char *error);
285void check_score (object *op); 278void check_score (object *op);
286void display_high_score (object *op, int max, const char *match); 279void display_high_score (object *op, int max, const char *match);
287 280
288/* gods.c */ 281/* gods.c */
289int lookup_god_by_name (const char *name); 282int lookup_god_by_name (shstr_cmp name);
290object *find_god (const char *name); 283object *find_god (shstr_cmp name);
291const char *determine_god (object *op); 284shstr_tmp determine_god (object *op);
292void pray_at_altar (object *pl, object *altar, object *skill); 285void pray_at_altar (object *pl, object *altar, object *skill);
293void become_follower (object *op, object *new_god); 286void become_follower (object *op, object *new_god);
294int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
295void stop_using_item (object *op, int type, int number); 288void stop_using_item (object *op, int type, int number);
296void update_priest_flag (object *god, object *exp_ob, uint32 flag); 289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
297archetype *determine_holy_arch (object *god, const char *type); 290archetype *determine_holy_arch (object *god, shstr_cmp type);
298void god_intervention (object *op, object *god, object *skill); 291void god_intervention (object *op, object *god, object *skill);
299int god_examines_priest (object *op, object *god); 292int god_examines_priest (object *op, object *god);
300int god_examines_item (object *god, object *item); 293int god_examines_item (object *god, object *item);
301int get_god (object *priest); 294int get_god (object *priest);
302const char *get_god_for_race (const char *race);
303int tailor_god_spell (object *spellop, object *caster); 295int tailor_god_spell (object *spellop, object *caster);
304 296
305/* init.c */ 297/* init.c */
306void set_logfile (char *val); 298void load_settings (void);
307void call_version (void); 299void load_materials (void);
308void showscores (void);
309void set_debug (void);
310void unset_debug (void);
311void set_mondebug (void);
312void set_dumpmon1 (void);
313void set_dumpmon2 (void);
314void set_dumpmon3 (void);
315void set_dumpmon4 (void);
316void set_dumpmon5 (void);
317void set_dumpmon6 (void);
318void set_dumpmon7 (void);
319void set_dumpmon8 (void);
320void set_dumpmon9 (void);
321void set_dumpmont (char *name);
322void set_daemon (void);
323void set_datadir (char *path);
324void set_confdir (char *path);
325void set_localdir (char *path);
326void set_mapdir (char *path);
327void set_archetypes (char *path);
328void set_regions (char *path);
329void set_treasures (char *path);
330void set_uniquedir (char *path);
331void set_templatedir (char *path);
332void set_playerdir (char *path);
333void set_tmpdir (char *path);
334void showscoresparm (char *data);
335void set_csport (char *val);
336void init (int argc, char **argv); 300void init (int argc, char **argv);
337void usage (void); 301void usage (void);
338void help (void); 302void help (void);
339void init_beforeplay (void); 303void init_beforeplay (void);
340void init_signals (void); 304void init_signals (void);
347/* login.c */ 311/* login.c */
348void delete_character (const char *name); 312void delete_character (const char *name);
349int verify_player (const char *name, char *password); 313int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 314int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 315int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 316void copy_file (const char *filename, FILE *fpout);
354 317
355/* main.c */ 318/* main.c */
356void server_tick (); 319void server_tick ();
357void version (object *op); 320void version (object *op);
432object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
433void move_golem (object *op); 396void move_golem (object *op);
434void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
435int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
436object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
437int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
438object *get_real_owner (object *ob);
439int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
440 402
441/* player.c */ 403/* player.c */
442player *find_player (const char *plname); 404player *find_player (const char *plname);
443player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
461int key_change_class (object *op, char key); 423int key_change_class (object *op, char key);
462int key_confirm_quit (object *op, char key); 424int key_confirm_quit (object *op, char key);
463void flee_player (object *op); 425void flee_player (object *op);
464int check_pick (object *op); 426int check_pick (object *op);
465object *find_arrow (object *op, const char *type); 427object *find_arrow (object *op, const char *type);
466object *find_better_arrow (object *op, object *target, const char *type, int *better); 428object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
467object *pick_arrow_target (object *op, const char *type, int dir); 429object *pick_arrow_target (object *op, shstr_cmp type, int dir);
468int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 430int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
469int player_fire_bow (object *op, int dir); 431int player_fire_bow (object *op, int dir);
470void fire_misc_object (object *op, int dir); 432void fire_misc_object (object *op, int dir);
471bool fire (object *op, int dir); 433bool fire (object *op, int dir);
472object *find_key (object *pl, object *container, object *door); 434object *find_key (object *pl, object *container, object *door);
473bool move_player_attack (object *op, int dir); 435bool move_player_attack (object *op, int dir);
474bool move_player (object *op, int dir); 436bool move_player (object *op, int dir);
475bool handle_newcs_player (object *op); 437bool handle_newcs_player (object *op);
476int save_life (object *op); 438int save_life (object *op);
477char *gravestone_text (object *op); 439const char *gravestone_text (object *op);
478void do_some_living (object *op); 440void do_some_living (object *op);
479void kill_player (object *op); 441void kill_player (object *op);
480void loot_object (object *op); 442void loot_object (object *op);
481void fix_weight (void); 443void fix_weight (void);
482void fix_luck (void); 444void fix_luck (void);
516const char *query_cost_string (const object *tmp, object *who, int flag); 478const char *query_cost_string (const object *tmp, object *who, int flag);
517sint64 query_money (const object *op); 479sint64 query_money (const object *op);
518int pay_for_amount (sint64 to_pay, object *pl); 480int pay_for_amount (sint64 to_pay, object *pl);
519int pay_for_item (object *op, object *pl); 481int pay_for_item (object *op, object *pl);
520int can_pay (object *pl); 482int can_pay (object *pl);
521void sell_item (object *op, object *pl); 483bool sell_item (object *op, object *pl);
522double shopkeeper_approval (const maptile *map, const object *player); 484double shopkeeper_approval (const maptile *map, const object *player);
523int describe_shop (const object *op); 485int describe_shop (const object *op);
524void shop_listing (object *sign, object *op); 486void shop_listing (object *sign, object *op);
525bool is_in_shop (object *o); 487bool is_in_shop (object *o);
526bool is_in_shop (maptile *map, int x, int y); 488bool is_in_shop (maptile *map, int x, int y);
585void polymorph_living (object *op); 547void polymorph_living (object *op);
586void polymorph_melt (object *who, object *op); 548void polymorph_melt (object *who, object *op);
587void polymorph_item (object *who, object *op); 549void polymorph_item (object *who, object *op);
588void polymorph (object *op, object *who); 550void polymorph (object *op, object *who);
589int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 551int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
590int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 552int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
591int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 553int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
592int probe (object *op, object *caster, object *spell_ob, int dir); 554int probe (object *op, object *caster, object *spell_ob, int dir);
593int makes_invisible_to (object *pl, object *mon); 555int makes_invisible_to (object *pl, object *mon);
594int cast_invisible (object *op, object *caster, object *spell_ob); 556int cast_invisible (object *op, object *caster, object *spell_ob);
595int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 557int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
596void execute_word_of_recall (object *op); 558void execute_word_of_recall (object *op);
597int cast_word_of_recall (object *op, object *caster, object *spell_ob); 559int cast_word_of_recall (object *op, object *caster, object *spell_ob);
598int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 560int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
599int perceive_self (object *op); 561int perceive_self (object *op);
600int magic_wall (object *op, object *caster, int dir, object *spell_ob); 562int magic_wall (object *op, object *caster, int dir, object *spell_ob);
601int dimension_door (object *op, object *caster, object *spob, int dir); 563int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
602int cast_heal (object *op, object *caster, object *spell, int dir); 564int cast_heal (object *op, object *caster, object *spell, int dir);
565int change_ability_duration (object *spell, object *caster);
603int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 566int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
604int cast_bless (object *op, object *caster, object *spell_ob, int dir); 567int cast_bless (object *op, object *caster, object *spell_ob, int dir);
605int alchemy (object *op, object *caster, object *spell_ob); 568int alchemy (object *op, object *caster, object *spell_ob);
606int remove_curse (object *op, object *caster, object *spell); 569int remove_curse (object *op, object *caster, object *spell);
607int cast_identify (object *op, object *caster, object *spell); 570int cast_identify (object *op, object *caster, object *spell);
615void move_aura (object *aura); 578void move_aura (object *aura);
616void move_peacemaker (object *op); 579void move_peacemaker (object *op);
617int write_mark (object *op, object *spell, const char *msg); 580int write_mark (object *op, object *spell, const char *msg);
618 581
619/* spell_util.c */ 582/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 583object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 584void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 585void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell); 586int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell); 587int casting_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 588sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob); 589int SP_level_dam_adjust (object *caster, object *spob);
629int SP_level_duration_adjust (object *caster, object *spob); 590int SP_level_duration_adjust (object *caster, object *spob);
630int SP_level_range_adjust (object *caster, object *spob); 591int SP_level_range_adjust (object *caster, object *spob);
631object *check_spell_known (object *op, const char *name); 592object *check_spell_known (object *op, shstr_cmp name);
632object *lookup_spell_by_name (object *op, const char *spname); 593object *lookup_spell_by_name (object *op, const char *spname);
633int reflwall (maptile *m, int x, int y, object *sp_op); 594int reflwall (maptile *m, int x, int y, object *sp_op);
634int cast_create_obj (object *op, object *caster, object *new_op, int dir); 595int cast_create_obj (object *op, object *caster, object *new_op, int dir);
635int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 596int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
636int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 597int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
641void put_a_monster (object *op, const char *monstername); 602void put_a_monster (object *op, const char *monstername);
642int summon_hostile_monsters (object *op, int n, const char *monstername); 603int summon_hostile_monsters (object *op, int n, const char *monstername);
643void shuffle_attack (object *op, int change_face); 604void shuffle_attack (object *op, int change_face);
644void prayer_failure (object *op, int failure, int power); 605void prayer_failure (object *op, int failure, int power);
645void spell_failure (object *op, int failure, int power, object *skill); 606void spell_failure (object *op, int failure, int power, object *skill);
646int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 607int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
647int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 608int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
648void move_spell_effect (object *op); 609void move_spell_effect (object *op);
649void check_spell_effect (object *op); 610void check_spell_effect (object *op);
650void apply_spell_effect (object *spell, object *victim); 611void apply_spell_effect (object *spell, object *victim);
612void create_exploding_ball_at (object *victim, int level);
651 613
652/* swamp.c */ 614/* swamp.c */
653void walk_on_deep_swamp (object *op, object *victim); 615void walk_on_deep_swamp (object *op, object *victim);
654void move_deep_swamp (object *op); 616void move_deep_swamp (object *op);
655 617

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